**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
GOLD. Is it really an issue?
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Comments
The main issue with making story progression for most is AW and Map 3+ locking champs, but I get why it's done that way. It slows down progress so there's almost always something to strive for. If you've done everything, there's not much incentive to play or spend.
My Alliance is pretty casual. We dropped down to 2 BG's twice a week in AW during the break between seasons to give guys a break and give them a chance to work on progression and other individual goals. We'll be back to 3x3 when the new season starts, but you can't just keep your foot on the floor board all the time. Personally, I'm trying to finish Uncollected with the extra time.
I still rank 4*'s because I have ridiculous luck with 4* pulls and average luck with 5*'s, lol. Not to say my 5* pulls are terrible, but it's mostly just average champs. I'm never taking Psylocke or Agent Venom to 4/55. There's no real need to 3/45 them when I've got duped 5/50 Blade, Gwenpool, Iceman, AA, Magik, etc. So they sit at 1/25. When I finally get the last Cosmic T4CC to R4 5* Angela I'm gonna drop progression and grind, grind, grind for that Gold, though. So, I'd like an easier way to get Gold, but it's not a need.
I still have yet to pull a 5* Champ that should definitely be 5/65 so the my highest ranked 5* is at 3/45. Basically, all I do is log on to grind the arena, and EQ. I’m in no rush to finish Act 5, I just finished Act 4 a few months ago.
I don’t think I’ll ever be gold secure unless something changes, if it doesn’t I’m not sure how much longer I’ll play the game
1. I didn't pretend to know anything about what your new alliance runs. I actually specifically stated this. Thanks for letting us know you don't spend much gold on AQ anyway. Also, there is no 6x6 AQ is 5 days.
2. There are alliance that for 5 day map 6 and do not pilot.
3. Real world examples are not what you use. You use real world propaganda terms. It's weird, this is a game.
4. I didn't make anything up.
5. Gold has not increased in every aspect. In Aw yes. The other maybe negligibly. EQ's they added what 8-10k gold per month? Seems good.
They have added AW skirmishes, but more needs done now. Also, the cost has stay the same to rank up, but they added a whole new set of champs to rank up with the addition of 6* champs without change to gold.
You are really narrow. Yes, more gold would mean easier map 6. That's a given, it's one of the two things you spend gold on in this game...
More gold would allow people to rank up yes, that's the other of the two major gold expenditures.
I never claimed it was a design flaw that map 6 was expensive. Again you making stuff up as you always do I did say that with the addition of 6* adding a new way to spend gold that it would be nice to have more ways to obtain gold. Also, stated that (and i know you love this) if they added a map 7 it would cause even more strain for gold.
You can say I'm lying somewhere, but all I see is you lying. Sorry dude. I hate that you grind so hard and can't find an alliance that does 5x6 and wants you, but maybe it's not piloting or your account.
By design, with intent and spelled out for the players when map 6 was released.
The featured 5 does return less and that could be looked at as part of the “problem” however its decreased in profitability by exactly 100g per match but is still profitable and not useless as you purport. A battle chip has a value of 1.75g on the low end so you still profit provided you can win.
Solo events weren't not always a thing, their introduction was an increase to the gold economy. Specialty alliance and solo events do have increased gold.
2 things here.
1) Increasing available modes is adding more gold, master and uncollected.
2)Your 6* acquisition rate is 1 every 2-3 months with slight variance due to position in the game. You earn enough gold from AW to fully level a 6 with 6 weeks of skirmish rewards.
That was not what you said, you said the cost to rank champions has increased 20x. He cost to r4 after r3ing a champion is 725k. By you assertion the cost to rank3 would be 36k gold its actually 750k to get to r3. You see that it is actually <2x.
Now if comparing Power equivlent 4s to 5s, the 4s cost 650k to max while getting a 5 to that level is 750k which is about 1.15x more gold. Again not 20x. Even if you are comparing 5/50 to 4/55 the cost is ~2.15x not 20x you purport.
