VestasCure ★★
Réponses
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IIRC, her max DoT output is actually slightly higher than before while taking half the time to ramp plus being more manageable with sp1 refreshing shocks now. The only "downside" is her sp3 does less direct damage than before, but that's more or less made up for by the slightly higher throughput on shock damage. She will…
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More medals for wins than losses is verbatim what the community was asking for though. It’s not about if it takes as long or even longer to progress, it’s about being able to progress with a 50% win rate which is the benchmark competitive games are supposed to strive for.
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Your first point means absolutely nothing in the context of this relic discussion. Yes, that would be a disadvantage to people without ranked up #heroes. The difference is that Kabam has verabatim said that relics are meant to be optional content for people. Champions, and by extension #hero champions, are not optional to…
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The incursion nodes were a great example of this. You got a bonus to the node's effect for having relics equipped but it did literally nothing to actively hinder the player if they chose not to play with a relic. If they removed the bit about 90% power reduction and change the relic bonus to maybe 50% more spirit and you…
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Kabam has stated before that relics are meant to be optional for the player base. I enjoy relics, I have no problem with using them especially after the removal cost getting removed. However, if they truly mean the relics to be optional then they need to design the nodes to only be in effect if the attacker has a relic…
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Dude, you get a benefit for using a relic that you don't get if you do not have a relic equipped. This is, BY DEFINITION, a disadvantage. As has been stated multiple times, even by the original post, it's not a big issue and it doesn't really effect the quest much. So your entire argument being "it isn't a big deal" is…
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Like, 95% of the time I'm defending Kabam against the community on these posts. But to try and come in here arguing against what OP said, when this is by textbook definition a disadvantage when not using a relic, is hilariously biased.
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The videos you posted don't do anything to counter OPs argument though. The relics do in fact punish the player if they don't have a relic equipped, as they still get the disadvantage without gaining any advantage. If the node was only in effect if a relic was equipped, then it wouldn't punish. So regardless of it has a…
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It's presumably intended. Any mechanics that are active in a fight end when the K.O. goes through, so it makes sense that adrenaline would to. An example would be buffs active - for instance if you have a corvus with 3 charges and you end the fight with the first hit of an SP2, the first hit will do normal damage, but each…
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An interesting approach would be percentage potions that are base health only. I could definitely see Kabam going that route. Gives some drawback to using boosts but addresses the current problem of healthpools just being huge to begin with. Once 7 stars are able to be taken to rank 3, which presumably will happen by year…
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That's fair, I probably shouldn't be using boosts in my arguments. I see where you're coming from, to an extent I see it as a decent "quick fix." However, I stand by infinitely scaling resources isn't future proofing, it would be consistent "quick fixes." A new rarity of champions coming out is the perfect time to redesign…
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I'm not saying they are, but are L6 potions good enough for 6 star rank 5s? A boost Rintrah has over 100k health, you're saying a max of 5 L6 potions a month is going to suddenly fix our potion situation? Again, my point was obviously an extreme hypothetical. Level 7 potions may not be OP for six stars, but who's to say it…
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How so? OP has been told multiple times by multiple people that at a certain point you just need use some skill with some of these interactions that he complaining about. Their argument, in turn, is that the champion is not good if they're required to play around these things to use the champ effectively. How is that…
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Taken directly from your post: "You didn't consider the most common node an path, the attackers buff gets nullify to gain defender power, attacker buffs nullify to gain defender health." These are literally power snack and buffet. You're just making stuff up at this point.
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They announced this change was coming ~a week ago when they updated how the revive change was going to happen.
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That still does not get rid of the question of whether or not they'd be overpowered for six stars. Just because I might be x progression level doesn't mean I suddenly have to stop using six or five stars, and if certain potions are much stronger for a lower stared champ you end up devaluing having the higher rarity champ…
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And how do you balance L7 potions around being purchasable? What is the right cost for something that might be incredibly OP to something lower than a 7star. Maybe the solution is making it only usable for 7stars, but then do L5s or L6s need to only be usable by 6 stars? What if whatever additional mechanic 7stars have as…
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OP has been told multiple times it might just be a skill issue. Apparently he’s the average and anyone that knows how to play around certain mechanics/nodes is just in the upper echelon of skill and that’s not what Kabam should be balancing around. I don’t think this is worth arguing anymore.
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That wouldn't do it though? Maybe (and that's a HUGE maybe) right this moment, yes that'd be a serviceable fix. But seven stars are on the way, six star R5s are going to slowly start really popping up and be regulars for questing. A few scattered 10k heals are going to do anything for that. The entire idea with the…
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I disagree with the difficulty thing. You're leaving out the economy aspect of the equation with that, which they've said is apart of the "overhaul" that they're doing. In my opinion it's well beyond time for more health per potion, we've had the same potions we've had since before six stars, and now we're moving into…
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No not really, I think percentage based as well as the percentages themselves are fine. I hope their changes to potions included making them percentage based as it essentially future proofs them - but I also think they have to be careful with percentage based potions as that can very quickly cater to higher end players…
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Posting a question on the forums is fine, not accepting when it doesn't get answered by Kabam, especially when it has been answered before as has already been explain to you, is when it is no longer fine.
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The simple point being missed here is the apothecary/revive rework was purely a rework to the economy of the items, not the items to themselves. Kabam did not have to do research on the effect of changing percentages or how the items themselves worked, they just looked at numbers of them coming into the game and based…
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In my short time spent on this game's forums, I've come to the conclusion that presumably the majority of this player base are either kids or younger adults that don't really know how a business or game dev works. So if you're remotely on Kabam's side = you're wrong. If you present logic = arguments without logical…
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I don't believe any date has been mentioned, but most people are speculating mid-late April as per previous years.
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Are they on in your BG deck? The masteries in your deck are not necessarily the same as the ones you have active on your account. You make them separately.
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I have literally not mentioned guardian a single time in this thread - are you sure you're not the one that needs to read better? You make some relatively valid points, I've already argued most of these so at this point I really don't have it in me. But I was very clearly responding to a specific response you had, so maybe…
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Alright I didn't realize you had this response. Your argument here truly is that you aren't good enough to play around nodes like buffet and being able to do so makes you some top-of-the-top player. These are very basic nodes you're talking about man, if you can't deal with this then I'm sorry, there isn't much more to…
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1. I agree quicksilver isn't top of the top, but he is easily considered top 10 science, like people are arguing iDoom is top 10 in tech, so it's a perfectly valid champion. The fact that you have to focus solely on that specific bit of my comment is telling. 2. My argument for debuff immune was specifically in the context…
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I should read comments better? You verbatim said "The number of counters isn't the issue" it's literally quoted in my response. But now it's "too many champs and nodes" huh? I was specifically responding to why saying it's how bad he gets neutered by nodes, which is why using specific nodes like debuff immune is fine. You…