AQ Sentinels [Merged Threads]

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  • Spart3nSpart3n Member Posts: 36
    mum_m2 wrote: »
    the entire premise of this is based on one thing. Sentinels' difficulty. It's DAY 1 and you fight the same sentinel at least 6 times every day. that's 30 times a week. You'd think that by the 20th time or so, you would have figured it out...right. This makes AQ easier by ten folds! plus, they gave us Halls of Healing so you can account for your short term learning curve

    Why are you posting again saying it is easier after 20 fights? I mean its Day 1 and you only fight the sentinel 6 times every day? how did you get 20 fights in? It sounds like you are making things up or playing other users accounts. Honestly, people are complaining about day 1 because we know how it scales to day5. Halls healing are great but they end and we are stuck with this AQ.
  • VoluntarisVoluntaris Member Posts: 1,198 ★★★
    If you don't want to fight AQ Sentinels, you can always do map 6 full time.
  • Faru916Faru916 Member Posts: 12
    edited April 2018
    I have been playing for years. It took a long time and a lot of money to build up my team. Now my team is fairly useless. Why? Because I have a bleed team. With sentinels being bleed immune, my masteries and top champs are now a total waste. Am I alone in being really mad about this? If kabam made power drain teams ineffective there would be a player strike. So let's hear your voice if you feel your bleed champs have be unfairly castrated.
  • AxeCopFireAxeCopFire Member Posts: 1,115 ★★★
    If you've been playing for years you should other teams also.
  • Faru916Faru916 Member Posts: 12
    edited April 2018
    How many R4 5 stars do you have?
  • Faru916Faru916 Member Posts: 12
    That's what I thought.
  • AxeCopFireAxeCopFire Member Posts: 1,115 ★★★
    4 r4s and 1 r5.
  • Taserface597Taserface597 Member Posts: 87
    Faru916 wrote: »
    I have been playing for years. It took a long time and a lot of money to build up my team. Now my team is fairly useless. Why? Because I have a bleed team. With sentinels being bleed immune, my masteries and top champs are now a total waste. Am I alone in being really mad about this? If kabam made power drain teams ineffective there would be a player strike. So let's hear your voice if you feel your bleed champs have be unfairly castrated.
    Nah I have a 5* rank 4 x-23 and I’m not the least bit upset. In fact she might be my next rank 5
  • mum_m2mum_m2 Member Posts: 1,776 ★★★★
    Spart3n wrote: »
    mum_m2 wrote: »
    the entire premise of this is based on one thing. Sentinels' difficulty. It's DAY 1 and you fight the same sentinel at least 6 times every day. that's 30 times a week. You'd think that by the 20th time or so, you would have figured it out...right. This makes AQ easier by ten folds! plus, they gave us Halls of Healing so you can account for your short term learning curve

    Why are you posting again saying it is easier after 20 fights? I mean its Day 1 and you only fight the sentinel 6 times every day? how did you get 20 fights in? It sounds like you are making things up or playing other users accounts. Honestly, people are complaining about day 1 because we know how it scales to day5. Halls healing are great but they end and we are stuck with this AQ.

    because math....you have 5 aq's every week. 6 times a day. sounds like you just come here and comment on nonsense. by the time we get to day 4 or 5 everyone will start complaining about how repetitive it is to fight these things. everyone will be laughing at themselves, taking back what they said because everyone now has a handle on it.

    and if you're not getting better at fighting someone after a few tries, then you should try a different game. go use your duel credits and find nathan or whatever his name is with the 5* sentinel.
  • ZappZapp Member Posts: 69
    Just took 50% blocked damage from a single Sentinel. They sure aren’t harder the Symbiods...
  • DarkestDestroyerDarkestDestroyer Member Posts: 2,884 ★★★★★
    Zapp wrote: »
    Just took 50% blocked damage from a single Sentinel. They sure aren’t harder the Symbiods...

    Why you just standing there blocking though!?

    You take block damage from everything...

    Parry, evade, intercept. Don’t just stay there holding block lol
  • borntohulaborntohula Member Posts: 447 ★★★
    Day two, and it already feels like a much bigger chore than ever before. Like fighting mud, disguised as lollipops, colored in by my three year old. Sluggish, boring and tough fights. Hating it with a vengeance.
  • borntohulaborntohula Member Posts: 447 ★★★
    Nebula will be good for all classes if sentinels. Get 5 shock charges and none of their abilities work

    Nope. She doesn’t work well at all. Tried it. No dice. Stark Spidey and Hype both do better.

  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    Medusa and Stark were my go-to champs during the monthly event.

    That being said, that Skill Sentinel is a huge pain in the ass...
  • DarkestDestroyerDarkestDestroyer Member Posts: 2,884 ★★★★★
    I am getting past them with GP, I mean it’s a really easy fight.

