Saying 6* is not the meta kinda baffles me considering you have just released AOL which uses challenger rating. 6.2 has 6* gates where you need up to 4 6* which obviously pushed the players to look to take 6* up not to mention you need niche characters for the fights on that path like power control etc. 6.3 saw a big increase to health pools and attack which again pushed players to look towards 6* to help with that because a r2 6* > r5 5*.
Yes randomness has always been part of the game, but then you created act 6. Act 6 requires so many specific counters and has pushed us to widen our roster to tackle it that RNG is just frustrating especially coupled with the limited inventory we have as well as some of the niche fights through act 6 such as acid wash mysterio. E.g. I only have 1 r5 Cosmic champ and then pulled a cosmic champ i wanted to take up but was short of cosmic mats/gems etc. I opened 50 T4CC crystals. In that 50 i got 3 Cosmic and 24 Science... 24 BLOODY SCIENCE T4CC. The trade system for this is outdated. You're basically forcing players to rank up champs that they don't want to otherwise lose materials. Rewards should not feel disappointing or as if they are being punished.
What is the point in spending all those units, resources and time to get something you can't use. it Sucks and honestly if that happens to me i'm walking away because its not fun to feel like you wasted your effort for something you can't use and may be a while before you can. You have failed to strike a good balance with random rewards and generic rewards which has always been the way in prior chapters which are far more easier to complete then act 6 is.
The rewards you are trying to steer away from generic 6* materials such as a t5cc selector or a generic AG which is disappointing in itself, but why are the 5* gems not generic for 100% Exploration. The theme throughout previous chapters had it right in terms of when a player achieves a big milestone they have the right to choose who they want to rank up or awaken etc. Look at the rewards for previous chapters. at the minimum the 5* gems should of been generic for 100% completion.
and again if i get to the rewards and get shafted by RNG and get nothing i desire or have any use for, then i'll look to using my time in others ways rather then the game and will walk away.
Mostly I'm just disappointed/sad. I've been competitive in this game for years with limited spending (mostly on guaranteed value items, not crystals). That has been eroded (which started with featured cav crystals). I love that people spend on this game and they should have an advantage over those that don't (or even spend minimally), but that gap is now huge. I will be forced to drop out of a top 20 AQ alliance that I have been in for several years because I just can't keep up. I have 29 6*, maybe 2 or 3 that I would even take to r3 (not to mention having to awaken them and get their sig high enough to matter). So now I'm forced to either spend or drop out of competitive play. I will choose the latter, but that, in turn, will likely diminish my interest in the game. Can I get a release date on MROC?
Mostly I'm just disappointed/sad. I've been competitive in this game for years with limited spending (mostly on guaranteed value items, not crystals). That has been eroded (which started with featured cav crystals). I love that people spend on this game and they should have an advantage over those that don't (or even spend minimally), but that gap is now huge. I will be forced to drop out of a top 20 AQ alliance that I have been in for several years because I just can't keep up. I have 29 6*, maybe 2 or 3 that I would even take to r3 (not to mention having to awaken them and get their sig high enough to matter). So now I'm forced to either spend or drop out of competitive play. I will choose the latter, but that, in turn, will likely diminish my interest in the game. Can I get a release date on MROC?
I believe this is why BG dropped from his alliance because he saw the writing on the wall that he simply can't keep up. I'm a minimal spender but I know for a fact you simply can't get the sig stones needed or the t5cc to keep up with top 20 alliances anymore being f2p. The gap has never been wider and the only thing keeping the gap wider is the random rng with AOL and act 6.4 full exploration. Skill should be rewarded on who is able to complete act 6.4 first and AOL first to be able to keep up with the end game but the random rng makes it impossible at this point.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker).
I wouldn't worry about the incernrate as its 25% of base attack. Might use hyperion and just rotate between sp1 and sp2. But that fight hopefully will change
If you can play around it with Hyperion, then more power to you, though I dont know how you'll possibly pull that off. Also, 25% of his attack is nearly 7000 damage, so it's no small amount of pain. 4 or 5 will kill unboosted champs.
