Removal of Revive Farming and the Apothecary Discussion

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  • Shadow_ShooterShadow_Shooter Member Posts: 334 ★★★
    DNA3000 said:

    Dudes.... kabam is missing a major point here...
    It's not like we snap our fingers and 1000 revives randomly fall into our inventory....
    We have to spend our energy refills and hundreds of Hours on the game to earn those...
    Basically we were trading our time and energy refills for revives

    I hope no one was doing that. I could snap my fingers and make fifty revives show up at the cost of no net energy refills (just the ones that show up on the map itself) and almost zero time by just starting the map, picking the appropriate path, turn on auto fight, and go do something else, for about a weeks worth of energy.

    I'm usually done with monthly EQ with something like a week and a half to go. I'm generally burning that energy on one of two things. If I'm planning on doing anything that might require revives, I autofight 3.2.6 until I have a ton of them. If not, I'm burning that energy in the ISO quests, either by autocomplete or by just autofighting through them. These resources are for all intents and purposes, completely free.

    If I needed more than fifty or sixty revives for something, I could simply farm them in the last week and a half of one month, then continue for another week and a half at the start of the next month, knowing this would not impair my ability to complete everything I want, and then end up with something like 120 revives or so. Again, while costing nothing except energy that would otherwise expire anyway, and essentially zero actual time spent in the game.

    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours. For context, this is comparable to the amount of time I spend collecting and opening free crystals in the game.

    If ever I needed a thousand revives, with the current maps I could get those without seriously compromising my ability to do monthly EQ in about six months, at the cost of about six to eight collective hours of my actual attention span. If anyone thinks this was hard, expensive, or time consuming, they were not doing it optimally. It was in fact none of those things.

    We can legitimately discuss if the content is properly balanced against the availability of revives, I think that's fair game. But anyone who tries to make the argument that these revives were not trivial to acquire and were some kind of small reward for the high level of effort it took to get them simply did not do this themselves enough to understand just how free flowing these revives were.
    No one’s going to reward you for your sore tongue though.
  • TyphoonTyphoon Member Posts: 1,798 ★★★★★

    Folks, kabam is most probably reading all of this and hopefully comes up with a good compromise. Plenty of good material in here.

    All we need to do is remain constructive and ignore the common derailer. Eyes on the prize folks.

    Just curious when we will see what their response is. I think a lot of people are waiting to see what it looks like before making any sudden decisions. Not sure there’s anything left for the community to say really. Everyone has a done a great job speaking their piece.
  • firedoodfiredood Member Posts: 7
    Theres a group of players who try to maximise progression, non casual. This game requires a moderate to high level of commitment in time to achieve that. Between AW AQ, incursions, battlegrounds, thats already a good 2 hours a day to say the least. Add in f2p attempts to grind resources via minimalist arena? Upwards of 3hrs daily?

    Long form everest type content dictates revive usage. A solo we see on youtube is not the norm (duh). This has been mentioned several times. Anyone listening?

    So paragraph 1 = f2p demands time/commitment. Potions, seldom mentioned but grindable.

    Paragraph 2 = Everest content dictates usage of under lets say…30 revives if Kabam decides to be generous and double the cap. Failing which, players either choose to restart at a later date after recovering stash, or do Kabam’s favorite thing.

    All anyones need to do to increase revenue is make the boss or late fights so difficult that no one would wanna restart and just do Kabam’s favorite thing.
  • willrun4adonutwillrun4adonut Member Posts: 4,161 ★★★★★
    I would love to see their revive farming numbers from the time they made this announcement to the time the update kicks in.
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,479 Guardian

    I would love to see their revive farming numbers from the time they made this announcement to the time the update kicks in.

    It’s over 9000!
  • StatureStature Member Posts: 436 ★★★

    DNA3000 said:


    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours.

    Did I miss something, or do you have some kind of special autofight or macro the rest of us don't have? Even with autofight, I have to find the path with the revive/energy refill (if there is one and there usually is) or consolation prize potion, pick the path, autofinish the path (which only takes a few minutes at most) and replay to do it all over again or exit to go to another quest revive spot. If you leave it alone, it just sits there. It's still tremendously less involved than manually doing it, but it's not set it and forget it, plug your phone in, wander off, and come back later to dozens of freshly farmed revives. Or did you mean minutes?
    He means you can do it once every 5-7 hours (the time it takes to fill up the 70 energy) and still end up with 50+ revives over a week or two. You don't need to do it by saving 30+ refills and in a 6 hour period.
  • JefechutaJefechuta Member Posts: 1,212 ★★★★

    Jefechuta said:

    Kiptonade said:

    Never ceases to amaze me how many people engage with a forum account with almost 100k disagrees. It’s best left ignored!

