Hi Kabam. I gotta say I'm a bit disappointed in the labs this month. I'm a big fan of the stuff you guys do and I'm very forgiving. This is my first negative post in 3 years of playing the game.
So you know where I'm coming from, I'm about at the level where I can clear monthly quests on Master and about half of Epic without using any items and not much difficulty. Purely FTP.
The Master labs this month were just way too hard for someone on my level. So if the devs intend for Master monthly quest difficulty to be consistent with Master labs difficulty, they really should tone down some of those numbers and limit the buff pool a bit more. It's quite disappointing for me because I was looking forward to the somewhat lackluster rewards of the Master lab.
But instead I'm relegated to the Hard difficulty which is supremely easy for me to complete with hardly desirable awards for my player level.
In the future, it would be great of you guys to address this difficulty gap so that players at my skill level can make some tangible progress in content representative of our degree of effort.
I’d actually love for a mod to tell me how to beat this fight with any1 but quake like seriously there are 0 other counters
I think Blade could do it, but I think you beat that combination with a randomizer.
Nah I just didn’t do the path after doing my 2 paths I just kept going in and out to see what nodes where in it
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor I’m not sure if quake could outdamage the starburst or void And blade would get wrecked by clapback Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
Considering the secondary events of other months, I believe this epic difficulty should suffer nerf, as they did with the jeweled event. It does not justify or compensate for such difficulty for poor rewards.
You see, the minimum rating required to enter the mission is 30,000, the same as the beginning of the uncollected mission, which has opponents with 8,000 to 10,000 rating. The champions in this lab have 31,000 in epic mode ratings, the same rating as the variant mode champions, which require 45,000 from the recruiter's rating. So I think the nerf should happen. Not to mention that the nodes make it even more difficult.
I don’t like it. Each defender is harder than the Epic bosses last month. Considering you have to do 2 every day, I’d say 10k PI is probably the max I’m willing to go through
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor I’m not sure if quake could outdamage the starburst or void And blade would get wrecked by clapback Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
I don't have one at 5* or 6* yet, but I wonder if Omega Red could take that node at rank 5.
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor I’m not sure if quake could outdamage the starburst or void And blade would get wrecked by clapback Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
I don't have one at 5* or 6* yet, but I wonder if Omega Red could take that node at rank 5.
Unfortunately not glancing 100% ability accuracy reduction overrides his 100% chance to not take damage
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor I’m not sure if quake could outdamage the starburst or void And blade would get wrecked by clapback Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
I don't have one at 5* or 6* yet, but I wonder if Omega Red could take that node at rank 5.
Unfortunately not glancing 100% ability accuracy reduction overrides his 100% chance to not take damage
I was thinking of going in with suicides and letting the spores do as much of the work as possible.
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor I’m not sure if quake could outdamage the starburst or void And blade would get wrecked by clapback Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
I don't have one at 5* or 6* yet, but I wonder if Omega Red could take that node at rank 5.
Unfortunately not glancing 100% ability accuracy reduction overrides his 100% chance to not take damage
I was thinking of going in with suicides and letting the spores do as much of the work as possible.
I think starburst would kill you and I don’t think you could get enough damage off (he had about 130k health)
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor I’m not sure if quake could outdamage the starburst or void And blade would get wrecked by clapback Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
I don't have one at 5* or 6* yet, but I wonder if Omega Red could take that node at rank 5.
Unfortunately not glancing 100% ability accuracy reduction overrides his 100% chance to not take damage
Sparky can do it ... build poise to max and parry heavy only ... might just be lucky but heavies were not glancing for me
I think that’s just good luck I think if was an antman there instead of green goblin chance would be like 135% and therefore guaranteed glance
The issue I have with this Lab is the same issue I had with the previous. If you have random Buffs that adds a layer of difficulty that can be fun. When you have Champs that are too high on top of that, it magnifies it tenfold.
Why do the randomiser’s have only a 7 day timer on them when the event runs for 30 days?? Pretty ridiculous considering they are linked to objectives and the only way to move onto the next objective is too claim the current one. Am I not supposed to use my domino until I need more? I played for an hour this morning and already have 20 of them expiring in overflow
Yeah I'm out on this one. I'm not doing 2 of these a day for a month. Some might enjoy them. It's a miss for me. Too much.
You know it’s a bad event when even gw doesn’t like them
I like the concept. I'd call it more of a respectful decline. I just think it's too amped up. If the Champs were lower, to a reasonable point where the Buffs added a challenge more in line, I'd be cool. For me personally, it's too much stress to run 2 of them a day. There's been a number of things I don't agree with. I tend to express them while still respecting the team. At least I try. Lol.
I cleared epic with just a couple rerolls but I'm also running a stronger team than I'd assume many are. The rewards do add up over the month but frankly when you're doing it daily and there are some really tough fights and defenders in there it really seems subpar payout for the effort. I'll do them because that's what's there and I can clear without items but I've seen more than a few people who won't be and I totally get why.
Yeah similar boat for me. When you add up the amount of fights and the PI plus buffs on those fights it’s probably the worst payout ever given.
It could have been pretty fun and challenging but beating Epic with maxed out 4* champs everyday TWICE is impossible with those random nodes that block your whole lineup : C And how am I supposed to get the T2A to rank up 5* now ? ...
It could have been pretty fun and challenging but beating Epic with maxed out 4* champs everyday TWICE is impossible with those random nodes that block your whole lineup : C And how am I supposed to get the T2A to rank up 5* now ? ...
I guess the same way the rest of us did it.
I really don't understand the people who say they need the rewards in the content in order to beat the content, when everyone currently capable of beating the content had less resources available to them than the players leveling up now. It is not like there was a golden age of T2A falling from the sky in the past that newer players missed out on. Every single thing that's hard for them was harder for players in the past to accomplish.
Comments
So you know where I'm coming from, I'm about at the level where I can clear monthly quests on Master and about half of Epic without using any items and not much difficulty. Purely FTP.
The Master labs this month were just way too hard for someone on my level. So if the devs intend for Master monthly quest difficulty to be consistent with Master labs difficulty, they really should tone down some of those numbers and limit the buff pool a bit more. It's quite disappointing for me because I was looking forward to the somewhat lackluster rewards of the Master lab.
But instead I'm relegated to the Hard difficulty which is supremely easy for me to complete with hardly desirable awards for my player level.
In the future, it would be great of you guys to address this difficulty gap so that players at my skill level can make some tangible progress in content representative of our degree of effort.
@DNA3000 I personally think this matchups is worse due to there only being 1 counter in the game a max sig namor
I’m not sure if quake could outdamage the starburst or void
And blade would get wrecked by clapback
Gulk can take a decent chunk of his health at 5:65 but I didn’t manage to get a one shot (30% health left)
I played for an hour this morning and already have 20 of them expiring in overflow
I really don't understand the people who say they need the rewards in the content in order to beat the content, when everyone currently capable of beating the content had less resources available to them than the players leveling up now. It is not like there was a golden age of T2A falling from the sky in the past that newer players missed out on. Every single thing that's hard for them was harder for players in the past to accomplish.