Removal of Revive Farming and the Apothecary Discussion

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  • GroundedWisdomGroundedWisdom Member Posts: 36,501 ★★★★★
    7714dtl said:

    How many of those are active?

    Well considering just through gold 3 ranking in AW runs through 4500 alliances x 30 comes out to about 135,000 active accounts(I know all those alliances aren't full byt I also stopped at Gold 3). Obviously there are alot more active accounts than this. So either everybody is farming around 3 or less a day which isn't alot or only a fraction of the player base is farming revives which makes it not a big deal. Even with some variance for those that farm nothing compared to those that farm alot when considering this the reported number isn't actually that big a deal.

    I get ny numbers aren't exact but as far as aproximations go when viewed like this Kabam's freakout is questionable at best.
    You also have to factor in the smaller number of Players who are actually farming them. I'd wager it's not the entire population.
  • Capt_StarkillerCapt_Starkiller Member Posts: 6
    There are so many better alternatives that could have been developed to address the issue, so that a true compromise was reached. Players want meaningful content. The apothecary is a fine idea, but a new quest to earn revives per day being a pathetic auto fight quest isn’t exciting, but could be something that players could get behind if done correctly. Cavalier, Thronebreaker, and Paragon players should have an opportunity to complete a Apothecary quest that is designed to be a LOL, AOL, EOP, Gauntlet, and High level Story quest “Training” type, daily or weekly quest that requires the player to EARN a lvl 3 revive after completing 100%, and lvl 2 revive or lvl 4 Health potion for winning the fights on the 1 energy per step short (Realm of Legends) style quest. Make the quest star or snowflake shaped, starting in the middle, allowing the player to choose one of any of the defenders to attack first, then a portal to any of the next defenders, until finishing all fights and completing the challenge. Fights should be high health, appropriate attack damage, not champion counter specific, with no more than 2 nodes. This would help players to earn the revives needed, provide a short challenge to test player readiness, and add another quest that end game players could use to test new champions!
  • StellarStellar Member Posts: 1,082 ★★★★
    So, apart saying "you ill still be able to spam revives, but will have to pay for that now", Kabam has given no more explanation or answer ?
  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    Emilia90 said:

    Jefechuta said:

    After reading all the post I just came to some conclussions:


    1. The theory of the changes is good, remove the revive farming on Acts 1 to 3 is the best choice they could do to keep the game alive, otherwise every content would be easier than supposed to be, BUT, there are 2 main problems with the changes:

    a) The game itself is completely bugged, which means people are using more resources than they should, probably without the problems with AI and Inputs, the amount of revives and health potions used would be the half or less, so players right now need those revives more than ever, so I would wait for Kabam to make this changes.

    b) They would be giving a good alternative if this was 2017-2019, since the game as evolved but the potions and revives didnt got updated, 375 HP potions are useless unless you have Sigil so you can trade 25 for the big HP potion.
    Champion health pools nowadays are at least at 30k, so it starts doing something after Lvl 3 Health Potions, below that is nothing, so the minimum Kabam should give for the easy run should be at least 1 Lvl 3 HP Potion, with a high chance to get another one, this in the easiest one, this said, they should also have more difficulties, instead of Easy and Hard, 4 at least with this rewards:

    Easy: Playing vs 4* Champs

    1. Completion would give 1 Lvl 3 HP Potion with a 25% chance to get another one in the node that they refered to
    2. Exploration would give 1 Lvl 1 Revive with a 10% change to get another one in the node that they refered to.

    Normal: Playing vs 5* Champs

    1. Completion would give 1 Lvl 4 HP Potion with a 25% chance to get another one in the node that they refered to
    2. Exploration would give 1 Lvl 1 Revive with a 25% change to get another one in the node that they refered to.

    Hard: Playing vs 6* Champs

    1. Completion would give 1 Lvl 5 HP Potion with a 15% chance to get another one in the node that they refered to.
    2. Exploration would give 1 Lvl 2 Revive with a 10% change to get another one in the node that they refered to.

    Very Hard: Playing vs 7* Champs

    1. Completion would give 1 Lvl 5 HP Potion with a 45% chance to get another one in the node that they refered to.
    2. Exploration would give 1 Lvl 2 Revive with a 25% change to get another one in the node that they refered to.

