**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It he could intercept then he wouldn't be having issues completing master with rank 4 five stars.
This thread makes me feel good. I thought I was below average.
If I had multiple rank 4 five stars I could 100 percent uncollected.
Practice folks
Exactly the same for me.
I just got my first rank 4 five star a week ago.
Became uncollected 3 weeks ago.
The occult labs really helped me.
On the subject of endgame players struggling with master level... I just did 2 runs vs master Diablo. 6 hits to take him out both times lol. 6 hits. For all the people saying master is harder or close to uncollected it took 6 hits. 6. Six lol.
Really? Please take Miles Morales and go fight Diablo in Master (Uncollected, in my case). Tell me how that goes.
Team all 4* r4 and domina r5. Darklag master was BS bcoz nothing to do whit skills. Baiscly freez die go in next and hope that finaly can dash back a bit while lags finish. Intresting is that it dont lags anymore when i face it any other place just last EQ was bs...
Saying you need this ONE counter is different than saying EVERY champ works.
But if the trend is to increase the difficulty of something I've been able to do somewhat easily for the most part, then I'm confused. I thought that's what harder content like epic was for. That there were baselines for each difficulty. Raising the baseline just makes no sense.
Granted there are always complaints because people don't want to learn how to fight someone and expect to steamroll everything. But when attempts to learn manage to be relatively fruitless for content you've normally been able to finish, then it's an issue.
Some crazy nodes are fine. They should be toned down a bit compared to epic though. It seems like it's trending to similar nodes and just a big PI jump which doesn't make sense. But they never make sense so why should we expect any different?
for me? - no - but i still due it cuz i i have nothing else to due, honestly.
Practicing DOES help, because the biggest problem most of you have is not paying attention to the events that are happening, such as someone evading, or going unstopable mid combo.
But now youre moving the goal posts. You need better champs, or to learn how to use th champs ou have better. You dont need this <ONE> counter you needs one of these <10> counter. For instance to beat modok in UC you need any champ that can remove armor buffs, just a short list is hood, CG, medusa.
But im sure you have a roster full of the correct champs most likely high ranked 5 stars as well.. for the event and im sure those champs are max signiture... We cant earn those kind of things Because master is where they are earned.. If kabam gave us the means to earn things like that consistently maybe it wouldnt be so hard.. Its easy to say its not so bad when you always have exactly what you need whenever you need it.. All you folks with stacked rosters probably dont have a hard time.. Thats why they made uncollected for you also id like to see video eveidence if you doing it in 6 hits bacause that just sounds made up imo
I didn't make a video but I can next time I run it. It's not made up. It was three Domino heavy hits. I do have a decent roster though far from always having the "correct" champ. As for needing to beat master in order to get what you need to beat it, everyone hits a wall at some point. Keep at it and you'll overcome it. Especially if you are in an active alliance and push the hardest level of AQ you can. But the point was really just for people that have been saying that master keeps getting closer and closer to uncollected and that even end game players are struggling with it.
End game players don't struggle with the monthly EQ. People who itemed through Act 5 do. Those are two wildly different types of players.
Dude, there is no limber on that node... all you have to do is parry him and heavy over and over again until he dies. Like, are you serious right now?
In a way they increased difficulity for bosses on master without telling us.
Its no longer about parrying its about intercepting, baiting, evading and knowing how to play around the different abilities.
I suggest watching you tube videos, practise on easy difficulties so you can nail every evade and intercept. The content can be tough but honestly most of the damage is now avoidable as long as you have a wide roster of utility.
Its now easier than ever to get r4 champs and 5* shards. I suggest you do more of the story to become uncollected as soon as possible so you can get all the resources to rank up a few heavy hitters. The jump from master to uncollected is pretty big though and even though that is the case i do feel they need much better rewards for the energy invested.