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Should I have lost this fight? 🤔
Genghis_Slim
Member Posts: 44 ★
Comments
No other game mode does it, so it’s really interesting to test players in different ways. Playing safer is important here, I’d focus a little more on drafting the best counter you can, and playing more conservatively to conserve health. (Just in general, I don’t necessarily mean you didn’t have a counter or didn’t play safe in this fight - but generally speaking that’s how you win in BGs)
To me, a player finishing at 100% health and opponent is at 1%, is much more skilled than someone who finished the fight at 1% health, and 1 second before the time but KOd their opponent. They played better and more skilfully even though they didn’t KO, and the scoring reflects that
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
If you don’t KO opponent, you don’t get any points in that category.
It is a TIME BASED “speed” scoring. Not just who can KO opponent. But who can basically do better within the allotted timeframe given.
Opponent was able to stay WAY HEALTHIER than the poster in their fight, while dealing semi-nearly as much damage.
If you’d like, re-read my original comment and replace with your match specific health and time, it makes the same point.
Can’t wait for this to be penalised so pause-cheaters stop winning.
Getting a little off topic now but I would be happy with a simpler system.
If you get the KO and your opponent doesn’t you win.
If you both get the KO it comes down to time. If that’s a tie, then go to attacker health remaining.
If neither of you get the KO it goes to defender health remaining. If that’s a tie, it goes to attacker health remaining.
If you get KOed and your opponent doesn’t, you lose. If both players get KOed it goes to defender health. To prevent pausing and hoping you’re opponent gets knocked out, if the defender ends at 100% health it’s considered a forfeit.
No points at all and the focus is on winning the fight as fast as possible. Next priority is not getting KO’ed. It would be up to Kabam to prevent every season from being a nuke fest by putting nodes in place to change things up.
I still think any scoring system that doesn’t prioritize winning the fight is flawed. Kabam decided to go a different route to reward safer play.
No point drafting a counter because all you need is a quick damage option. Use CGR or Juggs and nuke it faster who cares if you take 99% health as damage as long as you get a 30 second kill. Completely takes away the skill of the draft and the skill of the match.
Make better choices.
The other boxer controls the fight on a tactical level, does almost as much damage to the opponent as you did, and takes a small fraction of the beating you took.
You did 100% damage and took 74%. He did 83% damage and only took 12.5%. Come on. And despite all of that, you were about 5 seconds from winning. Next time try for 69