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Developers Thoughts: Improving Alliance Wars Discussion Thread
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Kabam logic is from another dimension.
Well said.
To be very blunt, I would bet any amount of money that most of the people who post on the forums see the game dramatically differently from most of the players as a whole. If the forums represented anything close to the attitude of the majority of players, the game wouldn't have any players.
Also, having watched BGs channel since its early days, I think he does a good job of separating his personal preferences from his objective judgments. I've never felt he was conflating preference with consensus. I think it is one of his stronger suits.
The theory behind this is players have larger rosters of 4*s to use, and can try out different teams without being at a bigger disadvantage as they would be against 6* and r4&5 5*s.
Then players can use their top champs in story and eq while still running a competitive war and allow the developers to gather data that more closely resembles a season. A lot of top tier players have the same maxed 4* as they do do 5* and can use their AA and GP as well as blade, venom, Carnage, etc. to see how they are affected.
Maybe even implement this into seasons and buff the nodes up a bit to make the 4*s stronger like in danger rooms, adding skill into the mix even more by capping everyone's champs at the same level because obviously a team with multiple maxed 5*s is going to have an easier time than a team with only r4 5s or lower on attack. It will put everyone on an equal level
Some might not like this because they want to use their top champs, but this would give them an opportunity to showcase their true skill.
*hinders the use of a ton of the viable attackers, adds an attacker buff only a smaller amount of viable champs can use*
-KABAM
There could be a global node that would allow the use of any champ on your roster but cap their stats at the cutoff point for your tier. You could still bring your favorite attacker, they would just be effectively deranked to put all champs at a max limit.
This could even solve the mismatching that occuts when teams tank in the off season and then have fights where they are significantly stronger than their opponents by making both teams have a max limit on both attack and defensive strength.
It's just a thought and could probably use some refinement, but I think this could really work well with what the developers are trying to do by introducing the global nodes and the champ requirements from danger rooms, and would allow more diversity that they seem to want so badly as well as keeping all rarities relevent. They could even make the requirements random, make some wars 3" only or 2* only. War would be much easier on the wallet healing up lower rarities as well.
As far as I'm aware, these aren't being implemented as buffs on individual nodes or as nodes granting linked buffs until they are killed, these are global buffs that affect all attackers and defenders in the war.
Ideas like this were discussed in the early access preview, and also mentioned in this thread. My understanding is that variations on this theme are something Kabam is looking at for future iterations of AW.
Maybe I wasn't clear, I meant adding champion requirements in addition to the global nodes, while possibly beefing up the regular nodes to compensate for weaker defenders overall.
I do...
1. let placement happen while on the map instead of selecting the team ahead of time.
2. Let members put champs in a pool for officers to pull from. If a members can place up to 10 champs to put in the pool.
3. Let the officers have the ability to Auotfill using previous war’s placement.
We waited long and hard for decent champs to come out of those crystals (once in a blue moon maybe), champs that actually were good for AW attack...then worked hard on collecting resources to rank them up, used awakening gems, sig stones and whatnot!!! And now, out of nowhere, you say all defenders will be bleed immune and ONLY female champs will be amped up??!!!
I get that you want ppl to use their entire roster of champs, but it’s not like you give away free resources when you make these whimsical decisions, nor is it easy to take up champs to playable strength in a short time, you make us grind hard to get any kind of resource!!
And NOW, the EPIC part, you give us 3 weeks, THREE WEEKS!!!!! Three weeks to bring up an entirely new roster for AW attack!!
This ‘Just Deal With It’ attitude from you guys is sick...and you’re able to get away with it coz of your top players (top spenders)...why don’t you just advertise your game as “CAUTION : NOT FREE TO PLAY”, and be done with it?!
Well got my answer. Global node is on the boss and not the mini boss.. and facing our first of many bleed immune r5 Medusa boss. Thanks for nothing kabam. Great job on champion diversity and encouraging using bugs to drive revenue.
Sorry kabam I make a mistake it's only outgoing. My bad.
Again I don’t mind keeping it fresh and challenging however you’re adding the potential for additional cost along with eliminating champs people have invested in potentially. Hey you want to make some more money out of AW season I’m fine and respect that but adding a bump in rewards would show your community you have good intentions rather then some corporate scripted notification to twist it all as a harmless change for player benefit. You have a fast community and many of us business professionals ourselves and know when we are getting the corporate shaft.
Or.... Did I make a mistake.... 🤔
Just faced a global noded bleed immune r5 5* Medusa boss. *Smh*
So why invite the community to participate in this, if you were not going to listen and discuss with us? Clearly there were no intentions of listening, discussing, or changing the plans. I was really hoping, as this was discussed on the boards that Kabam would listen to their customers and at the very least delay their plans and look for an alternative. Instead we were once again ignored and made to waste our time and energy.
It is really unfortunate that it went down like this. I love the idea of including the community, but to do that we need to heard and acknowledged.
Remember, discussion threads are not meant to be only between Summoners and the Game team, but also for summoners to speak to each other! We are aware of how some of you feel, and have said that we're going to continue to monitor this, but we're not going to change anything until you've actually had a chance to experience the Global Rotating buffs.
Additionally, remember that while there are about 700 comments, that is far from meaning 700 different people sharing the same opinion, or even 700 different summoners commenting. This thread is a great example of a lot of back and forth between a small group of Summoners, and that's what Forums are for!
While it's not safe to say that "everybody liked this change", it's also an exaggeration to say that everybody was against it. Outside this thread, there were other threads started where the sentiment was not very close to what you see here. We've also received a lot of feedback via email and on other channels. We will continue to review all feedback we receive, and appreciate you sharing your thoughts. The Contest is constantly evolving, and this is all a part of us working to keep things fresh while also constantly improving the experience!
Since you guys are wanting us to branch out and use different characters, can we at least get a buff to all of our least favorite champs? HB, KK, SG, Colossus, Falcon, She Hulk,... The list goes on and on and on... It's hard for us to use new champs in war when a large majority of them are useless. Fix this, and then we can talk about said changes.
I would possibly add to the above and say it’s almost like they are portraying the idea that by making the thread they are listening to us but at the same time have no intention of doing this. The cheating war rating drop shows this as it’s been said in the last 3 wars on countless threads and only just been acted on now.
It’s not about “ appearing to listen “ it’s about actually listening