hey guys why am i still getting season 5 crystals? i'm owed a bunch of Season 6 crystals.
I need the resources but i'm afraid you guys won't be able to give me my proper rewards if i open them. when is this going to be fixed? Can i open them and still get some kind of compensation later?
There is no season 6 crystals yet. They are updating them later
Later like when? In time for season 7?
They havent said exactly how long but they said they had to gather data and itll probably take a couple series of the new aq
The have to gather data in order to release season 6 crystals? That doesn't make sense. Can you post the actual announcement?
I see. I didn't interpret that as applying to the map crystals but rather to milestones/rank and possibly the completion of the map rewards. Call me crazy but I assumed that season six would start with season six crystals lol. I guess we will have to wait for @Kabam Miike or someone to confirm if we are getting the wrong crystals or if the crystals fall into the "a little later" category.
Well since the next two paragraphs detail the map and rank rewards the only possibility left for "later" is updated map season crystals lol
hey guys why am i still getting season 5 crystals? i'm owed a bunch of Season 6 crystals.
I need the resources but i'm afraid you guys won't be able to give me my proper rewards if i open them. when is this going to be fixed? Can i open them and still get some kind of compensation later?
There is no season 6 crystals yet. They are updating them later
Later like when? In time for season 7?
They havent said exactly how long but they said they had to gather data and itll probably take a couple series of the new aq
The have to gather data in order to release season 6 crystals? That doesn't make sense. Can you post the actual announcement?
I see. I didn't interpret that as applying to the map crystals but rather to milestones/rank and possibly the completion of the map rewards. Call me crazy but I assumed that season six would start with season six crystals lol. I guess we will have to wait for @Kabam Miike or someone to confirm if we are getting the wrong crystals or if the crystals fall into the "a little later" category.
Well since the next two paragraphs detail the map and rank rewards the only possibility left for "later" is updated map season crystals lol
I'd be surprised if that's what they meant by "our bigger rewards update." Don't think the next two paragraphs were exhaustive. But I've been wrong before.
I don’t see them compensating much here. Honestly any map 7 past day 1 was a choice. I am not trying to be an apologist but once everyone knew it was broken it was 100% free will to run it
That’s a fair statement but what about those who typically run more then one day of map 7 and because of the bug decided not to run more and just do map 6? They didn’t place where they usually should and if they weren’t able to at least drop the boss they would have taken a prestige hit and not gotten as many points the rest of the week. That’s why I suggested earlier that everyone would get last weeks aq rank and milestones rewards as well as some pots and revives to compensate for spending to get thru the first day and for not placing where you should have.
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
have heard a couple mentions of 'compensation is under consideration', and have a question about whether switching alliances before compensation is announced/delivered will jeopardize ability to receive them.
I know of a few people in top AQ alliances, mostly those that are F2P, that need to step down for a bit to build resources back up after this week's fiasco... will they be punished, or will they still receive same comp that they would if they stayed in their current map 7 ally?
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
I'm confused. Are you reverted back to how it was at the start of the week and then making these changes? Or, are these on top of the reduced difficulty on days 4 and 5? How is adding another CSWS node the answer to everything after what happened last week? Is it only reduced power gain on Champion or on all the nodes?
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
The solution to a broken node is to apply that node to another fight in AQ? Genius.
Does this mean that we are not to be expecting any further adjustments to the cant stop wont stop node in general? What about tuning the buff and power gain when the attacker is unstoppable?
Also, what about the reported bugs about the falter node??
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
So are champions like The Champion, Kingpin, Killmonger, etc now properly usable on CSWS nodes or will it still have the 90% damage reduction regardless of having unblockable active?
It is somewhat shocking to me how Kabam delivers messages. I feel like it should not be that hard to convey information - yet...here we are. Maybe because its Friday afternoon? Someone trying to get out of the office early today?
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
I'm confused. Are you reverted back to how it was at the start of the week and then making these changes? Or, are these on top of the reduced difficulty on days 4 and 5? How is adding another CSWS node the answer to everything after what happened last week? Is it only reduced power gain on Champion or on all the nodes?
Yes I’m equally confused can get a confirmation on this?
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
The solution to a broken node is to apply that node to another fight in AQ? Genius.
Does this mean that we are not to be expecting any further adjustments to the cant stop wont stop node in general? What about tuning the buff and power gain when the attacker is unstoppable?
Also, what about the reported bugs about the falter node??
He there, we did already push out a short term fix for Can't Stop Won't Stop a few days ago that we detailed here. For anyone who hasn't checked out the thread on that topic, the fix implemented the following changes to the node buff:
- Changed Defender's Damage Reduction from 90% to 50% - Change Defender's Fury from 100% to 25% - Change Defender's Power Gain from 10% of a Bar Per second to 2% of a Bar per second
As we mentioned in that thread, we are going to continue monitoring the node and will be creating a longer term fix in the future, but wanted to implement this short term fix to alleviate some issues and address some feedback.