You're also playing a game that distributes the materials to rank 5s at such a slow pace you have to avoid playing other areas to the game to accumlate the gold needed to rank those 5s in the time it takes to acquire the materials, or simply manage your resources poorly or live beyond you means with map 6.
The numbers used in your arguments illustrate ignorance and the use of personal attacks while attempting to poison the well illustrate ill will.
The farm is weighing ever week more and more. The fact that nothing is done about the mass amount of RMT in this game is frustrating for those who actually put in the work. I understand where you are coming from @CoatHang3r you have grinded your ass off for the gold you have. Yet, the piloting issue from what you say is stopping you from progressing to an alliance of your caliber.
Making gold easier to get would devalue the gold you already have, but only for those who obtain it legally. Imagine how much more upset you'd be when you've put in all the time and effort for your gold, and someone else just buys 4 months of gold/bc donations for $150 from a merc.
That's my main frustration. I can't keep up and not cheat. That's why I joined an alliance that does map 6 one day a week.
Still would like to see more gold available to all.
@CoatHang3r : "Herrr derrrr whatddya mean there's a gold shortage you're all wrong and need to learn how to manage better"
*Account proceeds to be outed and shown that he not only has 97m gold, but that he has one (if not thee) highest PVP count in the game, thus meaning he grinds 12+ hours a day probably every day to get to the 97m gold he has stashed*
But remember folks, if you spent 12+ hours a day like this kid has the time to be able to do, you too won't have a gold shortage!! It's my fault I want to rank up my 4th 5* to Rank 4 in the last YEAR. And no, i only have one R3 5* and only 14 R5 4*s. Modest roster compared to what I've seen out there, and that's with me grinding 2-3 hours a day to hit the basic milestones just to get around 50k BC per week outside of what comes from AQ. As I said in the other thread, my 3-6 hours per day I spend in this game outside of arena isn't enough to Kabam. I need to spend even more time if I want to be able to rank up the very few champs I have to rank up.
Good summary
Yeah, that about sums it up
This.
Did you guys see that adorably charming video of Bill Gates as a guest on Ellen's talk show, and she had him play a fun game (Price is Right inspired) where he had to guess the prices of the grocery items?
Again, it was adorable. It was hilarious. He thought a big thing of Tide detergent was like $1.50, and thought a box of rice-a-roni was $15.
Coathanger is Bill Gates in that video...wildly off-base and out of touch. Same goes for pretty much all of GroundedWisdom's arguments as well but from the opposite perspective. These forums can be insufferable.
Ok I used hyperbole. I will admit map costs were reduced 3 YEARS ago and then haven't changed since then.
ok so you're argument is: Just because they told us then it's ok? Just admit you're wrong.
I'm not saying it's useless I'm saying the RATE at which gold is gained has gone lower for all these fabled new ways to acquire gold.
Their introduction was to increase rewards in general, but again, that was 2 YEARS ago. Specialty events? You're joking right? No nvm, you're trolling.
2 things here.
1). Say every fight in master and uncollected give 500 gold and 100 fights per difficulty. Still only 100k gold per month. Drop in the bucket. And again, master mode was added 2 years ago.
2). If it was a r3 5* it would only be 5 levels. How many 5*s do you get per month again? ill will argument if there ever was one.
So you admit it costs more to rank up champs! Thanks for proving my point. FYI disproving my hyperbole doesn't equate to proving your point. By the way you're numbers are wrong. It's about 390k gold to rank and level to r5 a 4* and 580k gold to rank and level a 5* to r3. That is an increase of 50%.
Not denying there should be a bottle neck. I lived during the t4cc glass ceiling days and I wasn't upset about that. Essentially your argument is you are better than everyone else at managing resources since you don't have a problem.
My hyperbole is a reflection of my frustration of the issue. It's sucking the fun out of the game for me.
