Thor (Infiniti war)
Odin
A Bomb
Silver Surfer
Fantastik four
Fing Fan Fook
the collector ( playable character)
Attuma
Dr. Doom
New Goblin
Scorpions
Lizzard
anti venom I don’t have many ideas how it would work as in terms of moves but it would be relatively similar to venoms moves it would have synergies with all the simbiote characters(obviously)
Would be cool to have other members of the black order
Corvus and Proxima already there..
Ebony Maw
Cull Obsidian(black dwarf in comics).
Maybe for next infinity Wars update we could have these characters.
What characters that I would love to see in the game?
Apocalypse
Ebony Maw
Cull Obsidian
Super Giant
Thane
Qicksilver
Spiderman verse characters: Iron Spider, Silk, Spiderman 2099, Spiderwoman
The Symbiotes: Toxin, Knull, Lash, Agony, Riot, Scream, Phage, Scorn, She-Venom
Hulks: Skaar, A-Bomb, The Leader, Kluh, Amadeus Cho, Hulkling
Nova
F4
Dr. Doom
Silver Surfer
Galactus
More X-men
Enchantress
Odin
Beta Bay Bill
Hercules
Ares
Gladiator
Inferno
Squirrel Girl
Kid Kaijo
Black heart
Nightmare
Mr. Negative
Sandman
Blob is a part of the brotherhood of evil mutants. His powers? Well, he is immovable when he so desires. His fat body grants him super strength.
Passive: Blob loves eating food and drinking. He regenerates 500 health for every 5 hits on his combo meter.
Passive: 25% chance to activate a passive fury by striking opponent or being stuck, increasing his attack by 400. Does not stack
Passive: Blobs very thick skin makes bullets bounce back, making all bleed on blob attacks miss by 75%.
Bounce Back: When active, defenders attacks on blob have a 35% chance to miss the attack and do 0 damage on blob. Does not stack. Lasts 10 seconds.
Strong Attack: Blob does a belly flop (kinda like Kingpin). Grants a short burst of Unstopability and 10% chance to add a passive fury.
Special 1: Blob punches the opponent twice, than runs foward and hits the opponent back.
25% Chance to add bounce back
25% chance to add a passive fury
10% to add both
Special 2: Blob stops the ground (whcih hits the opponent), rips out a boulder from the ground, and throughs it at the opponent.
25% Chance to stun for 5 seconds.
25% Chance to apply bleed does 1250 direct damage over 10 seconds
25% Chance to add bounce back
10% chance to add all three
Special 3: Blobs pushes the opponent on the ground. He jumps in the air and sits on the opponent, pushing him into the ground. He eats some food and farts.
Recovers 1000 health
25% Chance to stun for 10 seconds.
25% Blob grants Unstopability for 10 seconds.
25% Chance to add bounce back-this buff will not be removed until blob is hit 10 times. Does not stack, but can refill.
10% chance to add all three
Signiture Ablility: Blobs thick skin allows him extra block proficincy, extra physical resistance, and gives blob an 85% chance for all bleed attacks to do no damage (or miss).
Durations of effects are increased by 2 seconds
Synergies: Fat Men (Kingpin)
Unstopability lasts 5 seconds longer
Brotherhood of evil Mutants (Magneto, Sabertooth, Omega Red, etc)
IDK
Ring Fight (Wolverine)
IDK
This is the best I can do. Agree or disagree? Let me know in the comments. Also, if you have a suggestion, please tell me.
Bullseye (Netflix) (Better wait for Daredevil's Season 04 so we can see his uniform in the series...)*
*This Champion is designed to have low basic stats, but powerful Abilities. He has many ways to bypass Armoured opponents like Iron Man on Bleed, and can also stop Evading characters like Nightcrawler. He also has a very good Sig Ability and an Ability that is based upon the Combo meter, similar to Ægon.
Real Name: Benjamin "Dex" Poindexter Class: Skill
BIO: Ben Poindexter was a formidable agent from the FBI with psycopathic burst tendencies and need of a job with structure to suppress the violence in him. With his incredible aiming abilities, known to never miss anything unless it is in constant movement, Poindexter quickly turned to the dark side and became one of the deadliest mercenaries of Hell's Kitchen, The Kingpin's right arm, and one of Daredevil's worst enemies.
ABILITIES:
Critical Aim - Increases Critical Rate. Accuracy - Stops opponent from Evading attacks. Focus - Exponentially increases damage based upon the current Combo meter. Deep Wound - Bleeds last longer or deal more damage.
Passive
- Whenever Bullseye stacks Bleed in the opponent, there is 40% chance to make a Deep Wound, causing the opponent to Bleed for +30% longer or suffer +30% damage from it.
Combo meter (effects removed when Bullseye is hit)
- At 10 Hits streak, +5% Basic Attacks damage.
- At 15 Hits streak, +3% Heavy Attack damage.
- At 20 Hits streak, +2% Special Attacks damage.
