Alliance Wars Season 3 Discussion Thread

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  • Maximus_SpankersonMaximus_Spankerson Member Posts: 445 ★★
    Do you have a legend for all the buffs? What is "Dismay" for instance
  • CarpulaCarpula Member Posts: 2
    so the war system won't change til July 11 right ? Or it also apply for this season break ?
  • NinjAlanNinjAlan Member Posts: 358 ★★★
    Mhykke wrote: »
    Just my opinion, but in the current meta where alliances were spending 10s of thousands of units in wars, this feels like Kabam is not satisfied and wants to continue to pull resources from the players. I can’t imagine Kabam thinks that alliances are going to be satisfied with not completing paths and not finishing wars. They’re just going to spend more...this, in an environment where wars could already be very expensive.

    I just don’t get it.

    Neither does kabam, clearly.
  • ASV27ASV27 Member Posts: 91
    Also, if you don't change the linked nodes or map, all mini's have to come down to get a boss kill, which means you need to take every lane.
  • NoOnexRONoOnexRO Member Posts: 345 ★★★
    Carpula wrote: »
    so the war system won't change til July 11 right ? Or it also apply for this season break ?

    Miike said they are tying to bring the changes as soon as possible to offer time to players/alliances to test and adjust strategies for the real season.
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  • 0chris9999999990chris999999999 Member Posts: 137
    edited June 2018
    Mhykke wrote: »
    Just my opinion, but in the current meta where alliances were spending 10s of thousands of units in wars, this feels like Kabam is not satisfied and wants to continue to pull resources from the players. I can’t imagine Kabam thinks that alliances are going to be satisfied with not completing paths and not finishing wars. They’re just going to spend more...this, in an environment where wars could already be very expensive.

    I just don’t get it.

    It’s also boring to 100% complete map, something that’s supposed to be a challenge. I would rather the war play out in intermediate levels, not just on who beats the boss/mini boss. If you can defeat every mini boss and boss - it is no longer a challenge, it just becomes a boring grind.

    If not remove item use, cut it down to something like 1 revive and 5 pots for example. Also, scale it based on difficulty, with masters having most restrictions. This way you feel more challenge as you move up in tiers
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