general thread to comment on rebalances [Merged Threads]
Zuko_ILC
Member Posts: 1,512 ★★★★★
Not sure if i'm blind or not but didn't see a link to comment just the individual champ rebalances. Was wondering if there was 1 combined for discussion purposes.
Post edited by Kabam Miike on
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If the answer is "don't do it", I'm cancelling every Buff coming
Seriously though, I've skimmed through them.
HT is good, no complaints there. 9/10
Annihalus needs better fury potency and longer effects.
Some good stuff in his rebalance though. 7/10
Namor I'm a bit iffy on. I understand why, but come on? His Regen was never "strong" it was just about enough to negate recoil. Much more powerful Regen champs out there. 6/10.
Cull. Needs better block prof and tune his damage down like the rebalance thread about him said and he'd br good. 7/10 atm.
Maw. No real attacker material improving. Only defense wise if the balance thread on him is to be believed. 4/10.
Yet again, can't say for sure on most of them until hands on approach.
My thoughts on the rest will be better determined when I get a chance to play the champs with the changes. Overall I do like all the data points provided, especially the graphs and information to show a comparison in different areas and scenarios. I think it goes to show I haven't been using Namor properly!!! lol But in all seriousness, it's good to see where champs compare in different areas, and the datapoints have been obviously carefully monitored and put out there with full transparency. I can appreciate and respect that.
I think my only pre-testing complaint is lowering Namor's regen. In most fights running suicides the 6% doesnt normally even cover the 5% you lose from recoil, unless you are borderline near death yourself.
I think HT changes are good. Just needs that sig ability buff.
Inv woman needed a buff for sure.
Annihilus still won’t be touched. He needs another look
Cull. I never used him anyway but I think that block prof will always be a pain.
Ebony I would like to play as can imagine what it will do for him at this stage
Here's the Cull Obsidian Act 6 DPS data, and I've once again pointed out Ronin, who is supposed to be the "star" in this graph:
These two graphs purport to show the same thing, at least according to the descriptions: average DPS of various champions in Act 6, when used by the "top 10%" of players. And yet Ronin apparently shows up in two radically different places: about 6700 DPS in the Invisible Woman data and closer to 4700 DPS in the Cull Obsidian data. Is there an error in the graphs or am I somehow misinterpreting what the graphs are supposed to be showing?
1. It looks like you guys had some intern make the graphs. It wouldn't be hard to make better looking stuff that is easier to read.
2. You even admit in the maw thread: There are FAR more champs than the few listed here that fall under the "practically useless" catagory. Fixing those champs should be #1 priority. Who cares about Namor's small adjustment to his regen while half the champs in the game are worthless?
On the whole I quite like the balance changes.
Namor
The Namor change doesn’t change a huge amount, I didn’t rank him up for regen, I ranked him up for Korg and Thorns. The extra bleed % should make him a little bit more viable in shorter fights as I often find his Imperius Rex close to pointless in anything less than 6.3 as after sp3 #2 they’re usually pretty much destroyed anyway. Also for his best match up (IMO), Korg (though I prefer Ghost for this) he has not been ‘nerfed’ in the slightest as he’s a bleed immune anyway.
Invisible Woman
A little bit disappointing, would have liked Fantastic synergy to be increased to allow for 100% parries. At 6.2+ a missed parry/blocked hit is pretty much game over anyway even for IW with her insurance policy. Alternatively reduce the ramp up to 20 dex or something.
Human Torch
Excellent. Non-optimal matchups used to suck, now they won’t. My only alteration would have been to allow his signature ability to allow him to retain his heat by a % point scaling with his sig level up to say 30% which in real time would only be an extra second, making the ability more than just a refresh of his prefight.
Ebony Maw
Would have liked to see some real damage numbers added to his base abilities rather than just his degen and ramp up. I guess we can see how it looks in the next month or so.
I have no experience with Analhious to comment either way tbh (or ability to spell).
Cull Obsidian
Not sure how to take this. Will take some testing. I can see what they’re saying - a shorter initial fight is going to mean you take less damage while he’s vulnerable before hitting his stupid damage phase which let’s be fair, is insane if you can get him there. I would have liked to see him get better block proficiency though as it’s currently absolutely shocking and he’s a champion that relies on heavy attacks for his ramp up. This requires parries or blocks to get the best out of him, or prematurely holding block and hoping that the AI is aggressive enough to immediately go for the heavy.
So unless his initial ramp up fight is significantly better then the way I see it he’s highly likely to still be unviable for deeper content without potions.
If you @Kabam Miike don't wish to up his block proficiency, how about an additional way to inflict an armour break that’s skill based so in the right hands he’s still a menace in 6.3. An intercept = a stackable armour break. There’s precedence in this - essentially it’s one of Proxima’s missions.
My Namor has been 5/65 sig200 for a month or so now, and since then has gotten me through a good chunk of content with significantly fewer units spent (namely several paths in 6.1-6.2 and a unitless V2 exploration). In my eyes, he’s accomplished the purpose for which I ranked him, and I’d made my peace with the fact that he’d be tuned down.
But it looks like his rebalancing is fairer than I’d expected. I’m not too fussed about the regen decrease, as my main source of regen for Namor came from max WP + suicides while attacking. His increased ramp up time is something I’ll have to see for myself once the update goes live, but on paper it doesn’t seem too drastic a change at all. Pleasantly surprised.
The classification as defenders for Alliance War.
There are things I love about this game.
That is one I hate.
I don't know what the numbers are, so I will ask: Can we find out how many/what percentage of people actually play Alliance War vs. those who don't?
I could not care less about a character being a good defender. I am a solo player. A character being good on defense means absolutely nothing to me.
To me, my opinion, no character's ability to attack and clear content should EVER be negatively linked to a single game mode.
Saying that Ebony Maw was never meant to be a great attacker...what does that even mean? How did that ever become a narrative that lasted?
I know that every character can't be Aegon. I don't want every character to hit harder than everyone else upon release.
But I truly hope we can move away from this defender designation and move to something more standards-based, like DPS/block proficiency minimums across the board for all characters