    I think this would make the change way better.

    And additionally if the players are too greedy, make a Objective for every difficulty were if you do all the Daily Quests of the week you get an extra reward, something like:

    Easy: 1 Lvl 4 HP Pot and 1 additional Lvl 1 Revive
    Normal: 1 Lvl 5 HP Pot and 1 Lvl 2 Revive
    Hard: 2 Lvl 5 HP Pot and 2 Lvl 2 Revives
    Very Hard: 1 Lvl 6 Pot and 1 Lvl 3 Revive

    But this last part would be just if Kabam is generous enough to make it.


    2. The community is too used to farming revives, people exploits too much this method and they are acting like when you start saying "No, you cant get that" to a spoiled child and they start screaming at the store, something like that, so everybody is acting like "Yeah Kabam is not being comprehensive!" but neither the players are, and its very clear a lot of you dont really understand how some things work or should work like, and when someone tries to explain it the best way they can, you all just act like you are much more wiser because you completed determinated content in game with a good bunch of revives that you farmed, when that doesnt give you any real knowledge at all about anything but on how many revives you needed to do that content and how hard that content was for you but not how hard it should be.

    So I'll give some explanations here

    There is something called P2F, Pay 2 Fast, where the game is perfectly doable without spending money on it, but you can do it faster if you spend money, which is the case of MCOC.
    The problem is that a lot of people by using this method of farming thinks that you must be able to do the content as fast as you can, where thats not the case, not because I say it but because it is like that, thats why when Abyss came out, the people that were able to do it first were awarded in some ways, because It is hard content that a lot of people has undone cause it is very hard and you need a preparation time for it.

    Gauntlet or EoP are much easier Everest Content, but that doesnt mean that you should be able to do it as soon as it goes out, because it is not meant that way, neither to be able to be done for everybody, but for the ones more skilled and with bigger and better rosters, so the point is, you want to do it the first day or the first week because you want the rewards and you want the prestige it gaves to you for the rest of the content like Alliance? Nice, then you want to do faster the content that is not supposed to be done fast, what that means? You fall in the group of people that would Pay 2 Fast, so you spend if you want to do something faster than the rest of the people, and thats how it works, you can like it or not, but this is not something that you can argue about, it is just how it is.

    So, you dont want to spend money? Then you have to farm like every game that works this way, and that takes time, like every game that works this way, the problem here is that revive farming was a WAY FASTER way that it should be, because you could get 100 revives in two days, I got 20 revives in just some hours on auto-fight, If you think about that objectively, that is COMPLETELY insane, and Kabam usually acts like "Yeah thats not supposed to be like that" when they do changes, but THIS is not that case, you shouldnt be able to farm such a useful resource that easily and that fast, and again, THATS HOW IT IS, its not something you can argue about.

    So for all the people that want to keep their accounts at the top places, they have to do the same the top places do, which is either spending on the game or using your time playing arenas to get Units to be able to buy this revives, you dont like it because it is slower or harder than doing autofights on Act 2 and 3? Well, obviously you are not going to like it but that doesnt mean it is unfair.

    So with this change Kabam fixes 2 problems:

    1. The tremendous exploit of farming revives on Acts that you shouldnt be repeating for that matter, getting a ton of valuable resources on a couple of hours.
    2. The problem with their Everest Content, where people that is not even Paragon being able to do Carina's Challenges (which ALWAYS were meant for the people with EVERYTHING done, so they still have hard things to do) just spamming revives, when again, it is content that isnt supposed to be done the first day.

    So the final conclussion after all I said is that neither the players and Kabam are being comprehensive.

    And Im sorry if you are disagree, but again, this is not about opinions, this is about how the game works, and about how the game should work, I just hope that Kabam waits till they fix the bugs to make this change and when they make it, they upgrade the Daily Quest so it fits better with the actual state of the game.

    Imagine returning to the same first day comments when that isn’t the case for anything mentioned. It’s been months and even years for some of the content and they still require spamming revives.