Also, keep in mind that, while we wanted to get these changes pushed out once we were able, that doesn't mean that we aren't still looking into other reported issues. Some may take longer to investigate, but we still wanted to be able to make the changes that we could now.
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
The solution to a broken node is to apply that node to another fight in AQ? Genius.
Does this mean that we are not to be expecting any further adjustments to the cant stop wont stop node in general? What about tuning the buff and power gain when the attacker is unstoppable?
Also, what about the reported bugs about the falter node??
He there, we did already push out a short term fix for Can't Stop Won't Stop a few days ago that we detailed here. For anyone who hasn't checked out the thread on that topic, the fix implemented the following changes to the node buff:
- Changed Defender's Damage Reduction from 90% to 50% - Change Defender's Fury from 100% to 25% - Change Defender's Power Gain from 10% of a Bar Per second to 2% of a Bar per second
As we mentioned in that thread, we are going to continue monitoring the node and will be creating a longer term fix in the future, but wanted to implement this short term fix to alleviate some issues and address some feedback.
Also, keep in mind that, while we wanted to get these changes pushed out once we were able, that doesn't mean that we aren't still looking into other reported issues. Some may take longer to investigate, but we still wanted to be able to make the changes that we could now.
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7: - Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop - Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5: - Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1 - Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4: - Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
The solution to a broken node is to apply that node to another fight in AQ? Genius.
Does this mean that we are not to be expecting any further adjustments to the cant stop wont stop node in general? What about tuning the buff and power gain when the attacker is unstoppable?
Also, what about the reported bugs about the falter node??
He there, we did already push out a short term fix for Can't Stop Won't Stop a few days ago that we detailed here. For anyone who hasn't checked out the thread on that topic, the fix implemented the following changes to the node buff:
- Changed Defender's Damage Reduction from 90% to 50% - Change Defender's Fury from 100% to 25% - Change Defender's Power Gain from 10% of a Bar Per second to 2% of a Bar per second
As we mentioned in that thread, we are going to continue monitoring the node and will be creating a longer term fix in the future, but wanted to implement this short term fix to alleviate some issues and address some feedback.
Also, keep in mind that, while we wanted to get these changes pushed out once we were able, that doesn't mean that we aren't still looking into other reported issues. Some may take longer to investigate, but we still wanted to be able to make the changes that we could now.
So just to double check the changes told to us today are on top of the previous changes done to can’t stop won’t stop?
Comments
There were a few issues, so we're still evaluating how many issues affected people, and how much.
We have just pushed the following fixes and changes for Alliance Quests Maps 4, 5, and 7:
Map 7:
- Swapping the Bleed Node on She-Hulk with Can't Stop Won't Stop
- Removing Buff Duration from The Champion and reducing 100% Power Gain to 50% Power Gain
Map 5:
- Reducing Both Hyperion Mini-Boss's Empathic Lock 3 to Empathic Lock 1
- Swapping Oscillate for Sadist on Hyperion Mini-Boss
Map 4:
- Swapping Force of Will with Unblockable Specials on the Thanos Boss
These should be live in game very soon.
Thank you all for your patience.
I know of a few people in top AQ alliances, mostly those that are F2P, that need to step down for a bit to build resources back up after this week's fiasco... will they be punished, or will they still receive same comp that they would if they stayed in their current map 7 ally?
Does this mean that we are not to be expecting any further adjustments to the cant stop wont stop node in general? What about tuning the buff and power gain when the attacker is unstoppable?
Also, what about the reported bugs about the falter node??
So tunnel vision isn’t being looked at? Last update was game team was going to investigate.
Confirmed working as intended from developers??? Did you guys actually try to fight on that node?
Node: affects opponent
This Defender gains +[X]% Attack for each debuff on them.
Level 2: 25%
Level 3: 50%
@Forgotten2
@Kabam Miike
@Kabam Vydious
- Changed Defender's Damage Reduction from 90% to 50%
- Change Defender's Fury from 100% to 25%
- Change Defender's Power Gain from 10% of a Bar Per second to 2% of a Bar per second
As we mentioned in that thread, we are going to continue monitoring the node and will be creating a longer term fix in the future, but wanted to implement this short term fix to alleviate some issues and address some feedback.
Also, keep in mind that, while we wanted to get these changes pushed out once we were able, that doesn't mean that we aren't still looking into other reported issues. Some may take longer to investigate, but we still wanted to be able to make the changes that we could now.