    I genuinely don’t see the big deal.

    I could understand if they were all like Modoks or something, but it’s just a robot which is tall, and a simple sp1 to evade.

    Nothing to it.
  • Jh_DezJh_Dez Member Posts: 1,307 ★★★
    Jestress wrote: »
    Symbioids were annoying and their movements were sporadic. I think the sentinels are easier. At least you don't have to guess what their special will look like.
    If you didn't know symboid special attacks then you were hardly playing aq
    If you played aq constantly you would know how all symboids fight

    I'm betting that statement pissed you off
    That's how some feel when someone comes here saying sentinels are easy just get better at the game
    Pathetic
  • DNA3000DNA3000 Member, Guardian Posts: 19,361 Guardian
    I am getting past them with GP, I mean it’s a really easy fight.

    I genuinely don’t see the big deal.

    I could understand if they were all like Modoks or something, but it’s just a robot which is tall, and a simple sp1 to evade.

    Nothing to it.

    That's basically how I could describe the power gain Hood, except he is shorter.
  • IanMoone89IanMoone89 Member Posts: 590
    IanMoone89 wrote: »
    lets all be real here reason why sentiels are now the replacement is bc they saw a drop in revenue on AQ as many ppl were using regen champs saving them items....they had no way to introduce them till last month event quest giving them a chance to change up the map.

    Why you think they released hall of potions wasnt bc they were generous alll of a sudden its bc they know come day 3-5 items will be used boosting their AQ revenue back up.

    Doesnt take a genius to notice when the well starts to dry up and to replenish it is by bringing other ways
    I believe that Kabam didn't predict how difficult it would be to face sentinels in allies with more than 6.4k starting prestige. If I can accept that day one is always the most challenging day because we don't have the mechanisms to overcome this new changes, I must also state that these Sentinels aren't as easy as most people are saying.

    Plus, the gameplay it's awful and Sentinels are making damage through block even when they don't have the necessary levels to do it.

    Probably Kabam's intention is to drag people to m6 and force us to grind more and more for resources. It's a genius solution.

    If the current ai in the game wasn’t so messed up, than maybe there would be less complaining. Just think about how the enemies were like 4 months ago to now...big difference. Less baiting opportunities because the ai acts less aggressive, but a bit aggressive at the same time. It’s balanced pretty poorly.

    same behavior in Arena as well they fight too aggressive everyone notices but as always we get same answer no changes were made....that B.S. can go so far before getting old lol
  • ZappZapp Member Posts: 69
    Zapp wrote: »
    Just took 50% blocked damage from a single Sentinel. They sure aren’t harder the Symbiods...

    Why you just standing there blocking though!?

    You take block damage from everything...

    Parry, evade, intercept. Don’t just stay there holding block lol

    Evade is broken, try it for yourself. Also the Sentinels are extremely passive, no attack no parry. I took the damage mostly from blocking specials, not much you can do about that right now

  • DNA3000DNA3000 Member, Guardian Posts: 19,361 Guardian
    IanMoone89 wrote: »
    If the current ai in the game wasn’t so messed up, than maybe there would be less complaining. Just think about how the enemies were like 4 months ago to now...big difference. Less baiting opportunities because the ai acts less aggressive, but a bit aggressive at the same time. It’s balanced pretty poorly.

    same behavior in Arena as well they fight too aggressive everyone notices but as always we get same answer no changes were made....that B.S. can go so far before getting old lol

    Actually, while I have noticed changes in general regarding the AI over the past year or so, I haven't noticed any dramatic difference recently. The Sentinels appear to behave a little differently than the Syms did, but that seems to be a product of the AI in general being more varied across different kinds of NPC critters and not something particular to the Sentinels.

    In particular, I haven't noticed the arena combattants being more aggressive than in the past. If anything, they are sometimes weirdly non-aggressive, sometimes to the point of not even using any specials even when they reach three bars if baited long enough. But that's something that started happening quite a while ago.

