I am not quite sure about this, but I found that the AI in LOL(labyrinth of legend) just acts like what it previously acts, instead of how it is acting now. You can try that, maybe AI in LOL and ROL isn't updated or influenced. BTW, I think AI in ROL is of older version than LOL.
Nah theres weirdness going on in LoL. Ive got some videos showing the evades and blocks. Also getting a special to face mid combo
This is not a problem with Ghost. This it about the AI, and "affects" every champion in the game.
Try to do a combo on the enemy block a couple of times. You will see a bigger time interval between the first and the second hit (medium and light), and sometimes the opponent is able to throw a special attack while blocking our combo
@Kabam Miike thanks to AI super reflexes, I Lost a war, even intercepting 1st dash with a medium or a light, the enemy parried me. It's the 2nd war we lose because of this.
@Kabam Miike thanks to AI super reflexes, I Lost a war, even intercepting 1st dash with a medium or a light, the enemy parried me. It's the 2nd war we lose because of this.
Same. Was fighting Kill Monger with my Ghost and got rekt due to getting parried
@Kabam Miike thanks to AI super reflexes, I Lost a war, even intercepting 1st dash with a medium or a light, the enemy parried me. It's the 2nd war we lose because of this.
Seems like this is going further than we thought, parrying when they're the ones dashing in? That's unheard of.
@Kabam Miike thanks to AI super reflexes, I Lost a war, even intercepting 1st dash with a medium or a light, the enemy parried me. It's the 2nd war we lose because of this.
Seems like this is going further than we thought, parrying when they're the ones dashing in? That's unheard of.
I know! He was in the middle of a medium attack and he parried me lol
its Odd how all of a sudden all these people even Pandamanpete someone who use Ghost daily including myself notice a huge change in how the AI interact with her now and we are all making stuff up because according to Kabam nothing has been changed I guess we are just making stuff up or we are just dumb. I spent so much trying to get this champ and then this Lesson to everyone save your money and hope to pull these champs one day from regular crystals because just when u fall in love with a champ and learn their play style something like this could happen.
I run ghost in 2Loki. This is not an issue where the WHOLE GHOST PLAYER BASE has changed their timing - the AI response to Ghost is obviously changed with respect to intercepting out of phase. Champs are also staring the fight with a medium attack then dash back.....This has never happened before - not with any other champs either - only while using ghost.
This needs to be fixed. We aren’t asking for a buff or change to the champ. Simply asking YOU [kabam] not to change our champ without announcing.
Kabam, if you didn't change the AI's response time then maybe your update did. There have been plenty instances where the update has broken concepts in this game. All we are asking you, is that you fix this broken AI, with the same swiftness you use to fix things that benefit players. Thank you.
Kabam, if you didn't change the AI's response time then maybe your update did. There have been plenty instances where the update has broken concepts in this game. All we are asking you, is that you fix this broken AI, with the same swiftness you use to fix things that benefit players. Thank you.
Well, probably they think it's all set and nothing will be fixed.
However, I think it is in their best interest to investigate this, and that they will. There are multiple reports about AI recovering too fast and being able to counter during your combo, either with parry, specials etc. You name it. Regardless the champ you use.
Of course we notice it more with Ghost, because we rely on a tight timing during the AI combo sequence to interrupt it jumping out of phase. (by the way, how cool is that!, gotta love her).
In other fighting games, big changes in character mechanics like available openings to counter different attacks (core game play, very important in competitive gaming), are documented and announced before they go live. They need to, because we as players and customers are picky as hell, and they depend on us be successful.
Call me optimistic, I think Kabam will make this right. If they don't, well, then the ball is in our court.
Hey there everyone, just wanted to let everyone know that we have not made any changes to Ghost and we do not make any changes to the AI for fighting against specific Champions. We're also double-checking with the rest of the team to make sure that nothing is impacting her in unexpected ways.
For what it's worth, I believe Zibiit is completely correct in this statement.
If I may, I believe I know the issue. It is not Ghost-specific, however Ghost players noticed it first because it hugely impacts the unique way that she is played.
I believe that the AIs can now act out of their actions earlier than before; earlier than possible for player-controlled champions. I'll be submitting a standalone thread shortly where I break down a few problems caused by this issue, along with frame-by-frame analysis showing this to be the case. That said, if this helps you find the root source I'd like to provide my thoughts earlier rather than later.
As many of you said, It's not a Ghost bug, but it's the AI reading our moves too fast! https://streamable.com/6kvc2 Here is a duel with juggernaut where I used the same Ghost technique to hit the opponent.... I got parried! AI behaviour is a bit different against juggernaut, because this time he is dealing damage, but my point is that this super reflexes from the opponent are annoying to any champion. As soon as I started my medium hit, he immediately "read" my move and prepared the block. If the opponent can read my move after 0.x sec, is a big problem! Maybe in future the AI will be so fast that we won't be able to "special intercept" opponent dash: The enemy dashes in front of me, I evade and shot my special... If the AI reads my aim, it holds immediately the block.
Hey there everyone, just wanted to let everyone know that we have not made any changes to Ghost and we do not make any changes to the AI for fighting against specific Champions. We're also double-checking with the rest of the team to make sure that nothing is impacting her in unexpected ways.
For what it's worth, I believe Zibiit is completely correct in this statement.
If I may, I believe I know the issue. It is not Ghost-specific, however Ghost players noticed it first because it hugely impacts the unique way that she is played.
I believe that the AIs can now act out of their actions earlier than before; earlier than possible for player-controlled champions. I'll be submitting a standalone thread shortly where I break down a few problems caused by this issue, along with frame-by-frame analysis showing this to be the case. That said, if this helps you find the root source I'd like to provide my thoughts earlier rather than later.