Even then, the argument is there IS enough gold IF you're willing to grind for it. That's the part everyone argues about. The argument I see a lot is "I want more gold for the same work I put in" which is flawed. In this game, there should be things you could grind for like this. And by arbitrarily adding more gold, it makes grinding less valuable. We don't want that either.
Reasonable suggestions I've seen/put forward
increasing gold in arena, not crazy, but a little. grinders get more gold. Maybe an increase in later milestones.
2* or 3* arena to earn the gold. Make the lower stars more relevant, introduce a new way for gold. It doesn't add more gold in other places, makes more work but more gold.
Because really, he is right. If I had more gold, I'd be more apt to consider more map 6. If I had more gold, I'd have a bigger roster and catch up. Based off his arguments, it doesn't fit all of them, but I think AQ needs a huge revamp, and revamp the gold costs, make them more expensive while simultaneously increasing gold, but dont devalue grinding like more are asking. Some want just extra gold added places for progression reasons. Well, gold output as well as gold costs would all be reevaluated due to "progression"
360,000/3=120,000 per year
120,000/365=329 per day
329/3=110 rounds a day
110x2.5=275 minutes per day or 4.5 hours
However I forgive yall as math and accounting is clearly not something most of the people focused on my profile (while thinking it evidences anything about gold in general) are proficient in.
I think we should do that. He'll go away if nobody pays attention to him.
This is exactly what we need to do to ATTENTION SEEKERs, there are a few of them being well known, if nobody pay any attention to anything they pick on, there will be nothing for any of them to troll. DO NOT ENGAGE, there are plenty of other folks who are alot more constructive and open-minded.
That's disingenuous. Your 4.5 hours a day calculation is based on the assumption that your roster size was the same in the beginning as it is now. And we know that's impossible.
You had a trash roster in the beginning. Was there even arenas when it first came out? Were you able to grind 110 rounds a day back then without refreshing what I assume is your 10 to 20 champions back then? No, you said you've spent less than $100 on this game.
All of this means most of your grinding was done later in your career when your roster was bigger than in the beginning, so your number of rounds per day actually goes way up when you look at it honestly instead of averaging out over 3 years, which means your time spent grinding per day goes way up too.
4.5 hours a day is actually A LOT. That's 4.5 hours of actual grinding without breaks or anything. The more accurate number is probably a few hours more than that. Probably 6.5-7.
Also, people keep talking about EQ, but you get almost no NEW gold from uncollected EQ. 90% or more of the gold comes from spending energy. You should always spend your energy, so this isn't NEW gold.
No one should be expected to grind 4.5 hours a day for years to have 90 mil gold. Why do you have that much gold? Why aren't you out their ranking every champ there is? Is it because there is another bottleneck? Maybe a catalyst?
47 champions 7 times a day nothing spent on refreshes.
7 refreshes at 2 hours per refresh.
Aren't you hovering over the game 14 hours a day just to do 47 champions 7 times?
Doesn't seem like "4.5 hrs", seems like a giant headache to me. Do you work, have a job? Family? Go out with friends? Vacation?
This again is not true. You can not pay some one that's out side your alliance to donate your gold or battle chips. Only alliance members can donate towards the alliance treasury. But trading donations is nothing bad. I normally trade 1 million worth of gold a week for my alliance mates
And you do not have to grind as much as @CoatHang3r to have enough gold
You obviously don't know what I'm talking about. It is true, and I will explain it to you. There is no one week AQ blackout now, so after an AQ is over you can remove someone from the alliance. Then, invite in a merc who will donate for you in return for real life cash. This is how many and I mean many at the top afford AQ map 6x5.
Also, you have to be ready to play every 2 hours after your first match as your champs would be refreshing. It just sounds like a horrible way to live for that long. I did it for a few months, and I gotta say. It sucks.
Where has that come from @Riegel ?
Logically more gold would allow more rank ups, but I never said that, and I never said there is a gold issue...
Sooo what you waffling about?
lol bro you have no idea what you are talking about.