**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Try to do a combo on the enemy block a couple of times. You will see a bigger time interval between the first and the second hit (medium and light), and sometimes the opponent is able to throw a special attack while blocking our combo
This needs to be fixed. We aren’t asking for a buff or change to the champ. Simply asking YOU [kabam] not to change our champ without announcing.
However, I think it is in their best interest to investigate this, and that they will. There are multiple reports about AI recovering too fast and being able to counter during your combo, either with parry, specials etc. You name it. Regardless the champ you use.
Of course we notice it more with Ghost, because we rely on a tight timing during the AI combo sequence to interrupt it jumping out of phase. (by the way, how cool is that!, gotta love her).
In other fighting games, big changes in character mechanics like available openings to counter different attacks (core game play, very important in competitive gaming), are documented and announced before they go live. They need to, because we as players and customers are picky as hell, and they depend on us be successful.
Call me optimistic, I think Kabam will make this right. If they don't, well, then the ball is in our court.
Have a good Monday y'all
If I may, I believe I know the issue. It is not Ghost-specific, however Ghost players noticed it first because it hugely impacts the unique way that she is played.
I believe that the AIs can now act out of their actions earlier than before; earlier than possible for player-controlled champions. I'll be submitting a standalone thread shortly where I break down a few problems caused by this issue, along with frame-by-frame analysis showing this to be the case. That said, if this helps you find the root source I'd like to provide my thoughts earlier rather than later.
https://streamable.com/6kvc2
Here is a duel with juggernaut where I used the same Ghost technique to hit the opponent.... I got parried! AI behaviour is a bit different against juggernaut, because this time he is dealing damage, but my point is that this super reflexes from the opponent are annoying to any champion. As soon as I started my medium hit, he immediately "read" my move and prepared the block. If the opponent can read my move after 0.x sec, is a big problem! Maybe in future the AI will be so fast that we won't be able to "special intercept" opponent dash:
The enemy dashes in front of me, I evade and shot my special... If the AI reads my aim, it holds immediately the block.
Related issues:
Specials getting blocked
Immediate recovery and attack after attacker sp3
Please delay Act 6.1 until this Problem is fixed