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Removal of Revive Farming and the Apothecary Discussion
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To 100% EOP, i agree. For all eop challenges to date? He didn't meet any objectives, perhaps 1 I think? So he was useless for those.
To do Carina v3, which is where the real meat lies, herc simply reduced the revive count from 90 to 50. You can't do a single Carina v3 with herc.
It's a revive fest.
Herc is the twat outside the exam claiming it's easy, right before you go in to physics finals. Try a v3 and you'll see what I mean.
I dont think it would be that terrible to spend maybe 400 more units on revives for a EoP/Carina's Challenge reward.
Thats what people used to do before, you didnt have revive farm, you would farm units and health potions to be able to do a good run of determinated content, if you not enough maybe spend 5 or 10$/€ on the game to buy some more revives if it was very difficult.
I think the people that are complaining got too used to just farming revives to do hard content effortless, hard content is to be done in either various tries or spending units, and thats it, you want to keep your units for 4th July offers? Well thats your decission, but if you want to do hard content you need resources, the fact that Kabam let players exploit revive farming doesnt mean it is how it should work.
Im the first one that would critize Kabam, but this is not a catastrophe, it is a good change to balance the game, obviously nobody likes to get less from something, they did the same with Arenas in 2015/2016 and I didnt like it because it would be harder to get champs from Arenas, but it was a good change to balance the game, same with this one.
“There is only one group that will be affected by the change: the players who revive farm to complete content”
Your first sentence alone is a massive 180 to the post I initially replied to where you claimed you are *the* targetted player that will be impacted the most LOL. Keep it consistent.
Anyway, what I did with the groups was a simple market segmentation of the MCOC player base. Like it or not, it’s actually a thing that happens in any consumer base. It’s no different with this game and how the different segments of the player base reacts to these changes and how they approach future content.
You said it yourself that you felt high tier content was feeling out of reach for sometime now. And you having “fun” while trying to figure out how to solo SOP is pretty much a personal choice and a choice that is considered by many but disregarded when the big picture of keeping up in the game is considered. It’s not fair for you to preface what “fun” should be. For some, “fun” is opening rewards, for others “fun” is finishing content and accruing key account progression
“Maybe with revive farming gone, it will become worth it again. Maybe challenge content will no longer be designed to be revive-fests when most people can't simply throw unlimited revives at the content. Maybe they will return to being designed for players who want a challenge. There are a lot of us out there, but most of us are not stupid enough to express that thought on the forums in a controversial thread. A lot of the time, it is just me.“
This paragraph a 50/50 for me. It’s likely possible we may not have content designed to “revive spam”, at least you admit that the content out lately has been ridiculously tough to the point where it’s a necessity to revive spam.
And if that’s going to happen, I can guarantee you “revive spam” will still be a thing because players will hoard revives, free crystals, units, Odins and refills to farm in acts beyond Act 3 because “non revive spam” content = low no. of revives and still means players over prepare to get it done ASAP and on first try. And of course, this is assuming Kabam aren’t bold enough to introduce an item cap which directly addresses the issues of “revive spam”.
“Maybe that's what bothers you the most, and maybe that's why you have to put yourself into a privileged spot in the aggrieved hierarchy. You don't think with revive farming gone, players won't be unable to do the next Carinas. You're worried they will. You just won't be one of them.“
Maybe, possibly but that’s just a cheap shot you’ve made out of spite. In all of the responses I’ve made, I don’t think I’ve yet shared my personal stance so that’s sadly yet another assumption made. And ironically, what bothers me the most doesn’t have anything to do with revive spam LOL
Certainly isn’t an issue that will drive me out, been around since the game was launched. If anything, I have already witnessed the most resilient of players eventually break down and leave throughout the time I have played. What will drive me out though, is the cheating issues that’s gotten so much worse this year and something tells me we haven’t seen the worst of it but that’s another story for another thread or bereaved youtube comment section or LINE chat.
Somehow word of the revive spots hit the street, if we're assuming that the numbers Kabam gave are meant to be impressively large and indicative of a widespread long-term issue and not a brief "local" to the forums spike. I wonder how bad it can be when people still have to ask where the revive spots are and don't know how to reset the quest.
The myth of Hercules heh has people using him when they should use someone else. Taking him into an ill-advised matchup, people will praise him when they only barely eked out a win because they had on the team Heimdall as well.
Anyway, I'm interested in seeing who will come up next and make people forget about Hercules like they did ol whatshisname that could do the thing.
The stash limits are ****.
And the lack of potion effectiveness is an issue.
It’s not just they are taking the source away, it’s that they can’t seem to fix anything. Consistently do things to make our life harder than it should be. This game is supposed to be fun. It hasn’t been in a long time.
The amount of people who can go ham with it is not a great number, and I suspect they would know this, given the numbers they have. I don't know why there's this great disdain for that fact. People spend and we have a game.
