**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Hitting into block being countered by specials. [Merged Threads]
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Hitting into block, she fires off sp1. no Sheild or Invisibility up, no dodge proc'ed.
My Omega Red vs. Gamora in same quest
Gamora "dexes" while I'm hitting block.
How much longer until this is verified and fixed? Inquiring minds want to know.
It's not a limited issue. It also doesn't just happen when hitting into an opponent's block. I was mid-combo when an opponent launched a special. Isn't that supposed to be impossible? AI inputs are insane. They can launch specials while blocking, while being hit and immediately after a combo/being hit - menwhile players have a delayed input where if you try to launch a special right after being hit you end up lifting and dropping block until it finally registers your special input.
Omega Red is immediately hit or receives a special from the defender when hitting block, usually between the first and second hit. This is in AQ. Omega vs. Guillotine or Sabretooth... it doesn't really matter. It happens often.
I got the same with a Corvus vs. Corvus in Arena.
This sees like frame rate where defender gets and opening between hit 1 and 2 of a combo.
Please check out the poll and vote..
For the record my last experience of the defender throwing a special while I was hitting into their block was this week fighting as Masacre vs rhino in ROL.
You can clearly see Thor Ragnarok launching a special while blocking during my combo.
https://youtu.be/RolF5ZCjt7s
This is useless guys.....
I was getting hit with a combo, and I was able to successfuly fire off an SP (1 or 2 ?) in the middle of getting hit. Not sure if I had initially been blocking before I released and did SP, or if I was getting hit outright during middle of defenders combo when I was able to fire it off.
And sorry, didn’t recall who the champs were. But it does indicate that what the AI has been doing recently can actually (with proper timing and probably a lot of luck) can be accomplished by us as well.
Yet, there is tons of video evidence that the AI can & does do this for the last 2 months, since this was introduced.
I’m done break time.
They can see all the different people describing the issue in here (in one spot).
Personally (warning, Conspiracy Theory, in Jest, ahead)... I think people have gotten so good with their muscle-memory and automated reflexes in fights that Kabam need to do things to insert some more possibility of preventing people from just cake-walking thru fights without losing any health anymore.
Such as the various newer node buffs where you can’t just avoid taking any damage anymore. Or (conspiracy 😀) inserting some type of randomness into the fight whereby no matter what you do you might occasionally end up getting hit sometimes.
After all, is it really fun anymore if you could just bring an 8k PI attacker and cake-walk thru a 30k defender. I would imagine the intent of relative PI fights would probably be on the order of being able to fight someone up to maybe twice your strength and both sides losing about the same overall % of Health during it (Human Factor should probably give you no more than a 2-1 or maybe 3-1 advantage, meaning at 2 to 3 times PI opponent, even the winning hero would be low health at end of fight).
The poll gave a snapshot of the percentage of the issue not just those that can be bothered to detail every instance here.
Today’s treats were:
Omega red in arena vs Mephisto took a special mid combo into block
Voodoo vs GG 5.4.4 took a special mid combo into block
Domino vs rhino 5.4.4 took a special mid combo into block
Stark enhanced vs antman 5.4.4 took a special mid combo into block
Venom vs GG - 5.4.4
Sym supreme vs ultron - arena
Storm vs luke cage
IMIW vs sentry
https://youtu.be/Kh7B_seBVrI