    That one cyclops challenge with a 3* REQUIRES you to spam revives since he sucks and you also get screwed on the collector even if you play perfectly (even the best players did this with many many revives). 4* LoL challenges require a ton of revives no matter how well you play

    It’s amazing how you just keep reiterating the same tone deaf points with no care. Hard content and content that forces you to spend revives regardless of how good you play are not equivalent

    EOP challenges could be out for another year and they would still be just as difficult to do unless you have every objective champ at rank 4/5 (even so, it would take a lot since they’re very inoptimal for the fights). Unless what you’re suggesting is that everyone waits until the content is outdated and able to be completed itemless
    People that have been here for years know perfectly that they can do that content without this revive farming system, not without revives, players always received enough revives to do the content that requires revive to be done, and thats a fact, I've done all the content that was hard back then without farming revives, I remember act 6 worse fights done without revives because I didnt have time to farm revives or units and I was a non spender so I couldnt rely on spending money, so I waited till I had enough revives and units to do so, a lot of people did Abyss without that revive farming, what required a lot of revives, more than the Carina's Challenges, so the point that says "We need revive farming to have enough revives to do content" is just untrue, you get enough revives through other ways, not only revives but units, so you can go through the content without this exploit, and dude, thats not arguable, there are content that REQUIRES to use revives, but that doesnt mean you wont have enough revives/units to do so, yeah you need revives for some of the 3* and 4* champ Carina Challenges, but as I said, you are not going to do that challenges unless thats the only content you have left, because thats the objective of Kabam dropping that challenges, for the people that have nothing else besides de AQ,AW, Arenas and BG to do, and after the drop of BG, some of those Carina Challenges are not worth the effort and the resources anymore, so I dont really understand why everyone bargains with that excuse when I dont think any of you is going to try those challenges unless thats what you have left, and If you were about to do it, again, you wont ESTRICTLY NEED revive farming, it helps? Yeah, of course it does, but you get revives from the new daily quest, that I hope they restructure somehow like I stated before, you get revives from Daily 22h Quests/Missions, you still get revives on EQ and you still can get revives on Acts 1-4 but with much lower %, you get revives from 4h Crystals, you still have the Halls of Healing (is this the right name? I dont really remember) and you have the deals they put on store sometimes where you get a ton of revives, heals and energy refills with 300 units, which you can get pretty easily.

    And I didnt even consider the units yet, so I dont think anybody is going to go low on revives, but you will have to obtain them from other ways instead of just auto farming Act 2 and 3, and you will have to prepare yourself more for each impossible fight so you are more efficient than ever, and I was preparing myself to do the Carina Challenges 3 and some of the Carina Challenges 2, I am affected by this change but the fact that Im not able to farm revives, what Im going to do? Just farm them from other areas and wait a little more to do that content.

    And the point that people make about "Yeah but top players need to do it as soon as possible", dude, Kabam waited a ton to drop this Everest Content, you think you wont have time to farm units and 4h Crystals and Revives for the next Everest Content? You will have time enough, Im pretty sure, and If you are at the top players, then you dont need really revives because you have most of the content done, and the one they release usually is not that hard to need more than 10 revives maybe? And thats already a ton of revives.

    I think people is looking at this change like they are not getting any revives besides the ones they buy, when that is not going to be the case.

    And I was watching ContestChampion and BG himself talked about this, he said that he did all the content this years without the revive farming, so he thinks that we will be fine, and he is a F2P player, Im not gonna talk about this anymore because I think if you really think about this, you will notice that its not really that big of a deal, makes things slower but not that much
  • TruthseekerTruthseeker Member Posts: 333 ★★
    edited March 2023
    When is it coming? And are drop rates already down?
    A.k.a how many days exactly do i have to farm for abyss last 2 paths?
    P.s How is the world would i be able to do abyss with like 30 revives if i cant farm more? I am really worried i may never be able to explore abyss now. I will not put 5000 units into abyss when there will be like 2 generic awakenings and a CHOOSE THE CHAMP YOU WANT crystal for 5000 in july or october.
  • MackeyMackey Member Posts: 1,597 ★★★★★
    edited March 2023
    I've been thinking and what about introducing a new questing area in game, let's call it "Mythic Quests" for the purpose of the thought, Any new everest content that gets released going forward is labelled a Mythic Quest, Kabam also introduce Mythic revives and potions, the player is only able to revive or heal in these Quests with these revives/potions, these items are only useable in Mythic Quests and nowhere else. Then change the rewards for this new Apocethary to award Mythic potions and revives to the players (also, of course sell these items for units too).

