Any downtime issues in the past have been because of service or software compatibility issues impacting access to the game. This issue has the potential to damage the actual hardware itself. The fact that people can't understand the difference between the two is mind boggling. It's actually worse that players can still access the game this time because they potentially run the risk of seriously damaging their devices. But players will still take that risk to not fall behind.
There were also no major changes to the game, no AW seasons, or any special arenas happening during the other outages mentioned. If there were then yes they probably should/would have been delayed for those instances as well. As it stands, be happy if you don't have issues you have a leg up on other players as you can grind more arena, enter AQ/AW fights without worry of your game crashing and getting a half health penalty and costing your team a defender kill, and still have more time to complete other game content.
But this game is a contest after all, players will always look for a way to get an edge over other players, especially if they have been disadvantaged in the past. This is why online gaming communities are generally not considered the friendliest of places.
@Toukolou I definitely agree, AW showed who had skill and who didnt, kabam decicded to change the way AW was when they changed it from the pre 12.0 AW which actually was a great setup and imo better then the newer 1, the new mini bosses have to go otherwise my alliance and many others will boycott season 3
So when android couldn't log in they got a small chunk of arena boosts
When apple has a heat issue you cancel major things to cater to them..
Interesting
1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills.
2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison.
Agreed. Also worth pointing out that the War Season is dependent on team participation, so the effect is larger. On top of the actual device dangers. Running Seasons could be detrimental because people will most likely try to play through the issues.
So why not shut down the modes entirely until there’s is a fix? We didn’t get the new event and aq rewards yet still received the horribly more difficult aw. If there’s literal danger involved in playing the game for a significant portion of the user base that Kabam is delaying things, shouldn’t all relevant team coordinated events be put on hold?
People who are able to play can still play. Seasons are highly competitive, and would amplify the motivation to log in more. They can't shut down Wars entirely for those not having an issue.
Also, the Events are starting in a few days.
@Kabam Miike when u introduced 12.0 and nerfed some of our favourite champions why did u introduce stronger champions then how DS/SW/BW/thor were 12.0, what was the point in nerfing those champions? The way the original AW setup was, was perfect in a lot of ways, yes u could clear the inner lanes and win that way but it was fun, challenging.
Imo when u took away nodes like thorns it really took away some of the challenge or having to use the right champ, i think some of thses newer nodes are worse and not what i class as challenging more so who ever has the most units will get past the new mini bosses.
Im a player that has been playing for about 3 yrs and this new setup is something that im happy to boycott as its not “fun”, back when u introduced 12.0 adora stated we would have to adjust and improve, well we as a community have done that now u want to take away the hard work we have done to adjust and improve.
So you made the nodes harder, any changes in rewards?
The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
what's wrong with 100% exploration? people will continue to pay for 100% you know that right?
100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
This is hilarious. You absolutely know the only time 100% exploration isn't going to happen is once players have exhausted their 15 items. And I guess that's Kabams goal, innit? I'm assuming the problem was teams were 100%ing using only a few, if any, items and that needed to change.
Diversity and attacker bonus is a great tie breaker, close matches were exciting, cause you never quite knew what the outcome was going to be. In these cases, even if you lost you generally weren't too bummed out. This new format, where the first minis actually have tougher buffs than the 2nd set is bs.
Some honesty to your player base would be appreciated.
Not to pick on you specifically, but you've fallen victim to Kabam's reality distortion field. Defender diversity points and attacker bonus points are not tie breakers, because those points do not break ties. But Kabam has managed to get many players to use their language, and in doing so perpetuate the problem. Calling defender diversity points and attacker bonus points "tie breakers" strongly implies that when both sides explore the map 100% that's a "tie" which those points have to break. And it justifies saying that having both sides consistently explore 100% is a bad thing, because it means that most (high tier) wars are ending in "ties." It justifies saying that constant ties are a problem worth solving.
When both sides explore 100% that's not a tie, because wars aren't judged on exploration. Wars are judged on points, and exploration is one source of points. Defender diversity is another, and attacker bonus is a third. When both sides explore the map 100% but one side gets more attacker bonus points, that means that alliance did a better job exploring, and they should win - they didn't "tie" they legitimately won on better attacker performance. When one side wins on defender diversity points they didn't break a tie with those points, they made the calculation that it was better to get those diversity points at the start of the war even if it lowered their ability to prevent the other side from getting a lot of attacker bonus points.
When defender diversity points were the *only* primary source of points outside of a full map explore (including defeating all the defenders) it wasn't considered palatable by many players to win that way, because those points are scored at the start of the fight and there's no counterbalance for skill to overcome that point deficit. With attacker bonus points there's a counter-balance: one side can try to rack up diversity points, but the other side can use that against them by racking up attacker bonus points. Usually, it is the attacker bonus points that determines things, which leans more towards skill than placement strategy. That seemed to be acceptable to more competitive players.
