They have to make money somehow to fund the game. Everything can’t be free.
Haha you think that 10 bucks a month will help? Lol
$10 a month, probably not much. $10 x X amount of Subscribers, quite a bit. If I had to venture a guess, this would most likely be the result of seeing the response to other Subscriptions like Units. These Offers tend to be successful.
I know I'm in the minority of not having a gold problem, so I won't speak on that, however the rest of the items received seem pretty proportionate to what people can already spend on to pass you.
I'm genuinely confused at the anger. 20% experience boost? Whatever Slightly faster energy? Whatever Title? Huuuuuge whatever Better but limited exchange rates? Good, equivalent could already be purchased. Inventory upgrades? Whatever Bonus items that could already be purchased? Good but doesn't change anything.
So the anger is all about the easy access to 500k gold a month?
I don't know anywhere else you can exchange 11k 5* shards for a 15k featured 5*...if I'm missing something, point me in the right direction.
They roll out 5* shards often, and is purchasing an additional 4k 5* shards not the same as having a 4k reduction?
Not a fan of this at all really, these are all things that should just be given to everyone in a regular basis (maybe besides the store) what they should really do is give everyone the entire similar permanently and then for cash add a boost to it, something like 20% off store items, 30 seconds off energy time so it’s 4:30 and maybe you get the solo event rewards easier, this isn’t something that should be behind a paywall
I really liked the $5 deal that had been going around (735 Units given out over 30 days). It was reachable for most everyone. While $10 is still within reach, I have no plans to spend $10 a month on a free-to-play game.
I totally see the need to generate income on a regular basis (from servers to staff, it takes a lot to make a game like this work and you'd be hard-pressed to find a game of this quality and caliber that is free). I even like the subscription idea, as long as standard features are not excluded from the entire player base.
I guess we have to wait and see how this lands. As of right now, I feel like you've jumped out of the plane with your parachute in hand hoping to get it on, without fumbling it away, before you land.
Is it like the monthly cards in that you can only reup and activate on the 1st of the month or can we choose to buy it anytime and our month will different from others?
I don't know anywhere else you can exchange 11k 5* shards for a 15k featured 5*...if I'm missing something, point me in the right direction.
They roll out 5* shards often, and is purchasing an additional 4k 5* shards not the same as having a 4k reduction?
It is the same but if you look, they're giving an extra 4k via the milestone for the monthly subscription AND also reducing the cost of a featured 5 to 11k twice a month....so in essence this is a much better deal then you may initially realize.
What’s even more annoying is people comparing this to other subscription based services. Firstly a lot of games these days offer these things only for skins or whatever that don’t affect gameplay. Secondly, in other games, it’s still possible to gain these benefits without spending after playing for a while. I hate to use this example but with fortnite players can earn the currency needed to buy the VIP or “Battle” pass. If Kabam offered this for units as well I’m sure it would satisfy a lot (not all) more summoners
Will Cav players get to do the trade ups from all levels? Get two featured 5* crystals and trade 4* shards for 5* shards at both prices?
Unfortunately not. Those will upgrade as you go up in Progression levels.
I wonder if we could get the thought process behind why inventory cap improvements have to be behind a paywall? The community has literally been asking for this for years and introducing it now behind a paywall feels a bit insulting.
I don't comment on posts many times but I can't resist in this case. Let me start by saying that I respect Kabam as a company. I have enjoyed most of the events and I generally don't complain much. But this... This is horrible. All the perks that you get by buying this "deal" are things we wanted from the beginning. Kabam adding them but with a cost means that they read our requests but decide not to just fulfill them in a f2p way, but instead making us pay for them. This is disrespect to the majority of the playerbase. I know some people are ok with this, but clearly the majority is not. And a good company must listen to the concerns of the MAJORITY. We already know by a video Seatin made a while back that Kabam is doing just fine financially. Not only fine, but OVERLY GOOD. They are making more money than even some console games wich is exceptional for a mobile game. People are already buying their massively overpriced offers. There was no need for a subscription, other than Kabam wanting to be even more greedy. They could have given us all these for free, there is no reasoning behind this decision. Is it really fair that a f2p player who has played since the game's lunch and worked hard to progress will not be able to buy featured crystals with 11000 5* crystal shards and also lose so many others advantages? On the other hand, a player with a lot of money that just started the game will be able to clear the content very quickly since he will get more gold, the ability to buy more valuable resources etc. In my eyes, that's not ok. I respect everyone's opinion but I believe this is a bad play from Kabam.
Will Cav players get to do the trade ups from all levels? Get two featured 5* crystals and trade 4* shards for 5* shards at both prices?
Unfortunately not. Those will upgrade as you go up in Progression levels.
What about the potion and catalyst trade ups? Cav only have the featured 5* and shard offers listed.
Those are still available! The chart shows either new additions or upgrades to the Shop as your Progress Level increases.
For instance you see Tier 1 Alpha Catalyst trade in for 3x T3B in Conqueror (limit 2) and Uncollected (limit 3). That means that they Limit updates from 2 to 3 when you become Uncollected.
I will not pay for this and I feel this is a disgraceful way to make money and I feel it is pushing the f2p out of the game. I will not be playing as much and I will not put another penny into this game. I have put some money into this game but with this announcement I will stop. Kabam stop with all this money grabbing.
Like Kabam dont make enough money a month out of all of us now they want to charge us a monthly subscription for a supposibly free to play game
It's definitely free to play. Just not completely free. There are purchases available. If people didn't get what others can't for free, there wouldn't be a point in selling anything at all.