I have yet to see a piece of content that is permanent that demands Players MUST spend to do it. It doesn't exist. It might take saving, it might take forethought, it might take Grinding, and it might take patience. It doesn't take spending as a mandatory requirement.
If you say you have an issue regarding people who spam revives on content. It should not matter where those revives come from rather it from farming or by units which 90% of units is from buying. But if you say you have an issue with mass spamming of revives that are farmed but say zero about the mass spamming of revives that are bought with units. That is where people are saying it’s about money.
And kabam and you forget something also. Regardless if you are spending money to buy em or spending time to farm em. You are still spending. There is 2 sayings regarding this. Time is money. And people’s time is just as valuable as money.
I have zero issue with kabam making a quest to get revives I honestly don’t. My issue is it should not be limited to 1 20% revive every day for 6 days and I also have an issue with kabam being hypercrits. You can’t sit there and say we don’t want you to farm revives where it based on rng. Then turn around and say we are giving you this quest 1 guaranteed with a 1% chance at another 20% and 5% on a 40%. That is rng based. That is being hypocritical. That’s where the disdain is. Inventory cap should of been increased on em a long time ago. And for em to say oh that may be the compromise is a load of bull you know what
Also, someone can Grind the Units to do that with 0 dollars. So no one HAS to spend.
The game has Resources. What people don't have, is patience. They want to do it as fast as possible. That's why people were amassing Revs from Auto. It was easy Revs, for little effort.
Let me put it in other terms. I open a candy shop. I give free samples of candy, so I can encourage business and welcome new customers. Some people take some candy, and don't come back. Some do, and end up buying (playing). If someone comes back 300 times with a bag, they're not buying. They're making a meal out of the free candy.
1) Honestly, pots prices should be cheaper. They are outdated with 6*’s being so widely available. And prices should decrease as to acknowledge that for pots especially. Revives are flat percentages, so they retain value. That might make it less of a sting for most players to pay.
2) Extend the overflow expiration timers. If time or money is used, don’t squeeze the players to have to also worry about their stashes expiring when they will have to put a lot of time or money to obtain a resource. It is undo stress. This will allow them to acquire resources over time and not feel like they have to endlessly grind now to save up 80-100 revives.
3) Increase caps all around, and a lot more for sigil holders. They might make more money on the sigil and provide a real value for being a sigil holder. Besides the store that is in need of a refresh (especially on the rank up material). End game players don’t get enough low end resources to even buy half of the pots in the store and the timers are 1 month… reduce that.
4) Then make the drop rates of revives lower to deincentivize those abusing the content. Just don’t make it insanely low.
5) Apothecary is a nice idea, but maybe allow it to drop at a more reasonable rate for a second revive.
Also, while we are at it… pricing and/or the amount of health of AW/AQ pots and revives needs to be adjusted too. With 6*’s widely available, there needs to be a reduction in price and/or increase to the HP you get from using them. The 40% AW revives are nice, but with this change… I only imagine they plan on removing those soon.
If that is the case, then perhaps leading with that first might have helped the landing for this news a bit.
You're going on like we hit 1 button to farm 1 revive in 3.2.6 when in reality it's not that fast. If we can't farm revives by ingame content then we shouldn't be allowed to farm the units in arena
The main fact that people is not acknowledging is how things are supposed to work, Act 1-3 are not meant to be reruned after explorations for farming, there are meant for new players to be done, so its fair that they nerf it so people that is not meant to do so stops doing it.
Arena is meant to be a farming place, thats why you get Battlechips for it, so you can farm gold and units.
Everest Content is meant to be hard and take time to be done, not only time but resources which would take either time or money to get, the fact that people do it the first day makes that Content design senseless, why would Kabam waste time and money on Everest Content if people would do it like any hard special SQ that we got, just because we are able to get unlimited revives just by one tap to start a quest, another to select a path, and the last one to Auto On, thats complete nonsense, its very fair from Kabam to remove this revive farming system.
If you want to do EoP, prepare your resources, if you dont have enough, farm them, but farm them properly, getting 2000 units worth revives completely effortless in 2 days its not farming, its an exploit.
And no, its not the same with people spending, if you farm, you do it for free for some weeks or months to do the Everest Content, if someone prefers to pay to speed up, thats okay because they pay money worth the time they would spend, you may not like it but it is fair and it is worth for Kabam, because doing this content isnt free either, and it takes time and resources, so if you are going to do in one day what is supposed to be done in one month of hard work, I see pretty fair to pay an amount of money for it.
And again, people are exagerating a lot, we still can farm revives from low levels acts and EQ, but its not that easy to get revives on those, thats all, we still have enough revives for doing the content without that, and again, this is not debatable, thats just a fact, you can be angry about it, but it is just true.