Spring of Sorrow onslaught proves that AI has gotten worse
TP33
Member Posts: 1,681 ★★★★★
I know kabam are claiming that they are improving the Ai and making it more likely to throw specials but this onslaught simply proves this isn’t true. Holding on to specials, turtling up only throwing our heavies, it’s like map 5 all over again, but on a 1.3 million heath onslaught.
This AI is worse than every other Winter of Woe or Iron Fist, everyone is struggling to get him to cooperate and play agressive, I mean kabam are we going to sort this out or not? We know that making specials unblockable and mechanics like taunt and infuriate have effects on the AI, so why is it so hard to make the base AI play the game at all?
This AI is worse than every other Winter of Woe or Iron Fist, everyone is struggling to get him to cooperate and play agressive, I mean kabam are we going to sort this out or not? We know that making specials unblockable and mechanics like taunt and infuriate have effects on the AI, so why is it so hard to make the base AI play the game at all?
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Comments
In this particular fight, the AI will wait until you have Crush on you and then use this bait walk -> light attack because you can't block if you have Crush
Not to mention the constant light intercepts lately in every single mode, doesn't matter the champion you're facing....i hate that the AI can do light intercepts because this one you just can't avoid in any way, you will get hit and that's it zzz
By adding Pass the Buck to a fight designed to force intercepts for openings they created an AI profile that’s less aggressive with dashing, oh and because that’s a power sting the AI is also passive with specials. Resulting in players getting pushed to their wall and getting limited space to intercept. The nodes woulda been fine with last years AI… but with this AI it’s a horror show. All in all it’s an AI RNG poop show.
1) the AI hasn’t changed and we are all suffering from a mass delusion;
2) the AI has changed and the team realizes it but didn’t mean for it to change like this;
3) the AI has changed and the team doesn’t realize it for [reasons];
4) the AI has changed and the team realizes it and the team meant for it to be like this.
In my opinion, 1) and 3) are least likely.
Dr. Zola
P.S. I had the pleasure of Onslaught evading my striker. Kind of like what happened in the video I included above.
Can't light intercept because his medium intercepts take priority.
Can't dash back because he intercepts with specials and break dexterity,
Can't punish heavy attacks because he intercepts.
Can't punish heavy attack because he dashes back.
Can't safely launch special because he goes unstoppable during the last hit and intercepts even if the special connects.
So how is this supposed to be done? Without any of these bugs of course
Regardless…it’s a tricky move set that doesn’t show up very often. I’d suggest frame rate issues likely also show up here as odd defender abilities—hence some of the super nimble evasion and intercepts.
Dr. Zola