Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.
Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.
Dr. Zola
Did all of that @Haji_Saab. Even put on longjohns. Still dying from cold in 12 seconds😂
And I changed my pants every time they got wet from seeing those massive red numbers pile up on screen...
well ****!!! I was going to try it tonight after war ended.... guess not now. I will be watching this post throughout the day to see if a MOD gives us any information
Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.
Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.
Dr. Zola
No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option
Took a break after Iceman #4. Registering over 700 a tick for me.
Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.
Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.
Dr. Zola
No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option
Took a break after Iceman #4. Registering over 700 a tick for me.
DZ
Last one hits 750 or higher per tick. Left me with barely any health
I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...
The 600+ ticks are including bleed and poison suicide damage.
I try now in the new update and try also in other device with old version, that's the result, look the screenshots, before and after:
So, stupids for not complete the Clash before, or stupids who do now the Clash? We have to wait that you resolve it, Kabam? The Clash will end soon, what have we do?? (..wait..spend...wait ...spend...)
I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...
The 600+ ticks are including bleed and poison suicide damage.
I don't run suicides. Check the picture.
And you are ticking at 438 per tick... which is exactly what I said ...
That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards
Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.
Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.
Dr. Zola
No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option
Took a break after Iceman #4. Registering over 700 a tick for me.
DZ
Last one hits 750 or higher per tick. Left me with barely any health
So I’m looking at Iceman #4...on his stat sheet, Coldsnap deals 5698 damage over 12 seconds and in game hits 713 per tick. Assuming 12 ticks at that rate puts you at 8556, or approximately 50% more than in his stats.
Here’s a Seatin pic of the last Iceman I believe...412 a tick.
Not sure you can reduce 750 to 412 via masteries but I’m happy to listen if someone knows a way.
Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.
Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.
Dr. Zola
No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option
Took a break after Iceman #4. Registering over 700 a tick for me.
DZ
Last one hits 750 or higher per tick. Left me with barely any health
So I’m looking at Iceman #4...on his stat sheet, Coldsnap deals 5698 damage over 12 seconds and in game hits 713 per tick. Assuming 12 ticks at that rate puts you at 8556, or approximately 50% more than in his stats.
Is there another pic of what he was ticking for pre-update?
Dr. Zola
5698 *3 /12 /2 = 712.25 per tick ...
713 per tick is pretty accurate damage ...
Why the *3? Haven't understood that part. Also, it doesn't matter tbh. Can't change the damage per tick midway through the quest.
Thanks for posting this @KnightZero. I kept getting coldsnapped back to low health last night each time on the first three legs of the quest without getting hit and couldn’t figure out why.
Any ideas as to why or how to counter (other than bringing a decent Coldsnap immune, which I don’t have) would be welcome.
Dr. Zola
No problem! I finished it with the bug and had to use a ton of items. Hopefully they fix it for everyone else. As for how to counter it, other than a Coldsnap immune, there is no option
Took a break after Iceman #4. Registering over 700 a tick for me.
DZ
Last one hits 750 or higher per tick. Left me with barely any health
So I’m looking at Iceman #4...on his stat sheet, Coldsnap deals 5698 damage over 12 seconds and in game hits 713 per tick. Assuming 12 ticks at that rate puts you at 8556, or approximately 50% more than in his stats.
Here’s a Seatin pic of the last Iceman I believe...412 a tick.
Not sure you can reduce 750 to 412 via masteries but I’m happy to listen if someone knows a way.
Dr. Zola
You can't. His game hasn't been updated. 412 per tick was pre-update.
I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...
The 600+ ticks are including bleed and poison suicide damage.
I don't run suicides. Check the picture.
And you are ticking at 438 per tick... which is exactly what I said ...
That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards
See my reply to Zola... that is also accurately calculated damage ...
Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue
Why the *3? Haven't understood the calculation.
Also, as you said, we got the rough deal with the quest being changed midway through the event. Which isn't fair at all to the number of people who decided to wait a bit and figure out how to beat the champs before going in.
