EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
Comments
Give up bro. He will never get it. In most threads he just seems to be arguing for the sake of arguing.
A) Nerf / "Changes made" to a mastery for specific champs
C) Useless champs after the nerf
Saying that "You do not need MD to use Mystic Champs" is manipulating facts because, as I said, you cannot invest and benefit from a specific mastery without spending resources on champions. FACT!
So yes, we'd like to have tickets because we got screwed ( our resources and champs' usefulness are gone, fact). Not a generic ticket, but a mystic or even a Dormammu or Juggernaut ticket would be enough.
It would have been better to update the other class masteries to give an equal advantage instead of bringing MD down to their level. oh well.
That said, for some bizarre reason (insert conspiracy theory) representatives of Kabam did maintain for years that it was working as intended. Therefore I believe people who ranked Dormammu and Juggernaut for defense should get a RDT, on the condition that I get back every item I ever spent fighting those champs while they were “working as intended”.
First they came for the perfect block synergy. ---- Keep in mind that to GET this perfect block synergy, you had to complete the RoL... so this "imbalance" was created because too many people completed the first major task of the battlerealm and spent **** tons of units to do it.
Then they came for willpower ---- Spending on masteries was another way Kabam kept the revenue flowing. This was no different... Willpower was expensive.
Then they nerfed the original OG champs... If you had SW, BW, Thor or DS in their original forms, you know what damage could be...
All of these items are somehow incorporated into new champs, but it takes the right synergies and skills to get them. So... these mechanics haven't technically been removed from the game, they've been taken away from us and are being re-sold to us in the form of new champs.
It is the way of doing business today... when apple wasn't making money on 30 pin connectors, they brought out the lightning connector... when too many knock offs came out... they figured out a way to take that away... basically, if you figure out a way around having to pay what the developer needs you to pay to keep their whole operation going, they figure out a way to get you to pay... again and again.
Truthfully, as frustrating as it is, I think this keeps money flowing into Kabam's coffers and it keeps this game going.
To be completely fair, Kabam DID say the same thing during 12.0 and they DID follow up in a timely manner, though admittedly it took a considerable community effort to do it.
The infamous 12.0 was rolled out and many champs were made worse in the process (Thor, Strange, Scarlet Witch, etc.).
Then can the public outcry.
After that, Kabam issued a statement saying "We have heard you, and we're making it right". After "Analyzing beta results and Summoner feedback", they stated that they'd be improving a number of champs in 12.0.1, many of whom were nerfed just a week or two prior during 12.0.
When compared to the MD changes being discussed, the 12.0 changes were inarguably wider in scope. Despite the scale of the changes that needed to be made, Kabam monitored all those champs (and general stats and mechanics) and made changes well within 1 month.
All that just to say that Kabam HAS made a statement after major champion/interaction changes in the past and I think it's reasonable to expect a follow up statement after current and future champion/interaction changes are made.
The quotes were pulled from a Kabam statement which can be read here.
In those games did it take 3 years before you could max out your first character?
The pace in which they allow players to rank their champs makes MCOC very different from any other game I've played when it comes to meta changes.
The variant quest perfectly shows what I'm talking about. Go watch any youtuber from any other game and you'll see them with basically every character at high levels. Now go watch any MCOC stream variant and see them have to use r3 5* or r5 4* champs for every path.
In any event, no one said the goal was for the Champs to be equally as useful on Defense. The goal was to change MD. If you're using mediocre Defenders and boosting them with a Mastery, they're still mediocre Defenders.
Medusa's ability is boosted by a mastery. Without parry autoblock is easy to play around and she becomes a mediocre defender. Therefore, by your logic she is currently a mediocre defender.
I'm not complaining or begging for RDTs...but if they give them I'm dropping Mordo back to R3 and taking Sabretooth to R5 lmao!