    I asked about this once, and the reply I got was consistent with the notion that Kabam is not going to comment on AI changes in general. For some reason AI changes don't fall into their "policy" of commenting on player-facing game changes. I have no idea why.
  • Hammerbro_64Hammerbro_64 Member Posts: 7,463 ★★★★★
    It’s not even that hard. “It’s not fair to bleed teams”. Sucks to suck if you invested your college fund into deep wounds but you had well over a month to prepare and get ability accuracy champs and armor break champs. I haven’t had any trouble with them with Medusa and Elektra works fine as well. It’s a new way to play, so make like an adaptoid and change to fit the situation. I really don’t get all the whining. I remember people saying “AQ is too easy. It’s getting stale” Now it’s harder and requires different champs so take Medusa off the AWD bench and put her in AQ.
  • Taserface597Taserface597 Member Posts: 87
    It’s not even that it’s harder. Everyone was on cruise control. Now they actually have to use skills and it’s just showing people are fighting at a lvl they don’t belong. Everyone was used to just beating on the syms as fast as u could. Now u have to use different combos. Don’t keep doing the same things. Git gud
  • AxFrost21AxFrost21 Member Posts: 19
    The only problem is the sentinels are passive AF. Its very easy to get pushed back against the wall while baiting specials and their unblockable specials just make it more annoying. Just increase their aggressiveness and they're easy to manage @Kabam Miike
  • Blitzkilla420Blitzkilla420 Member Posts: 561 ★★★
    better rewards will make everyone embrace those stupid sentinels in aq
  • DemonzfyreDemonzfyre Member Posts: 21,795 ★★★★★
    BigTime wrote: »
    AQ got harder, rewards didn’t get better. I would love an argument as to why sentinels are easier than symbiods. Especially given the class influences.

    We all know that a large portion of the population is going to struggle with this for a minute and use resources. That is how a resource grab works.

    So to those of you that think you are awesome and say “git gud” I say this, just because YOU may be better does NOT invalidate what people experiencing.

    Kabam should have provided better rewards instead of just making things harder. It doesn’t make people cry babies or snowflakes to ask for this and discuss their difficulties.

    How about you explain HOW they are harder? This thread is full of reasons why they AREN'T harder, so how about you give reasons why they are.
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    edited April 2018
    Let's see what the differences are:
    1. Globally, Sentinels are bleed & poison immune. IIRC, only the Mutant symbiod was bleed immune. Sentinels are in a way harder because several champs have low attack damage to offset their bleed/poison damage (see wolverine & AA). No bleed = longer fights = more damage potentially taken. To be fair, taking AA into a fight is a lot harder against Dormammu than it is against Magik because his damage output is based on his ability to bleed. That's not to say you can't beat Dorm, you'll just need a lot more hits to do it. Not every will have a dozen champs to choose from, they ranked who was good at the time, now the target moved and they're now at a disadvantage again.
    2. Skill Sentinel - essentially debuff immune whereas the skill symbiod could be debuffed (parry, armor break, DOT)
    3. Symbiods used special attacks identical to known champs in the game. Sentinels have unique special attacks which cross the entire screen. Animations harder to evade now due to learning curve, but in the long term won't be an issue.
    4. Symbiods could essentially be fought using any fighting style you wanted with any combo you wanted (parry, heavy, MLLLL, intercept). Sentinels punish you for repeated hits (i.e. MLLLL combos), forcing more specific play styles. Punishments include inflicting debuffs through blocked hits, power gain, & power burn

    To say this is a minor change would be incorrect as this applies to 45 out of the 112 fights an alliance will face in Map 5 (40%).

    Maybe Map 5 needed to be made harder. Maybe too many allies were jumping from Map 3 to Map 5. It seems very few allies run map 4, and that can be attributed to Maps 3& 5 being so close in difficulty levels, plus if you're willing to pay for Map 4, might as well do 5 for the better payouts.
  • Jh_DezJh_Dez Member Posts: 1,307 ★★★
    It’s not even that hard. “It’s not fair to bleed teams”. Sucks to suck if you invested your college fund into deep wounds but you had well over a month to prepare and get ability accuracy champs and armor break champs. I haven’t had any trouble with them with Medusa and Elektra works fine as well. It’s a new way to play, so make like an adaptoid and change to fit the situation. I really don’t get all the whining. I remember people saying “AQ is too easy. It’s getting stale” Now it’s harder and requires different champs so take Medusa off the AWD bench and put her in AQ.

    Over a month to prepare? Really? We had less than two weeks to prepare genius.
  • Juggz32Juggz32 Member Posts: 9
    Personally i dont mind all that much, its a little bit different and will take some time to learn all the class specific abilities and how to counter them but thats just apart of the game, they are awkward at first but you can learn when to evade and parry quite easily when it decides to work. The only thing that bothers me is that they seem to be bugged to certain possible counters which really needs to be investigated and resolved or at least clarified so we can move on. Counters such as nebulas ability accuracy reduction, shrugging off armor shatter and true strike not bypassing armor and resistances. All great counters which people have noted and i have experienced as bugged or not working as intended! Other than that at least its different i guess!
  • PlagueisBanePlagueisBane Member Posts: 232
    edited April 2018
    easy gameplay and content = less profits

    hard gameplay and content = more profits

    remember this is a business where people actually pay real money for essentially what are moving pictures w/ sounds they can control,

    Hook, Line and Sinker.

    Simple, really...
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