- At 25 Hits streak, +10% chance to activate Deep Wound.
- At 30 Hits streak, activates Accuracy.
- At 40 Hits streak, activates Power Gain, generating 2% of a bar of Power per second.
When hitting the opponent with Basic Attacks
- Each Hit adds +20% Critical Rate, activating up to 5 charges (in total, +100% Critical Rate)
Heavy Attack
- 75% chance to Bleed, dealing 50% damage over 5 seconds.
Special 1 Attack
- 50% chance to Bleed, dealing 120% damage over 15 seconds.
- Activates Accuracy, stopping the opponent from Evading attacks for 10 seconds.
Special 2 Attack
- 70% chance to Bleed, dealing 150% damage over 15 seconds.
Special 3 Attack
- 100% chance to Bleed, dealing 200% damage over 10 seconds.
SIGNATURE ABILITY: Spine Stimulation Bullseye's Focus stimulates his Adamantium spine to increase its physical durability and regenerate his cells.
Channeled by Focus, at each 20 Combos, Bullseye activates a Physical Resistence Buff, reducing damage dealt by the opponent by -5% and activates Regeneration, regenerating 10% Health over 2 seconds. These effects can be accumulated over time and removed when Bullseye is hit and his Combo meter falls.
SPECIAL ATTACKS:
SP1 - Sharped Daggers Bullseye throws 5 daggers in his opponent. (tricky to use Dexterity on this one)
SP2 - Bullets on Crosshairs Bullseye picks up his guns and shoots the opponent twice. (animation is same as Punisher and Winter Solder SP1)
SP3 - Throw Your Cards* To prove his opponent is good but HE is magic, Bullseye pulls his cards off and throw them all in his foe.*
*The animation can be modified if Bullseye is confirmed to K.O Elektra so he picks her sai and murders her like in the comics.
Morbeus, As a vampire made of a science experiment to Cure Michael Morbius' disease he would be a great science champ. I would suggest regen, stacking furry for when he aquires blood lust, and of course bleed and evade. Synergies with Spiderman, Doctor Satrange and maybe a couple of others.
Apocalypse
Azazel
Lizard
Morbeus
Mysterio
Kraven
Legion
Kitty Pryde
Blackheart
Mister Sinister
Dr Doom
Silver Surfer
Nova
Adam Warlock
Selene
Lady Deathstrike
Deathlok
Donald Pierce (the White Bishop)
Ultimate Nick Fury
Enchantress
5 hit combo: For the first and fourth hit cuchulain strikes with the Gae Bolga, causing critical hits.
Heavy attack: 30% chance to stun for 0.75 seconds
Special one-Strike of the hound: Cuchulain strikes out with his spear and sword causing a critical hit and a bleed dealing 900 damage over 5 seconds
Special two-Power of Ulster: Cuchulain attacks his enemy with 3 hits of the Gae Bolga causing 3 powerful critical hits. 4,000 extra attack if Cuchulain is under 2 percent health.
Special 3-Revenge of the Red Branch- Cuchulain imbeds the spear in the heart of his enemy causing an open wound making him bleed taking 1,000 damage per second under a stun.
Signature Ability: Cuchulain reduces the enemies class advantage by 1-5% per second every second until it is gone.
Synergies:
Warrior gods with Thor, Angela, Hela, Heimdall and Loki- All attacks have a 10% chance to activate fury for 15% attack
Underdogs with ÆGON- Gain 20% attack against champions with the defense tag
Irishmen with Captain America (his parents are both Irish immigrants)- Gain 20% attack against champions with the offense tag.
Quicksilver
Class: Mutant
Bio: The son of the omega level mutant Magneto and the twin brother of the Scarlet Witch. Pietro Maximoff has the the unique ability to travel at a very high speed and durability. This power makes him a force to deal with as he enters the contest in a split of a second.
Abilities:
Quantum Speed: Every 10 seconds, Quicksilver has a 30% chance to evade incoming attacks and gain 5 Speed Charges.
Speed Charges: Raises Quicksilver's critical rating by 7% for each charge. Can stack to a maximum of 50 charges. Intercepting an opponent will give quicksilver 5 Speed Charges and using specials 1&2 will gain him 10 Speed Charges. Loses all Speed Charges by using Special 3.
