**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This is not the topic to get constructive feedback on. Have "The team" do the fights on this node so they can show us how it's done. We wanna see you "Team" fight this node. What will they use I wonder? The amazing Cyclops?
Map 7 was fine the way it was. We didn't need a new AQ season 3 months after the launch of the previous one. But here we are. Gotta make that items $$$. I wonder what will happen when the people who actively do Map 7 decide to say screw it and just quit one day. Who will pick up the tab then? All of the wise guys on the forums? All the "free to play" players?
Any sliver of actual criticism and our messages either get deleted by one of the mods (either that or their job gets "deleted" ....i get it), or replied to by one of the fanboys. Weren't we supposed to be in the age of Post 12.0 anyway? You know when we were promised "Full transparency" moving forward. When retroactive character nerfs were never to occur ever again, and the "Team" would do their best to engage with the "community"? Look at the past 3 months of failure: Which of the issue have the "team" really addressed?
But yeah good work with launching new AQ Season with new fun & interactive Map 7 nodes at the same time as the new AW map on a Saturday. Good work as always, my compliments to the "team".
You claim that you kept MorningStar as a mini because you felt she fit the level of difficulty you were intending. If that’s the case, hyp is TOO MUCH. At the bare minimum Get rid of empathic lock and adjust AI behavior to fall in line with...every other part of the game. Please!
As an alliance, we were already considering quitting wars just to focus on AQ maybe map 6. But with new war AND AQ difficulties, We will only be able to AFFORD to do one or the other.
Please revisit this design. Thanks
Stop designing nodes and defenders that drain all our resources. It's not fun. Hasn't been fun for a very long time. It's expensive. There's only so much money and or grind time someone has to be able to play this game. We're way past burn out. This game hasn't been fun in a long time.
My AQ rank is irrelevant bro. Anyone doing Map 7 has to deal with this ****, that was my point. We're all in this together, this is why it irks me when some folks don't get that. I'm sure there's issue in the other maps as well.
Not to mention the fact that we all had to deal with AW too at the same time, on a Saturday. Just poor management overall.
ps: for some reason the "quote" edit didn't work properly, so I just put the person quoting in quotations - old school style
If you're one of those 1 in a 100,000 players with super human reflexes that never dies. Good for you bro. You're not the majority. The rest of us humans get distracted and die, our thumbs slip on our phones and ipads. We got kids running around the house, families, we play at work, on breaks etc.....LOTS of distractions. We get to use items, lots of them. This is when the game becomes "Must spend to play and clear" instead of "spend some times occasionally for fun".
This is not why any of us started playing Marvel Contest of Champions regardless of how financially well off we are (or not). Spending in the game should be something for fun, for cosmetic stuff like in games such as Heroes of Storm, Overwatch, Fortnite (to some degree). Not forced down our throats because we have to buy revives to clear content. This is just poor poor game design and management. And this brings me back to this new Map 7 map. The focus here is clear, same with the new AW map. Spend spend spend.
1) the options you can use are incredibly limited
2) meeting the requirements puts you at a severe DISADVANTAGE. You already have increased power gain on those nodes and you decided to add an absurd 10% a bar a second to that, true strike, fury....
3) meeting the requirements sometimes doesn’t even work, passive and active unstoppable not working the same.
Ways of potentially fixing this
1) fix passive unstoppable not working.
2) TAKE AWAY the crazy power gain from going unstoppable. You wind up burning your entire unstoppable just baiting specials so you don’t get ruined by an sp3.
3) possibly even take away the increased power gain from the node.
Forcing us to bring certain champs is totally fine and the nature of endgame content but this is punishing you for meeting all the requirements lol....