**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Kabam, just fix Hyp the same way you fixed sentinels...REMOVE SP3.
;-)
Seriously though, I like the drone change up.
Actually I like that whole mechanism, class versions of the same champ: Symbioid/sentinel/drone
1. Bad design
Nodes 28-33-29-30 of phase 1 in new map7 are with “Can’t Stop Won’t Stop” and 100% or 50% increased power gain now. This design makes almost NO champion can pass the entire path. We tried many solutions. Almost all failed. Especially node 28 with defender “The Champion”.
We’ve managed to find ONLY one champion to do the job with high cost(must use revive and healing potions).
Only ONE champion can be used is absolutely not fun at all. I believe this is not the original design. Is it?
2. Bug. Only the 1st hit of sp3 can make dmg now. This even makes the new map7 more............ sick.
@Kabam Miike . Sry to tag u here.
I believe people have made enough noise and gave enough feedback that kabam knows there’s an issue. Give them time to table and discuss it, isn’t easy reaching a balance considering there are overarching goals and outcomes that affect every decision. Try asking your boss to okay a suggestion that will reduce your company’s profits and see how long that takes.
From my experience with the interaction with the dev team, they know what they’re doing and will take feedback into consideration. They do get the balance on difficulty off at times, but they are open to constructive criticism and most often than not, downtune the difficulty. But you do need to give them time because there’s always a question of “how much?”
Calling them out, insulting them, doesn’t help anything.
The problem here is clearly Kabam's own making, they got it wrong, REALLY wrong, and to remain silent about it is the part that annoys people the most.
It is like they are ignoring everyone, which frequently happens in tons of threads, which is why people keep tagging them to get some kind of a response.
They could have said: "We apologize for giving you untested content, we didn't think it was going to be as bad as it has been, we will rectify the situation before the next AQ starts, and will be refunding all map costs, and also will be adjusting everyone's scores to match last AQ, and also include some bonus items to show how sorry we are."
You know, be honest, and open about it...
Instead, you hear....
Tbh war isn't a big concern. We are getting wrecked because it's new and we aren't familiar with alot of things. It'll get better over time.
AQ wise, it's abit tricky. Let's see what's the official response from Kabam is.
How many people have said that with the combination of nodes, attacker is power locked/heal blocked/fate sealed for the first 20 seconds of a fight whilst hyperion is still able to gain power, combine that with the node where he goes massively defensive, I mean 300% armour and reduced chance to crit, which you can't armour break, all he does is sit back and gain power, and then pops of his sp3 which near enough always 1 hits you, unless you have an awakened gwenpool, which I dont personally have one above 3* so she will never do enough damage to him in 3 minutes. Luke cage only works once as most of the time for me, hyperion gets a second sp3 before my indestructible comes back, iceman loses his armor at the start due to fate seal meaning he becomes useless for that. A lot of the proposed counters all have one thing in common, you have a 'chance' for their RNG abilities to kick in which can help you.
It's all good saying there are up 10 people per map, which means up to 30 champs per group, but don't have a what now seems to be a required counter to this current miniboss, you are at a massive disadvantage compared to previous season of quests. Combine that with not being able to ensure your alliance members are online or active enough to do the map ads another level of difficulty especially if they are needed to be your boss killers.
You are also limited to how many items a summoner can use per quest, so if you hit that limit, which many have with hyperion, you then cannot do anything else other than move, which adds more pressure to the remaining members to cover you.
Given we are still yet to have a response from an official whilst we all know they've been on as topics have been merged/moved, that's causing more issues as people are feeling as though the are being ignored.
Many have said it's the weekend, they are on break so are unable to reply, its rubbish, they are able to move and merge topics, but yet unable to actually respond to the community, how are you supposed to feel like you aren't ignored, many people are starting to think this game is no longer worth their time and effort, and the mods right now only make it seem more so as they continue to ignore everyone.
Let's face it, if you make a topic opening flaming them/game/others, they would come drop down on you like a hurricane.
Chill man. Don't overthink things. If things are beyond our control, just voice our opinions and leave it to them to discuss what needs to be done. Nagging them for a reply isn't gonna help things.
Remember in the past we even had compensation packages for longer than expected maintenance and we hardly get any now? The community being unappreciative, always asking for "more more more" or "is that it?" could have been part of the reason for that.
Btw, as much as a reply is appreciated from the mods, the more pressing issue will be to discuss with my alliances' members on how to overcome the more challenging AQ through teamwork. So far we haven't had issues yet. Everyone chips in and gets Hyp down.
I don't think I've seen anyone actually ask for any form of compensation for hyperion other than reducing the difficulty of the fight or removing the nodes, mostly because let's face it, we are most likely very unlikely to actually get anything either soon or in the distant future.
As for discussing it with your alliance to take down the miniboss. There is a limit to how much you can talk about it if you dont have the what seems to be required champions to stand a chance at beating him.
Let's say your alliance has 3 people with the right counter to him, your completion of the quest then becomes completely reliant on those people, which then causing stress for the entire alliance due to having to wait for them, or then waiting for linked nodes to be taken out.
Granted there is no perfect solution for this, hiding behind a screen isn't going to do anything.
I have loved this game for 4 years and spent way too much money and time in it but it’s been fun even through a lot of BS change. Now it’s just not fun anymore and causes a lot of stress in an already stressful life.
As others have stated the only thing that keeps a lot of us coming back are our alliance mates or family it’s not the game. As they continually destroy the alliances by people leaving due to the loss of fun and added frustration then there’s really no reason to stay.
All 3 mini's in map5 this season are going to require a specific counter whereas last season, NC and GG could be taken down with virtually anyone. The boss killing load could be spread more evenly across all members of a BG but this season you're going to need a bleed immune one week, Hyperion counter the next and a poison immune the third. That puts a lot of pressure on people who have those specific counters to be reliable boss killers.
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