Fury: Quicksilver gains a fury buff which will increase all attacks by 20% for 10 seconds after using any specials
Signature Ability: Fast Forward
Using his Special ability. Quicksilver turns back the time to heal 80% of the next hit he takes every 7 seconds
Special Attckas:
Sp1: Sonic Dash
Quicksilver dashes to his opponent gaining 10 Speed Charges and has a 100% chance to stun the opponent for 3.5 Seconds
Sp2: Fists of Agility
Using his Super-Speed, Quicksilver hits the opponent with punches that inflicts the opponent with a concussion debuff and gives Quicksilver 10 Speed Charges
Sp3: Quantum Vortex
Quicksilver uses the remainder of his speed to hit the opponent with a speed vortex that consumes all speed charges. For each charge, Quicksilver increases the damage of his final move by 2%. This has a 100% chance to crit the opponent
Synergies:
With Scarlet Witch: Power Twins
-Quicksilver will gain an extra 5 charges when evading attacks with quantum speed
-Scarlet Witch increases the effectiveness of her debuffs and buffs by 40%
With Magneto or Magneto (Marvel NOW!): Like Father, Like Son
-Quicksilver's fury buff increases by 10% and increases the duration of the fury by 5 seconds
-Magneto's Magnetized ability reduction increases by 15% and has an increased 80% chance to inflict a champion containing metal with the Magnetized debuff
Ultron: Betrayal
-All champions increase their attacks by 10%
Pietro Maximoff is a mutant born with his powers. He has superhuman speed and reaction time.
Passive: Quicksilvers reaction time is very fast, granting him swift evades. All attacks have a 45% chance to trigger evade. 10% for a Quick Evade.
Passive: Every 15 seconds, Quicksilver will gain a passive fury, increasing his damage by 500 for 8 seconds, or a precision buff that increases his crit rating for 8 seconds. Does not stack
Quick Evade: When Quick evade is active, Quicksilver will automatically evade the attack and speed back into the fight, granting him a free combo.
Note: This evade will ignore all opponents attacks. When Quicksilver evades and goes in automatically, he will not get hit by the opponents attacks. This is a way to evade an attack and get a free combo/combo special attack
Quicksilvers attacks are fast. Every tap or swipe for attacks will count as two hits.
Note: Example-MLLLLM will be a ten hit combo, not a five. It will be twice as fast as a regular combo. Two combos in half the time
Heavy attack: Quicksilver will run forward, punch the opponent, run back, and punch them again. This happens in a quick blur. You can dodge it with a dexterity but timing will be difficult. Quicksilvers strong attack takes up as much space as a regular heavy attack.
Special 1: Quicksilver punches the opponent 7 times, then finishes with an uppercut.
Grants a passive fury buff
Grants a passive precision buff
Special 2: Quicksilver punches the opponent 3 times, and blurs by (two hits), kicking the opponent away.
Grants a passive fury buff
Grants a passive precision buff
Grants an Quick Evade Charge
This charge will stay on Quicksilver until he is attack by the opponent. When the opponent attacks, Quicksilver has a 100% chance to activate a quick evade, removing the buff and allowing him to get a free 10 hit combo.
Special 3: Quicksilver runs around the opponents, creating a tornado. It flings the opponent on the wall of the arena, then the other one, then gets flung high into the air, crashing down. Quicksilver does a little dance.
Grants a passive fury buff
Grants a passive precision buff
Grants an Quick Evade Charge
Stuns the opponent for 8 seconds.
This charge will stay on Quicksilver until he is attack by the opponent. When the opponent attacks, Quicksilver has a 100% chance to activate a quick evade, removing the buff and allowing him to get a free 10 hit combo.
Signature Ability: All Passive buffs last 8 seconds longer
All attacks have a 65% chance to activate an evade
15% For a quick evade
Stun lasts 8 seconds longer
Etc
Synergies: Scarlet Witch: Test Subjects
Sentinel, Magneto, Wolverine: Days of Future Past
Wont know what hit 'em: Ant-Man, Wasp, Yellowjacket
Eddie Brock is cured of his cancer by Martin LI (Mr. Negative). Mac Gargon/Venom attacks Brock, and the symbiote attempts to merge with Brock. A new symbiote is formed from the remnants of the Venom symbiote and white blood cells. This creates, Anti-Venom.
Passive: Anti-Venoms touch can heal anyone from there injuries. He regenerates 500 health every 10 seconds
Passive: Anti-Venom is immune to fire, making him incinerate immune.
Passive: if Anti-Venom is bleeding, degenerating, or under the effects of poison, he has an 100% chance to stop all debuffs.
Each debuff will take different amounts of time. Anti-Venom can stop one debuff every 5-15 sec. Once all debuffs are gone, he will continue his time towards his passive regeneration.
Passive:Anti-Venom is immune to Spider-Man's senses, making all spiderverse characters evades fail.
Camoflauge: Anti-Venom has the ability of turing invisible. Lasts for 10 sec, Does not stack.
To activate, dash back and hold block. After ten seconds is up, there will be a 20 sec cool down. While invisible, all attacks have a 25% chance to miss
Anti-Effect: All special attacks for Anti-Venom heal him and the opponent for 300 health, but the opponent suffers from a 6% increased taken damage. Can stack 17 times for a 102% damage increase.
Heavy Attack: Anti-Venom's fingers grow large, and he swipes at the opponent fast twice. 15% Chance to recover 300 Health
Special 1: Anti-Venom slashes at the opponent three times, then applies the Anti Effect by 6%.
