Kabam Miike wrote: » Hey All! We've just announced the end of Dormammu's Dominion, and the beginning of Kingpin's Conclave! Here’s a quick look at all of the changes that we’ve made with Season 5, with LOTS more details in the Announcement post: - We now have different Maps for different Battlegroups! Battlegroup Map choice allows different Battlegroups to play different Alliance Quest Maps, so Alliances with different types of players can still enjoy Alliance Quests together! - Alliance Leadership can now select the number of Battlegroups they wish to play at the start of each Alliance Quest Day. - Each Map now has a cost per Battlegroup instead of a total cost for 3 Battlegroups to incentivize different Map choices for different Battlegroups! - Randomized enemies in certain sections keep things fresh from week-to-week. - Some all-new encounters across all Maps will shake things up alongside an all new boss: Kingpin! - A new difficulty scaling system raises the ceiling on difficulty for the most powerful Alliances in the Contest, but will also yield more points to coincide with the addition of new Peak Milestones! - New Season 5 Map Crystals offer increased rewards for Summoner efforts! - More Tier 2 Alpha availability in Ranked rewards will help Summoners to Rank Up their top Champions more quickly! If you want to dive deeper in to the deets, find them right here: https://forums.playcontestofchampions.com/en/discussion/91153/alliance-quest-season-5-kingpins-conclave/
Aria_Lerendeair wrote: » V1PER1987 wrote: » Demonzfyre wrote: » Infantry wrote: » Nice we basically get a boss that's stun immune might as well get rid of parry! Hes not stun immune. He will consume debuffs but not all. Also he can be very susceptible to AAR. Also his L1 and general animations are easy to evade. He will have a node that prevents AAR. Only if you run Map 6! In which case, SL is still 100% viable, and if you've done LOL, you definitely have your intercepting practice in!
V1PER1987 wrote: » Demonzfyre wrote: » Infantry wrote: » Nice we basically get a boss that's stun immune might as well get rid of parry! Hes not stun immune. He will consume debuffs but not all. Also he can be very susceptible to AAR. Also his L1 and general animations are easy to evade. He will have a node that prevents AAR.
Demonzfyre wrote: » Infantry wrote: » Nice we basically get a boss that's stun immune might as well get rid of parry! Hes not stun immune. He will consume debuffs but not all. Also he can be very susceptible to AAR. Also his L1 and general animations are easy to evade.
Infantry wrote: » Nice we basically get a boss that's stun immune might as well get rid of parry!
becauseicant wrote: » Lots of good changes and it's great to see in-depth details, but I must say I'm disappointed. The one major change myself and many other players were hoping to see in the next season of AQ was a reduction in the amount of time it takes to complete a day of AQ from start to finish, especially for maps 5 and 6. This issue has been brought up consistently along with tons of great suggestions about how to solve it and yet the entire subject is absent from the update post. Can you please give us some insights into why the time and waiting aspects of AQ haven't been changed, updated, or mentioned? I know in the past you've said that you are happy with the balance between energy timers, linked nodes, and completion times but there are many good arguments why this is no longer the case. The game has seen massive content growth in the time since AQ was introduced. There is so much more that players can do and have on their plates including event quests, special quests, arena, and AW. As such AQ no longer needs to fill the role of being the primary login motivator with 20+ hour completion times. I would love to see the main challenge of AQ shift away from time and scheduling to instead focus more heavily on teamwork and player skill.
