I beat him with R5 Starky after a time-out. That clearly explains how hard this fight is since it's AQ and you don't have a free/cheap stash of revives, potions and a limit on how much you can use.
Doc ock works great. Spark can work. Symbionts supreme. Someone has to have those champs
I agree with you. There are plenty of counters. Kabam is giving us a challenge like many people have been asking to get.
Is it a challenge to have one of a half dozen champs (at most)? I fail to see the skill or challenge in that...?
Fights can still be won without using a hard counter. You have 10 people in a Battleground and 30 in an alliance. Surely at least 3 people have the counters. Just takes some strategy to organize BGs. If your alliance does not have these counters, Kabam is just trying to tell you that Map 4 is more at your current level.
If people didnt have any problem before this change then surely this means that the new map is harder right? If thats the case then rewards should scale with difficulty dont you agree?
The game evoloves and sometimes that means difficulty too. Kabam noticed that people are getting t4cc way too easy so they are trying to limit that by eliminating less worthy alliances from competing in Map 5.
So you admit they made it harder then?
Yes, I acknowledged that I have admiration for how they were able to pull it off. Their node choices for him are top notch. I haven't fought him but he must be relatively hard for lower alliances. Kabam knows what they're doing. Why do you think they haven't said a word on here when they have instantly responded to minor bugs like Ultron bleeding? They aren't looking to change this. Players can spend more or grind more. If they don't choose one they move up to Map 6 or down to 4. It's healthy to ensure people aren't taking advantage of AQ rewards.
So if they increase difficulty then surely they should increase rewards right?
No. It's my belief that difficulty was "increased" to limit people from getting rewards that they were already getting. Kabam must have realized their system was flawed and stopping midtier players from having a nice stack of t4cc was the only way to fix it. This is so people don't have to beg for gold realms anymore since they won't have the catalysts as much.
Just out of curiosity, what drew you to that conclusion? Because from where I'm standing, it's just the opposite. They just INCREASED t4cc availability. More t4cc frag crystals in the lower tier EQ rewards. Lowered the cost of the t4cc frags, and Glroy Crystals in the Glory store. How exactly does Hyperion's difficulty have anything to do with some strange strategy to reduce the influx of T4ccs?? All the while increasing their overall availability. That seems kind of contradictory now doesn't it? If Kabam were trying to curb the influx of t4ccs they certainly wouldn't have increased their availability now would they?
Doc ock works great. Spark can work. Symbionts supreme. Someone has to have those champs
I agree with you. There are plenty of counters. Kabam is giving us a challenge like many people have been asking to get.
Is it a challenge to have one of a half dozen champs (at most)? I fail to see the skill or challenge in that...?
Fights can still be won without using a hard counter. You have 10 people in a Battleground and 30 in an alliance. Surely at least 3 people have the counters. Just takes some strategy to organize BGs. If your alliance does not have these counters, Kabam is just trying to tell you that Map 4 is more at your current level.
If people didnt have any problem before this change then surely this means that the new map is harder right? If thats the case then rewards should scale with difficulty dont you agree?
The game evoloves and sometimes that means difficulty too. Kabam noticed that people are getting t4cc way too easy so they are trying to limit that by eliminating less worthy alliances from competing in Map 5.
So you admit they made it harder then?
Yes, I acknowledged that I have admiration for how they were able to pull it off. Their node choices for him are top notch. I haven't fought him but he must be relatively hard for lower alliances. Kabam knows what they're doing. Why do you think they haven't said a word on here when they have instantly responded to minor bugs like Ultron bleeding? They aren't looking to change this. Players can spend more or grind more. If they don't choose one they move up to Map 6 or down to 4. It's healthy to ensure people aren't taking advantage of AQ rewards.
So if they increase difficulty then surely they should increase rewards right?
No. It's my belief that difficulty was "increased" to limit people from getting rewards that they were already getting. Kabam must have realized their system was flawed and stopping midtier players from having a nice stack of t4cc was the only way to fix it. This is so people don't have to beg for gold realms anymore since they won't have the catalysts as much.
Just out of curiosity, what drew you to that conclusion? Because from where I'm standing, it's just the opposite. They just INCREASED t4cc availability. More t4cc frag crystals in the lower tier EQ rewards. Lowered the cost of the t4cc frags, and Glroy Crystals in the Glory store. How exactly does Hyperion's difficulty have anything to do with some strange strategy to reduce the influx of T4ccs?? All the while increasing their overall availability. That seems kind of contradictory now doesn't it? If Kabam were trying to curb the influx of t4ccs they certainly wouldn't have increased their availability now would they?