Auto without parry is easy to play around. You can just hit her and remove the autoblock. Without a mastery she would be a mediocre defender. Her ability requires a mastery to be useful for AW defense. I am afraid you are wrong again.
Yes. It's easier without the enhancement. Seems like stating the obvious. You can spin it however you like, but a change to the Masteries does not affect the design of the Champs themselves, and no Champ requires MD to perform as intended.
You said "If you're using mediocre Defenders and boosting them with a Mastery, they're still mediocre Defenders." Sorry, but Medusa fits this description. A mastery is the difference between getting kills in war and not getting kills. Removal of parry would be a direct nerf of her ability. Your whole premise is that champions function the way they do apart from masteries, therefore the Mystic D nerf is not a nerf of mystic champs, but Medusa's ability actually states that auto block can trigger Parry. Therefore your premise is wrong. Therefore your conclusions are invalid.
QED
If that's what you call mediocre then it would fit. Unless she's capable of Parrying without the Mastery. Haven't tested it. We just disagree that she's mediocre. This is turning into a Strawman.
Wow. Are you intentionally missing the point? She isn't mediocre. But as a defender she would be without the parry mastery. But regardless, the point is that her ability is dependent on a mastery to function optimally, something you said shouldn't be possible as "No Champ is designed that way." But she clearly was designed that way. And no, she is not capable of parrying on autoblock without the mastery.
MMOs, like MCOC, keep adding to the top, so yes, depending on how much you played, between levels and ability unlocks and gear, it could easily take years. In fact, until relatively recently most MMOs didn't even launch with the original predesigned level cap content even *existing* at all (this is not the same thing as adding additional progressional levels on top of the cap after the fact).
At least, this was true in City of Heroes, World of Warcraft, Warhammer Online, the Matrix Online (I never even got anywhere near the level cap before the game shut down), Rift, DCUO, Champions Online (albeit part of that was due to content gaps), SWTOR, Eve Online, Star Trek Online (if you count outfitting primary starship to T6 and max level weapons), and probably TSW, although I got nowhere near so its hard to say.
Because this game, like many MMOs, is continuing to add to the progress ladder. The reason why most players don't have a lot of r5 champs after three or four years is because r5 wasn't even an option for several of those years. In games with gear, "characters" reach the level cap quickly but they aren't top tier without the top gear which most players don't get for sometimes extremely long periods of time. You didn't even have the *opportunity* to get top tier gear in WoW unless you were in top tier guilds for quite a long time in the evolution of the game. It wasn't until the game was twice as old as MCOC is now before they really started to tackle that problem in the game. In MCOC progress isn't measured by higher tier gear but by rank up levels and champion rosters. Having a lot of r5 champs is like having all of the top gear in a game. And that doesn't typically happen very quickly except sometimes in MMO shooters.
You did well. And in the real world, you're right. But this convo is like playing a game inside of an Mc escher picture.... With the black knight from holy grail. Tis but a flesh wound!
Anyways, this thread is off the rails. We were told there would be research and a data based examination into how these champs performed after the MD changes. It's been a few months, and we'd like to know the results of this research, or at least an update on it's progress. That's what this thread is about and the only thing it's about.
Sorry, I don't draw my sword for a scarecrow.
LMAO my argument was not a straw man. It was a reductio ad absurdum. If we grant your premise we must conclude that Medusa is a mediocre defender. She is not, therefore your premise is false. Also, she gives the lie to your premise about the relationship between masteries and champs. But if you want to insist that it's just a flesh wound while you are sitting there with your legs cut off as @chunkyb suggests have at it lol
I said if you have a mediocre Defender that is made better with a Mastery, then it's still a mediocre Defender. The assertion that Medusa is mediocre without Parry is one that you yourself made. It's a Strawman. We're not talking about the same arguments at all, and you're rebutting with an unrelated argument.
Furthermore, she has the ability to Parry with Auto Block. The Auto Block doesn't depend on Parry to operate.
All you're doing is further making my point that Masteries are enhancements.