Manumission18 wrote: » Kabam Miike wrote: » Hey All! We've just announced the end of Dormammu's Dominion, and the beginning of Kingpin's Conclave! Here’s a quick look at all of the changes that we’ve made with Season 5, with LOTS more details in the Announcement post: - We now have different Maps for different Battlegroups! Battlegroup Map choice allows different Battlegroups to play different Alliance Quest Maps, so Alliances with different types of players can still enjoy Alliance Quests together! - Alliance Leadership can now select the number of Battlegroups they wish to play at the start of each Alliance Quest Day. - Each Map now has a cost per Battlegroup instead of a total cost for 3 Battlegroups to incentivize different Map choices for different Battlegroups! - Randomized enemies in certain sections keep things fresh from week-to-week. - Some all-new encounters across all Maps will shake things up alongside an all new boss: Kingpin! - A new difficulty scaling system raises the ceiling on difficulty for the most powerful Alliances in the Contest, but will also yield more points to coincide with the addition of new Peak Milestones! - New Season 5 Map Crystals offer increased rewards for Summoner efforts! - More Tier 2 Alpha availability in Ranked rewards will help Summoners to Rank Up their top Champions more quickly! If you want to dive deeper in to the deets, find them right here: https://forums.playcontestofchampions.com/en/discussion/91153/alliance-quest-season-5-kingpins-conclave/ So by adding kingpin as a boss all debuf aren't gonna be effective as he converts debuffs into rage... At least dormamu can be counted with armour break and such
Aria_Lerendeair wrote: » Demonzfyre wrote: » FactorQ wrote: » How will gold/BC from completion rewards be awarded? Currently for map 5 it is 19500 gold for three BGs of exploration. If we run two BGs of map 5, does this mean we'll get 13000 gold(6500 per BG), or will it be similar to the costs in that it'll be 25% + 50% of 19500 = 14625 gold? I think take the rewards you get for map 5 and divide by 3. Its a good question. I dont think any of us asked that question. It was more about the crystals lol. I think this is a great one to add to the FAQ, in hindsight, since we did forget to ask it.
Demonzfyre wrote: » FactorQ wrote: » How will gold/BC from completion rewards be awarded? Currently for map 5 it is 19500 gold for three BGs of exploration. If we run two BGs of map 5, does this mean we'll get 13000 gold(6500 per BG), or will it be similar to the costs in that it'll be 25% + 50% of 19500 = 14625 gold? I think take the rewards you get for map 5 and divide by 3. Its a good question. I dont think any of us asked that question. It was more about the crystals lol.
FactorQ wrote: » How will gold/BC from completion rewards be awarded? Currently for map 5 it is 19500 gold for three BGs of exploration. If we run two BGs of map 5, does this mean we'll get 13000 gold(6500 per BG), or will it be similar to the costs in that it'll be 25% + 50% of 19500 = 14625 gold?
Kabam Miike wrote: » Buff 1: Force of Will:The Defender's Ability Accuracy cannot be affected by the Attacker.
Aria_Lerendeair wrote: » becauseicant wrote: » Lots of good changes and it's great to see in-depth details, but I must say I'm disappointed. The one major change myself and many other players were hoping to see in the next season of AQ was a reduction in the amount of time it takes to complete a day of AQ from start to finish, especially for maps 5 and 6. This issue has been brought up consistently along with tons of great suggestions about how to solve it and yet the entire subject is absent from the update post. Can you please give us some insights into why the time and waiting aspects of AQ haven't been changed, updated, or mentioned? I know in the past you've said that you are happy with the balance between energy timers, linked nodes, and completion times but there are many good arguments why this is no longer the case. The game has seen massive content growth in the time since AQ was introduced. There is so much more that players can do and have on their plates including event quests, special quests, arena, and AW. As such AQ no longer needs to fill the role of being the primary login motivator with 20+ hour completion times. I would love to see the main challenge of AQ shift away from time and scheduling to instead focus more heavily on teamwork and player skill. If they did move the timers down to 30 minutes, they'd also (likely) have to massively increase the size of the maps themselves. Right now, with 30 minute timers in an active alliance, it's possible to clear Map 5 in 11-13 hours, give or take. I've done it many times with my alliance when we have those timers. That's not the intent, or the design of the map. Without 30 minute timers, on a good week, you can clear Map 5 in about, eh, 19-22 hours depending on timezones. That's a balanced design. Obviously not speaking for Kabam here, but they've commented on the past a variety of reasons, but I think the most simple one is that it doesn't make sense with the existing design of the map. You're not supposed to be able to complete it in 11-13 hours. And if you're struggling to complete it in 24 - you might not be ready for it yet. I won't comment on Map 6, not having run it enough times to know this stuff off the top of my head.
Carmel1 wrote: » " Kabam Miike wrote: » Buff 1: Force of Will:The Defender's Ability Accuracy cannot be affected by the Attacker. another creative way to "nerf" Blade without nerfing him and deal with another wave of Rank Down Tickets requests.
