So Kabam created this"Summoner' market" to bypass Apple and Google Stores.
That way, they don't have to give those 30% of revenue. Good.
The price staying the same, it means Kabam make 30% more profit out of our purchases and we get....10% more units....Wait only 10% more by allowing you to get 30% more income !?!
Why don't you give us those 30% more units or even why don't you lower the price so you will get 10% of more income and us 10% more units ? lets say 83.7 US$ for an Odin of 3410 units for example !
We would be both winner by going through your store
They still need to give Xsolla a cut from sales in this store.
So Kabam created this"Summoner' market" to bypass Apple and Google Stores.
That way, they don't have to give those 30% of revenue. Good.
The price staying the same, it means Kabam make 30% more profit out of our purchases and we get....10% more units....Wait only 10% more by allowing you to get 30% more income !?!
Why don't you give us those 30% more units or even why don't you lower the price so you will get 10% of more income and us 10% more units ? lets say 83.7 US$ for an Odin of 3410 units for example !
We would be both winner by going through your store
1) I'm sure xsella or whoever the payment people are still charge something for their services so it's not just 30% more money for kabam 2) if you are buying in USD you have probably been having cheaper purchases than most of the world under the apple/Google store system. As an example an Odin for UK is £95 in the Google store (used to be £90 a few weeks ago). Now it's £82 in the web store so big win for us, as an actual exchange rate is being used. 3) I'm sure designing, implementing and maintaining the web store isn't free 4) just be grateful for the bonuses compared to what you got before, it's less than a week old, you might get lots more benefits with time
The currency in euro is too way overpriced for a "discounted" conversion. It's just 4 euros cheaper for an Odin. Not that I could buy anyway since the game doesn't allow some players to spend
So Kabam created this"Summoner' market" to bypass Apple and Google Stores.
That way, they don't have to give those 30% of revenue. Good.
The price staying the same, it means Kabam make 30% more profit out of our purchases and we get....10% more units....Wait only 10% more by allowing you to get 30% more income !?!
Why don't you give us those 30% more units or even why don't you lower the price so you will get 10% of more income and us 10% more units ? lets say 83.7 US$ for an Odin of 3410 units for example !
We would be both winner by going through your store
Third party vendors are also getting a cut. It will be lesser than app stores but it is still there.
I know this might be an incredibly stupid question, and I’ve likely just not read something in full 😂. But I’m UK based, why are the costs showing in dollars for me?
I know this might be an incredibly stupid question, and I’ve likely just not read something in full 😂. But I’m UK based, why are the costs showing in dollars for me?
When you select your payment method you will get it in £ and it's much cheaper than it is in the apple/Google store, at least when I selected Google pay as the method.
So I remembered this a while ago ... but isn't this new system just further opening multiple doors and possibilities for people to commit fraud?
Depends. Most credit cards have lenient refund policies but don't know if Kabam can see if players refund purchases just like those through the App/Playstore. Doubt they'd share that info here.
So I remembered this a while ago ... but isn't this new system just further opening multiple doors and possibilities for people to commit fraud?
This is how my 12 year old gets his Robux. The same way you can scam gift cards on Google store is the same way you can scam on xsolla. Literally the only thing that changes for end users is how robust the security with each system is as far as saved financial info.
I was given a warning that my prior post remarking about how this store's offering revives for cash doesn't comport with the concern that spamming revives from farming Act 3 would break the game. So instead of that, I will ask a question that greatly concerns me.
When you nerfed the revive drop rates in Act 3, you explained in this post here why it was necessary to make the change. You stated:
This frenzied revive farming trivializes difficult content like Carina’s Challenges and Eternity of Pain because Summoners simply spam revives. For us to allow what is effectively a loophole for these challenging pieces of content, we would have to dilute rewards given from that content, and that is not something we want to do.
Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works.
So here's my question: if revive spamming creates what you call an existential threat to new content, why are you allowing players to spam revives by purchasing them with cash?
This topic has been done to death. It's simply because the limitation money puts while buying revives is far greater than the one time puts on farming revives in act 3.
Furthermore, the amount of players who spend thousands of bought units on revives is very less considering the fact that only 3% of the player even spends money.
The problem has never been that revives are available infinitely but the scale on which it is available. It was entirely possible for you to either spend money or arena grinded units for how much ever revives you needed to buy. But those that actually spend that much time to do it was very less compared to the general player base size.
But when a sizable chunk of the player base farms revives and bruteforces through the hardest content in game which was meant to be grinded through slowly withing a week, it becomes a problem.
They want to keep players in game, grind, and slowly finish content. Not farm infinite revives, knock the content out in a week and then not play much.
Those that are using whatever absurd amount of units you think they use to buy revives will still play and spend time in other avenues unlike the former set of players.
The difference between content like Abyss and EOP:A due to the existence of revive farm was very visible.
Anecdotally, i didn't bother with the best champs or best strategies.i took in some champs i knew would be good and bruteforces the F out of the content and I'm no slouch. So i know for a fact that players who wouldn't have been otherwise able to do the content have bruteforces through it using farmed revives.again, it's possible that there might have been people who spend money and did it but scale is important.
It's fine if you believe money is limited in a sense (though I'm sure you recognize for many it isn't), but that's not what Kabam has said. They said spamming revives prevents them from designing high-level content. That's it, that's the problem they identified. Anyone can still spam revives for this content, they just need to use a credit card (or a gift card, whether acquired legitimately or not) instead of thumbs+time.
So you didn't address the crux of my question, which is how Kabam squares the apparent problem of game design with keeping the option of spamming revives on the table. If that's the real issue, why aren't they capping item use in a given quest? That's an easy solution to spamming revives. Do that and they can design all the endgame content they want.
There is a big difference is spamming free revives and being able to buy revives once a week the deal isn't buy unlimited amount you only get it once then have to wait 3.2.6 was free and didn't take much time you could just auto fight through it where as this Kabam is making money off of it they only cared about the farming because it was detrimental to there bottom line this is not since it is revenue for them.
Actually that is a great addition to be able to purchase on the website - my card(bank) often has problems with google payments(for months!), so that is great news. Thanks!
And what about Apple Pay? Ive already buy cards and recharge my account and its not working on this page
Apple Pay doesn't use Gift Cards... does it? Is that a thing in the US?
not direct but you can buy an apple gift card and top up your apple account with that card balance so it uses the credit before your credit card or bank payment method.
same as how paypal works when you have a balance in your account
There is no way we can use google play credit in this store, is there?
I don't believe so, no. You can still use that credit in the in-game store though.
when i had a look i saw google pay as an option for payment. i did not try and purchase but if google play is an option then surely it will use your account balance/credit before anything else.
I am in AUS and XSOLLA have different payment methods offered based on wherever you are. for example i can use direct transfer from my bank if i wish
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2) if you are buying in USD you have probably been having cheaper purchases than most of the world under the apple/Google store system. As an example an Odin for UK is £95 in the Google store (used to be £90 a few weeks ago). Now it's £82 in the web store so big win for us, as an actual exchange rate is being used.
3) I'm sure designing, implementing and maintaining the web store isn't free
4) just be grateful for the bonuses compared to what you got before, it's less than a week old, you might get lots more benefits with time
https://store.playcontestofchampions.com/
same as how paypal works when you have a balance in your account
i did not try and purchase but if google play is an option then surely it will use your account balance/credit before anything else.
I am in AUS and XSOLLA have different payment methods offered based on wherever you are.
for example i can use direct transfer from my bank if i wish