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Removal of Revive Farming and the Apothecary Discussion
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Comments
And don't make it a meaningless increase as well. Potions should at the very least be around the few hundreds mark, while revives could be at least doubled/tripled. Just please don't increase the inventory by 5 slots or something and call it a win
They say they have to nerf the revives because the developers have got their feelings hurt so they threaten to not make new content that is difficult, give me a break.
I know my post may get a warning from ajax or the other dude, but really, do NOT THREATEN ME because thats how you get people angry.
Slowly, but surely, I will begin phasing out mcoc and at the end of the day, i wont feel bad because luckily I have not been spending money on this game since a good while back.
Good post
You need to adjust the rewards for your Apothecary quest because what the team is proposing is just bad. Its utterly trash. And i feel most summoners would STRONGLY AGREE
I needed and have continued to need revives in all the content I do. 20+ revives to get cav, multiple a quest in the last few sqs, at least one per path in act 5 exploration. I don’t have the money to spend to pay my way through those and I don’t have the time to grind arena for units.
Taking away 3.2.6 as a spot for someone with a busy life to auto play and get revives for when they want to do content is incredibly demoralizing and takes away what little remaining motivation I have to play the game with its other problems.
Spam revives at 40 units = totally fine
Make it make sense.
At least there is now a 6* Wolverine in the game.