Special 2: Anti-Venom slashes the opponent into the air with an uppercut, then he uses three tendrils to impale the opponent and slams them down. Applies the Anti effect by 12%
Special 3: Anti-Venom traps the opponent in many tendrils and lash's out in a barrage of attacks, then throws the opponent across the arena. Applies the Anti effect by 18%. This also activates Camouflage whether the cool down is done or not.
Signature Ability:
Anti-Venom can stop TWO debuffs every 0-10 sec. Every healed debuff grants Anti-Venom 300 Health. So two debuffs at time mean he will recover 600 health every 0-10 sec.
Bio: Carl "Crusher" Creel has the ability to absorb the properties of whatever he touches. Creel was given his powers while in prison by the trickster God Loki to defeat his step brother Thor. Now a constant thorn in the side of both Thor and the Hulk, Creel he has proven himself worthy to join such villainous teams as the Masters of Evil and the Lethal Legion.
Unique fighting style while using his signature ball and chain.
Absorbed Form: while fighting Creel transitions between his non-"absorbed" form or steel form, because the only thing he can absorb is his ball and chain, while in his "absorbed" form he gains passive armour up charges depending on signature boost. While in his non-"absorbed" form Creel gains passive fury charges arbitrarily through the fight.
Heavy attack: after using his heavy attack he has a X% chance to cause passive armour break to enemy fighter.
Special 1: Creel swings his ball and chain around slamming it into the opponent causing armour break to the enemy.
Special 2: Creel assaults the enemy with a barrage of attacks ending with Creel absorbing a small amount of health from the enemy.
Special 3: Creel transforms into his "absorbed" form and brutally attacks the opponent with combos using his ball and chain at the end of which, depending on signature level, grants Creel with passive fury charges ranging from 0-3 which increase his overall attach by X% a piece.
Bio: Simon Williams is the son of a rich industrialist who inherits his deceased fathers munitions factory. After his incarceration Simon joined forces with Baron Zemo to transform him into Wonder Man. After Simon refused to betray the Avengers in a plot from Zemo, Simon reverts to a catatonic state while his body processed its new form. Now fully revived Simon has joined the Avengers full time and has helped save the earth with the Mightiest Heroes on Earth.
Passive: immunity to bleed because of ionic form, immune to incinerate.
Passive: healing factor that refills X amount of health at certain percentages of Simon's overall health.
Special 1: Wonder Man fires an ionic blast from his hands causing power drain to the enemies power bar.
Special 2: flies in with a flurry of punches after which he fires a quick blast causing power burn.
Special 3: Simon beats into enemies with ionic fueled fists followed by a final expulsion of energy throwing the enemy back. After which Simon gains full immunity for X amount of time (shorter than Luke Cage preferably for fairness reasons other wise Wonder Man would be broken AF).
Bio: Whitney Frost is the daughter of Maggia crime boss Count Nefaria and occasional love interest and enemy of Tony Stark, aka Iron Man, Whitney has solidified herself as one of Stark's greatest enemies.
Passive: use of firearms in battle causes enemies to receive bleed
Passive: cybernetic enhanced suit grants minor defensive capabilities as well as bleed resistance.
Special 1: attacks enemy with a flurry of strikes gaining critical and precision charges
Special 2: use of specialized handgun puts neurotoxin and/or bleed on enemies.
Special 3: Madame Masque calls in a squad of modified HYDRA dreadnaughts that surround the enemy and blast them with a barrage of missiles and gunfire. After which the enemy can gain bleed, incinerate and/or armour break.
Bio: Hala was a member of the Kree Accuser Corps. After the destruction of the Kree home world, also Hala, Hala the Accuser would later appear at Knowhere where she would have a run in with the Guardians of the Galaxy. After her run in with the Guardians Hala was trsported to what remained of the Kree Empire by the Spartax Empire.
Passive: poison immunity.
Passive: Hala gains fury charges throughout the battle.
Special 1: fires a blast of energy from her universal weapon causing stun for X amount of time.
Special 2: lays into enemy with her universal weapon after which it causes armour break.
Special 3: fires enemy into the air with a blast of energy then slams enemy down with a swing of her universal weapon and furthers the punishment with a final blast to the downed enemy. The effect of this is a passive fury and stun towards the enemy for X amount of time.
Comments
Odin
A Bomb
Silver Surfer
Fantastik four
Fing Fan Fook
the collector ( playable character)
Attuma
Dr. Doom
New Goblin
Scorpions
Lizzard
Black order
Galactus
Quicksilver
Eternal
Nova
Mandarin
Kaecilius
Surtur
Valkyrie
Corvus and Proxima already there..
Ebony Maw
Cull Obsidian(black dwarf in comics).
Maybe for next infinity Wars update we could have these characters.