3x is due to the global node ... Iceman's snap increases with node effects .. the global node is +200% damage which essentially triples your damage.
Oh okay. Never read the global node lol. Damage makes sense according to that. But it shouldn't be different for people who did it pre and post update. There isn't any consistency that way.
Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue [/quote]
Of course, if i knew before, i would have done with Wasp the first day... She killed with her stun, instantly with the "KO - 10 second Stun" node... but it was..a "bug"... So, someone explain me this node, please...
I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...
The 600+ ticks are including bleed and poison suicide damage.
I don't run suicides. Check the picture.
And you are ticking at 438 per tick... which is exactly what I said ...
That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards
See my reply to Zola... that is also accurately calculated damage ...
Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue
Perhaps we could get a game team expert to drop us a line here? If this is the current version of Coldsnap damage after the update, and we just have to eat it, then it’s either press on or punt. But it would be nice to get a sense of what changed and why with the new update. Seatin’s screenshot certainly doesn’t come close to 750 per tick, but I would like to know how that last Iceman gets to just 412 each tick. Happy to respec masteries or buy a boost to knock out the last two lanes, but some sort of explanation would make it all go down a bit easier.
Other than “updaters got hosed,” any other thoughts @Haji_Saab ?
I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...
The 600+ ticks are including bleed and poison suicide damage.
I don't run suicides. Check the picture.
And you are ticking at 438 per tick... which is exactly what I said ...
That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards
See my reply to Zola... that is also accurately calculated damage ...
Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue
Perhaps we could get a game team expert to drop us a line here? If this is the current version of Coldsnap damage after the update, and we just have to eat it, then it’s either press on or punt. But it would be nice to get a sense of what changed and why with the new update. Seatin’s screenshot certainly doesn’t come close to 750 per tick, but I would like to know how that last Iceman gets to just 412 each tick. Happy to respec masteries or buy a boost to knock out the last two lanes, but some sort of explanation would make it all go down a bit easier.
Other than “updaters got hosed,” any other thoughts @Haji_Saab ?
Dr. Zola
Seatin hasn't updated. No mastery can reduce the damage that much. I reset masteries to check it out and even with 4/4 Energy Resistance, 438 becomes 408. They basically changed one part of a node and that has screwed us over.
3x is due to the global node ... Iceman's snap increases with node effects .. the global node is +200% damage which essentially triples your damage.
Oh okay. Never read the global node lol. Damage makes sense according to that. But it shouldn't be different for people who did it pre and post update. There isn't any consistency that way.
Gotta get in early to take advantage of the bugs
I personally used r3 Ghost ...
Lol would have done it if I knew. I have a Corvus, but he takes too much time without boosts. And when I did practice before the update, SS was killing it. So went in with him.
I wonder has this also affected Quest 4 in Chapter 1 or is it just Chapter 2.
No idea. My champs are sitting in the middle of the quest for now waiting on clarification. What I am wondering is if it helps much to add energy resistance. I’ve moved points around and thought about deploying MD for this quest but haven’t.
I am afraid now is the correct damage. People who did it before got lucky. I calculated the damage and it should be around 469 per tick without resistances ...
The 600+ ticks are including bleed and poison suicide damage.
I don't run suicides. Check the picture.
And you are ticking at 438 per tick... which is exactly what I said ...
That's only the first one. As you go higher it ticks for way more. 700+ from the 4th onwards
See my reply to Zola... that is also accurately calculated damage ...
Look, you guys got the rough deal as compared to people who completed it before update..that is the main issue
Perhaps we could get a game team expert to drop us a line here? If this is the current version of Coldsnap damage after the update, and we just have to eat it, then it’s either press on or punt. But it would be nice to get a sense of what changed and why with the new update. Seatin’s screenshot certainly doesn’t come close to 750 per tick, but I would like to know how that last Iceman gets to just 412 each tick. Happy to respec masteries or buy a boost to knock out the last two lanes, but some sort of explanation would make it all go down a bit easier.