THIS. This has been an issue for some time now, at least a year. It seems they have been progressively tuning it to make the game more difficult to muscle memory your way through. Now it has gotten to the point where they are able to respond and react beyond reasonable limits, and it is affecting the functionality of certain champions. They’ve danced around this issue for months and have made every effort to avoid directly addressing it. I’ve actually gotten a more direct response on it from a support ticket, if you can believe it. Related issues: Specials getting blocked Immediate recovery and attack after attacker sp3
We are still looking into this and will let everyone know when we have any new information to share. Thanks for your patience.
thank you.... you'd be surprised how much the community enjoys updates like this even if there is no resolution. Knowing that its being looked at is half the battle.
Hey there everyone, just wanted to let everyone know that we have not made any changes to Ghost and we do not make any changes to the AI for fighting against specific Champions. We're also double-checking with the rest of the team to make sure that nothing is impacting her in unexpected ways.
For what it's worth, I believe Zibiit is completely correct in this statement.
If I may, I believe I know the issue. It is not Ghost-specific, however Ghost players noticed it first because it hugely impacts the unique way that she is played.
I believe that the AIs can now act out of their actions earlier than before; earlier than possible for player-controlled champions. I'll be submitting a standalone thread shortly where I break down a few problems caused by this issue, along with frame-by-frame analysis showing this to be the case. That said, if this helps you find the root source I'd like to provide my thoughts earlier rather than later.
As many of you said, It's not a Ghost bug, but it's the AI reading our moves too fast! https://streamable.com/6kvc2 Here is a duel with juggernaut where I used the same Ghost technique to hit the opponent.... I got parried! AI behaviour is a bit different against juggernaut, because this time he is dealing damage, but my point is that this super reflexes from the opponent are annoying to any champion. As soon as I started my medium hit, he immediately "read" my move and prepared the block. If the opponent can read my move after 0.x sec, is a big problem! Maybe in future the AI will be so fast that we won't be able to "special intercept" opponent dash: The enemy dashes in front of me, I evade and shot my special... If the AI reads my aim, it holds immediately the block.
Great breakdown howd you get the video so slow? I'd like to do similar footage with champs that have that mechanic like unstoppable and phase
We are still looking into this and will let everyone know when we have any new information to share. Thanks for your patience.
So is this acknowledgement from Kabam there is something wrong?
I would presume, yes. If everything was working as intended, they would have said so in the first acknowledgment. If they are “still testing”, that means there are variables in question since the update that are effecting gameplay. Thanks, Kabam, for at least letting us know that there is a team working on this. Hoping for a proper resolution, and then I and many others will be more inclined to spend on the game again.
We are still looking into this and will let everyone know when we have any new information to share. Thanks for your patience.
So is this acknowledgement from Kabam there is something wrong?
I would presume, yes. If everything was working as intended, they would have said so in the first acknowledgment. If they are “still testing”, that means there are variables in question since the update that are effecting gameplay. Thanks, Kabam, for at least letting us know that there is a team working on this. Hoping for a proper resolution, and then I and many others will be more inclined to spend on the game again.
I want to try a legend run in Act 6.1 but not with that Problem for ghost...
Please delay Act 6.1 until this Problem is fixed
This really does screw over ghost players. I feel sorry for people who ranked her up, especially for aw as they arent just getting screwed themselves, but the extra deaths screw the whole alliance.
Comments
Try to do a combo on the enemy block a couple of times. You will see a bigger time interval between the first and the second hit (medium and light), and sometimes the opponent is able to throw a special attack while blocking our combo
This needs to be fixed. We aren’t asking for a buff or change to the champ. Simply asking YOU [kabam] not to change our champ without announcing.
However, I think it is in their best interest to investigate this, and that they will. There are multiple reports about AI recovering too fast and being able to counter during your combo, either with parry, specials etc. You name it. Regardless the champ you use.
Of course we notice it more with Ghost, because we rely on a tight timing during the AI combo sequence to interrupt it jumping out of phase. (by the way, how cool is that!, gotta love her).
In other fighting games, big changes in character mechanics like available openings to counter different attacks (core game play, very important in competitive gaming), are documented and announced before they go live. They need to, because we as players and customers are picky as hell, and they depend on us be successful.
Call me optimistic, I think Kabam will make this right. If they don't, well, then the ball is in our court.
Have a good Monday y'all
If I may, I believe I know the issue. It is not Ghost-specific, however Ghost players noticed it first because it hugely impacts the unique way that she is played.
I believe that the AIs can now act out of their actions earlier than before; earlier than possible for player-controlled champions. I'll be submitting a standalone thread shortly where I break down a few problems caused by this issue, along with frame-by-frame analysis showing this to be the case. That said, if this helps you find the root source I'd like to provide my thoughts earlier rather than later.
https://streamable.com/6kvc2
Here is a duel with juggernaut where I used the same Ghost technique to hit the opponent.... I got parried! AI behaviour is a bit different against juggernaut, because this time he is dealing damage, but my point is that this super reflexes from the opponent are annoying to any champion. As soon as I started my medium hit, he immediately "read" my move and prepared the block. If the opponent can read my move after 0.x sec, is a big problem! Maybe in future the AI will be so fast that we won't be able to "special intercept" opponent dash:
The enemy dashes in front of me, I evade and shot my special... If the AI reads my aim, it holds immediately the block.
Related issues:
Specials getting blocked
Immediate recovery and attack after attacker sp3
Please delay Act 6.1 until this Problem is fixed