Introducing: Alliance Wars Persistent Placement
MCOC Team
Administrator, Admin [en] Administrator › Posts: 590
Overview
The all new Persistent Placement Phase is here! This will result in the removal of the current Defensive Placement Phase in wars. Once you set your Defenders, they will remain on the map until changed. This allows players who consistently play Alliance War to maintain their placements without prompt, or remove their placements and allow other Summoners to rotate into the following War.This also means: Your defenders will no longer be locked to AW and can still be used in Solo content!
New War Entry Flow
Enlist → Matchmaking → AttackWith this Persistent Placement Phase, an Alliance has the ability to edit their Defense and allow it to persist indefinitely, until changed. Alliances will need to set their defense before the Alliance enters “Matchmaking”. As a result of removing the defensive placement phase, the Attack Phase will now last 1 day, and 20 hours. While an attack phase is active, any changes made to defensive placement will be implemented in the following war.
How does it work?
Enter the War RoomPlace War Defenders
If you are playing at Challenger or Expert Tiers, you can view Defender Bans using the buttons on the right of the screen. At the bottom, you can see the buttons to allow you to select the map you want to place defenders on. For example, if you are playing on Challenger, you may place on Expert Maps, or on Heroic maps, if you move up or down a tier.
For Alliances that like to rotate members in and out of Battlegroups, you will be able to swap Alliance members and their defenses for the following matchup during the current matchup using the map selector at the bottom of the screen. To further elaborate, if in the attack phase of match 1, any changes to defensive placement will be implemented in match 2.
When do Masteries lock?
The moment that the “Match is Found” and the “Attack Phase” begins, the Alliance Defense will be locked in. At this moment, Masteries will be locked in and applied to your Defense.Once you are in the Attack Phase, the player may change their masteries to suit their attack needs.
If Summoners make changes to their masteries during the Attack Phase, they will need to take care to adjust their defensively-focused masteries prior to the conclusion of the next matchmaking period to ensure they are implemented in their defensive placement.
The moment the matchmaker time reaches zero, you cannot edit your current war Defense. Any changes made to your defense will only apply to your next wars defense.
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Comments
You are basically saying :” you can set your defense, chill and forget about it” except players have 4 hours to spend units to change masteries or defenders will be stuck with a wrong mastery set.
The fair and smart thing to do would ve been giving the chance to lock in the correct masteries when you set your persistent defense.
So yeah the smoke is nice , but the main thing players expected to happen , which is having an easier life at dealing with masteries and placement was just twisted back into being as expensive and more stressful.
There s a serious risk this changes will push alliance leaders and officers to prefer US timezone people rather than Europe and Asia which in a way kinda goes against the intent of having worldwide including alliances and players.
A big part of this game is having the chance to meet and make friends with people from all around the world , it is sad that kabam is putting a sort of a barrier to that to grab a couple extra units…
just let us pay the unit cost each placement phase and have fixed masteries if you really have to milk us that small amount of units , but let us more free to play together!
Literally that’s the only thing that’s missing. Is there a way to link the bg mastery template for AW? That would solve everyone’s issues.
Aside from that however, this is fantastic.
"The moment that the “Match is Found” and the “Attack Phase” begins, the Alliance Defense will be locked in. At this moment, Masteries will be locked in and applied to your Defense."
If I change my mastery set up twice in that time period, does the latest setting apply to my defense? or the first?
1. What about Alliances who do have different setups during season and off season?
We normaly do 1 BG off season and 2 BG during season so there is a different number of participating members.
How can I do that setup?
2. Also I selected 2 BGs for the setup but when I got to the placement all three BGs were open.
Is that indended or is it a bug? I would have assumed that only 2 BGs should be open
3. Will there be a "How do do Persistent Placement" Video on your official channel that explains the basic funtions?
That would really help!
Thanks!
If you want to use the same defenders/placements for all 3 maps, you can, you just have to choose and assign them 3 times and assign them to the same spots on each map. I agree there should be a "clone" button or something if you intend to use the same placements across all 3 maps.
If you only set on the middle map, you'll still be fine for the current war, but could be in trouble for future wars if you do happen to move up or down. If you're firmly in Tier 4 (for example), you shouldn't have to worry about moving up or down since the map changes are at Tier 2 and Tier 5.
So they should just ditch the slogan Set and Forget
With the old system at least placing prompts you to change masteries.
As said above this will screw European and Asian players over.
seems like you assume that players only play AW and once they are done with the attack, it's not a problem to switch masteries and wait for the next war... but there is more then just AW in this game...
If the player is also grind in arena? if the player also use same masteries in EQ\Story Quest or any other place? should he sacrifice that and switch the masteries hours in advance for the fear that maybe we won't be only when War starts?
This is the opposite of QoL, and also makes officers job harder because they can't even see who forgot to change masteries and need to be reminder.
I'm sure you'll realize it soon enough, but too bad you don't want to listen and address it in advance...
I cant pick my teams defence using this system, i still have to go through everyones in game defence, extract it to a spreadsheet, go through peoples defenders and pick and assign. I then need to relay this to my team so they can place their defence.
Yes it saves us having to chase people, but in say off season if people want to swap between wars then i yet again have to go to a spreadsheet, look at what defenders that person has and relay to them who to place, or we risk losing diversity which can cost us wars
Can you not just give us a system that allows me to set the defence based off of the 30 defenders people select in their in game defence roster so i dont neee to use an external spreadsheet? As it no longer locks defenders it gives officers more freedom
If i want to change defence over say 6 hours before matchmaking, i have to say hey you, remove this defender and add this - then you, remove this defender and add this. If one person see's it but the orher is busy we once again risk losing out on diversity...where as before, i just output a list and people have 24 hours to look and place...easy
It feels like youve made keeping AW defence updated even harder
The main benefit of this change to us is that we often shift between Tier 5 and 6 (challenger/hard), and now I don't have to worry that my alliance will accidentally place their prowess power champs when we're on the map without defense tactics and vice versa. They can place for both up front and the game will choose the correct defenders when appropriate.
It would be fantastic if they came out with something that allowed us to stop using 3rd party tools, but I don't think that was promised with this change.
I understand it will help with things like shifting between tiers, but it seems like it will only really suit alliances that keep the same BGs and defenders all season, people who want to change regularly it is going to be alot more work, plus the masteries will be a pain...its taken alot of control away from officers instead of giving us more
I am going to need to wait to get a proper feel for it, but initial impressions are that this will make things harder in general for smaller alliances that change things up regularly or run fewer BGs and change people around throughout the season
Now we re gonna invest resources knowing that some guy out of 30 people could penalize the whole alliance or season by placing with suicides and moreover you re either gonna be stuck with having the same AWD masteries for hours or setting an alarm at night.
So yeah , we are being trolled lol