Apocalypse
Ebony Maw
Cull Obsidian
Super Giant
Thane
Qicksilver
Spiderman verse characters: Iron Spider, Silk, Spiderman 2099, Spiderwoman
The Symbiotes: Toxin, Knull, Lash, Agony, Riot, Scream, Phage, Scorn, She-Venom
Hulks: Skaar, A-Bomb, The Leader, Kluh, Amadeus Cho, Hulkling
Nova
F4
Dr. Doom
Silver Surfer
Galactus
More X-men
Enchantress
Odin
Beta Bay Bill
Hercules
Ares
Gladiator
Inferno
Squirrel Girl
Kid Kaijo
Black heart
Nightmare
Mr. Negative
Sandman
But after that we need Quicksilver!!!
Passive: Blob loves eating food and drinking. He regenerates 500 health for every 5 hits on his combo meter.
Passive: 25% chance to activate a passive fury by striking opponent or being stuck, increasing his attack by 400. Does not stack
Passive: Blobs very thick skin makes bullets bounce back, making all bleed on blob attacks miss by 75%.
Bounce Back: When active, defenders attacks on blob have a 35% chance to miss the attack and do 0 damage on blob. Does not stack. Lasts 10 seconds.
Strong Attack: Blob does a belly flop (kinda like Kingpin). Grants a short burst of Unstopability and 10% chance to add a passive fury.
Special 1: Blob punches the opponent twice, than runs foward and hits the opponent back.
25% Chance to add bounce back
25% chance to add a passive fury
10% to add both
Special 2: Blob stops the ground (whcih hits the opponent), rips out a boulder from the ground, and throughs it at the opponent.
25% Chance to stun for 5 seconds.
25% Chance to apply bleed does 1250 direct damage over 10 seconds
25% Chance to add bounce back
10% chance to add all three
Special 3: Blobs pushes the opponent on the ground. He jumps in the air and sits on the opponent, pushing him into the ground. He eats some food and farts.
Recovers 1000 health
25% Chance to stun for 10 seconds.
25% Blob grants Unstopability for 10 seconds.
25% Chance to add bounce back-this buff will not be removed until blob is hit 10 times. Does not stack, but can refill.
10% chance to add all three
Signiture Ablility: Blobs thick skin allows him extra block proficincy, extra physical resistance, and gives blob an 85% chance for all bleed attacks to do no damage (or miss).
Durations of effects are increased by 2 seconds
Synergies: Fat Men (Kingpin)
Unstopability lasts 5 seconds longer
Brotherhood of evil Mutants (Magneto, Sabertooth, Omega Red, etc)
IDK
Ring Fight (Wolverine)
IDK
This is the best I can do. Agree or disagree? Let me know in the comments. Also, if you have a suggestion, please tell me.
Thanks!
-XxLoganTDCxX
*This Champion is designed to have low basic stats, but powerful Abilities. He has many ways to bypass Armoured opponents like Iron Man on Bleed, and can also stop Evading characters like Nightcrawler. He also has a very good Sig Ability and an Ability that is based upon the Combo meter, similar to Ægon.
Real Name: Benjamin "Dex" Poindexter
Class: Skill
BIO:
Ben Poindexter was a formidable agent from the FBI with psycopathic burst tendencies and need of a job with structure to suppress the violence in him. With his incredible aiming abilities, known to never miss anything unless it is in constant movement, Poindexter quickly turned to the dark side and became one of the deadliest mercenaries of Hell's Kitchen, The Kingpin's right arm, and one of Daredevil's worst enemies.
ABILITIES:
Critical Aim - Increases Critical Rate.
Accuracy - Stops opponent from Evading attacks.
Focus - Exponentially increases damage based upon the current Combo meter.
Deep Wound - Bleeds last longer or deal more damage.
Passive
- Whenever Bullseye stacks Bleed in the opponent, there is 40% chance to make a Deep Wound, causing the opponent to Bleed for +30% longer or suffer +30% damage from it.
Combo meter (effects removed when Bullseye is hit)
- At 10 Hits streak, +5% Basic Attacks damage.
- At 15 Hits streak, +3% Heavy Attack damage.
- At 20 Hits streak, +2% Special Attacks damage.
- At 25 Hits streak, +10% chance to activate Deep Wound.
- At 30 Hits streak, activates Accuracy.
- At 40 Hits streak, activates Power Gain, generating 2% of a bar of Power per second.
When hitting the opponent with Basic Attacks
- Each Hit adds +20% Critical Rate, activating up to 5 charges (in total, +100% Critical Rate)
Heavy Attack
- 75% chance to Bleed, dealing 50% damage over 5 seconds.
Special 1 Attack
- 50% chance to Bleed, dealing 120% damage over 15 seconds.
- Activates Accuracy, stopping the opponent from Evading attacks for 10 seconds.
Special 2 Attack
- 70% chance to Bleed, dealing 150% damage over 15 seconds.
Special 3 Attack
- 100% chance to Bleed, dealing 200% damage over 10 seconds.
SIGNATURE ABILITY: Spine Stimulation
Bullseye's Focus stimulates his Adamantium spine to increase its physical durability and regenerate his cells.
