We’re sorry that this update came as a surprise. The Ability to chain into a Heavy Attack from a combo is not one that is intended for any Champion, and we have never advertised it as one (except for Wasp, who has a built in short Passive stun to ensure that she is able to do it). No Champion should be able to Combo into a Heavy attack with 100% reliability, unless explicitly stated in their Ability description.
This was not something that was listed as an ability or an exception for She-Hulk. She was not built, tuned, or tested, around this unintended interaction. This was identified as an issue and resolved.
We apologize for the confusion caused by this interaction.
Honestly, people should get more than an apology here, Miike.
This was a specific mechanic known throughout the community for a while and a significant attribute of the champ. You guys need to be more attuned to what is happening in game and make “fixes” like this out of the gate, not months later.
I dodged this bullet and used mine at R3 for 6.2 content. But anyone who used their hard-to-get materials on her should get them back and then some.
Dr. Zola
This was not a mechanic of this Champion, and was not mentioned as one. All Champions have the same speed and cadence to their Attacks, and no Champion should be able to combo into a Heavy attack with 100% reliability.
Miike how are we ever supposed to trust anything you guys release. You guys just pick and choose which mechanics should be listed and which ones shouldn’t. She Hulk has functioned this way for 3 years. You say this isn’t mentioned as one of her abilities but neither is DD’s ability to hit invisible champs because it’s an Easter egg. Same with Cyclops’ and Havok’s specials not affecting each other. Neither one is listed as an ability but that’s how it functions. Personally I’m objective because I don’t really have a dog in this fight but when you go making comments like this and the fact champs all have the same speed at which they launch heavies it makes me very nervous and further proves you guys don’t play your own game.
If Kabam thinks this change is for the better good of the game, I am fine with that as an answer. Where I continue to struggle with this though is all the people who spent resources on a champ are now SOL.
Picture it like buying a BMW, then a couple months later the dealership randomly taking the engine out of it and putting in a corolla engine. Then to top it off, the dealership then tries to sell you on the idea that even though you "thought" you bought a BMW, it was not our intention to actually sell you what you thought you were getting. And then not allowing you to return or trade in the car you bought. It just does not make any sense.
That would suck, but you don't buy things in this game, you basically rent them. And as a renter, you have limited rights if the landlord decides to make changes. And you're supposed to know that and accept that if you decide to rent. If you want to buy instead of rent, you should buy games instead of renting them. If you buy a game at GameStop and the game developer changes something that you actually bought after you bought it somehow, then I think you'd have a right to complain.
It has nothing to do with keeping it because it's been there too long. It has everything to do with what effect it has. There's no such thing as a bug that should be kept because it's been there too long. It's not a matter of picking and choosing Description over function. It's about the overall effect and intended outcome. If something is unintended or game-breaking in some way, they'll work on it. Sooner or later.
It's not game-breaking. Unintended has nothing to do with it. This has been around for ever, they've known about it forever, and now they're changing it because it was a useful mechanic in many situations? That's absurd. You can do 1 heavy instead of 1 medium. Helps in avoiding parrying, thus reducing costs of questing, makes her ramp-up smoother, makes it easier to push champs to a bar of power. It's not like you can keep them heavy-locked in the corner like Doc Ock. You still have to bait specials.
She-Hulk? Perhaps not game-breaking. SS would have been too OP at 100%. In terms of Shulk, that interaction is not intended. It bypasses functions they don't want bypassed. Really has very little to do with keeping it just because it says one thing and does another. It's about the intended interactions of Champs.
I don't give a symbiote about their intentions. It's not about the developers. It's about the players who are supposed to be able to enjoy this game without their favorite champions getting "nerfed".
Also, let's be real. This is happening because she's powerful, which costs them potions. And I know that argument is overused, but this is one case where this is true. Why didn't they fix her, or OML, or any of the other champs who can do this years ago? Because they weren't making fights easier and cheaper.
You may not care, but their intentions are what form the game and keep it running. Considering we're coming up on 5 years, I'd say they know what they're doing.
I understand what you are saying but the problem is the way they handle the bugs.
If anyone wants to complain that Kabam is horrible when it comes to communicating game intent, documenting in-game abilities and mechanics, bug tracking, or documenting bug fixes, they will get no argument from me.
