**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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You nerfed champs to made the game more versatile... what about now.... we can't use most of our champs.
Great thinking, thank you!
it seems it will bring down about 70 or more percent of low to medium/high average players of mcoc as well
whales will be fine, the rest will be scalped and be marked as exterminated, maimed, mutilated, captured and killed
very much in line with the days of future past story line
End Users should be able to get past Sentinels. I'm by no means Top Tier and I'm adjusted fairly well.
In some ways, this change is worse than 12.0. In terms of its actual impact on the game, its not a large change and players by in large will eventually adjust to the AQ change quicker and better than the changes introduced in 12.0. And I don't think there will actually be any mass protests over the Sentinels. But there is one important way in which I think the AQ change is a bigger problem. It makes players hate alliance events.
MMOs like this specifically encourage and incentivize player groups like alliances (guilds, groups, etc) because they promote engagement and player retention. The only reason alliances exist at all is because letting players group together in small groups where everyone knows everyone else and they can cooperatively work together on in-game tasks that are highly incentivized with great rewards in general makes people want to play more, and makes it less likely players will leave the game. That's why you incentivize alliance content. Its a direct tool to hold on to players. Every game developer knows this, or is supposed to know this. The one thing you don't want to do is add even a *tiny* amount of bad blood to alliance content that isn't necessary.
Sometimes it is necessary. But the Sentinels were not necessary. They serve no stated objective that has a higher priority than maintaining the engagement bonus of having alliance content in the first place. If even one player quits or is disengaged from the game because of this change, that's an unforced error. But more importantly, it probably suggests that a much wider swath of players just got engaged a little bit less.
12.0 made people angry at Kabam, and it made people quit. But it did not change the game in a way that made it harder to retain the players that were left. This change does, and it might have a measurable effect or it might not. But the long term damage to the game could be much more substantial than 12.0 was, because it plants a seed in players' minds that alliances are not about keeping people around, they are about pushing the unworthy aside. Someone should be making Powerpoint slides right now for a presentation at the next GDC called "why you should never do this." It is that obvious to me.
But like most of the people complaining here gw, you don’t run 5x5 it’s basically the mid rangers/anyone that runs mostly map 5s that this affects the most, map 3 you have lane backup and fight half the amount of sentinels each in the long run,
I think the overall feeling has drowned out you ‘shut up and get good’ kabam sympathisers
as DNA has just said its the alliances that are getting hit here, (and tbh my roster of god tier 4/55s is scraping me through with minimum items, but the up and comings that have been keeping up in 5x5 alliances without developed rosters, (and a solid income source to kabam) now are dragging weight or being asked to spend ungraciously, there is a lot of alliance damage being seen here, the strong alliance bond is what’s kept most of the spenders in my alliance for so long, we are going to run 55553 or 55533 for a while until we resettle but even doing that is risking losing the people who could be doing more and even this week we failed several map 5s, more unsettlement,
Don’t get me wrong this game is amazing how much they keep the game reasonably balanced with so much new materials, but they should have learned by now it relies so much on fine tuning and gentle tweaks, clearly this was far from that
The fact that you as a company is aware of all this and chose to not even bump up the rewards just a notch is very disappointing. That just shows that ALL you care about is money. I for one thought you were better than this.
So we were all right. You made AQ rediculously hard. It’s not even fun anymore. I went from spending 2 potions a month in AQ to spending st least 20 this week and we just started day 5. I’ve got multiple long term members who are talking about it being time to quit the game. This is a money grab move. The sentenals are far too over powered and they are awkward as hell. When they were in other quests they were fine, but you’ve made them horrible for AQ.
My opinion, you’re all making map 5 so hard and costly to push people to map 6. Map 6 is easier than map 5 now. And it costs a lot more to run and pays nothing back, therefore people will have to grind more to be able to afford it.
You were finally taking some steps forward in this game with war season, new quests, another boss rush, etc. But then you made the staple, AQ, so hard it’s not even fun. It’s a chore now. I’m all for upping the difficulty a little bit, but what you all did ruined AQ. We are thinking of saying screw it and just running map 3 now. We’ve already told everyone to stop spending all money. It’s not worth it.
On day five, I'm going to be fighting 11.5k Skill sentinels in the immunity path of stage two. I haven't actually failed a path in AQ yet ( although I did get killed by the stage two Nightcrawler on day four because a link was still up) but I'm burning through alliance potions to keep up. Maybe you've adjusted well because you're an order of magnitude better player than I am, or maybe you've adjusted well because you're fighting Sentinels several thousand PI lower than me.
Not to mention the mods blatantly lying to our faces like we're children who don't know what is and isn't hard content or that they don't have time to increase the rewards. It would literally take a programmer 45 seconds to change the glory rewards. I used to work for a major online poker company and the difference between a tournament paying $100 and $1000 was me clicking "Edit", adding or subtracting a "0" and hitting "Submit". This can't be much different.
Here is how you fix AQ
1. Shut off sentinels awakened ability. Their ability basically gives them class advantage over any champ that doesn’t have class advantage over them. Turn it off for now so people have time to rank different champs.
2. Increase their things needed. I can’t remember what they are called. But right now at 20 their abilities work through block and at 40 their specials become unblockable. Make those numbers 40 and 60.
3. Let the points earned reflect the increase in difficulty. Maybe it’ll push some alliances into the next milestone and they’ll feel good that you gave them something.
That’s it. That will make AQ harder than it was, but not so rediculous that it’s not even fun. It’ll prevent people from quitting and this is all stuff you should be able to implement before the start of the next AQ on Tuesday.
You’re welcome. Glad I could solve the problem for you. Feel free to send me an Odins for my trouble.
Careful, you don’t want to be account shaming him now do you? If grounded wisdom can get past sentinels and adjust well then that is the truth because someones experience in the game can’t de-value their opinion.