Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Thank you for the reply. Original post wasn’t meant to create a hostile environment. Just gets a bit annoying when stuff like this goes on for months even though patch notes say it’s been fixed.
Cheers thanks I wasn’t sure
And we've had enough with the bugs and glitches and constant changes to combat mechanics (parry, evade, dexterity, all recovery timings, AI behaviors) that have made us lose fights we shouldn't have. This is getting tiresome.
Can’t speak for everyone but I’m not a loyalist. I voice my unhappiness when I have real issues with he game but this is not a big deal to me. They would get it fixed soon I’m sure. Neither are Sentinels, sure they are annoying on day 1 but I’m used it to them by now. If you’re not then go practice more.
Lastly I definitely don’t have problems with people voicing their opinions. If you don’t voice yours I’ll have no one to respond to. It does seem to me though that while you want your rights to voice your opinions you seen pretty uncomfortable with people responding disapprovingly to them.
We are working on a resolution for this issue and our goal is to have the extra node removed before the next series of Alliance Quests begin next week. Thanks for your patience and understanding!
This map you posted is a simplified map, only showing the fight nodes, not the empty ones.
I didn’t ask people to quit complaining. I’m just saying in general that any alliances who because of an additional node claims they now can’t finish AQ does actually have a bigger issue at hand. That’s my opinion.
By the way I’m just responding to your comment. Didn’t tag you or call you out. When you post a comment were you not expecting a reply from someone?
Start by practicing against the normal sentinels. There is a summoner by the name of “The Nathan” which you can duel. When you are used to evading Sentinel’s specials, understanding his movements and knowing how to and what champions to use against him so that you minimize the amount of analysis charges he can get, the rest is easy. I take the poison lane when my alliance does Map 5. And due to timezone difference, I have to take out two fully immunity Skill Sentinels on top of two Mystic ones. Not gonna lie, the first two days were tough but a little practice here and there and it’s business as usual for me now. No potions used and no problems against Sentinels.
I'm not specifically saying this is going to happen to us with this node bug, but I'm in a battlegroup that has people in multiple time zones. It is sometimes the case that the difference of one hour in one path causes a ripple effect that ends up delaying everything by several hours. It can be the difference between finishing with 3 hours to spare and 3 minutes to spare. And I'm not exaggerating: I've been the guy pounding on Dormammu with twenty seconds to go because of a timing issue.
You're assuming an alliance that is run well should have loads of extra hours to run the map so one node doesn't matter. But that's simply not true. Different alliances have different scheduling situations that can make small changes have large differences. The challenges different players face isn't only a question of them not being as skilled as others are in overcoming them.
Sure some players are over reacting to this bug, but they might not be overreacting by as much as you think they are, relative to the potential spanner in the works the bug might be for them.
Evading the mystic sentinel basically gives it a bar and a half/2 bars of power. Which is then basically an endless steam of L2s I'm getting better at evading them but no one's perfect which means I'm getting hit eventually and losing a lot of energy to something I can't practice against.
On the whole stuff like this wouldn’t matter if the player base felt valued or listened to. That just doesn’t seem to sink in to anyone making these decisions. Game seems to have enough redeeming qualities to stay afloat over all of the issues but one has to wonder how long that’ll last.
Your goal should be to run the NC mini boss map that doesn't have the extra node until its fixed.