These things - exploration, diversity points, attacker bonus - work together. They don't mean anything separately. You can't say these points tied, so those points are the tie breaker. Kabam's designers are pushing a very specific idea about how the players should fight wars. They believe that when both sides fully explore the map, that's a tie. Non-stop ties that keep forcing tie breakers to be used is thus considered broken. Don't buy into that narrative. When one side fully explores the map with five deaths and the other side fully explores the map with six deaths, the first alliance wins. It doesn't win on a tie breaker: it wins on skill.
As long as Kabam thinks 100% exploration by both sides is a "tie" they will keep trying to figure out ways to prevent those ties from happening, generally by trying to make the map harder to complete. If you want them to stop doing that, players will have to convince Kabam that it is perfectly acceptable for one side to win on attacker bonus: that winning on attacker bonus or even diversity points is a *legitimate* win, and not just a tie breaking consolation.
Are we getting war compensation or a shorter war season? If season ends at a later date then we are actually losing rewards for the year as rank ups are pushed back.
I could care less about compensation. I’d rather they actually made the game stable & above all started putting the players 1st, rather than themselves. If Kabam we’re smart enough to figure that out, I think they’d be surprised at the results. As it stands now, aq sucks, aw sucks & the game is nearly unplayable for many.. not exactly motivation to reward them through our wallets.
So when android couldn't log in they got a small chunk of arena boosts
When apple has a heat issue you cancel major things to cater to them..
Interesting
1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills.
2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison.
Agreed. Also worth pointing out that the War Season is dependent on team participation, so the effect is larger. On top of the actual device dangers. Running Seasons could be detrimental because people will most likely try to play through the issues.
So why not shut down the modes entirely until there’s is a fix? We didn’t get the new event and aq rewards yet still received the horribly more difficult aw. If there’s literal danger involved in playing the game for a significant portion of the user base that Kabam is delaying things, shouldn’t all relevant team coordinated events be put on hold?
People who are able to play can still play. Seasons are highly competitive, and would amplify the motivation to log in more. They can't shut down Wars entirely for those not having an issue.
Also, the Events are starting in a few days.
So you draw the line at aw for what’s expected to be too far for players suffering the overheating, which I’m one of. I’m still able to login and make moves in aq and aw so how is delaying season and not other implementations sensical? If people are being affected enough to not be competitive in aw season how can they be expected to complete vastly more time intensive events like EQ, arena, or story questing/LoL?
So when android couldn't log in they got a small chunk of arena boosts
When apple has a heat issue you cancel major things to cater to them..
Interesting
1. My recollection was that the Android players affected by the extended login failure got a large number of boosts and stamina refills.
2. At the time that occurred, there was no event to delay like AW seasons, and the problem wasn't an ongoing problem. Comparing the two directly in that way isn't a valid comparison.
Agreed. Also worth pointing out that the War Season is dependent on team participation, so the effect is larger. On top of the actual device dangers. Running Seasons could be detrimental because people will most likely try to play through the issues.
So why not shut down the modes entirely until there’s is a fix? We didn’t get the new event and aq rewards yet still received the horribly more difficult aw. If there’s literal danger involved in playing the game for a significant portion of the user base that Kabam is delaying things, shouldn’t all relevant team coordinated events be put on hold?
People who are able to play can still play. Seasons are highly competitive, and would amplify the motivation to log in more. They can't shut down Wars entirely for those not having an issue.
Also, the Events are starting in a few days.
So you draw the line at aw for what’s expected to be too far for players suffering the overheating, which I’m one of. I’m still able to login and make moves in aq and aw so how is delaying season and not other implementations sensical? If people are being affected enough to not be competitive in aw season how can they be expected to complete vastly more time intensive events like EQ, arena, or story questing/LoL?
I also would like to know about other bugs and glitches in the game caused by Kabam new update for some reason black and evade is not working as intended and it's causing a lot of people to spend a lot of resources just to get through monthly quests or what not plus it causes a lot of resources spent on War and a q is there any update on fixing that problem Kabam Mike
Congrats Kabam. You’re changes to aw have frustrated our alliance enough that it’s about to implode. Aw simply isn’t fun when one node left up is enough to ruin everyone’s chances at finishing before you even get to the 2nd set of minis. Our alliance typically spent money on things we thought would be fun like aquiring new champs or to rank our favorite champs. However, spending to compete has sucked any joy that was left out of the game.
Btw, our guy that had enough today is one who actually spent $500 for your absurd vision deal... it really took some work but you screwed up aw enough to even make players like him quit (not just our alliance but your game). Nice job.