    This way you stop the "spamming" of everest content going forward while still keeping the effort made in this new apocethary relevant.

    As it stands the players who haven't done the eop gauntlet etc etc will be at a bit of a disadvantage when they do go to do the content as theyve not being able to farm them revives like those who have already done it that way. If something like I suggested was to happen the current existing content that many have "spammed their way through" would still be an option for them to do the same way.

    Everyone wins 🤷‍♂️
  • DNA3000DNA3000 Member, Guardian Posts: 19,397 Guardian

    When is it coming? And are drop rates already down?

    The announcement says that the changes should be coming in the April game update.
  • MoosetiptronicMoosetiptronic Member Posts: 2,147 ★★★★
    DNA3000 said:

    DNA3000 said:


    But the real noticeable thing was how "easy" EoP was described as being compared to SoP. In real terms, EoP was much more difficult than SoP. But the attitude was almost completely reversed in the interval between the two. SoP was treated as something if you couldn't do, you just weren't good enough. EoP was often described as something everyone should be able to do (within the target audience of course), unless they were unwilling to put in the time to get it done.

    The potion arms race has been going on for a very long time: that's not new. What I think is new is that farming finally won outright.

    A couple factors at play there. The vocal minority on YouTube, Twitter, and here misrepresent the difficulty of content. "It was pretty easy. It only took like 3000 units and I was able to get my 34th rank 4 with the rewards" or "It wasn't so bad, I just farmed a couple hundred revives in the middle of the work day (so I could record a perfect run for my channel or plow through it for maximum Day 1 views)."
    The overstatement of the power of Hercules. "Just use Hercules. What? You died? With Hercules? You're hopeless, I guess." Hercules is the next "Just Quake it" "Just Ghost it" "Just Corvus it" "Just Aegon it" "Just Scarlet Witch it"
    This observation is not the problem. Whether people complain about something is in and of itself not something I think is automatically actionable. Usually the opposite. Rather, this was a symptom of the larger problem: that farming revives created an atmosphere where this was both a problem unto itself and acting as the prevalent point of discussion, to the point of influencing more people who didn't know the full story.

    We are, all of us who discuss the game publicly, a tiny, practically inconsequential minority of the full playerbase. Until we start to tilt the playing field in a direction. Nobody cares if twelve people on the forums thinks Star Lord is the best champ in the game. Until a few dozen people blindly follow them, and cause a few hundred friends and alliance mates to start chasing him, causing even more players to assume that where they go the herd should follow.

    We only see the forums, the Reddit, the tiny tiny speck of tweets that float by. The devs see what all the thousands of players of the game are collectively doing. They also don't care what a few dozen people do, but they do care when they start to see the herd move.

    It is also very hard to overstate the power of Hercules in this context. He is not the totality of the problem. However, for a lot of content the totality of the problem is that unlimited revives makes the impossible just expensive, and Hercules makes the expensive cheap. Unlimited revives is allowing people to take their math final home with them. Hercules is handing them a calculator with the test before they leave.
    On the Hercules claim, this is overstated, to the point of my almost using an old English phase and getting banned....

    To 100% EOP, i agree. For all eop challenges to date? He didn't meet any objectives, perhaps 1 I think? So he was useless for those.

    To do Carina v3, which is where the real meat lies, herc simply reduced the revive count from 90 to 50. You can't do a single Carina v3 with herc.

    It's a revive fest.

    Herc is the twat outside the exam claiming it's easy, right before you go in to physics finals. Try a v3 and you'll see what I mean.
  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    D_Rock86 said:

    Using your words against you.. it’s a loophole that we can spam revives.. but buying UNLIMITED revives isn’t a loophole? Maybe set a limit to how many people can buy?

    How are we supposed to clear content that takes 50 revives when the stash limit is 15? And the 4 crystals drop 1 revive every 200 crystals.. maybe make this much larger so we can save over months to clear content?

    What if you actually look at the health potions, take some basic math classes and realize they are worthless with R4 6* or higher. An entire stash of potions to heal 1 champ.

    So many on the verge of quitting. Please stop making this decision easier for us.

    I usually have between 20 to 30 Lvl1 and 2 Revives without counting on stash on lvl 1 ones, which would maybe make it up to 40, and I dont farm revives, and I dont even redeem more than 2 4h Crystals a day.