7000 is 25% of his modified attack not base attack . His base attack is probably like 4 to 5 thousand so that incernrate isnt going to be hitting all the hard Edit: some guy named SavageToby had a near solo using unduped 6* corvus got him down to 30% the incernrate was ticking for 81 dmg so not much there.
@GroundedWisdom no need to reply as @Lvernon15 has already covered it. Act 6 exploration doesn't do what act 5 exploration did for your roster. Even without the Abyss this would still be true. At the very least, completion should give a class gem and exploration a generic, completion a t5cc crystal and exploration a class selector. Those two things would at least allow a guaranteed pay off for the effort without breaking the game.
Like I said, 6*s are not where 5*s were at the end of Act 5.
Any changes on the Darkhawk boss? That fight is incredibly unfair, requiring either the single counter (Torch) to get through effectively, or a ton of units.
What are the nodes?
Spiked armor, if you crit with physical contact, you'll damage yourself heavily. You also need to be immune to incinerate, so you can bait out sp1s, to avoid his sp2 phase that makes you miss. You cant stop the incinerate or spiked armor with ability accuracy reduction, and knocking him down will put him in his shield mode, making him tanky and autoblock constantly. If you have to knock him down, then, you need true accuracy or true strike. Additionally, modifying his healing will not work, and kill you (Lionheart), and you cant use the same special 2 times in a row (Hurt Locker).
I wouldn't worry about the incernrate as its 25% of base attack. Might use hyperion and just rotate between sp1 and sp2. But that fight hopefully will change
If you can play around it with Hyperion, then more power to you, though I dont know how you'll possibly pull that off. Also, 25% of his attack is nearly 7000 damage, so it's no small amount of pain. 4 or 5 will kill unboosted champs.
7000 is 25% of his modified attack not base attack . His base attack is probably like 4 to 5 thousand so that incernrate isnt going to be hitting all the hard Edit: some guy named SavageToby had a near solo using unduped 6* corvus got him down to 30% the incernrate was ticking for 81 dmg so not much there.
That's really weak, I guess it does ignore those champion boosts. Wierd that Kabam did that.
@GroundedWisdom no need to reply as @Lvernon15 has already covered it. Act 6 exploration doesn't do what act 5 exploration did for your roster. Even without the Abyss this would still be true. At the very least, completion should give a class gem and exploration a generic, completion a t5cc crystal and exploration a class selector. Those two things would at least allow a guaranteed pay off for the effort without breaking the game.
Like I said, 6*s are not where 5*s were at the end of Act 5.
6*r3s today are more available than 5*r5 back then (the latter wasn't actually available at all until Act 5 exploration). And yet Act 5 let you r5 a 5* of your choosing whereas Act 6 doesn't let you r3 a 6* of your choosing. This is the biggest complaint of the players who have been working on exploring the whole of Act 6, myself included.
I'm baffled at the fact Cav crystals are rewards for completing Act 6. Why give a crystal with a 3*? One could even easily argue the crystals for completing Act 6 shouldn't contain 4*s. Why not create a new special crystal with 4,5,6 star champs for completion and exploration of Act 6? At the very least make them Nexus Cav Crystals instead of regular Cav.
Cav Crystals shouldn't even contain a 3*! They should be 4-6*s only
@GroundedWisdom no need to reply as @Lvernon15 has already covered it. Act 6 exploration doesn't do what act 5 exploration did for your roster. Even without the Abyss this would still be true. At the very least, completion should give a class gem and exploration a generic, completion a t5cc crystal and exploration a class selector. Those two things would at least allow a guaranteed pay off for the effort without breaking the game.
Like I said, 6*s are not where 5*s were at the end of Act 5.
