**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Mike already stated no to tickets, take take take but no giving back as usual.
Kabam can always say that hey we changed this cause it wasn't giving us enough money so eff you that you ranked this champ and he isn't useful anymore but hey we aren't gonna give you and RDTs since we might revert these changes in a decade or two so be patient and keep giving us money.
The meta has changed.....
Bro last season there was a 4-week break. This time there's 2 and going forward there will be 2. So it's not any shorter.
8 week season + 4 week break + 8 week seasons +2 week break = 22 weeks
4 week season +2 week break + 4 week season + 2 week break + 4 week season + 2 week break + 4 week season = 22 weeks.
Unless I'm missing something, it'll balance out to be the same. You just get season rewards payed out at more frequent intervals: every month instead of every 2 months.
You create more problems than you fix, you know that right?
Instead of a leveled playing field that diversity provided, you just doomed everyone to Ironman:Infinity War hell! You can bet your ass allys will be putting all the ones they have on all those new minibosses nodes.
AW is already seen as a chore and not worth the effort, just like AQ, these are not fun events. You've taken the fun out of the game and I can see why the "B" word is being thrown around today. 2* wars for everyone!!! Lol
I honestly don't think any of the devs or "support agents" actually play the game. Video game addiction is a real case-studied disease. These changes have a clear intent to further grab more cash from those who are already trapped in their addiction to this game. I for one will never spend another penny on this game. I will remain FTP...i don't care if I lose a war or complete a map. However, I feel a lot of empathy for those that feel compelled to waste their money on the game that actually offers a product of no value. No one is representing them.
As far as 100% completion goes, everyone shoots for that win or lose for the points towards season standings anyway. Now it's just going to cost more to maintain position and there is a net loss in rewards due to downtime between seasons.
You guys should focus on fixing the things that aren't working or buffing more champs instead of what you're doing now.
If Kabam made the season longer instead of shorter, you wouldn't be giving them credit for handing out more rewards.
Rank down tickets are needed to make some justice here,in order for us to rank up the true good champs up and the more mediocre down
Jokepool83
You bring 5 champs instead and there is no reviving/pots allowed. This would highlight true skill.
Also, add prove yourself to mini bosses.
I laughed at first but then thought this actually isn't a bad idea.
I'm sorry, but say what? The point to colluding with your opponent to place trivial defenses is that both sides maximize their points in that war while spending no potions. This doesn't just increase points and save potions, the act of saving those potions also potentially makes them stronger in any way they fight where there is no collusion and the fight is an actual competitive fight.
I'm not sure precisely what you're thinking here, but whatever it is, it is wrong. Collusion always benefits both alliances colluding provided both agree which alliance would have won. At higher tiers where there are fewer alliances, there are more obvious mismatches, more certainty about who has the higher probability of winning, and greater benefits to collusion. This has nothing to do with what point during the season you are in. If collusion was actually legal, it would be beneficial to do this throughout the entire season whenever the opportunity arose.
He's right you know.
I definitely see where you're coming from, and agree with basically all of it. However, from what we saw, the bonus from actually Winning Alliance Wars, especially in the beginning of the Season, can make a huge difference for progression and standings on the Leaderboards, and 2-Star Wars saw a resurgence towards the end of the Season.
But like I said, we've also made our stance clear on that, and will be monitoring for, and taking action against Alliances that partake in this kind of behaviour.
Remember when map 6 of AQ wasn’t intended to be run more than once or twice a week, and never intended to be run 5x’s? That’s what this “rare instance” of 100% a map feels like
https://youtu.be/Mxq-H1VJ1Uw
Please stop saying it, because defender diversity is not a tie breaker, does not function as a tie breaker, and cannot possibly function as a tie breaker.
The term "tie breaker" refers to something in a game that, when there is a tie, serves to declare a winner rather than having the opponents tied. By definition, tie breakers do not do anything UNLESS there is a tie. Calling defender diversity a tie breaker is like calling field goals a tie breaker in American football.
Some people like defender diversity because it is another way to score points besides fighting the map. Some people don't like defender diversity because it is another way to score points besides fighting the map. But continuing to call it a tie breaker makes a lot of people on both sides think Kabam doesn't even understand how their own alliance war scoring system works.
People did not rank up defenders to break ties. They ranked up defenders to score points. I personally am not in favor of giving RDTs for alliance war scoring rules changes. But at least I understand *why* the players that do feel that way. They did not spend rank up materials on tie breakers. They spent rank up materials on point scoring champions, no different than spending rank up materials on Blade because he scores points, or Medusa because she scores points, or Iceman because he scores points.