    I dont think it would be that terrible to spend maybe 400 more units on revives for a EoP/Carina's Challenge reward.

    Thats what people used to do before, you didnt have revive farm, you would farm units and health potions to be able to do a good run of determinated content, if you not enough maybe spend 5 or 10$/€ on the game to buy some more revives if it was very difficult.

    I think the people that are complaining got too used to just farming revives to do hard content effortless, hard content is to be done in either various tries or spending units, and thats it, you want to keep your units for 4th July offers? Well thats your decission, but if you want to do hard content you need resources, the fact that Kabam let players exploit revive farming doesnt mean it is how it should work.

    Im the first one that would critize Kabam, but this is not a catastrophe, it is a good change to balance the game, obviously nobody likes to get less from something, they did the same with Arenas in 2015/2016 and I didnt like it because it would be harder to get champs from Arenas, but it was a good change to balance the game, same with this one.
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,386 ★★★★★
    DNA3000 said:

    DNA3000 said:


    But the real noticeable thing was how "easy" EoP was described as being compared to SoP. In real terms, EoP was much more difficult than SoP. But the attitude was almost completely reversed in the interval between the two. SoP was treated as something if you couldn't do, you just weren't good enough. EoP was often described as something everyone should be able to do (within the target audience of course), unless they were unwilling to put in the time to get it done.

    The potion arms race has been going on for a very long time: that's not new. What I think is new is that farming finally won outright.

    A couple factors at play there. The vocal minority on YouTube, Twitter, and here misrepresent the difficulty of content. "It was pretty easy. It only took like 3000 units and I was able to get my 34th rank 4 with the rewards" or "It wasn't so bad, I just farmed a couple hundred revives in the middle of the work day (so I could record a perfect run for my channel or plow through it for maximum Day 1 views)."
    The overstatement of the power of Hercules. "Just use Hercules. What? You died? With Hercules? You're hopeless, I guess." Hercules is the next "Just Quake it" "Just Ghost it" "Just Corvus it" "Just Aegon it" "Just Scarlet Witch it"
    This observation is not the problem. Whether people complain about something is in and of itself not something I think is automatically actionable. Usually the opposite. Rather, this was a symptom of the larger problem: that farming revives created an atmosphere where this was both a problem unto itself and acting as the prevalent point of discussion, to the point of influencing more people who didn't know the full story.

    We are, all of us who discuss the game publicly, a tiny, practically inconsequential minority of the full playerbase. Until we start to tilt the playing field in a direction. Nobody cares if twelve people on the forums thinks Star Lord is the best champ in the game. Until a few dozen people blindly follow them, and cause a few hundred friends and alliance mates to start chasing him, causing even more players to assume that where they go the herd should follow.

    We only see the forums, the Reddit, the tiny tiny speck of tweets that float by. The devs see what all the thousands of players of the game are collectively doing. They also don't care what a few dozen people do, but they do care when they start to see the herd move.

    It is also very hard to overstate the power of Hercules in this context. He is not the totality of the problem. However, for a lot of content the totality of the problem is that unlimited revives makes the impossible just expensive, and Hercules makes the expensive cheap. Unlimited revives is allowing people to take their math final home with them. Hercules is handing them a calculator with the test before they leave.
    The people that talk about the game here, or on Reddit, on Line, on Discord, on YouTube, or on Twitter, or wherever also talk outside of those places and to alliance mates.
    Somehow word of the revive spots hit the street, if we're assuming that the numbers Kabam gave are meant to be impressively large and indicative of a widespread long-term issue and not a brief "local" to the forums spike. I wonder how bad it can be when people still have to ask where the revive spots are and don't know how to reset the quest.
    The myth of Hercules heh has people using him when they should use someone else. Taking him into an ill-advised matchup, people will praise him when they only barely eked out a win because they had on the team Heimdall as well.
    Anyway, I'm interested in seeing who will come up next and make people forget about Hercules like they did ol whatshisname that could do the thing.
  • Abk_118Abk_118 Member Posts: 7
    I suppose you can blame YouTubers for advertising reviving farming and making the whole world know about it. A little bit like the alt gifting for Xmas event.. I hope all the likes and subscribers was worth ruining the good times for everyone..
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