Channeled by Focus, at each 20 Combos, Bullseye activates a Physical Resistence Buff, reducing damage dealt by the opponent by -5% and activates Regeneration, regenerating 10% Health over 2 seconds. These effects can be accumulated over time and removed when Bullseye is hit and his Combo meter falls.
SPECIAL ATTACKS:
SP1 - Sharped Daggers
Bullseye throws 5 daggers in his opponent. (tricky to use Dexterity on this one)
SP2 - Bullets on Crosshairs
Bullseye picks up his guns and shoots the opponent twice. (animation is same as Punisher and Winter Solder SP1)
SP3 - Throw Your Cards*
To prove his opponent is good but HE is magic, Bullseye pulls his cards off and throw them all in his foe.*
*The animation can be modified if Bullseye is confirmed to K.O Elektra so he picks her sai and murders her like in the comics.
Enchantress, Darkhawk, hardball, Captain Britian, Captain Universe, Union Jack, Guardian, Songbird, Gorgon, Hulkling and more.
Azazel
Lizard
Morbeus
Mysterio
Kraven
Legion
Kitty Pryde
Blackheart
Mister Sinister
Dr Doom
Silver Surfer
Nova
Adam Warlock
Selene
Lady Deathstrike
Deathlok
Donald Pierce (the White Bishop)
Ultimate Nick Fury
Enchantress
4 star 5/50 class skill
Health-8,000
Attack-1,296
0% crit chance
900% crit damage
All spear attacks cause critical hits.
5 hit combo: For the first and fourth hit cuchulain strikes with the Gae Bolga, causing critical hits.
Heavy attack: 30% chance to stun for 0.75 seconds
Special one-Strike of the hound: Cuchulain strikes out with his spear and sword causing a critical hit and a bleed dealing 900 damage over 5 seconds
Special two-Power of Ulster: Cuchulain attacks his enemy with 3 hits of the Gae Bolga causing 3 powerful critical hits. 4,000 extra attack if Cuchulain is under 2 percent health.
Special 3-Revenge of the Red Branch- Cuchulain imbeds the spear in the heart of his enemy causing an open wound making him bleed taking 1,000 damage per second under a stun.
Signature Ability: Cuchulain reduces the enemies class advantage by 1-5% per second every second until it is gone.
Synergies:
Warrior gods with Thor, Angela, Hela, Heimdall and Loki- All attacks have a 10% chance to activate fury for 15% attack
Underdogs with ÆGON- Gain 20% attack against champions with the defense tag
Irishmen with Captain America (his parents are both Irish immigrants)- Gain 20% attack against champions with the offense tag.
Reference Incredible Hulk Vol2, #54-59
https://en.m.wikipedia.org/wiki/Absorbing_Man
Class: Mutant
Bio: The son of the omega level mutant Magneto and the twin brother of the Scarlet Witch. Pietro Maximoff has the the unique ability to travel at a very high speed and durability. This power makes him a force to deal with as he enters the contest in a split of a second.
Abilities:
Quantum Speed: Every 10 seconds, Quicksilver has a 30% chance to evade incoming attacks and gain 5 Speed Charges.
Speed Charges: Raises Quicksilver's critical rating by 7% for each charge. Can stack to a maximum of 50 charges. Intercepting an opponent will give quicksilver 5 Speed Charges and using specials 1&2 will gain him 10 Speed Charges. Loses all Speed Charges by using Special 3.
Fury: Quicksilver gains a fury buff which will increase all attacks by 20% for 10 seconds after using any specials
Signature Ability: Fast Forward
Using his Special ability. Quicksilver turns back the time to heal 80% of the next hit he takes every 7 seconds
Special Attckas:
Sp1: Sonic Dash
Quicksilver dashes to his opponent gaining 10 Speed Charges and has a 100% chance to stun the opponent for 3.5 Seconds
Sp2: Fists of Agility
Using his Super-Speed, Quicksilver hits the opponent with punches that inflicts the opponent with a concussion debuff and gives Quicksilver 10 Speed Charges
Sp3: Quantum Vortex
Quicksilver uses the remainder of his speed to hit the opponent with a speed vortex that consumes all speed charges. For each charge, Quicksilver increases the damage of his final move by 2%. This has a 100% chance to crit the opponent
Synergies:
With Scarlet Witch: Power Twins
-Quicksilver will gain an extra 5 charges when evading attacks with quantum speed
-Scarlet Witch increases the effectiveness of her debuffs and buffs by 40%
With Magneto or Magneto (Marvel NOW!): Like Father, Like Son
-Quicksilver's fury buff increases by 10% and increases the duration of the fury by 5 seconds
-Magneto's Magnetized ability reduction increases by 15% and has an increased 80% chance to inflict a champion containing metal with the Magnetized debuff
Ultron: Betrayal
-All champions increase their attacks by 10%
MCU Version: Science
I will be using the Mutant version
Pietro Maximoff is a mutant born with his powers. He has superhuman speed and reaction time.
