There’s no point in forums. Actual concerns from players are clearly ignored and critical posts are removed quicker than Quicksilver playing with himself. This defence tactic is beyond stupid, made even worse by an attack tactic that does almost nothing to counter it. It’s amazing how we can continually be surprised by Kabam not giving even half a thought to what the players might think about something before introducing it.
The ignoring part is the worst. Like just admit you guys were wrong. War deaths are doubled, and tripled, even quadrupled on occasion. Thats not a “slight” increase.
Top alliance can still 100% the map with single digit death count, but the war is not designed for 300-500 players, it's designed for 30000-50000 players, to be honest, the tactic is a torture for majority of players.
Top alliance can still 100% the map with single digit death count, but the war is not designed for 300-500 players, it's designed for 30000-50000 players, to be honest, the tactic is a torture for majority of players.
Single digits and half to 2/3’s if items used every war even when they play fights perfect. This season is probably the most expensive by a mile and AW rewards vs. cost are going to encourage a lot of players to just not take it seriously.
The ignoring part is the worst. Like just admit you guys were wrong. War deaths are doubled, and tripled, even quadrupled on occasion. Thats not a “slight” increase.
The ignoring part is the worst. Like just admit you guys were wrong. War deaths are doubled, and tripled, even quadrupled on occasion. Thats not a “slight” increase.
Our deaths are weirdly lower this season lol
What tier? And I would be willing to bet thats not true for the majority
This tactics is hella expensive & honestly loyalty healyh potions are not even good enough to make up for the difficulty increase you guys did with tactics.. not to say loyalty amount as well. Majority i think using more loyalty per war then getting it from the war ( win or lose)
The ignoring part is the worst. Like just admit you guys were wrong. War deaths are doubled, and tripled, even quadrupled on occasion. Thats not a “slight” increase.
Our deaths are weirdly lower this season lol
What tier? And I would be willing to bet thats not true for the majority
The ignoring part is the worst. Like just admit you guys were wrong. War deaths are doubled, and tripled, even quadrupled on occasion. Thats not a “slight” increase.
Our deaths are weirdly lower this season lol
What tier? And I would be willing to bet thats not true for the majority
T3
Yeah. I’d say most higher alliance are experiencing significant increases in deaths. Gonna be fun to see Kabam not address this or skirt around the issue like they have been!
I would very much love to see the data collected this season and compare it to past seasons by tier. Based on my war experience it has to be close to double the average number of deaths. That’s not a difficulty tweak, that’s a masacre. And it really eliminates the fun in one of the most enjoyable aspects of the game. What was the goal and plan from kabam? Just an attempt to determine how much the player base will take before switching to straight 40% revives.
not even halfway and people are already fed up. some saying they're done next season.
war has become "how can we item out and annoy the hell out of players before they stop playing".
loyalty potions are stuck in 2021 and we're in 2024 with 120k+ health attackers...
the meta is NOT fun. it's just not. if the goal was to make it harder so we die more and so that lowers the consequence of each KO and removes the stress of low-scoring matches, mission NOT accomplished because the mode is not fun.
the game mode has becomes so restrictive and controlled that we barely get to use our good champions and get forced to rank up and use whatever temporarily boosted B level champs that we're told. and by the time second and final season of a meta rolls in we get 5 global attacker bans and have to scrape the bottom of the barrel with these attackers.
the blacklists and whitelists mean nothing because how good was hercules in the decay/sugar pill meta when he was whitelisted? was he even used? when the OP champs are whitelisted, the global makes them useless, or they go on the ban lists when they are.
each meta ends up being:
- your god tier champs are useless because of the global - here, rank some b list champs - many of them will be banned the 2nd season of a meta so use worse ones - 2 seasons of boring frustrating, costly gameplay (rankups and potions, especially this season)
then we move onto the next restrictive meta that forces more rankups and keeps benching the good champions.
kabam is in the driver's seat and we're just a passenger. we have less power and control than we used to and it's not fun anymore.
can't wait for the next meta..."here...chase and rank all the new champs from feature and use them".
Would love to get an update from the game team on if they are still happy with the tactic with all these new data points. I feel like 75% of the alliances we’ve faced to this point just have given up on this season already.