I don't really blame the players for complaining about these kinds of changes. I'm simply stating that players are really complaining about the wrong thing. They are actually inadvertently directing their anger towards other players, when they should be directing it at the source of the problem: the poor communication and bug management processes in the game that range from poorly maintained to completely non-existent.
There's no good way to report bugs or anomalies. You can open a ticket. Ha ha, just kidding. And you can post on the forums. But the developers don't, and can't follow the forums continuously. And to the extent that they do, they don't always spot the right things and there's no way to follow up to see if anything is being worked on or even acknowledged. As far as I'm aware, it is no one's actual responsibility to track player-reported bugs specifically. For a game of this size and complexity, that's unacceptable.
I think I misunderstood your first comment, than. Couldn't agree more with you.
She-Hulk definitely not performing the way she always has, particularly after the all the beta testing / champion rework release...
I just R4'd She-Hulk last week with a 2016 R4 gem from V3. Would gladly change my decision on that rank up to Quake with this most abrupt announcement.
that was a really strong part of her utility kit ,that let her the ability to consistently ramp up even against stun immune and medium champions
now with this nerf ,it's gonna make her alot harder to ramp up and pretty much maker her useless against so many fights where she shined
tbh i dont see her being much used much over some unstoppable nodes ,that even against those she not always a good counter because of nodes that deny ability accuracy reduction
Furthermore, it's not like she could do it whenever. The opponent must be A. Backed against the wall B. Below a bar of power and C. Not have the resist mastery. THAT'S a bug? Really?
Give players with a She-Hulk a rank down ticket. Anything less is robbing the player. Btw. When a champ has a feature like that for this long, it becomes a mechanic. Regardless of what you claim. You can cheat the players via your RDT policy which is easy for you to loophole, but everyone knows the truth of the matter. “It’s not stated in their description.” You guys should run for office. 2 years? After Content creators show the strategy on endgame content it’s a problem. Fine, change it. For integrity purposes, players with a ranked She-Hulk should receive tickets. Kabam needs to demonstrate accountability on this. You need to accept a statute of limitations on unidentified non game breaking bugs like this. This is a big change otherwise you wouldn’t do it.
Where in Domino's description does it say she lets your intercept her due to her double medium? Where in Stealth Spidey's does it say he can increase his combo faster (which helps in many situations, such as fighting Void) due to his ANIMATIONS. Abilities that are built into the animations are fine, and shouldn't be messed with unless the character was just released and it was obviously a massive mistake by the animators (like being able to chain full combos back to back).
This is absolute & total BS. I combo into a heavy with every champ in my roster on any given day, unintentionally. It goes a little something like this...
Tap, Tap, Glitch, Freeze momentarily, Heavy, opponent block my heavy & parry me, opponent counter with full combo, lose half my health.
I demand to know why this is no longer possible with She-Hulk, whom I used infinite (ok, maybe not infinite, but you get the idea) resources to rank up to 5* 2/35
Alot of champs in the game can combo into a heavy. I don't see why this all of a sudden was an issue unless they got tired of her beating champion in 6.2 and that was supposed to be a money grab.
Just want to point out that some of us only have one or two R3 5*s, and this seriously impacts the roster. Farming potions, fighting Champions, Juggernaut, etc; this is a serious hit for many people's rosters. I know it is for mine. She was one of basically three counters to the 6.2 Champion boss. Did you intend for it only to be a Beardo/Sym Supreme fight?
Don’t jump the gun guys, read the change log. It’s a huge part of her desirability.
She-Hulk: Fixed an issue where she could Combo into a Heavy Attack.
You should never rank up a champion becasue they can do something outside of the bounds of the game that is not specifically stated in the abilities.
this is not a nerf, it is a bug fix.
Eh, it’s been well known since day 1 of 6.2. Kabam has had ample opportunity to comment on it or list it in the bugs and known issues thread.
If they knew it was a bug. It was well known that NC could be switched easily, but kabam was apparently unaware of that issue as well. Dont assume jsut because something is well known to you that everyone knows.
Funny, Kabam had been made aware of NC (in the bugs forum) over a year before the AI change. You’re making so many assumptions, me thinks the lazy doth protest too much.
And they commented on it? You really they dont read it all right? I am not making any assumptions here, kabam mike came out and said they were not aware of it.
1) Kabam has stated they read all posts in the bugs forums.
2) Cite your source.
3) Pretty funny you demand clarity from the OP but none from Kabam.
1) you really honestly think they read every single post on every thread?