Passive: Quicksilvers reaction time is very fast, granting him swift evades. All attacks have a 45% chance to trigger evade. 10% for a Quick Evade.
Passive: Every 15 seconds, Quicksilver will gain a passive fury, increasing his damage by 500 for 8 seconds, or a precision buff that increases his crit rating for 8 seconds. Does not stack
Quick Evade: When Quick evade is active, Quicksilver will automatically evade the attack and speed back into the fight, granting him a free combo.
Note: This evade will ignore all opponents attacks. When Quicksilver evades and goes in automatically, he will not get hit by the opponents attacks. This is a way to evade an attack and get a free combo/combo special attack
Quicksilvers attacks are fast. Every tap or swipe for attacks will count as two hits.
Note: Example-MLLLLM will be a ten hit combo, not a five. It will be twice as fast as a regular combo. Two combos in half the time
Heavy attack: Quicksilver will run forward, punch the opponent, run back, and punch them again. This happens in a quick blur. You can dodge it with a dexterity but timing will be difficult. Quicksilvers strong attack takes up as much space as a regular heavy attack.
Special 1: Quicksilver punches the opponent 7 times, then finishes with an uppercut.
Grants a passive fury buff
Grants a passive precision buff
Special 2: Quicksilver punches the opponent 3 times, and blurs by (two hits), kicking the opponent away.
Grants a passive fury buff
Grants a passive precision buff
Grants an Quick Evade Charge
This charge will stay on Quicksilver until he is attack by the opponent. When the opponent attacks, Quicksilver has a 100% chance to activate a quick evade, removing the buff and allowing him to get a free 10 hit combo.
Special 3: Quicksilver runs around the opponents, creating a tornado. It flings the opponent on the wall of the arena, then the other one, then gets flung high into the air, crashing down. Quicksilver does a little dance.
Grants a passive fury buff
Grants a passive precision buff
Grants an Quick Evade Charge
Stuns the opponent for 8 seconds.
This charge will stay on Quicksilver until he is attack by the opponent. When the opponent attacks, Quicksilver has a 100% chance to activate a quick evade, removing the buff and allowing him to get a free 10 hit combo.
Signature Ability: All Passive buffs last 8 seconds longer
All attacks have a 65% chance to activate an evade
15% For a quick evade
Stun lasts 8 seconds longer
Etc
Synergies: Scarlet Witch: Test Subjects
Sentinel, Magneto, Wolverine: Days of Future Past
Wont know what hit 'em: Ant-Man, Wasp, Yellowjacket
This is the best I can do. Agree or disagree? Let me know in the comments. Also If you have a suggestion, please tell me here: https://forums.playcontestofchampions.com/en/discussion/107396/what-charater-should-i-create-for-the-charater-wishlist-thread#latest
Thanks!
-XxLoganTDCxX
Eddie Brock is cured of his cancer by Martin LI (Mr. Negative). Mac Gargon/Venom attacks Brock, and the symbiote attempts to merge with Brock. A new symbiote is formed from the remnants of the Venom symbiote and white blood cells. This creates, Anti-Venom.
Passive: Anti-Venoms touch can heal anyone from there injuries. He regenerates 500 health every 10 seconds
Passive: Anti-Venom is immune to fire, making him incinerate immune.
Passive: if Anti-Venom is bleeding, degenerating, or under the effects of poison, he has an 100% chance to stop all debuffs.
Each debuff will take different amounts of time. Anti-Venom can stop one debuff every 5-15 sec. Once all debuffs are gone, he will continue his time towards his passive regeneration.
Passive:Anti-Venom is immune to Spider-Man's senses, making all spiderverse characters evades fail.
Camoflauge: Anti-Venom has the ability of turing invisible. Lasts for 10 sec, Does not stack.
To activate, dash back and hold block. After ten seconds is up, there will be a 20 sec cool down. While invisible, all attacks have a 25% chance to miss
Anti-Effect: All special attacks for Anti-Venom heal him and the opponent for 300 health, but the opponent suffers from a 6% increased taken damage. Can stack 17 times for a 102% damage increase.
Heavy Attack: Anti-Venom's fingers grow large, and he swipes at the opponent fast twice. 15% Chance to recover 300 Health
Special 1: Anti-Venom slashes at the opponent three times, then applies the Anti Effect by 6%.
Special 2: Anti-Venom slashes the opponent into the air with an uppercut, then he uses three tendrils to impale the opponent and slams them down. Applies the Anti effect by 12%
Special 3: Anti-Venom traps the opponent in many tendrils and lash's out in a barrage of attacks, then throws the opponent across the arena. Applies the Anti effect by 18%. This also activates Camouflage whether the cool down is done or not.
Signature Ability:
Anti-Venom can stop TWO debuffs every 0-10 sec. Every healed debuff grants Anti-Venom 300 Health. So two debuffs at time mean he will recover 600 health every 0-10 sec.