I have always loved the idea of adding a MCOC subscription, but now that I'm reading it, kinda feels "Meh". I'm still thinking about it, but kinda seems the same price as a Netflix subscription but only 1% of the entertainment content.
So they finally give us a ton of things we've asked about for Years! But they're going to lock it behind a Subscription Service, are you *redacted* serious... For the millionth time, "Just because you could, doesn't mean you should . . ."
Lot's of people not looking at the big picture here... They have ALWAYS had $$$ offers that allowed spenders to advance faster in game. This is an OFFER like all the rest. Buy it if you like, ignore it if you don't.
To me, the value is too good to pass up at that "introductory" price. I will be subscribing on day 1. If the price goes up and they don't add value, I won't come here and complain, I just won't buy it again. This is not hard stuff.
This is interesting. I have been wondering what Kabam was going to do to try and compete with the upcoming Apple Arcade. I think the idea here is intriguing, but not enough to get me too excited.
I see a lot of YouTube videos of people playing with champs that look so much fun and the fact that I haven’t been lucky enough to pull them is the biggest letdown, disappointment, frustration in the game. I am not talking about about god tier vs meme tier champs, this more along the lines of some champs are just more fun to play given their mechanics and or play styles versus other champs.
How could a subscription model be implemented that would get me really excited? Perhaps the ability to choose a champ that I get to play with for a month. At the end of the month or subscription the champ goes away. The rarity and rank of the champ you get could be decided by progression in the game and or by different levels of the subscription.
In an effort to try and keep some balance the champ we choose could be restricted from AW or maybe even AQ.
What will happen to items in my inventory that exceed the stash limit after I stop purchasing the Sigil?
Eg, currently I can hold up to 6 T5B. If I get the Sigil it says 25% expansion, so let's say it allows me to hold up to 8 (since 1.25*6 is 7.5).
Next month I do not renew my subscription to Sigil - I have 8 T5B in stash, but the maximum is 6. Do I continue holding on to 8 in my stash, except that I cannot get any more new ones and they go to the overflow? And overtime as I use up my T5B, my max limit falls back down to 6?
Assuming this works the same way for potions, revives etc?
Comments
I totally see the need to generate income on a regular basis (from servers to staff, it takes a lot to make a game like this work and you'd be hard-pressed to find a game of this quality and caliber that is free). I even like the subscription idea, as long as standard features are not excluded from the entire player base.
I guess we have to wait and see how this lands. As of right now, I feel like you've jumped out of the plane with your parachute in hand hoping to get it on, without fumbling it away, before you land.
I don't know anywhere else you can exchange 11k 5* shards for a 15k featured 5*...if I'm missing something, point me in the right direction.
They roll out 5* shards often, and is purchasing an additional 4k 5* shards not the same as having a 4k reduction?
It is the same but if you look, they're giving an extra 4k via the milestone for the monthly subscription AND also reducing the cost of a featured 5 to 11k twice a month....so in essence this is a much better deal then you may initially realize.
Let me start by saying that I respect Kabam as a company. I have enjoyed most of the events and I generally don't complain much.
But this... This is horrible.
All the perks that you get by buying this "deal" are things we wanted from the beginning. Kabam adding them but with a cost means that they read our requests but decide not to just fulfill them in a f2p way, but instead making us pay for them. This is disrespect to the majority of the playerbase.
I know some people are ok with this, but clearly the majority is not. And a good company must listen to the concerns of the MAJORITY.
We already know by a video Seatin made a while back that Kabam is doing just fine financially. Not only fine, but OVERLY GOOD. They are making more money than even some console games wich is exceptional for a mobile game.
People are already buying their massively overpriced offers. There was no need for a subscription, other than Kabam wanting to be even more greedy.
They could have given us all these for free, there is no reasoning behind this decision.
Is it really fair that a f2p player who has played since the game's lunch and worked hard to progress will not be able to buy featured crystals with 11000 5* crystal shards and also lose so many others advantages?
On the other hand, a player with a lot of money that just started the game will be able to clear the content very quickly since he will get more gold, the ability to buy more valuable resources etc.
In my eyes, that's not ok. I respect everyone's opinion but I believe this is a bad play from Kabam.
For instance you see Tier 1 Alpha Catalyst trade in for 3x T3B in Conqueror (limit 2) and Uncollected (limit 3). That means that they Limit updates from 2 to 3 when you become Uncollected.
To me, the value is too good to pass up at that "introductory" price. I will be subscribing on day 1. If the price goes up and they don't add value, I won't come here and complain, I just won't buy it again. This is not hard stuff.
I see a lot of YouTube videos of people playing with champs that look so much fun and the fact that I haven’t been lucky enough to pull them is the biggest letdown, disappointment, frustration in the game. I am not talking about about god tier vs meme tier champs, this more along the lines of some champs are just more fun to play given their mechanics and or play styles versus other champs.
How could a subscription model be implemented that would get me really excited? Perhaps the ability to choose a champ that I get to play with for a month. At the end of the month or subscription the champ goes away. The rarity and rank of the champ you get could be decided by progression in the game and or by different levels of the subscription.
In an effort to try and keep some balance the champ we choose could be restricted from AW or maybe even AQ.
Eg, currently I can hold up to 6 T5B. If I get the Sigil it says 25% expansion, so let's say it allows me to hold up to 8 (since 1.25*6 is 7.5).
Next month I do not renew my subscription to Sigil - I have 8 T5B in stash, but the maximum is 6. Do I continue holding on to 8 in my stash, except that I cannot get any more new ones and they go to the overflow? And overtime as I use up my T5B, my max limit falls back down to 6?
Assuming this works the same way for potions, revives etc?