3) I dont demand anything from anyone, but ifyou are not clear then there is going to be interpretation.
1) No I do not think they read every single post in all threads. The post I’m referring to was a thread itself which Kabam has stated they read. If Kamran Fathi didn’t have multiple names across all platforms I’d link the thread but it’s near impossible for me to find without knowing the author’s username.
2) That’s not Kabam saying they were unaware of NC, Miike is saying he is unaware if the AI change was intended to correct the NC trick. Not at al the same as to what is being debated.
3) You demanded it in your second post in the thread. “Or he could be clear his statement instead of just raging. If you leave things up to interpretation they will be interpreted.”
If Kabam thinks this change is for the better good of the game, I am fine with that as an answer. Where I continue to struggle with this though is all the people who spent resources on a champ are now SOL.
Picture it like buying a BMW, then a couple months later the dealership randomly taking the engine out of it and putting in a corolla engine. Then to top it off, the dealership then tries to sell you on the idea that even though you "thought" you bought a BMW, it was not our intention to actually sell you what you thought you were getting. And then not allowing you to return or trade in the car you bought. It just does not make any sense.
That would suck, but you don't buy things in this game, you basically rent them. And as a renter, you have limited rights if the landlord decides to make changes. And you're supposed to know that and accept that if you decide to rent. If you want to buy instead of rent, you should buy games instead of renting them. If you buy a game at GameStop and the game developer changes something that you actually bought after you bought it somehow, then I think you'd have a right to complain.
Ummm - Not sure you understand renters law, but ok.
We’re sorry that this update came as a surprise. The Ability to chain into a Heavy Attack from a combo is not one that is intended for any Champion, and we have never advertised it as one (except for Wasp, who has a built in short Passive stun to ensure that she is able to do it). No Champion should be able to Combo into a Heavy attack with 100% reliability, unless explicitly stated in their Ability description.
This was not something that was listed as an ability or an exception for She-Hulk. She was not built, tuned, or tested, around this unintended interaction. This was identified as an issue and resolved.
We apologize for the confusion caused by this interaction.
might as well reverse all her buffs all together because this is a direct massive nerf to a character who wasnt even that strong ,good thing ghost can still counter 99% of the content in the game and monthly event quest is a pretty much corvus playground
her ability to chain into heavy ,mind you not like "Wasp" because you need the enemy be up the wall in order to do that ,was the enabler of her kit and what made her so unique
Also what about magik sp2 power steel? It isn't described anywhere in the game. A lot of others as well. If you are using it as an argument, first make in game descriptions full and correct. Overall I as a summoner don't feel appreciated atm, wich is quit ironic, cause every day I see calendar giving me some useless stuff
Here's a bright idea: Say this wasn't intended, and nerf her, and then 'buff' her in honor of the announcement of the She-Hulk TV series. Because nerfing characters who just got a lot of attention I'm sure will help sales. Geniuses.
We’re sorry that this update came as a surprise. The Ability to chain into a Heavy Attack from a combo is not one that is intended for any Champion, and we have never advertised it as one (except for Wasp, who has a built in short Passive stun to ensure that she is able to do it). No Champion should be able to Combo into a Heavy attack with 100% reliability, unless explicitly stated in their Ability description.
This was not something that was listed as an ability or an exception for She-Hulk. She was not built, tuned, or tested, around this unintended interaction. This was identified as an issue and resolved.
We apologize for the confusion caused by this interaction.
Honestly, people should get more than an apology here, Miike.
This was a specific mechanic known throughout the community for a while and a significant attribute of the champ. You guys need to be more attuned to what is happening in game and make “fixes” like this out of the gate, not months later.
I dodged this bullet and used mine at R3 for 6.2 content. But anyone who used their hard-to-get materials on her should get them back and then some.
Dr. Zola
This was not a mechanic of this Champion, and was not mentioned as one. All Champions have the same speed and cadence to their Attacks, and no Champion should be able to combo into a Heavy attack with 100% reliability.
Setting aside the question of activation minimum time for heavy attacks, I don't think all champions have the same "speed and cadence" to their attacks. I don't think, for example, that all champions have an identical ability to chain into specials after ending on medium. In fact, this statement seems to run contrary to how I play the game.
This kind of reminds me of a bug I ran into and analyzed in another game, where female entities sometimes actually attacked slower (and thus did less damage over time) in practice when the game engine said they were supposed to be the same speed in the data. It turned out to be a funky glitch in the animation engine working with different animation rigging for different models. Everyone thought the bug couldn't even exist, until it was proven to exist.