Its possible they are seeing it as if they cant beat this map 5, they will have to drop to map 4, which then reduces the points they earn, thus directly reducing the glory they would normally earn, as well as lower rewards overall meaning that even though it's cheaper to buy, they have less funds to buy them with, which defeats the point of reducing the costs.
I'm Seriously thinking to leave the game, 2 good players from my ally already did, all because this over over powered Hyperion mini boss from map 5, you guys are making THE GAME REALLY REALLY ANNOYING AND DIFFICULT think less with your wallet kabam...... P.D. Fix magneto....
Going to have to suggest that if you aren't actually doing the Map and dealing with Hyperion, then you don't act as though you are in a position of knowledge regarding the matter. Not targeting anyone in particular, but you know who you are. Void and Magik (with high MD) have been working for us so far. Spark works fine for first Hype, usually. Second one comes down to how he behaves in Defensive mode. Going to try DO day 1 of next Hype cycle, see how he does for me, but I've barely used him, lol. But if MS is what 'exemplifies the level of challenge' for Map 5, Hype undercuts that fairly hard as he is now.
So been playing since nearly day 1. Was part of the first test AQ way back. I feel I'm certainly way above average player. I quit once and sold my entire roster at the 12.0 update. Came back 18 months later and built back up and have a solid roster and can handle myself and game content. This map 5 Hyperion is ridiculous. I went in with sig 40 6* Hood at R1. Got 31 hits in before he popped an SP3. Took 5* sig 76 Ghost at R4 next. Got 13 hits in. Figured I can tank his sp3's, but of course he stands there with his arms crossed until the instant my phase is over and drops his sp3. Overall health was 239k at the start. I took 50k off. Then an alliance member went in with 5* R5 sig 200 Vision and timed out. But he force quit once to prevent death. After his time out there was still 26k health left. I finished him off with my R5 Blade.
My alliance has many great players, complete all hard content and can figure stuff out, but we play a bit more chill compared to our past. Our prestige is about 12k today and it is stupid hard. Way harder than Variant fights. What are you thinking Kabam? How do you expect lower level alliances with lesser rosters and less skilled players to handle this?
[Removed by Moderator] I hear AW is worse. Athough, I wouldn't know because we quit playing AW. Rethink your strategy please.
R4 GP with maxed deep wounds. This is second hype mini, so much time waiting for special animations and him just sitting in the corner playing defence cos of that node that I timed out. Also not exactly a great match up cos after finishing off the first hype mini and tanking an sp2 or 2 there then tanking another 2 here. I'm down to 1% health for most of the fight meaning u have to playing full stun immune. One parry and ur going to be dead. She got the job done, went back in and finished him off no problem. But still a massive pain in the back side to fight.
R4 GP with maxed deep wounds. This is second hype mini, so much time waiting for special animations and him just sitting in the corner playing defence cos of that node that I timed out. Also not exactly a great match up cos after finishing off the first hype mini and tanking an sp2 or 2 there then tanking another 2 here. I'm down to 1% health for most of the fight meaning u have to playing full stun immune. One parry and ur going to be dead. She got the job done, went back in and finished him off no problem. But still a massive pain in the back side to fight.
We've been struggling with him as well, been using OG Vision, Hawkeye, Magik, Dorm, Shulk but the second one is killer. Maybe you can answer, can duped GP take multiple/endless S3's from Hyp? I may try my GP on the next one.
R4 GP with maxed deep wounds. This is second hype mini, so much time waiting for special animations and him just sitting in the corner playing defence cos of that node that I timed out. Also not exactly a great match up cos after finishing off the first hype mini and tanking an sp2 or 2 there then tanking another 2 here. I'm down to 1% health for most of the fight meaning u have to playing full stun immune. One parry and ur going to be dead. She got the job done, went back in and finished him off no problem. But still a massive pain in the back side to fight.
We've been struggling with him as well, been using OG Vision, Hawkeye, Magik, Dorm, Shulk but the second one is killer. Maybe you can answer, can duped GP take multiple/endless S3's from Hyp? I may try my GP on the next one.
Honestly not sure if I've ever took an sp3 with her when I've only been at 1%. In theory she shouldnt die from any special attack unless that special gives a damage over time debuff. Which hype doesn't from his sp3. Just not sure if I've ever been in the position to see it happen myself.
There’s nothing to say. It’s better if they stay silent, because I predict that whatever they would say is going to anger people who want to see changes. Nothing needs to be changed. Kabam did an amazing job as usual.
They did an amazing job that’s why most the community is annoyed at them great logic there
I understand that some people are annoyed, put there are ways to work around the issues people have been stating. I’m just really on board with a fresh and exciting AW experience. It’s nice to see changes like this, especially when it’s new nodes. I feel the same about AQ, the Thanos boss was perfectly executed and a love that they kept him as Universal (“Superior”) class.