LOL look at Kabam’s response to public feedback/backlash:
1. Banquet: Oh well… 2. AW Massacre: We wanted this 3. Side Quest Rewards: *chirp chirp* 4. AW on Christmas: Not everyone celebrates it 5. AI Issues: Take down official post silently
I’m sure this will play well, Kabam and foster/attract more players.
war is in a really bad spot, but what long term difference does it make if they fix the global anyway? there's only another season left after this and while the current global attackers aren't that useful, some people have already made some rankups and they probably won't be relevant for the global after it, which is why 2 seasons per global is just a quick...hate saying it, cash grab.
i'm aware of former decay attackers overlapping as crush defenders like silk, ham, titania, void, spidergwen, but that feels like forced design.
example of why war forces rankups and wastes resources: sugar pill/s44
i ranked up:
silk: good champ, but banned for 75% of s44, banned all of s45, blacklisted for s46.
void: used some in season 44, banned for most of s45, blacklisted for s46.
cassie lang: useful for decay and that's about it for me. solid champ but don't like her and won't rank further in the future.
all these niche metas do is pressure rankups, get temporary use at best, then do nothing on our rosters as a new global comes in. and in the meantime, globals are structured to nerf whitelisted and or OP champs too.
examples:
whitelisted herc wasn't good for decay/sugarpill same with whitelisted torch same with scorpion and other OP champs
TL:dr the current implementation of war is a constant cycle of:
-forcing mediocre global rankups that becomes irrelevant after 2, sometimes even 1 season -usually neutralizes everyone's OP champs -even neutralizes some whitelisted champs
so what's the point of the mode? we've lost control of our rosters and just rank however does well enough, and they retain little value.
Adding a comment to this, we play in top 10 master and we can see the wish of opponents to just give up in some cases, opponents are dying 50-100 times while boosting and pushing.
Wars have become extremely costly. Many of our members are completely out of potions at this point in season which is a first.
It is not OK when some of the best players have to buy potions for units only because they know smaller loyalty potions won’t be enough and they’ll item out if they don’t spend units.
If the global is not balanced for next season or affordable resources (potions) aren’t added nothing will make people want to push. At least do something about potion size and cost (and item count, the global is ruthless and punishing and the current item limit isn’t enough).
If next season is left exactly the same with the same availability and cost of potions some may not be able to afford war after this season because their resources will be wiped out. Please look into this
interesting, I said the tactics should not be designed only for 300 players (top 10 alliances), instead it should be for 30000 players. Now Salty is complaining and we all know salty is a top10 war alliance. So it's not even designed for 300 players, it's really designed for devs because they are happy with it?
Adding a comment to this, we play in top 10 master and we can see the wish of opponents to just give up in some cases, opponents are dying 50-100 times while boosting and pushing.
Wars have become extremely costly. Many of our members are completely out of potions at this point in season which is a first.
It is not OK when some of the best players have to buy potions for units only because they know smaller loyalty potions won’t be enough and they’ll item out if they don’t spend units.
If the global is not balanced for next season or affordable resources (potions) aren’t added nothing will make people want to push. At least do something about potion size and cost (and item count, the global is ruthless and punishing and the current item limit isn’t enough).
If next season is left exactly the same with the same availability and cost of potions some may not be able to afford war after this season because their resources will be wiped out. Please look into this
100% agree. This tactic combination exposes fully how completely lackluster the potion economy update was. Loyalty potion rarity, inventory caps, costs and purchase limits are a complete joke compare to health pools that are 80-120k hp.
Scenario 1: R2 7star KM vs a R1 7star Silk defender. Player gets caught by a rooted sp1… last hit crits and goes from 90% to KO.
Healing that boosted KM will cost 1 40% revive plus 6 gold AW potions to fully heal… that’s 7 of the 15 alotted items. The player is at risk of itemingbout should a similar mistake happen elsewhere.
Scenario 2: Player blocks in time but there are 4 daunted passives. 25% of their health is gone for blocking a single sp1. Silk throws another in the same fight… KM is down to 50% health and had 2 more fights… 5 loyalty potions per a fight to heal out and that player is at 10 outta 15 items in 2 fights without taking a single hit. If KM has a 4th assignment the player can item out before evening entering the fight…. While playing well.
It puts place where they need to resort to using units or risk iteming out… or simply sacrificing all 3 ABs on a node not to item out elsewhere.
The potion economy like many of us told Kabam at the update it would be is woefully out of date already… especially married to ruthless tactics designed to make us use vastly more potions.