This statement seems sufficiently at odds with my experience that I wonder if the game is behaving differently than the design data in this situation. I can't imagine any experienced player thinking the "cadence" of champion attacks is identical in all situations, if cadence means what I assume it means here. And it is historically true that the game's timing has been affected by things that made the game function contrary to the data, such as the infamous parry timing bug from the post 12.0 engine change.
GroundedWisdom is wrong, but let's not turn this into a bunch of personal attacks. He/She may disagree with you (and me) but don't go after other people personally.
We’re sorry that this update came as a surprise. The Ability to chain into a Heavy Attack from a combo is not one that is intended for any Champion, and we have never advertised it as one (except for Wasp, who has a built in short Passive stun to ensure that she is able to do it). No Champion should be able to Combo into a Heavy attack with 100% reliability, unless explicitly stated in their Ability description.
This was not something that was listed as an ability or an exception for She-Hulk. She was not built, tuned, or tested, around this unintended interaction. This was identified as an issue and resolved.
We apologize for the confusion caused by this interaction.
Mike, the better fix for this would be to do what Kabam usually does, and that is change her description to allow this behavior.
We all know she had the ability for years, so, following what Kabam has done to other champs to match their actual abilities, like, the recent fix to Symbiote Supreme , where the description was changed to show 50% instead of 100%, it makes more sense to fix She-hulk the exact same way, just change it & tell everyone about her "lost" ability.
I know you said "She was not built, tuned, or tested, around this unintended interaction." however, that means she wasn't tested or tuned at all, since she ALWAYS had it, so, ???
”Hey guys! Just a heads up, She-Hulk is bugged at the moment. Her ability to chain Heavies isn’t intended, so don’t waste resources thinking this permanent.
I believe this is the ethical way to manage bugs that cannot be fixed quickly.
Kabam Mike: “This was not a mechanic of this Champion, and was not mentioned as one. All Champions have the same speed and cadence to their Attacks, and no Champion should be able to combo into a Heavy attack with 100% reliability.”
She-Hulk has the same animations (and speed), since I play the game (3years+). As one of the regular users of her (despite the hate from the community she was my 2nd 5/50 back then), she has this fast triggered and long reach since then. Intended or not, that was the way she was working. Intended or not, champs have slightly different speeds on their moves and reactions. Having now a champ that has an established ability to chain a heavy ,like wasp, shouldn’t change the mechanics of older champs.
I can't stress enough that the issue is not with the actual "bug" of She Hulk. The reasoning that Kabam and the game team relayed to us is fair, and reasonable. The issue is with the play experience this has created. The lack of warning and interaction regarding She Hulks gameplay, even with MANY forum posts discussing how she's a great option for The Champion boss, other end game fights, even AW as well as well as videos on youtube showing the entire community as well. We see a great champ, and choose to use our rare resources ranking them up. and then all of a sudden we find out that those rare and valuable resources are essentially burned? The truth of the matter is, people ranked up she hulk based on what they saw, and what they understood as not a bug, since there was zero indication of it being so. Now that the game team has said there will be a change being made, and why...we move forward. We understand that as a natural process of the game. Due to a lack of communication and interaction (which could have easily been done via. Mod/Admin interaction within the forusm) the issue now is people who ranked up She Hulk are left in the dust, with valuable earned resources burned with no way to move forward. Regardless of the reasoning, the reality of the situation is that many summoners are feeling ripped off. and rightly so. Simply put, there needs to be compensation, like @Kabam Miike has once said, to rectify this situation and to make things right. we're already being made wary with the integrity of our champs and rank ups are being treated moving forward, but allowing us to rank down she hulk to move forward goes a LONG way with how this issues been treated so far.
We’re sorry that this update came as a surprise. The Ability to chain into a Heavy Attack from a combo is not one that is intended for any Champion, and we have never advertised it as one (except for Wasp, who has a built in short Passive stun to ensure that she is able to do it). No Champion should be able to Combo into a Heavy attack with 100% reliability, unless explicitly stated in their Ability description.
This was not something that was listed as an ability or an exception for She-Hulk. She was not built, tuned, or tested, around this unintended interaction. This was identified as an issue and resolved.
We apologize for the confusion caused by this interaction.