AW is no longer fun, lots of allys I know have given up. I understand increasing difficulty a little but these minibosses are harder than LOL. Not fun....after no one but master tier spends in season 3 maybe they will change it back.
I agree its just **** now.... You got bugged dominos, crappy imiw....every where, Aw used to be cool now its just a item grab... to top off last seasons rewards were gimped... i do want to have spen items every way for t2a shards and 1 t5b shard
If they made defense synergies work instead of making the map more difficult we would get more diversity and difficulty. Instead of one or the other, as AW is full of dorm, IM IW, and the same defenders as the difficulty of the map increases.
What worries me is what comes next after videos of soloing all the new minibosses get posted. Best case scenario we get synergies back on AW defense, worst case scenario we get new nodes or new combinations of nodes that make Uncollected Infinity Gauntlet Thanos look like AQ Map 1.
@Kabam Miike
I am really not sure if you read every post your tagged on, but hopefully you read this one.
The changes that have been made to AW have, in my opinion, completely sucked the fun out playing AW. So much so, that I just quit my alliance which I had been in for over a year.
In the space of 4-5 wars, since the worst update since 12.0, I have completely lost interest in playing. During those wars I found myself getting increasingly apprehensive and agitated. In the end, I came to the conclusion that I have no reason to play a game that is effecting me in this way, it’s game, which should be fun and enjoyable to play.
What also got to me was watching players trying to take down you new road blocks and repeatedly fail. Good players that have no chance of taking that node down. In some circumstances it is easier to go around and take the boss down with links on, this can’t be working as intended.
I was competing in Gold 1, t4-t5, 5/65 champions are common, but the majority of players at that level have 1 maybe 2. Well, you are now in big trouble if you haven’t ranked up a suitable counter for node 30, If you don’t have the right 5/65 in your bg to counter whoever is placed on node 30, then it is most likely going to cost few items.
I tried a few different approaches, and admittedly I could get through node 30 with only 5-10 items, depending on who is there. Taking a maxed out 4* to counter the champ, is pointless, in my opinion, the power level is too lower if anything r4 or above is there. I found I could take out an r4 Hyperion with as little as 20% H&A boost, 10% Atk boost, 2 x invulnerability boost, 1 x L1 Revive, 6 x L4 HP. You might say you need the right champ, and then it will be ok, unfortunately, by the time I get the resources to rank up a counter, I believe you would have moved the goal posts.
I am not a bad player, completed chap5 100%, LOL 100%. But this node has done me over.
The cost to get through node 30 is very high, too high.
It makes me wonder if anybody from kabam actually tested this node out before release.
If certain champs are placed on node 30 and your bg hasn't ranked an effective counter, then it is very difficult to make it through.
No this is the end, I have had enough of this,
I am not sure what your actual motives were for this crazy change, it appears that you would like summoners to use more resources in AW. To that end, this update has been a rousing success.
I am not prepared to go through an AW season with that ridiculous node.
But I think your stats might show you the true, summoners will drop like flies in season 3, if it stays the same.
The cost to compete in AW just quadrupled, and I can’t afford it
Comments
There were also no major changes to the game, no AW seasons, or any special arenas happening during the other outages mentioned. If there were then yes they probably should/would have been delayed for those instances as well. As it stands, be happy if you don't have issues you have a leg up on other players as you can grind more arena, enter AQ/AW fights without worry of your game crashing and getting a half health penalty and costing your team a defender kill, and still have more time to complete other game content.
But this game is a contest after all, players will always look for a way to get an edge over other players, especially if they have been disadvantaged in the past. This is why online gaming communities are generally not considered the friendliest of places.
People who are able to play can still play. Seasons are highly competitive, and would amplify the motivation to log in more. They can't shut down Wars entirely for those not having an issue.
Also, the Events are starting in a few days.
Imo when u took away nodes like thorns it really took away some of the challenge or having to use the right champ, i think some of thses newer nodes are worse and not what i class as challenging more so who ever has the most units will get past the new mini bosses.
Im a player that has been playing for about 3 yrs and this new setup is something that im happy to boycott as its not “fun”, back when u introduced 12.0 adora stated we would have to adjust and improve, well we as a community have done that now u want to take away the hard work we have done to adjust and improve.
Not to pick on you specifically, but you've fallen victim to Kabam's reality distortion field. Defender diversity points and attacker bonus points are not tie breakers, because those points do not break ties. But Kabam has managed to get many players to use their language, and in doing so perpetuate the problem. Calling defender diversity points and attacker bonus points "tie breakers" strongly implies that when both sides explore the map 100% that's a "tie" which those points have to break. And it justifies saying that having both sides consistently explore 100% is a bad thing, because it means that most (high tier) wars are ending in "ties." It justifies saying that constant ties are a problem worth solving.
