**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The event is tuned for R4+ 5 Star Champions. Easily the hardest thing since Labyrinth.
As an endgame player I enjoy the difficulty, what I don't enjoy is poor reward structures.
The rewards are AWFUL for the difficulty, an absolute shambles of an event.
Champion's Challenge was x5 easier and had x5 better rewards.
I'm convinced they don't test this **** with limited rosters akin to even the average Platinum Ally's player would have.
I'm sure they roll in with a roster of every single 5/65 6* that exists and play the challenge then say "well that only cost me 500 units, should be pretty easy for the community"
Not this again.............we get it you disagree with people...what a surprise. Let them have their opinion. For me I wouldn't use any items to complete this as the rewards don't match the difficulty.
I’m all for difficult content but scale the rewards to reflect that. Really feels like a missed opportunity.
Would be interested to hear the logic or reasoning behind the decisions related to this quest and rewards.
Dont worry guys, this is meant for people with 6*stars at r3
Think about that
Sheesh. I wasn't expecting Gwenpool movies level but this surpasses heavyweight and variant... on a limited time event for the holidays?
Poor form. Bad optics. Merry festivus. Sigh..
That's rather like saying that Labyrinth of Legends is like Act 2, only with harder opponents. The only thing the maze has in common with RoL is the Abandon Hope moniker. The maze is multipath, so players actually have to decide which foes they want to face on each run, the foes themselves are uncollected boss-class in health and attack, and the nodes seem hand crafted to make the foes especially nasty.
It is interesting, it does feel like a puzzle, and personally I'm fine with all of that. But the difficulty seems very high, even if you "figure out" the puzzle aspects of it. I just tried to tackle what I think is the easiest opening node, the biohazard archangel, and that would just require bringing an immunity champ if it wasn't for the unblockable finale. Unblockable finale is not an easy node to play through for most people, and when "finale" is the last 100k of health (+900% health means AA starts with over 400k) that one fight is going to be harder with an entire team than trying to solo all of RoL with one champ for most players.
Maybe matador Killmonger is a better first completion path. I'll have to do some testing to figure out whether this is completable by me with less resources than it is worth in rewards.
You can't make something this hard have trash rewards. You need to think before putting out content like this. How is is possible that this has worse rewards than the Champ Challenge when it's 10 times as hard? This is why you guys get so much hate from the community.
No they did not. At least not with something akin to a regular player's account
In terms of the strenght of the Champs and the Damage inflicting I observed in the first Fight, I likened it to ROL. The design and layout is definitely different. It's interesting for sure. Of course, I've only tested one Fight, so I wouldn't call that an in-depth assessment. It'll be interesting to play with for sure.
Bro agreed I’ve working thru it 3 paths left and I’m just like these rewards for this type of difficulty just doesn’t add up like why waist my time smh. Like easily could day 1 this content but for the amount of focus it requires im just mad at the rewards like smh
It seems pretty obvious to me that this thing is designed mostly to be a pure challenge. The rewards are token rewards for running the challenge, not progressional rewards intended to be commensurate with the difficulty.
At the highest levels of any progressional game, this sort of thing becomes essentially mandatory, or else you have runaway rewards at the top. That becomes literally game-breaking.
And please please don't give the same response saying it is for end game players because if it was then the rewards would be way better. For once just admit you made a mistake.