We’re sorry that this update came as a surprise. The Ability to chain into a Heavy Attack from a combo is not one that is intended for any Champion, and we have never advertised it as one (except for Wasp, who has a built in short Passive stun to ensure that she is able to do it). No Champion should be able to Combo into a Heavy attack with 100% reliability, unless explicitly stated in their Ability description.
This was not something that was listed as an ability or an exception for She-Hulk. She was not built, tuned, or tested, around this unintended interaction. This was identified as an issue and resolved.
We apologize for the confusion caused by this interaction.
Can you guys get her to have a 99.9% reliability then when it comes to heavy chain
We’re sorry that this update came as a surprise. The Ability to chain into a Heavy Attack from a combo is not one that is intended for any Champion, and we have never advertised it as one (except for Wasp, who has a built in short Passive stun to ensure that she is able to do it). No Champion should be able to Combo into a Heavy attack with 100% reliability, unless explicitly stated in their Ability description.
This was not something that was listed as an ability or an exception for She-Hulk. She was not built, tuned, or tested, around this unintended interaction. This was identified as an issue and resolved.
We apologize for the confusion caused by this interaction.
Mike, the better fix for this would be to do what Kabam usually does, and that is change her description to allow this behavior.
We all know she had the ability for years, so, following what Kabam has done to other champs to match their actual abilities, like, the recent fix to Symbiote Supreme , where the description was changed to show 50% instead of 100%, it makes more sense to fix She-hulk the exact same way, just change it & tell everyone about her "lost" ability.
I know you said "She was not built, tuned, or tested, around this unintended interaction." however, that means she wasn't tested or tuned at all, since she ALWAYS had it, so, ???
Kabam doesn't "usually" do that: sometimes the mechanics are bugged, and sometimes the descriptions are just plain wrong.
The problem here seems to be that there's a design rule we were not aware of, that makes this kind of chaining "outside the rules" for how champions are supposed to be implemented. When a bug is inside the rules in general but unintended for the champion specifically, Kabam can make an executive decision to allow the bug to stand. But when a bug is outside the rules that's more dangerous to keep around, because everything else in the game gets implemented as if the rule was true and that can sometimes cause nasty problems down the road. An example would be the accidentally passive stun in Archangel's abilities. No one really cared until content was created on the assumption that stuns could be always resisted. Then AA's unresistable stuns broke it because those stuns were not factored into the content.
Designers can't remember all the exceptions to all the rules: that's why the rules exist in the first place, so a few general rules can substitute for hundreds of individual behaviors. If the heavy chaining is outside the design rules like they say, which is actually likely, then giving She Hulk a pass will set an invisible land mine that some future piece of content will step on one day. This game doesn't need any more of those.
The main issue that upsets people is lack of transparency on these “bugs” and then changes made after people invest in game resources that take significant amounts of time to collect into these champs.
Don't rely on champions, abilities, tricks and moves that are considered "cheese". Anything not within the logic of the game and sound gameplay will eventually be fixed.
Take the safe route and use/rank champions that are reliable, IMO any champion who is extremely proficient, at some point might be looked at and tweaked, build a balanced roster of different tier of champions, with different kits of utility.
And for specific, end-game difficult fights, look for 1 de more option to deal with it, if you can't then wait until you do.
I'd think that an ability that she's had consistently for two years is fairly reliable.
Comments
https://forums.playcontestofchampions.com/en/discussion/comment/86120#Comment_86120
She-Hulk definitely not performing the way she always has, particularly after the all the beta testing / champion rework release...
I just R4'd She-Hulk last week with a 2016 R4 gem from V3. Would gladly change my decision on that rank up to Quake with this most abrupt announcement.
now with this nerf ,it's gonna make her alot harder to ramp up and pretty much maker her useless against so many fights where she shined
tbh i dont see her being much used much over some unstoppable nodes ,that even against those she not always a good counter because of nodes that deny ability accuracy reduction
THAT'S a bug? Really?
Tap, Tap, Glitch, Freeze momentarily, Heavy, opponent block my heavy & parry me, opponent counter with full combo, lose half my health.
I demand to know why this is no longer possible with She-Hulk, whom I used infinite (ok, maybe not infinite, but you get the idea) resources to rank up to 5* 2/35
2) That’s not Kabam saying they were unaware of NC, Miike is saying he is unaware if the AI change was intended to correct the NC trick. Not at al the same as to what is being debated.