6*r3s today are more available than 5*r5 back then (the latter wasn't actually available at all until Act 5 exploration). And yet Act 5 let you r5 a 5* of your choosing whereas Act 6 doesn't let you r3 a 6* of your choosing. This is the biggest complaint of the players who have been working on exploring the whole of Act 6, myself included.
You were taking a 5* to Max at the end of Act 5. They were Duped much more, and the game had already seen a number of Gems flow through. While rare, a 5* Gen Gem wasn't as rare as a 6* Gen Gem is now. I think the argument is just an extension of the complaint about pulls, TBH. People aren't happy with their RNG and they want to be able to Awaken whoever they want. While they're free to feel that way, the Reward structure isn't there yet. There's only 1 Gen Gem in existence, for 100% of Abyss.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Awakening Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
Thanks for the update Miike, good to know the discussion is still on-going. I'd still like to see more 6* resources for completion in some capacity.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
Thank you for listening to the community. I'm perfectly fine with exploration catering more to 6 stars and completion catering more to just 5 stars.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
Thank you for listening to the community! This is encouraging to hear. It is appreciated!
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
Good to hear Miike, glad you’re taking our feedback on board.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
6-star rank up gem crystal ? Did I miss something ?
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
6-star rank up gem crystal ? Did I miss something ?
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
Great news that you guys are revisiting this @Kabam Miike but I'm not sure where there's a 6-Star Rank Up Gem Crystal. The only rank up gems in completion and exploration are for 5-Star Champs, was that a typo?:
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
What do you mean by not changing? As in not being converted into a selector and generic? Or not changing in terms of amounts? Kinda confused here lol. Btw thanks for the update on the situation.
So basically they confirm the two items that we are saying need to be changed won’t be changed.
Let’s wait and see what they change/ add before reaching a conclusion. I share your initial concern but let’s allow them time to respond which is encouraging to hear.
So basically they confirm the two items that we are saying need to be changed won’t be changed.
Let’s wait and see what they change/ add before reaching a conclusion. I share your initial concern but let’s allow them time to respond which is encouraging to hear.
I’m still hopeful, but he all but confirmed they aren’t touching the T5CC gem and random 6 star awakening gem. Any other changes are irrelevant at least in my opinion.
So basically they confirm the two items that we are saying need to be changed won’t be changed.
Let’s wait and see what they change/ add before reaching a conclusion. I share your initial concern but let’s allow them time to respond which is encouraging to hear.
I’m still hopeful, but he all but confirmed they aren’t touching the T5CC gem and random 6 star awakening gem. Any other changes are irrelevant at least in my opinion.
I agree. However, it is possible they could add to them. That at least is better. Tho personally, I’d rather get one t5c selector and a grey ag gem then three t5cc or ag crystals. Let’s see what they do to make it more desirable.
I also think for future content i.e Act7, all rewards should be posted up front. That way we know what we are spending our time and units working towards.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Rank Up Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.
I appreciate that you guys are looking into this but i have to still say that you guys are still not understanding how we feel. If you beat the 6.2.6 Champion boss your skill level and roster has to be top tier and no amount of units will let you push past that not to mention what ever kind of clown fiesta the collector is going to be. If YOU EVEN COMPLETE act6 without using mercs or bots you and your roster are top of the line and you do not care about measly 5 stars and 5 star resources at this point. Don’t get me wrong they’re nice but they aren’t what you are going to hurry up and smash out the content for. Everything for this last chapter should be completely aimed at 6 stars with some small 5 star things thrown in. I’m sorry, but i feel like that’s just what it is currently in this game YOU GUYS created. Know your customers.
So basically they confirm the two items that we are saying need to be changed won’t be changed.
Let’s wait and see what they change/ add before reaching a conclusion. I share your initial concern but let’s allow them time to respond which is encouraging to hear.
I’m still hopeful, but he all but confirmed they aren’t touching the T5CC gem and random 6 star awakening gem. Any other changes are irrelevant at least in my opinion.
Hmmm I didn't realize he said that upon my initial response. I'm going to exercise a wait and see approach because even if the T5CC crystal may not change they may add an additional crystal or selector with 50%. We just don't know yet.