    Statistically, around 80% of the population has average or bellow capacities/intelligence/IQ or whatever you wanna call it, so its senseless to state that fam, because its way more likely than most of the people are wrong than right, or they are more likely to be wrong than to be right.

    He can be wrong, but your statement is absurd, just remember most of the people back then thought the Earth was flat, or that everything rotated around the Earth, and they would punish you if you said otherwise.
    This is amazing. Literally everything you just said is factually incorrect.
    No it is not lol, if you wanna see the data, between 70% to 80% of people, more roundly to 80% is on average or below, look for it, so It if only 20% to 30% is more capable to have the right answers, that means that the 80% to 70% is not likely to have the right answers, that means they either would be wrong or they wouldnt be able to even answer.

    If you say I'm wrong then I assume you think Earth is flat.

    You can look for the data fam, depending on the source, it is between those % I stated before.

    So the fact that more people are agree into something it doesnt mean they are right about it, It happened with tons and tons of situations along the history of humanity, where tremendous groups of people would state something that was wrong but the quantity of people that are stating that is was wrong was lesser than the one stating it was right.

    And If you want to say that something is wrong, you have to prove it, I didnt say anything wrong here.
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,386 ★★★★★
    Stature said:

    DNA3000 said:


    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours.

    Did I miss something, or do you have some kind of special autofight or macro the rest of us don't have? Even with autofight, I have to find the path with the revive/energy refill (if there is one and there usually is) or consolation prize potion, pick the path, autofinish the path (which only takes a few minutes at most) and replay to do it all over again or exit to go to another quest revive spot. If you leave it alone, it just sits there. It's still tremendously less involved than manually doing it, but it's not set it and forget it, plug your phone in, wander off, and come back later to dozens of freshly farmed revives. Or did you mean minutes?
    He means you can do it once every 5-7 hours (the time it takes to fill up the 70 energy) and still end up with 50+ revives over a week or two. You don't need to do it by saving 30+ refills and in a 6 hour period.
    OK. But is that even really farming? That's more incidentally running into a revive. Calling that farming is putting a bean in a wet paper towel and claiming dominion over the flora of Earth.
  • StatureStature Member Posts: 436 ★★★

    Stature said:

    DNA3000 said:


    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours.

    Did I miss something, or do you have some kind of special autofight or macro the rest of us don't have? Even with autofight, I have to find the path with the revive/energy refill (if there is one and there usually is) or consolation prize potion, pick the path, autofinish the path (which only takes a few minutes at most) and replay to do it all over again or exit to go to another quest revive spot. If you leave it alone, it just sits there. It's still tremendously less involved than manually doing it, but it's not set it and forget it, plug your phone in, wander off, and come back later to dozens of freshly farmed revives. Or did you mean minutes?
    He means you can do it once every 5-7 hours (the time it takes to fill up the 70 energy) and still end up with 50+ revives over a week or two. You don't need to do it by saving 30+ refills and in a 6 hour period.
    OK. But is that even really farming? That's more incidentally running into a revive. Calling that farming is putting a bean in a wet paper towel and claiming dominion over the flora of Earth.
    Just an indicator of how overpowered the potential to farm is currently. If you can casually get 50+ revives in ~10 days (and at a rate of ~2 per full energy), then it is something one should expect to be adjusted. It's like a cheat code right now.
  • GroundedWisdomGroundedWisdom Member Posts: 36,501 ★★★★★
    Axew said:

    Stature said:

    Stature said:

    DNA3000 said:


    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours.

    Did I miss something, or do you have some kind of special autofight or macro the rest of us don't have? Even with autofight, I have to find the path with the revive/energy refill (if there is one and there usually is) or consolation prize potion, pick the path, autofinish the path (which only takes a few minutes at most) and replay to do it all over again or exit to go to another quest revive spot. If you leave it alone, it just sits there. It's still tremendously less involved than manually doing it, but it's not set it and forget it, plug your phone in, wander off, and come back later to dozens of freshly farmed revives. Or did you mean minutes?
    He means you can do it once every 5-7 hours (the time it takes to fill up the 70 energy) and still end up with 50+ revives over a week or two. You don't need to do it by saving 30+ refills and in a 6 hour period.
    OK. But is that even really farming? That's more incidentally running into a revive. Calling that farming is putting a bean in a wet paper towel and claiming dominion over the flora of Earth.
    Just an indicator of how overpowered the potential to farm is currently. If you can casually get 50+ revives in ~10 days (and at a rate of ~2 per full energy), then it is something one should expect to be adjusted. It's like a cheat code right now.

    You still have to spend resources on energy refills, whether it be with units or saved up refills. It’s not like the revives are free. Slightly toning down the drop rate is fine, but Kabam is taking the nuclear option and nerfing them into the ground, then providing us with an apothecary quest that gives resources useful for a conqueror or below.
    They are when the Refills are free.
  • johnlaw3742johnlaw3742 Member Posts: 182 ★★
    I was one of those who spent units spamming revives doing 0.1% damage each time during my first run 😭 but then I got good (and also went back in with Prof X)
    GrampaDan said:


    Grandmaster and Gwenmaster, cannot be effectively damaged until prompts are completed and have triggered their wounded phase (at least God forbid we dont see anybody spamming revives to do 0.1% each round).