3) You demanded it in your second post in the thread. “Or he could be clear his statement instead of just raging. If you leave things up to interpretation they will be interpreted.”
The bias...
her ability to chain into heavy ,mind you not like "Wasp" because you need the enemy be up the wall in order to do that ,was the enabler of her kit and what made her so unique
Because nerfing characters who just got a lot of attention I'm sure will help sales.
Geniuses.
This kind of reminds me of a bug I ran into and analyzed in another game, where female entities sometimes actually attacked slower (and thus did less damage over time) in practice when the game engine said they were supposed to be the same speed in the data. It turned out to be a funky glitch in the animation engine working with different animation rigging for different models. Everyone thought the bug couldn't even exist, until it was proven to exist.
This statement seems sufficiently at odds with my experience that I wonder if the game is behaving differently than the design data in this situation. I can't imagine any experienced player thinking the "cadence" of champion attacks is identical in all situations, if cadence means what I assume it means here. And it is historically true that the game's timing has been affected by things that made the game function contrary to the data, such as the infamous parry timing bug from the post 12.0 engine change.
Mike, the better fix for this would be to do what Kabam usually does, and that is change her description to allow this behavior.
We all know she had the ability for years, so, following what Kabam has done to other champs to match their actual abilities, like, the recent fix to Symbiote Supreme , where the description was changed to show 50% instead of 100%, it makes more sense to fix She-hulk the exact same way, just change it & tell everyone about her "lost" ability.
I know you said "She was not built, tuned, or tested, around this unintended interaction." however, that means she wasn't tested or tuned at all, since she ALWAYS had it, so, ???
“This was not a mechanic of this Champion, and was not mentioned as one. All Champions have the same speed and cadence to their Attacks, and no Champion should be able to combo into a Heavy attack with 100% reliability.”
She-Hulk has the same animations (and speed), since I play the game (3years+). As one of the regular users of her (despite the hate from the community she was my 2nd 5/50 back then), she has this fast triggered and long reach since then. Intended or not, that was the way she was working. Intended or not, champs have slightly different speeds on their moves and reactions. Having now a champ that has an established ability to chain a heavy ,like wasp, shouldn’t change the mechanics of older champs.
The issue is with the play experience this has created. The lack of warning and interaction regarding She Hulks gameplay, even with MANY forum posts discussing how she's a great option for The Champion boss, other end game fights, even AW as well as well as videos on youtube showing the entire community as well.
We see a great champ, and choose to use our rare resources ranking them up.
and then all of a sudden we find out that those rare and valuable resources are essentially burned?
The truth of the matter is, people ranked up she hulk based on what they saw, and what they understood as not a bug, since there was zero indication of it being so.
Now that the game team has said there will be a change being made, and why...we move forward. We understand that as a natural process of the game.
Due to a lack of communication and interaction (which could have easily been done via. Mod/Admin interaction within the forusm) the issue now is people who ranked up She Hulk are left in the dust, with valuable earned resources burned with no way to move forward.
Regardless of the reasoning, the reality of the situation is that many summoners are feeling ripped off. and rightly so.
Simply put, there needs to be compensation, like @Kabam Miike has once said, to rectify this situation and to make things right.
we're already being made wary with the integrity of our champs and rank ups are being treated moving forward, but allowing us to rank down she hulk to move forward goes a LONG way with how this issues been treated so far.
The problem here seems to be that there's a design rule we were not aware of, that makes this kind of chaining "outside the rules" for how champions are supposed to be implemented. When a bug is inside the rules in general but unintended for the champion specifically, Kabam can make an executive decision to allow the bug to stand. But when a bug is outside the rules that's more dangerous to keep around, because everything else in the game gets implemented as if the rule was true and that can sometimes cause nasty problems down the road. An example would be the accidentally passive stun in Archangel's abilities. No one really cared until content was created on the assumption that stuns could be always resisted. Then AA's unresistable stuns broke it because those stuns were not factored into the content.
Designers can't remember all the exceptions to all the rules: that's why the rules exist in the first place, so a few general rules can substitute for hundreds of individual behaviors. If the heavy chaining is outside the design rules like they say, which is actually likely, then giving She Hulk a pass will set an invisible land mine that some future piece of content will step on one day. This game doesn't need any more of those.
The main issue that upsets people is lack of transparency on these “bugs” and then changes made after people invest in game resources that take significant amounts of time to collect into these champs.
@Omegatron