EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
Comments
Side note, I just saw the updated Device List. Turns out my Tablet was on the list of Incompatibles. Who knew?
My rough guestimate is that about 20% of the playerbase is playing at master or higher level. And of those players, I suspect over half of them are playing at or near the level of difficult consistent with their abilities. In other words, over half the players that do masters and stop are comfortable there, and over half the players that do uncollected are comfortable there. So less than 10% of the playerbase is having any large difficulty doing what they are attempting to do.
Of those players, I'd say about half are fine with things being difficult. In every game I've played, the ratio of those that want things harder and those that want things easier has tended to be split about 50/50, which is not a coincidence: that's how game operators try to balance the difficulty of their games. So as a rough guestimate, probably less than 5% of the playerbase is engaging in difficulty levels that are above their ability to complete *and* aren't enjoyably challenged by that fact.
*Of those players* not all of them would be helped by any reasonably likely tweak to difficulty. Some of those players want things to be much easier than the game can practically allow at higher tiers. It is harder to say what percentage that is, but it is a significant percentage of them. So you're probably looking at maybe 1-3% of all players that are having problems with difficulty that they cannot overcome and aren't enjoyably challenged by, and have any chance of being helped. And to help those players, all we have to do is change the relative difficulty of the game for the other 97-99% of players.
I tried to attempt the Master difficulty and failed both times on weeks one and two. I didn't bother to spend any of the units I purchased for revival and heal potions in the attempt to keep going as I was saving those for the unique crystals of this event so I could get my hands on unique two stars that I've missed out on from the past when I wasn't playing or before I started playing.
So far I've gotten my hands on about 11 new unique two stars and I'm tickled pink with that! My current goal in the Contest at where I'm at is to just reign supreme in the two star arena. Slowly creep forward in the three star arena as I slowly increase more and more of my three stars to max level. Slowly increase what four stars I have towards max level as I slowly obtain the resources for them such as T4CCs and T4BCs so that I can continue my progress towards 100% clear of Act IV and that's it for now!
And that's all that's supposed to be it and I'm fine with that and you should be too, it's what's available to us for what our rosters and skill are capable of. We do what is within the realm of what we can do and just build up slowly over time. Master and above is supposed to be hard and supposed to be frustrating for us as difficult as that is to accept but accept it we must! We are limited it Heroic since for what we have Heroic is our current Roof. We'll eventually get better to where we can start doing Master level difficulty but that will require both time and patience!
Now, I did have one objection with how they jumped right from having three stars on the line and a four star boss in Heroic to having all awakened five stars on the line and a really beefed up five star at the end for Master. I've already complained that the jump was unwarranted since the natural progression should've been to go from three star to four star opponents on the line when going from Heroic to Master but I got no response from the developers about that. Thus, because I'm not the one making the game, all I can do is bring up my concerns about the jump from Heroic to Master being a bit on the extreme side, having said concern not be address and as a result of that, simply be happy for now that my roof is at Heroic and that's where you should be at too.
Sorry to all of the rest of you for going off on this bit of a tangent but I felt I had to defend the notion that we do have content that is designed for those of us "stuck in the middle" so to speak and we should be content with what we can do and not cry about what we can't do.
Thanks for reading.
But I'm uncollected, making my way to Elder's Bane. I finished the first three weeks. The alchemist was super easy for my squad.
However, this week, I just did not have the roster. My 4*s did so little damage to him. I spent far too many units to beat NF but after doing the first 3 weeks, I felt I had to.
Now, in reality I did not "have to" finish it, but either way would have been really frustrating. The original poster did not say the quest was impossible, but frustrating and not fun.
It did seem like a bit of a leap from one to the next though. I don’t know. I’ve never really had an issue with this. Early on I suppose I boosted the hell out of my team, and stocked up on items to get through some difficult content. Had to struggle through that for a bit. Did a lot of research. But after I became Uncollected and struggled through a couple spendy EQs I kinda broke through the barrier so to speak.
My r5/65s have issue doing some end uncollected bosses
I definitely feel the pulling teethe aspects of the game are ruining the fun for me
I agree when players point out that the Realization of some quest depends largely of your roster, now more than ever before.
My point is you can have units by grinding the arena’s if you don’t want to put in the $$.
And if you consider yourself an average player, you can get better, by joining alliances that do AQ and AW at a level higher than what you are used to. over there you will meet experienced players that could help you with your gameplay.
I use to be an average player, in mediocre alliance, I am now in a Gold1 alliance, we do full AQ5, and I started taking on the miniboss, for practice.
The help And support I get from all the top players is huge in my development, and even if I rarely get top tier 5*, I enjoy this game a lot more.