Synergies: Venom, Carnage: Klyntar Warriors
Martin Li/Mr. Negative: Origin
Ghost Rider: Bikers
This is the best I can do. Agree or disagree? Let me know in the comments. Also If you have a suggestion, please tell me here: https://forums.playcontestofchampions.com/en/discussion/107396/what-charater-should-i-create-for-the-charater-wishlist-thread#latest
Thanks!
-XxLoganTDCxX
Bio: Carl "Crusher" Creel has the ability to absorb the properties of whatever he touches. Creel was given his powers while in prison by the trickster God Loki to defeat his step brother Thor. Now a constant thorn in the side of both Thor and the Hulk, Creel he has proven himself worthy to join such villainous teams as the Masters of Evil and the Lethal Legion.
Unique fighting style while using his signature ball and chain.
Absorbed Form: while fighting Creel transitions between his non-"absorbed" form or steel form, because the only thing he can absorb is his ball and chain, while in his "absorbed" form he gains passive armour up charges depending on signature boost. While in his non-"absorbed" form Creel gains passive fury charges arbitrarily through the fight.
Heavy attack: after using his heavy attack he has a X% chance to cause passive armour break to enemy fighter.
Special 1: Creel swings his ball and chain around slamming it into the opponent causing armour break to the enemy.
Special 2: Creel assaults the enemy with a barrage of attacks ending with Creel absorbing a small amount of health from the enemy.
Special 3: Creel transforms into his "absorbed" form and brutally attacks the opponent with combos using his ball and chain at the end of which, depending on signature level, grants Creel with passive fury charges ranging from 0-3 which increase his overall attach by X% a piece.
Signature boosts:
Mystic enhancement: Loki
IDK
Nemesis: Thor (all Odinson's)
IDK
Enemies: Hulk, Thor (JF)
IDK
Teammates: Abomination, Crossbones
IDK
Bio: Simon Williams is the son of a rich industrialist who inherits his deceased fathers munitions factory. After his incarceration Simon joined forces with Baron Zemo to transform him into Wonder Man. After Simon refused to betray the Avengers in a plot from Zemo, Simon reverts to a catatonic state while his body processed its new form. Now fully revived Simon has joined the Avengers full time and has helped save the earth with the Mightiest Heroes on Earth.
Passive: immunity to bleed because of ionic form, immune to incinerate.
Passive: healing factor that refills X amount of health at certain percentages of Simon's overall health.
Special 1: Wonder Man fires an ionic blast from his hands causing power drain to the enemies power bar.
Special 2: flies in with a flurry of punches after which he fires a quick blast causing power burn.
Special 3: Simon beats into enemies with ionic fueled fists followed by a final expulsion of energy throwing the enemy back. After which Simon gains full immunity for X amount of time (shorter than Luke Cage preferably for fairness reasons other wise Wonder Man would be broken AF).
Synergy Boosts:
Friends: Beast
IDK
Energy Conductor: Bishop, Sentry
IDK
Powerhouses: Thor, Hulk
IDK
Rivals: Iron Man (all)
IDK
Teammates: Iron Man, Vision (both classic)
IDK
Bio: Whitney Frost is the daughter of Maggia crime boss Count Nefaria and occasional love interest and enemy of Tony Stark, aka Iron Man, Whitney has solidified herself as one of Stark's greatest enemies.
Passive: use of firearms in battle causes enemies to receive bleed
Passive: cybernetic enhanced suit grants minor defensive capabilities as well as bleed resistance.
Special 1: attacks enemy with a flurry of strikes gaining critical and precision charges
Special 2: use of specialized handgun puts neurotoxin and/or bleed on enemies.
Special 3: Madame Masque calls in a squad of modified HYDRA dreadnaughts that surround the enemy and blast them with a barrage of missiles and gunfire. After which the enemy can gain bleed, incinerate and/or armour break.
Synergy Boosts:
Romance: iron man (all)
IDK
Nemesis: Iron Man (all)
IDK
Contest Underworld: Kingpin, Hood, Joe Fixit
IDK
Partners in Crime: Hood
IDK
Rival: Black Widow
IDK
Bio: Hala was a member of the Kree Accuser Corps. After the destruction of the Kree home world, also Hala, Hala the Accuser would later appear at Knowhere where she would have a run in with the Guardians of the Galaxy. After her run in with the Guardians Hala was trsported to what remained of the Kree Empire by the Spartax Empire.
Passive: poison immunity.
Passive: Hala gains fury charges throughout the battle.
Special 1: fires a blast of energy from her universal weapon causing stun for X amount of time.
Special 2: lays into enemy with her universal weapon after which it causes armour break.
Special 3: fires enemy into the air with a blast of energy then slams enemy down with a swing of her universal weapon and furthers the punishment with a final blast to the downed enemy. The effect of this is a passive fury and stun towards the enemy for X amount of time.
Synergy boosts:
Accuser Corps: Ronin
IDK
Enemies: Angela, Gamora
Enemies: Rocket Raccoon, Star Lord
IDK
Kree Empowered: Captain Marvel (both)