And remove Brute force or make AI aggressive...
This one fight isn't that huge of a deal if it was a one-off. Having to burn resources like this every 2 weeks then the final round with all the fights is going to be a nightmare. Be better Kabam.
Rarely do I say this on here, but it needs to be toned down. Not looking for a cake walk, but this is not challenging. It's constricting.
It feels like there’s one node too many on this fight going on which significantly shrinks the number of options you can use. Either remove the unstoppable, or the no DOT, or the crit through block, there’s one too many things happening to worry about. I think they should remove the dot node tbh. Thinking about the fight as a whole, we have an abs man who’s regen can’t be reversed, with crits through block, brute force, unstoppable, immune to dot, and all of abs man’s regular annoying abilities. If they took DOT immunity away, it opens up so many more options that you could skillfully use to solo. Someone like Viv or Overseer would be tougher to use here, but now they should have access to their main sources of damage. It still keeps the annoyance of the fight intact cause one hit can still kill you, but now you don’t have to keep throwing 1/2 champs at him
It feels like there’s one node too many on this fight going on which significantly shrinks the number of options you can use. Either remove the unstoppable, or the no DOT, or the crit through block, there’s one too many things happening to worry about.
Great content. Back to the good days where skill is necessary and everyone can't get through content in 10 minutes. Those people who have played the game only since herc came out and never explored act 6 with 5*3 and r4 before it was ever nerfed might now understand why they see *skill issue* so often now.
Brute force is a cheap trick Kabam - stop using it for content that already has layers of difficult nodes, restrictive objectives and defenders
Why doesn’t power drain work? Tried OG Vision and warlock and no power drain
And oh my god can we please retire this Do Eq WiTh FoUr StArS garbage? It was a bad idea when it was originally suggested and it hasn’t gotten better with age. Using lower star champs doesn’t make uninteresting content harder, it just makes it take longer.
This was a problem in the EoP fights too. I think the tags would have been fine if they didn’t completely destroy all sources of secondary damage Yeah, I think this is where I’m at with this fight. If the anti DOT node really only cut out DOT sources and not all red numbers (except for some like Void and Spider-Ham for reasons unknown!), I think this fight would’ve still been extremely challenging without being quite so obnoxious. My favorite part of these challenges, historically, has been the theory crafting for viable champs to bring in or play styles to try. That is very noticeably absent for this fight. I’m still gonna do it, but it’s just missing that aspect I enjoyed so much from past iterations.
This was a problem in the EoP fights too. I think the tags would have been fine if they didn’t completely destroy all sources of secondary damage
For me, I say leave the fight as is. They should, however, reduce the Deathless piece point requirement to 12, so that players can obtain it by doing one challenge per fight. It means you could pick Gamma or Robot, and it becomes far more reasonable whilst still being a challenge.
This fight has the same genius design as the carina's challenge: 3* cyclops against the collector, meaning? A revive sinkIf you could at least REMOVE BRUTE FORCE then you'd be able to wait out the unstoppable and the refined magma form, but they won't because we need to buy revives and spend tons of itFor ME, a great design fight is the one you can do the fight if you do everything right and has skill, if you make a mistake then you use a revive and try again, it's only fair....but the design of this fight has NOTHING to do with skill, you die if you parry, if you try to bait heavy you die, if you wait too much to attack you die, if you do 2 hits on the magma form you die, where's the options? Sure you can avoid the burst damage that would insta kill you sometimes but everything in the fight has to align perfectly for that to happen...in a fight that you need to do 300+ hits that complicates everythingThis fight need to be toned down
You see, this is Everest Content, mean a few players that are on the top will actually be able to do it without problems, and guess what, these players probably have all the champs in the game even the newest ones, and are able to rank them just for one mission.So yeah I'm not angry I can't do it with ease because I'm not actually supposed to Trash ass take. Then why open the event for Paragons then? Since according to you this is just for “the top of the game players” Valiant just came out, you think everyone top player isn't paragon anymore?
You see, this is Everest Content, mean a few players that are on the top will actually be able to do it without problems, and guess what, these players probably have all the champs in the game even the newest ones, and are able to rank them just for one mission.So yeah I'm not angry I can't do it with ease because I'm not actually supposed to Trash ass take. Then why open the event for Paragons then? Since according to you this is just for “the top of the game players”
You see, this is Everest Content, mean a few players that are on the top will actually be able to do it without problems, and guess what, these players probably have all the champs in the game even the newest ones, and are able to rank them just for one mission.So yeah I'm not angry I can't do it with ease because I'm not actually supposed to
This was a problem in the EoP fights too. I think the tags would have been fine if they didn’t completely destroy all sources of secondary damage Yeah, I think this is where I’m at with this fight. If the anti DOT node really only cut out DOT sources and not all red numbers (except for some like Void and Spider-Ham for reasons unknown!), I think this fight would’ve still been extremely challenging without being quite so obnoxious. My favorite part of these challenges, historically, has been the theory crafting for viable champs to bring in or play styles to try. That is very noticeably absent for this fight. I’m still gonna do it, but it’s just missing that aspect I enjoyed so much from past iterations. Completely agree. The removal of any and all red numbers greatly limits options. It seems like a node that was crafted to target Scorpion but not evaluated to see how it impacted the others in the pool. As a result it’s just gonna be a long and boring slog of a fight