When both sides explore 100% that's not a tie, because wars aren't judged on exploration. Wars are judged on points, and exploration is one source of points. Defender diversity is another, and attacker bonus is a third. When both sides explore the map 100% but one side gets more attacker bonus points, that means that alliance did a better job exploring, and they should win - they didn't "tie" they legitimately won on better attacker performance. When one side wins on defender diversity points they didn't break a tie with those points, they made the calculation that it was better to get those diversity points at the start of the war even if it lowered their ability to prevent the other side from getting a lot of attacker bonus points.
When defender diversity points were the *only* primary source of points outside of a full map explore (including defeating all the defenders) it wasn't considered palatable by many players to win that way, because those points are scored at the start of the fight and there's no counterbalance for skill to overcome that point deficit. With attacker bonus points there's a counter-balance: one side can try to rack up diversity points, but the other side can use that against them by racking up attacker bonus points. Usually, it is the attacker bonus points that determines things, which leans more towards skill than placement strategy. That seemed to be acceptable to more competitive players.
These things - exploration, diversity points, attacker bonus - work together. They don't mean anything separately. You can't say these points tied, so those points are the tie breaker. Kabam's designers are pushing a very specific idea about how the players should fight wars. They believe that when both sides fully explore the map, that's a tie. Non-stop ties that keep forcing tie breakers to be used is thus considered broken. Don't buy into that narrative. When one side fully explores the map with five deaths and the other side fully explores the map with six deaths, the first alliance wins. It doesn't win on a tie breaker: it wins on skill.
As long as Kabam thinks 100% exploration by both sides is a "tie" they will keep trying to figure out ways to prevent those ties from happening, generally by trying to make the map harder to complete. If you want them to stop doing that, players will have to convince Kabam that it is perfectly acceptable for one side to win on attacker bonus: that winning on attacker bonus or even diversity points is a *legitimate* win, and not just a tie breaking consolation.
So you draw the line at aw for what’s expected to be too far for players suffering the overheating, which I’m one of. I’m still able to login and make moves in aq and aw so how is delaying season and not other implementations sensical? If people are being affected enough to not be competitive in aw season how can they be expected to complete vastly more time intensive events like EQ, arena, or story questing/LoL?
Logic doesn't work on this guy, don't bother.
Btw, our guy that had enough today is one who actually spent $500 for your absurd vision deal... it really took some work but you screwed up aw enough to even make players like him quit (not just our alliance but your game). Nice job.
I am really not sure if you read every post your tagged on, but hopefully you read this one.
The changes that have been made to AW have, in my opinion, completely sucked the fun out playing AW. So much so, that I just quit my alliance which I had been in for over a year.
In the space of 4-5 wars, since the worst update since 12.0, I have completely lost interest in playing. During those wars I found myself getting increasingly apprehensive and agitated. In the end, I came to the conclusion that I have no reason to play a game that is effecting me in this way, it’s game, which should be fun and enjoyable to play.
What also got to me was watching players trying to take down you new road blocks and repeatedly fail. Good players that have no chance of taking that node down. In some circumstances it is easier to go around and take the boss down with links on, this can’t be working as intended.
I was competing in Gold 1, t4-t5, 5/65 champions are common, but the majority of players at that level have 1 maybe 2. Well, you are now in big trouble if you haven’t ranked up a suitable counter for node 30, If you don’t have the right 5/65 in your bg to counter whoever is placed on node 30, then it is most likely going to cost few items.
I tried a few different approaches, and admittedly I could get through node 30 with only 5-10 items, depending on who is there. Taking a maxed out 4* to counter the champ, is pointless, in my opinion, the power level is too lower if anything r4 or above is there. I found I could take out an r4 Hyperion with as little as 20% H&A boost, 10% Atk boost, 2 x invulnerability boost, 1 x L1 Revive, 6 x L4 HP. You might say you need the right champ, and then it will be ok, unfortunately, by the time I get the resources to rank up a counter, I believe you would have moved the goal posts.
I am not a bad player, completed chap5 100%, LOL 100%. But this node has done me over.
The cost to get through node 30 is very high, too high.
It makes me wonder if anybody from kabam actually tested this node out before release.
If certain champs are placed on node 30 and your bg hasn't ranked an effective counter, then it is very difficult to make it through.
No this is the end, I have had enough of this,
I am not sure what your actual motives were for this crazy change, it appears that you would like summoners to use more resources in AW. To that end, this update has been a rousing success.
I am not prepared to go through an AW season with that ridiculous node.
But I think your stats might show you the true, summoners will drop like flies in season 3, if it stays the same.
The cost to compete in AW just quadrupled, and I can’t afford it
Completely agree. Node 30 is a cash grab, nothing else to say really. They want people dropping units on it every war which they'll get.