Other than “updaters got hosed,” any other thoughts @Haji_Saab ?
Dr. Zola
In previous update, the 50% reduction which should have applied to you, also applied to defenders. So, that's the bug.
Now, you have two options, think about ice-phoenix.. it's that but 6 times now .. Or you need to find a cold immune champ ... So, options are:
Cold immunes:
Ghost
Sabretooth
IMIW
Mephisto
Corvus
Regen champs:
GR
Rogue
OR
x23 and others
or brute force with tech champs with potions
At higher levels, GR is hard to play with against Iceman with the damage you are taking. Same with X-23. You don't Regen enough at the start. Need to be extremely careful to last till Regen kicks in well. Can't take block damage too
Comments
Damage should be around 312 without resistance if you do the math but it’s almost double...
Any info on this matter?
Did all of that @Haji_Saab. Even put on longjohns. Still dying from cold in 12 seconds😂
And I changed my pants every time they got wet from seeing those massive red numbers pile up on screen...
Dr. Zola
Took a break after Iceman #4. Registering over 700 a tick for me.
DZ
Last one hits 750 or higher per tick. Left me with barely any health
I don't run suicides. Check the picture.
So, stupids for not complete the Clash before, or stupids who do now the Clash? We have to wait that you resolve it, Kabam? The Clash will end soon, what have we do?? (..wait..spend...wait ...spend...)
So I’m looking at Iceman #4...on his stat sheet, Coldsnap deals 5698 damage over 12 seconds and in game hits 713 per tick. Assuming 12 ticks at that rate puts you at 8556, or approximately 50% more than in his stats.
Here’s a Seatin pic of the last Iceman I believe...412 a tick.
Not sure you can reduce 750 to 412 via masteries but I’m happy to listen if someone knows a way.
Dr. Zola
Why the *3? Haven't understood that part. Also, it doesn't matter tbh. Can't change the damage per tick midway through the quest.
Why the *3? Haven't understood the calculation.
Also, as you said, we got the rough deal with the quest being changed midway through the event. Which isn't fair at all to the number of people who decided to wait a bit and figure out how to beat the champs before going in.
Oh okay. Never read the global node lol. Damage makes sense according to that. But it shouldn't be different for people who did it pre and post update. There isn't any consistency that way.
Of course, if i knew before, i would have done with Wasp the first day... She killed with her stun, instantly with the "KO - 10 second Stun" node... but it was..a "bug"... So, someone explain me this node, please...
Perhaps we could get a game team expert to drop us a line here? If this is the current version of Coldsnap damage after the update, and we just have to eat it, then it’s either press on or punt. But it would be nice to get a sense of what changed and why with the new update. Seatin’s screenshot certainly doesn’t come close to 750 per tick, but I would like to know how that last Iceman gets to just 412 each tick. Happy to respec masteries or buy a boost to knock out the last two lanes, but some sort of explanation would make it all go down a bit easier.
Other than “updaters got hosed,” any other thoughts @Haji_Saab ?
Dr. Zola
Seatin hasn't updated. No mastery can reduce the damage that much. I reset masteries to check it out and even with 4/4 Energy Resistance, 438 becomes 408. They basically changed one part of a node and that has screwed us over.
Lol would have done it if I knew. I have a Corvus, but he takes too much time without boosts. And when I did practice before the update, SS was killing it. So went in with him.
No idea. My champs are sitting in the middle of the quest for now waiting on clarification. What I am wondering is if it helps much to add energy resistance. I’ve moved points around and thought about deploying MD for this quest but haven’t.
Dr. Zola
At higher levels, GR is hard to play with against Iceman with the damage you are taking. Same with X-23. You don't Regen enough at the start. Need to be extremely careful to last till Regen kicks in well. Can't take block damage too
This should have the 50% reduction added which would make it right though .