They really can't do anything right these days lol and some are still under the impression that the game is in a good state 💀 There is a difference between real bug consider that’s. The shield is reduced it just stil to high that’s two different things.
They really can't do anything right these days lol and some are still under the impression that the game is in a good state 💀
How are they so bad at their own game still.
As seen in this thread alone, players will sometimes have very different experiences with the same fight.For example, my Battlegroup had zero issues with her and mowed right through with revives to spare - yet another Battlegroup in my same Alliance has been struggling hard.Regardless of my own experience, I already brought the situation to the team and voiced the negative experience of the fight many have faced. I’m not in charge of the tuning of the fight, so I can’t sit here and tell you what will happen in the future, especially at 2am on a Monday... but we want you to have fun playing our game - that’s a top priority for us.
Hey folks, the Invisible Woman fight is working properly. I brought this to the team for deeper investigation earlier today.Her shield is normally based off of 10% of her health, but this version in RAIDS is actually tuned down to 2%.Since you need to remove her shield before noticing any meaningful damage, it’s going to seem like you may not be doing anything to her. Once you build charges with your teammates, the shield goes down a LOT faster - and you’ll see the giant numbers that you’re used to. That being said, these fights are open to tuning & balancing, so it certainly might be changed based off of feedback - but as of now, the fight is not “bugged” and the shield is reduced.
Does kabam ever get something right with the gameplay?
Looking at my current raid map, here is the problem...Final Hood - 134m healthFinal Prowler - 173m healthFinal IW - 171m healthTo hit cap with Hood, we need to deal 16m damage. To hit cap with Prowler, we need to deal 20.5m damage.To hit cap with IW, we need to hit 20.5m, plus 3m for every time through the shield. Most commonly, summoners need to go through the shield twice, so that's an extra 6m in an average fight. I've got through it 3 times on multiple fights, so that's an extra 9m damage. So to deal cap against IW, players need to deal 50-80% more damage than they do against Hood and 15-45% more damage than they do against Prowler.In a timed mode, that is a significant increase in damage required to make the most of a fight.She may be tuned down and working according to design, but that 2% shield is requiring as much as almost 50% more damage.
So basically what I've gathered from this thread is everything is working as intended and you really only have a few options you can use to do sufficient damage. So why do you make so many bad options available to use? Is it so you can torture us to figure out what champs work well and drain us of resources? You should be better!