  • JJJmJJJJJJmJJJ Member Posts: 135
    Anyway increasing the reserve to "infinite" could be a solution, so one would have plenty of time to farm even with this new **** system....
  • StatureStature Member Posts: 436 ★★★
    edited March 2023
    Axew said:

    Stature said:

    Stature said:

    DNA3000 said:


    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours.

    Did I miss something, or do you have some kind of special autofight or macro the rest of us don't have? Even with autofight, I have to find the path with the revive/energy refill (if there is one and there usually is) or consolation prize potion, pick the path, autofinish the path (which only takes a few minutes at most) and replay to do it all over again or exit to go to another quest revive spot. If you leave it alone, it just sits there. It's still tremendously less involved than manually doing it, but it's not set it and forget it, plug your phone in, wander off, and come back later to dozens of freshly farmed revives. Or did you mean minutes?
    He means you can do it once every 5-7 hours (the time it takes to fill up the 70 energy) and still end up with 50+ revives over a week or two. You don't need to do it by saving 30+ refills and in a 6 hour period.
    OK. But is that even really farming? That's more incidentally running into a revive. Calling that farming is putting a bean in a wet paper towel and claiming dominion over the flora of Earth.
    Just an indicator of how overpowered the potential to farm is currently. If you can casually get 50+ revives in ~10 days (and at a rate of ~2 per full energy), then it is something one should expect to be adjusted. It's like a cheat code right now.

    You still have to spend resources on energy refills, whether it be with units or saved up refills. It’s not like the revives are free. Slightly toning down the drop rate is fine, but Kabam is taking the nuclear option and nerfing them into the ground, then providing us with an apothecary quest that gives resources useful for a conqueror or below.
    You can get 50+ revives in 10 days without using any energy refills. Log on 3 times a day and run the quest using the free energy.

    In the end, you can get almost everything (champs/rank up materials) in the game for free. Up to you how soon you want it. If you need to get it sooner than everyone else, then you have to either save up units or spend on the game.

    You can not expect to consistently run content which is for conqueror or below and expect it to give you resources to tackle end game content. There was a situation that this was happening, one would expect that it would get adjusted at some point.
  • GroundedWisdomGroundedWisdom Member Posts: 36,501 ★★★★★
    Axew said:

    Axew said:

    Stature said:

    Stature said:

    DNA3000 said:


    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours.

    Did I miss something, or do you have some kind of special autofight or macro the rest of us don't have? Even with autofight, I have to find the path with the revive/energy refill (if there is one and there usually is) or consolation prize potion, pick the path, autofinish the path (which only takes a few minutes at most) and replay to do it all over again or exit to go to another quest revive spot. If you leave it alone, it just sits there. It's still tremendously less involved than manually doing it, but it's not set it and forget it, plug your phone in, wander off, and come back later to dozens of freshly farmed revives. Or did you mean minutes?
    He means you can do it once every 5-7 hours (the time it takes to fill up the 70 energy) and still end up with 50+ revives over a week or two. You don't need to do it by saving 30+ refills and in a 6 hour period.
    OK. But is that even really farming? That's more incidentally running into a revive. Calling that farming is putting a bean in a wet paper towel and claiming dominion over the flora of Earth.
    Just an indicator of how overpowered the potential to farm is currently. If you can casually get 50+ revives in ~10 days (and at a rate of ~2 per full energy), then it is something one should expect to be adjusted. It's like a cheat code right now.

    You still have to spend resources on energy refills, whether it be with units or saved up refills. It’s not like the revives are free. Slightly toning down the drop rate is fine, but Kabam is taking the nuclear option and nerfing them into the ground, then providing us with an apothecary quest that gives resources useful for a conqueror or below.
    They are when the Refills are free.

    You still have to play the game to earn those free refills. Costs time rather than money, just like arena. Except arena isn’t fun, unlike other facets of the game.

    We've shown you don't actually have to play at all. Just check the game and click a few buttons.
  • MackeyMackey Member Posts: 1,597 ★★★★★

    Mackey said:

    Mackey said:

    Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those.
    Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.

    So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?

    You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
    People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
    So one doesn't invest time and energy into farming 3.2.6? Last I checked you have to allocate your time to it AND lose energy in order to do it. Fair trade off.