Demonzfyre wrote: » @Nick_Caine_32 also to make a point about mod comments on the thread, they have allowed those who participated in the beta feedback to announce that we participated. I was one of those. I can't/wont out anyone else unless ive seen 100% that they have announced themselves but we can help answer some questions as well. Keep in mind, we were not decision makers on the content but were allowed a early look at AQ5 and provided feedback that the devs took back to the team.
Aria_Lerendeair wrote: » If they did move the timers down to 30 minutes, they'd also (likely) have to massively increase the size of the maps themselves.
Aria_Lerendeair wrote: » Right now, with 30 minute timers in an active alliance, it's possible to clear Map 5 in 11-13 hours, give or take. I've done it many times with my alliance when we have those timers. That's not the intent, or the design of the map.
becauseicant wrote: » Aria_Lerendeair wrote: » If they did move the timers down to 30 minutes, they'd also (likely) have to massively increase the size of the maps themselves. There is no reason to lower timers and then increase the size of the map. That would mean Kabam disagrees that it takes too long to complete AQ and thus they wouldn't make the change to begin with. Changing timers is one of many solutions they could use but to lower completion time it would of course have to be without an increase in the size of the map. The whole idea here is to change the mindset of how long should it take to complete AQ with the current evolved state of the game. If we can't get past this idea of Kabam being so rigid with it's designs then nothing will ever change. Aria_Lerendeair wrote: » Right now, with 30 minute timers in an active alliance, it's possible to clear Map 5 in 11-13 hours, give or take. I've done it many times with my alliance when we have those timers. That's not the intent, or the design of the map. Which is why I'm arguing that their intent and design needs to shift. I think a lot of the time people get stuck on this idea that the rules of AQ are set in stone because of how long it's been a certain way. However they could achieve it, whether it's lower timers, an increased energy cap, less paths, or something else entirely, I think a 10-12 hour completion time is much more acceptable.
Kabam Miike wrote: » Are Sentinels still around? Yes. Our goal with Sentinels is for them to get to a point where, like the Adaptoids, they are “rest fights”. You’ll still be playing, but they won’t be nearly as much of a challenge as other Enemies on the Map.
BitterSteel wrote: » Demonzfyre wrote: » @Nick_Caine_32 also to make a point about mod comments on the thread, they have allowed those who participated in the beta feedback to announce that we participated. I was one of those. I can't/wont out anyone else unless ive seen 100% that they have announced themselves but we can help answer some questions as well. Keep in mind, we were not decision makers on the content but were allowed a early look at AQ5 and provided feedback that the devs took back to the team. Just out of interest, how much would you say the initial update presented to you testers changed as a result of feedback? I’m curious. Did it look very different?
hungryhungrybbq wrote: » Sounds pretty good I think. I may have been expecting a bigger increase to rewards, but we'll see how it shakes out.
Grub wrote: » Kabam Miike wrote: » Hulksmasshh wrote: » Will the cost of running map 6x5 or any other combination of map 5 and 6 (assuming the same map across all BGs each day) be the same as last season? Yep! The Prices of the Maps have not changed, so if you run 3 Battlegroups of Map 5 for 1 day, it will still be the same as just running 1 day of Map 5 in Season 4. This is completely unacceptable @Kabam Miike You made map 6 costs ridiculously high in the first place because you wanted it to be a deterrent for alliances playing it 5x per week. Now it’s become common place and the only way people can afford to run these maps is by buying resources from the black market because they are so high per week. You need to reduce the costs to make it more accessible now that everyone wants to run these maps. People actually want to play the game, but your ridiculous map costs are prohibitive for many players in game unless they are willing to buy resources weekly or constantly be in game to grind arena.
Kabam Miike wrote: » Hulksmasshh wrote: » Will the cost of running map 6x5 or any other combination of map 5 and 6 (assuming the same map across all BGs each day) be the same as last season? Yep! The Prices of the Maps have not changed, so if you run 3 Battlegroups of Map 5 for 1 day, it will still be the same as just running 1 day of Map 5 in Season 4.
Hulksmasshh wrote: » Will the cost of running map 6x5 or any other combination of map 5 and 6 (assuming the same map across all BGs each day) be the same as last season?
KoperBoy wrote: » Hmmm...so if 2 BGs are doing map 3 and one BG is doing map 5, people who are doing map 3 still have to donate right?
Championcritic wrote: » Wait, does this mean we need donation costs for map 1-3?