Introducing Back Issue #1: Ultron's Assault

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Comments

  • Hoping to use my Starkey, is there something wrong with using him?

    No that was a joke, 5* Sparky is a great option for that fight
  • xNigxNig Posts: 1,544
    Yup. Had a few members take that 2.3 Drone down with R5 Spark using 3-4 revives. Still quite manageable.
  • GroundedWisdomGroundedWisdom Posts: 12,629
    Good to know.
  • OneManArmyOneManArmy Posts: 1,293
    Werewrym wrote: »
    Has anyone been able to solo the Ultron 3.1 boss yet? I've been trying to but haven't managed it yet.

    Yes actually did with Rulk 6*
  • Vale84Vale84 Posts: 208
    Please keep in mind that this company just said .008% is more important that the rest. That doing the right things doesn’t matter on its own basis. Remember this on a Friday and Monday. Do not give them your money. Go spend your money on a different game or do something with friends.

    .008% can be misleading. If MCOC has 100,000+ created accounts, .008% is 800+ players.

    It's still easy to rollback any account 24 hrs prior, and EXPECIALLY cause the abusers were 0.0008%, t should have been done no sweat.

    Let's make a quick example shall we? I got Korg, Aegon and champion. Normally it'd take what, 2 to 4 months to r4 them all on current t2a income. I can rankup for free them all abusing the exploit so that my ally gets a huge prestige boost and aid in aw that shouldnt happen.

    And who cares for who we match getting destroyed.

    10/10
  • Werewrym wrote: »
    Has anyone been able to solo the Ultron 3.1 boss yet? I've been trying to but haven't managed it yet.

    Proxima Midnight worked for me:

  • Nice. Love when we get new permanent Quests... And it's very cool to see the AoU Spotlight, since I wasn't playing the game when it first released.

    About the new difficult, it's also nice to have time to build up so you can play it and get some leveled rewards.

    @Kabam Miike But this is #1, right? Does it mean we'll have more of these comebacks soon? Any predictions?
  • Could we get an announcement about why the 2.2 and 2.3 bosses have been bugged for over a week whereas the rank up gem exploit was fixed within hours?
  • ButtehrsButtehrs Posts: 345
    Nice. Love when we get new permanent Quests... And it's very cool to see the AoU Spotlight, since I wasn't playing the game when it first released.

    About the new difficult, it's also nice to have time to build up so you can play it and get some leveled rewards.

    @Kabam Miike But this is #1, right? Does it mean we'll have more of these comebacks soon? Any predictions?

    They said they have plans for more just dont know when or the spacing they'll do them at
  • xNigxNig Posts: 1,544
    Could we get an announcement about why the 2.2 and 2.3 bosses have been bugged for over a week whereas the rank up gem exploit was fixed within hours?

    I’m quite sure the fight design is intentional (bug or no bug). I felt 2.2 was perfectly fine, 2.3 felt bugged until I ran the correct counter.

    So I guess.. that’s the way it’s supposed to be? I mean.. if you are clearing Variant and able to reach 2.3, you should have at least a 4* counter that you can easily afford to rank up to 5/50 ya?
  • AmonthirAmonthir Posts: 659
    Yes, but we shouldn’t have to rank a specific champ because of a bug. I should be able to roll my already ranked 4* Dorm and not have to worry about getting Shocked to death because someone can’t code a node right.
  • xNig wrote: »
    I’m quite sure the fight design is intentional (bug or no bug). I felt 2.2 was perfectly fine, 2.3 felt bugged until I ran the correct counter.

    So I guess.. that’s the way it’s supposed to be? I mean.. if you are clearing Variant and able to reach 2.3, you should have at least a 4* counter that you can easily afford to rank up to 5/50 ya?

    I wouldn't be surprised, though to me the more likely explanation is end-game content bugs fixes are a low priority. Labyrinth of Legends Agent Venom and Maestro have been bugged for over a year. And yes I have a 4* 5/50 Magik at max sig. I'd rather play Variant Difficulty "as intended" by MCOC developers, which as they said is by really understanding how to counter its nodes and champions. It's a sad day when MCOC developers "intend" for players to use in-game resources to clear content filled with bugs due to their coding errors.
  • Oi
  • 2.3 boss bug is fixed! Thank you Kabam!

  • Indrick781Indrick781 Posts: 192
    2.3 boss bug is fixed! Thank you Kabam!


    I'm glad the bug is fixed but how can you stand playing in that level of slow mo?
  • Indrick781 wrote: »
    I'm glad the bug is fixed but how can you stand playing in that level of slow mo?

    That's not the actual speed of the game. I used iMovie to slow down the video clip so players can more easily see the bug got fixed.
  • 2.3 boss bug is fixed! Thank you Kabam!


    That’s just Dr Vodoo reducing AA by 50% and hence u not getting the damage

  • That’s just Dr Vodoo reducing AA by 50% and hence u not getting the damage



    @Helicopter_dugdugdug Here’s slow motion video footage of Sentinel showing the fatigue boss bug is fixed
  • GamerGamer Posts: 2,527
    2.3 boss bug is fixed! Thank you Kabam!


    That’s just Dr Vodoo reducing AA by 50% and hence u not getting the damage

    Nop Can either be done becasse of the node ther hav
  • AjitmoAjitmo Posts: 10
    Back issues disappeared with the new update. What’s up with this?
  • Ajitmo wrote: »
    Back issues disappeared with the new update. What’s up with this?

    Yes, and I'm wondering why the MODs deleted the thread letting you know this?
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