So basically they confirm the two items that we are saying need to be changed won’t be changed.
Let’s wait and see what they change/ add before reaching a conclusion. I share your initial concern but let’s allow them time to respond which is encouraging to hear.
I’m still hopeful, but he all but confirmed they aren’t touching the T5CC gem and random 6 star awakening gem. Any other changes are irrelevant at least in my opinion.
Hmm that is really good to hear however the main concern was the T5CC and awakening gem which isnt being changed(I am assuming you meant awakening instead of rankup). Curious to see how you will improve it.
So basically they confirm the two items that we are saying need to be changed won’t be changed.
Let’s wait and see what they change/ add before reaching a conclusion. I share your initial concern but let’s allow them time to respond which is encouraging to hear.
I’m still hopeful, but he all but confirmed they aren’t touching the T5CC gem and random 6 star awakening gem. Any other changes are irrelevant at least in my opinion.
He said the 6* Rank-Up Gem.
Yes with ain’t in there either so either he made a typos with happened it humanity to made mistake
Comments
Saying 6* is not the meta kinda baffles me considering you have just released AOL which uses challenger rating. 6.2 has 6* gates where you need up to 4 6* which obviously pushed the players to look to take 6* up not to mention you need niche characters for the fights on that path like power control etc. 6.3 saw a big increase to health pools and attack which again pushed players to look towards 6* to help with that because a r2 6* > r5 5*.
Yes randomness has always been part of the game, but then you created act 6. Act 6 requires so many specific counters and has pushed us to widen our roster to tackle it that RNG is just frustrating especially coupled with the limited inventory we have as well as some of the niche fights through act 6 such as acid wash mysterio. E.g. I only have 1 r5 Cosmic champ and then pulled a cosmic champ i wanted to take up but was short of cosmic mats/gems etc. I opened 50 T4CC crystals. In that 50 i got 3 Cosmic and 24 Science... 24 BLOODY SCIENCE T4CC. The trade system for this is outdated. You're basically forcing players to rank up champs that they don't want to otherwise lose materials. Rewards should not feel disappointing or as if they are being punished.
What is the point in spending all those units, resources and time to get something you can't use. it Sucks and honestly if that happens to me i'm walking away because its not fun to feel like you wasted your effort for something you can't use and may be a while before you can. You have failed to strike a good balance with random rewards and generic rewards which has always been the way in prior chapters which are far more easier to complete then act 6 is.
The rewards you are trying to steer away from generic 6* materials such as a t5cc selector or a generic AG which is disappointing in itself, but why are the 5* gems not generic for 100% Exploration. The theme throughout previous chapters had it right in terms of when a player achieves a big milestone they have the right to choose who they want to rank up or awaken etc. Look at the rewards for previous chapters. at the minimum the 5* gems should of been generic for 100% completion.
and again if i get to the rewards and get shafted by RNG and get nothing i desire or have any use for, then i'll look to using my time in others ways rather then the game and will walk away.
The gap has never been wider and the only thing keeping the gap wider is the random rng with AOL and act 6.4 full exploration. Skill should be rewarded on who is able to complete act 6.4 first and AOL first to be able to keep up with the end game but the random rng makes it impossible at this point.
Edit: some guy named SavageToby had a near solo using unduped 6* corvus got him down to 30% the incernrate was ticking for 81 dmg so not much there.
I wanted to let you know that we are still talking about some changes to rewards, and we currently have some plans but have not finalized them yet.
Off the bat, I want to point out that the T5CC Crystal and 6-Star Awakening Gem Crystal are not changing, but we agree that the rewards here now are tailored more for 5-Stars, and players that are 100%ing Act 6 would probably like to grow their 6-Star Roster.
The first completion will still be geared more towards growing/empowering your 5-Star Roster, but 100% Exploration will be geared towards 6-Star Champions.
Thank you for your patience, and your feedback. We'll have more information for you soon.