    Fair enough, you can't auto play arena but that's the only difference. So why not just remove the ability to auto play acts 1-3, the autoplay doesn't help the new players that are at level anyway as they'll just die, the only people the autopsy helps in this aspect are the bigger accounts that are 3 hits and KO
    Yes, and those Revives were included to help those newer Players, not to be taken advantage of by people doing higher content.
    As for time and energy, "Enter Auto Repeat" isn't the same as actually playing the game.
    This is a pretty silly argument because have the game open = playing the game. It doesn't matter what you're doing or not doing. From the business side of it, it doesn't matter what you're doing in the game. As long as the game is opened daily, it's a win for the company. That's why we get daily log in rewards. It's not for the benefit of the player, it's to give the player base a reason to log in every day.

    It's simple. Every decision is for the business. Daily log calendars create daily users. Not having farmable resources means spending units on those resources. If you're spending units on resources to get through content, you can't save units. If you can't save units, the only option is to buy the big deals and then spend those units on unit deals.
    Which is exactly what they want us to do .... spend more money
  • GroundedWisdomGroundedWisdom Member Posts: 36,501 ★★★★★
    Mackey said:

    Mackey said:

    Mackey said:

    Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those.
    Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.

    So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?

    You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
    People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
    So one doesn't invest time and energy into farming 3.2.6? Last I checked you have to allocate your time to it AND lose energy in order to do it. Fair trade off.

    Fair enough, you can't auto play arena but that's the only difference. So why not just remove the ability to auto play acts 1-3, the autoplay doesn't help the new players that are at level anyway as they'll just die, the only people the autopsy helps in this aspect are the bigger accounts that are 3 hits and KO
    Yes, and those Revives were included to help those newer Players, not to be taken advantage of by people doing higher content.
    As for time and energy, "Enter Auto Repeat" isn't the same as actually playing the game.
    This is a pretty silly argument because have the game open = playing the game. It doesn't matter what you're doing or not doing. From the business side of it, it doesn't matter what you're doing in the game. As long as the game is opened daily, it's a win for the company. That's why we get daily log in rewards. It's not for the benefit of the player, it's to give the player base a reason to log in every day.

    It's simple. Every decision is for the business. Daily log calendars create daily users. Not having farmable resources means spending units on those resources. If you're spending units on resources to get through content, you can't save units. If you can't save units, the only option is to buy the big deals and then spend those units on unit deals.
    Which is exactly what they want us to do .... spend more money
    You don't have to spend money to save the Revs we get and go in with a number of Units. People want a Bounty quicker-picker-upper.
  • kikiFurieuxkikiFurieux Member Posts: 246 ★★★
    Let's be honest... When you see how everyone you face in Battleground is soooo good you wonder why the revive farming nerf is a big deal, it's obvious those guys don't need revive potions anywhere anyway...
  • GroundedWisdomGroundedWisdom Member Posts: 36,501 ★★★★★
    Mackey said:

    Mackey said:

    Mackey said:

    Mackey said:

    Time is money....when people are milking a valuable Resource in the game that's meant to help newer Players? I find that to be a bit ignorant to the actual in-game value of those.
    Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.

    So what you're saying is, it's perfectly fine for one to grind area and farm units (let's be fair that's why people grind arena) and spam revives with the units but it's not OK for people to spend the same amount of time farming revives from 3.2.6?

    You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
    People actually invest time and energy into the Arena. They play the Fights to win the Units. They don't Auto-Play on repeat.
    So one doesn't invest time and energy into farming 3.2.6? Last I checked you have to allocate your time to it AND lose energy in order to do it. Fair trade off.

    Fair enough, you can't auto play arena but that's the only difference. So why not just remove the ability to auto play acts 1-3, the autoplay doesn't help the new players that are at level anyway as they'll just die, the only people the autopsy helps in this aspect are the bigger accounts that are 3 hits and KO
    Yes, and those Revives were included to help those newer Players, not to be taken advantage of by people doing higher content.
    As for time and energy, "Enter Auto Repeat" isn't the same as actually playing the game.
    This is a pretty silly argument because have the game open = playing the game. It doesn't matter what you're doing or not doing. From the business side of it, it doesn't matter what you're doing in the game. As long as the game is opened daily, it's a win for the company. That's why we get daily log in rewards. It's not for the benefit of the player, it's to give the player base a reason to log in every day.

    It's simple. Every decision is for the business. Daily log calendars create daily users. Not having farmable resources means spending units on those resources. If you're spending units on resources to get through content, you can't save units. If you can't save units, the only option is to buy the big deals and then spend those units on unit deals.
    Which is exactly what they want us to do .... spend more money
    You don't have to spend money to save the Revs we get and go in with a number of Units. People want a Bounty quicker-picker-upper.
    I don't believe I said that I did ... no need to put words in my mouth now. It is very clear they are hoping this change will encourage more spending for revives. If you can't see that then I don't know what to tell you 🤷‍♂️
    People keep saying that this is some great ploy to get people to spend on Revives, but the only evidence they have is that you can buy them with Units.
This discussion has been closed.