I don’t mind the new alliance map at all it’s a great idea if... they had upped the rewards to match the difficulty
Thank you for your patience. We're sorry we haven't replied earlier, but we can't really reply until we have something to share.
We've taken your feedback to the team, and they agree that this Hyperion is more difficult than we'd like it to be. So, for the next series of Alliance Quests, we're going to be implementing some changes.
- Stepping Down Empathic Lock 3 to Empathic Lock 1(on both minibosses) - Replacing Oscillate. We are not locked on what this is going to change into yet.
These are not yet final, but we will let you know the final details before it goes live.
Thank you for your patience. We're sorry we haven't replied earlier, but we can't really reply until we have something to share.
We've taken your feedback to the team, and they agree that this Hyperion is more difficulty than we'd like it to be. So, for the next series of Alliance Quests, we're going to be implementing some changes.
- Stepping Down Empathic Lock 3 to Empathic Lock 1 - Replacing Oscillate. We are not locked on what this is going to change into yet.
These are not yet final, but we will let you know the final details before it goes live.
Thank you for your patience. We're sorry we haven't replied earlier, but we can't really reply until we have something to share.
We've taken your feedback to the team, and they agree that this Hyperion is more difficult than we'd like it to be. So, for the next series of Alliance Quests, we're going to be implementing some changes.
- Stepping Down Empathic Lock 3 to Empathic Lock 1(on both minibosses) - Replacing Oscillate. We are not locked on what this is going to change into yet.
These are not yet final, but we will let you know the final details before it goes live.
Hey Miike, may I suggest that you put “aggressive” or “special 1/2 bias”? It seems that you guys coded Hyperion differently than Mordo. Hyperion is much more stingy with his specials plus you can’t get around his power gain as easily as Mordo.
I’m can work with that I’m Hav no ide what’s you guys as HQ think I’m the first place with this node one hype hE ist the esay. And put spite all them combined was harder that’s when he was in map6. It wierd it was like you guys just wont To swich op a few mini so it Didt get boring to figth but you pised most of even we player ikow it wil be hardest map5 one that day thanks for listening alest can we now get back to the Somone war node is to hard core
Thank you for your patience. We're sorry we haven't replied earlier, but we can't really reply until we have something to share.
We've taken your feedback to the team, and they agree that this Hyperion is more difficult than we'd like it to be. So, for the next series of Alliance Quests, we're going to be implementing some changes.
- Stepping Down Empathic Lock 3 to Empathic Lock 1(on both minibosses) - Replacing Oscillate. We are not locked on what this is going to change into yet.
These are not yet final, but we will let you know the final details before it goes live.
Comments
P.D. Fix magneto....
Void and Magik (with high MD) have been working for us so far. Spark works fine for first Hype, usually. Second one comes down to how he behaves in Defensive mode. Going to try DO day 1 of next Hype cycle, see how he does for me, but I've barely used him, lol.
But if MS is what 'exemplifies the level of challenge' for Map 5, Hype undercuts that fairly hard as he is now.
My alliance has many great players, complete all hard content and can figure stuff out, but we play a bit more chill compared to our past. Our prestige is about 12k today and it is stupid hard. Way harder than Variant fights. What are you thinking Kabam? How do you expect lower level alliances with lesser rosters and less skilled players to handle this?
[Removed by Moderator] I hear AW is worse. Athough, I wouldn't know because we quit playing AW. Rethink your strategy please.
R4 GP with maxed deep wounds. This is second hype mini, so much time waiting for special animations and him just sitting in the corner playing defence cos of that node that I timed out. Also not exactly a great match up cos after finishing off the first hype mini and tanking an sp2 or 2 there then tanking another 2 here. I'm down to 1% health for most of the fight meaning u have to playing full stun immune. One parry and ur going to be dead. She got the job done, went back in and finished him off no problem. But still a massive pain in the back side to fight.
Honestly not sure if I've ever took an sp3 with her when I've only been at 1%. In theory she shouldnt die from any special attack unless that special gives a damage over time debuff. Which hype doesn't from his sp3. Just not sure if I've ever been in the position to see it happen myself.
Thank you for your patience. We're sorry we haven't replied earlier, but we can't really reply until we have something to share.
We've taken your feedback to the team, and they agree that this Hyperion is more difficult than we'd like it to be. So, for the next series of Alliance Quests, we're going to be implementing some changes.
- Stepping Down Empathic Lock 3 to Empathic Lock 1(on both minibosses)
- Replacing Oscillate. We are not locked on what this is going to change into yet.
These are not yet final, but we will let you know the final details before it goes live.
Any update on the Map 7 issues?