There’s no point in forums. Actual concerns from players are clearly ignored and critical posts are removed quicker than Quicksilver playing with himself. This defence tactic is beyond stupid, made even worse by an attack tactic that does almost nothing to counter it. It’s amazing how we can continually be surprised by Kabam not giving even half a thought to what the players might think about something before introducing it.
Comments
Very good slightly increased difficulty tactic
Majority i think using more loyalty per war then getting it from the war ( win or lose)
war has become "how can we item out and annoy the hell out of players before they stop playing".
loyalty potions are stuck in 2021 and we're in 2024 with 120k+ health attackers...
the meta is NOT fun. it's just not. if the goal was to make it harder so we die more and so that lowers the consequence of each KO and removes the stress of low-scoring matches, mission NOT accomplished because the mode is not fun.
the blacklists and whitelists mean nothing because how good was hercules in the decay/sugar pill meta when he was whitelisted? was he even used? when the OP champs are whitelisted, the global makes them useless, or they go on the ban lists when they are.
each meta ends up being:
- your god tier champs are useless because of the global
- here, rank some b list champs
- many of them will be banned the 2nd season of a meta so use worse ones
- 2 seasons of boring frustrating, costly gameplay (rankups and potions, especially this season)
then we move onto the next restrictive meta that forces more rankups and keeps benching the good champions.
kabam is in the driver's seat and we're just a passenger. we have less power and control than we used to and it's not fun anymore.
can't wait for the next meta..."here...chase and rank all the new champs from feature and use them".
1. Banquet: Oh well…
2. AW Massacre: We wanted this
3. Side Quest Rewards: *chirp chirp*
4. AW on Christmas: Not everyone celebrates it
5. AI Issues: Take down official post silently
I’m sure this will play well, Kabam and foster/attract more players.
i'm aware of former decay attackers overlapping as crush defenders like silk, ham, titania, void, spidergwen, but that feels like forced design.
example of why war forces rankups and wastes resources: sugar pill/s44
i ranked up:
silk: good champ, but banned for 75% of s44, banned all of s45, blacklisted for s46.
void: used some in season 44, banned for most of s45, blacklisted for s46.
cassie lang: useful for decay and that's about it for me. solid champ but don't like her and won't rank further in the future.
all these niche metas do is pressure rankups, get temporary use at best, then do nothing on our rosters as a new global comes in. and in the meantime, globals are structured to nerf whitelisted and or OP champs too.
examples:
whitelisted herc wasn't good for decay/sugarpill
same with whitelisted torch
same with scorpion and other OP champs
TL:dr the current implementation of war is a constant cycle of:
-forcing mediocre global rankups that becomes irrelevant after 2, sometimes even 1 season
-usually neutralizes everyone's OP champs
-even neutralizes some whitelisted champs
so what's the point of the mode? we've lost control of our rosters and just rank however does well enough, and they retain little value.
Kabam:
Wars have become extremely costly. Many of our members are completely out of potions at this point in season which is a first.
It is not OK when some of the best players have to buy potions for units only because they know smaller loyalty potions won’t be enough and they’ll item out if they don’t spend units.
If the global is not balanced for next season or affordable resources (potions) aren’t added nothing will make people want to push.
At least do something about potion size and cost (and item count, the global is ruthless and punishing and the current item limit isn’t enough).
If next season is left exactly the same with the same availability and cost of potions some may not be able to afford war after this season because their resources will be wiped out. Please look into this
Now Salty is complaining and we all know salty is a top10 war alliance.
So it's not even designed for 300 players, it's really designed for devs because they are happy with it?
Scenario 1: R2 7star KM vs a R1 7star Silk defender. Player gets caught by a rooted sp1… last hit crits and goes from 90% to KO.
Healing that boosted KM will cost 1 40% revive plus 6 gold AW potions to fully heal… that’s 7 of the 15 alotted items. The player is at risk of itemingbout should a similar mistake happen elsewhere.
Scenario 2: Player blocks in time but there are 4 daunted passives. 25% of their health is gone for blocking a single sp1. Silk throws another in the same fight… KM is down to 50% health and had 2 more fights… 5 loyalty potions per a fight to heal out and that player is at 10 outta 15 items in 2 fights without taking a single hit. If KM has a 4th assignment the player can item out before evening entering the fight…. While playing well.
It puts place where they need to resort to using units or risk iteming out… or simply sacrificing all 3 ABs on a node not to item out elsewhere.
The potion economy like many of us told Kabam at the update it would be is woefully out of date already… especially married to ruthless tactics designed to make us use vastly more potions.