autoblock last raid was okay as you will stop damage on them, but not like this. invis woman demands that you have to do 2.5 mil damage first to kill the shield and then you will start the actual damage for 20 sec max, remember 113 mil is total healthpool and on average it takes normal champs 2 min to deal 10% damage that is 13 mil and thats also in high settings... either remove the shield all together or tone down the total health completely. just like in abyss invisible woman has lowest health in all the fights, or increase total time from 3 minute to 5 min for invis woman fight keeping the healthpool same. that will give us time to do atleast some damage.
It's great if you brought the right champs. But all champs should do good damage with the right role but there's still champs that suck. It's beyond frustrating. First week you should give free raid revives and let people test and give feedback before making us spend. This happens every time.
It's great if you brought the right champs. But all champs should do good damage with the right role but there's still champs that suck. It's beyond frustrating. First week you should give free raid revives and let people test and give feedback before making us spend. This happens every time.
Good point lol, but revives are actually free already , a raise on the amount would be good for the first raid with new champs , just like in the last raid
Yes definitely doable, but with only 3 minutes is kinda of a waste of revives if u don't have a good counter
Especially when you've got good attackers removed from the pool and you're left with random ones that are not effective at all. in the meta.
Yup CGR is actually cheeks for raids , they did him dirty
What lmao, cgr is great for raids. You're not using the correct rotation or idk I'm using him against hood and ive reached 9% in my first fight with 0 charges and a ton of skill issue
We r quitting.. this is ridiculous.. we should have got an off season version if Kabam was going to make so many changes.. a free for all version to try.. when they have for BG.. AW why not for RAIDS ?? The cost is Damm high.. items use is high so why not a off season version?
Why so much change in such a short time? We literally play once a month, it's not necessary, especially knowing that they don't test anything they release.
Started out poorly with CGR but once a few charges were on him, started getting to the damage cap on IW. Nearly fully boosted 20% combo, 15% attack, even a 12% cosmic SP, plus running recoils. So it wasn't great but eventually I got her down.
Hey folks, the Invisible Woman fight is working properly. I brought this to the team for deeper investigation earlier today.
Her shield is normally based off of 10% of her health, but this version in RAIDS is actually tuned down to 2%.
Since you need to remove her shield before noticing any meaningful damage, it’s going to seem like you may not be doing anything to her. Once you build charges with your teammates, the shield goes down a LOT faster - and you’ll see the giant numbers that you’re used to.
That being said, these fights are open to tuning & balancing, so it certainly might be changed based off of feedback - but as of now, the fight is not “bugged” and the shield is reduced.
Hey folks, the Invisible Woman fight is working properly. I brought this to the team for deeper investigation earlier today.
Her shield is normally based off of 10% of her health, but this version in RAIDS is actually tuned down to 2%.
Since you need to remove her shield before noticing any meaningful damage, it’s going to seem like you may not be doing anything to her. Once you build charges with your teammates, the shield goes down a LOT faster - and you’ll see the giant numbers that you’re used to.
That being said, these fights are open to tuning & balancing, so it certainly might be changed based off of feedback - but as of now, the fight is not “bugged” and the shield is reduced.
All 3 roles are at 15 charges. I have r3 venom and all the damages he is dealing are in the 4 digits. I would be lucky to see 5 digits damages.
Hey folks, the Invisible Woman fight is working properly. I brought this to the team for deeper investigation earlier today.
Her shield is normally based off of 10% of her health, but this version in RAIDS is actually tuned down to 2%.
Since you need to remove her shield before noticing any meaningful damage, it’s going to seem like you may not be doing anything to her. Once you build charges with your teammates, the shield goes down a LOT faster - and you’ll see the giant numbers that you’re used to.
That being said, these fights are open to tuning & balancing, so it certainly might be changed based off of feedback - but as of now, the fight is not “bugged” and the shield is reduced.
I mean it is doable but several champs still losing most of the time trying to break her shield, and only having 20 seconds with big numbers ain't really enough, I used CGR and we had 15 charges on all classes, but his damage was barely enough to get 6% of her health with 20 seconds , guaranteed timeout.
I guess we'll have to find the champions that work better for her and only use them every raid.
Having charges and doing big numbers is not the problem is the lack of time to be able to get 12% out of her.
The amount of revives that are going to be wasted on her in the third node is gonna be wild , I could barely do anything in The first one 🤣🤣 Will be trying new options for her tho , hope it works
Hey folks, the Invisible Woman fight is working properly. I brought this to the team for deeper investigation earlier today.
Her shield is normally based off of 10% of her health, but this version in RAIDS is actually tuned down to 2%.
Since you need to remove her shield before noticing any meaningful damage, it’s going to seem like you may not be doing anything to her. Once you build charges with your teammates, the shield goes down a LOT faster - and you’ll see the giant numbers that you’re used to.
That being said, these fights are open to tuning & balancing, so it certainly might be changed based off of feedback - but as of now, the fight is not “bugged” and the shield is reduced.
yeah but its still a terrible design and who ever is making these bad decisions should be fired. no one wants to play a fight where you have to spend a minute getting the shield down cuz of bad AI. just get rid of it. and you guys better make free unlimted potons fir this round of aq. you guys are killing the game.
hey guys youll only get 2 windows to do max damage freaking brilliant design. morons
Must depend on who you are using. As for me the fight was only slow on the initial shield break. Then after that it wws smooth sailing. Shield come up, shield go down in a few hits
Hey folks, the Invisible Woman fight is working properly. I brought this to the team for deeper investigation earlier today.
Her shield is normally based off of 10% of her health, but this version in RAIDS is actually tuned down to 2%.
Since you need to remove her shield before noticing any meaningful damage, it’s going to seem like you may not be doing anything to her. Once you build charges with your teammates, the shield goes down a LOT faster - and you’ll see the giant numbers that you’re used to.
That being said, these fights are open to tuning & balancing, so it certainly might be changed based off of feedback - but as of now, the fight is not “bugged” and the shield is reduced.
Don't think most people think it's a bug, it's just balanced wrong. As I said before "The shield is 1/5 of the normal value but you do 1/8 of her HP every run for max damage and you break her shield TWICE per run so it should've been 1/16 of the value for a fair fight." This shield is so much tankier compare to the damage you're supposed to do. At least the cooldown window can be extended
Comments
7* r2 with suicide build
Bigger size, XL heroes are faster and they will hit you before you intercept.
I'm using him against hood and ive reached 9% in my first fight with 0 charges and a ton of skill issue
Stop releasing this garbage if it is never going to work properly.
Her shield is normally based off of 10% of her health, but this version in RAIDS is actually tuned down to 2%.
Since you need to remove her shield before noticing any meaningful damage, it’s going to seem like you may not be doing anything to her. Once you build charges with your teammates, the shield goes down a LOT faster - and you’ll see the giant numbers that you’re used to.
That being said, these fights are open to tuning & balancing, so it certainly might be changed based off of feedback - but as of now, the fight is not “bugged” and the shield is reduced.
Ignore, saw the answer on another page
Unparalleled buffs boost used
The fight screenshot i did 12% cap.
Attained max damage with one Vanegaurd charge. Tony is OP for raids.
I guess we'll have to find the champions that work better for her and only use them every raid.
The amount of revives that are going to be wasted on her in the third node is gonna be wild , I could barely do anything in The first one 🤣🤣
Will be trying new options for her tho , hope it works
As for me the fight was only slow on the initial shield break. Then after that it wws smooth sailing. Shield come up, shield go down in a few hits
Using silks a bad joke that’s for sure