**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
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Just to give a feedback, a compensation is needed since the main purpose was to use her mechanic to fight The Champion boss in act 6.2.6, wich is now way more difficult, if not almost impossible, to do with her at rank 4.
Give rank down ticket for her or some kind of different compensation to the summoners who ranked her.
Of course the other option is to leave her as she was, since the "fix" would generate a huge difficulty gap between who made the champion with her before and who will face him in the future.
She-Hulk benefited so dang much from the heavy chain playstyle because she could stack furies that also had a taunt mechanic on them, making fighting big enemies trivial. I mean have you seen 3-star She-Hulk destroy LoL Red Hulk? Yeah that was ridiculous.
Based on the beta abilities (yes I know that it's not final, but I doubt they'll change his abilities past a numbers revamp), Old Man Logan doesn't have anything that will make that playstyle ridiculously good for him. Yes maybe you'll be able to keep your furies for a while longer, but it's not like it makes everything ridiculously easy.
The biggest problem that I have with this whole She-Hulk fiasco is how Kabam handled it. If, as soon as they'd realised that She-Hulk could do this, and it was so ridiculously overpowered, they'd told us 'hey this is not intended and we're gonna fix this; take that into account when ranking her up', then I think this would not have been such a mess as it is right now.
Kabam. Please start a bug board. Or at least start being a ton more active in updating the community on how your bug squashing quest is going along. #Transparency
There may have been no indication She-Hulk was supposed to perform the way she did, but there was also no indication she wasn’t—especially since she had long been able to quick heavy and was the subject of a recent beta that highlighted the ability.
What’s the point of QA, testing, a beta if you don’t use it to identify the most obvious issues with a champ?
To argue that players should have known because it wasn’t explicitly in her “Stated Abilities” puts dozens of other champs in the crosshairs. I won’t enumerate them here; others have done a fine job in this thread. But it’s ridiculous to be “test driving” champs indefinitely in fear they suddenly become a developer’s nerf target.
Last point, and one that troubles me: it feels deeply out of touch for the team to drop this into the changelog unceremoniously and without any dialogue or explanation.
I don’t ascribe that to sneakiness; I just don’t get it.
Dr. Zola
"Nothing about her design... nor description."
Honestly, what/why does that even matter?
Domino, Symbiote Supreme: Here we have two clear examples of times where a character's description says they should work one way, they don't, and instead of fixing things like they should Kabam changes the description to fit their narrative.
Drax and Archangel: Here we have examples of times where we are told directly, by Kabam themselves, that a character is working as intended, only to have the character and Kabam backpeddles and says it was never intended and their changes were a "fix". These two examples are legitimate moments of gaslighting.
Magik: Here we have a clear example of a characters description NOT expressing an ability - “to remember” how much power she stole. Kabam attempted to change it - without warning - faced pushback and then reversed their decision and told us flat out that it was a mistake and it’s an unwritten ability that was intended...this reversal btw was done BECAUSE of community outrage at Kabam trying to change something that had worked a specific way since the characters revamp.
So really - legitimate question, what does it matter what her description says when we can’t even trust what Kabam tells us directly because they will change their mind and change characters at a whim, with no consistency between changes and we are expected to just eat it.
I recall them pointing out in chatter that Wasp specifically could, but I don’t recall there ever being a pronouncement that she was the only one.
If you have the post, I’d like to see it. Again, not trying to challenge here—just want to clarify whether I remember it all correctly.
Dr. Zola
I'd like to ask if we can expect Unstoppable Colossus, Superior Ironman, Luke Cage, Venom, Ultron (AoU), OG Ultron and Old Man Logan being fixed regarding their clearly unintended ability to combo Heavy attacks? It bothers me deeply that we are still able to cheat like this with above champions and I would like to ask you if you are going to make it right, we really need your help here - it is not even in their description, yet they are still able to do that, community just found out! And there may be even more! Could you please tell when we can expect those game-breaking bugs being removed? I have a new founded hope it is possible now you performed so greatly with She-hulk, she was too good anyway, one can only imagine what could others like UC or Sup. Ironman do if this is not fixed.
Thank you very much for all your care
https://youtu.be/9CH31Kyyk7g
this is a slippery slope in my opinion, you start dictating that all champs must have formulaic and identical speed and cadence in their combos and heavies then where does it end? what about 6 and 7 hit combos that some champs have? that’s not stated in their descriptions and surely alters cadence and gives an advantage over other champs etc...
to suggest there is no difference in ease of execution between say new captain marvel and hyperions heavies is truly laughable, you need to give us more credit than that.
variance in characters is LITERALLY what makes some champs more or less appealing, whether that’s speed, reach, durability etc...and something such as this screams of reacting to something that players have found beneficial in end game content (she hulk vs 6.2 champion)
yes this interaction means you can avoid block damage and shut an opponent down if your skill and timing is on point...how is this different than ghosts core ability to avoid block damage through phasing or cap IW with his guaranteed perfect block parries?
Check out the KT1 video in the main She-Hulk thread—there’s a decent amount of footage that shows heavy-ended combos. Depending on the combo, certain hits from different champs put the opp in a position it can be heavied.
Dr. Zola
Dr. Zola
Lets talk about how multiple 'meme' tier champs amongst others also have the ability to combo into a heavy:
- superior iron man
- both versions of ultra
- venom
- unstoppable colossus
KT1 shows this footage - https://www.youtube.com/watch?v=9CH31Kyyk7g
So why is it that now the only champion being altered is she hulk who makes some of the end game content easier?
So lets just accept that the testing of your champions is flawed and offer compensation to those who genuinely believed that this was a feature certain characters had.