**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
This discussion has been closed.
Comments
This technique was integral to her current play style. Now you can’t get them to their first bar of power as quick as you could. So you either resort to parrying or intercepting to maintain your heavies (significantly harder).
They diminished her effectiveness by a large amount. That should count as a nerf. If not, I don’t know what is.
I’ve already 100% 6.2 si it honestly doesn’t matter that much to me. But it’s not a warranted change. She wasn’t game breaking.
PS. Any power control champ can corner another champ. Plenty of examples. This wasn’t game breaking.
Absolute joke, why not just allow it!?
You allow tons of bugs to punish us!!!
The 6.2 Champion fight? It’s harder with SH than 5.4 Ultron was with Loki.
And you could still die in both cases so nothing game breaking.
And with the amount of tickets you received and forum threads that opened by bugging The Champion fight SO MANY TIMES I’m sure you saw this interaction at least once.
If Kabam makes this change I would like a rank down ticket. Even if it is a “bug fix,” Kabam had plenty of time to warn the player base and did not. Having so many high-profile 6.2.6 boss kills circulating since a few days after release and then trying to push this “fix” through is extreme negligence AT BEST.
Now everyone who hasn’t explored 6.2.6 is going to have to do a lot more work to get it done.
If the next update keeps this change it should come with She Hulk RDTs as well.
I've been thinking about whether the She Hulk change deserves compensation. Generally, I'm opposed to rank down tickets for various reasons that I won't enumerate here. But I haven't been able to dismiss the She Hulk change quite so easily, and Gwenpool factors into that problem. First of all, while it might seem obvious from a game design perspective that She Hulk shouldn't be able to so easily combo into a heavy, I don't think that would be obvious to the average player. Animations and timing has always been treated inconsistently by Kabam, and Kabam has never elaborated on the design rules thereof - it is their choice to be relatively closed about the design process, but then they take the burden of that choice
By itself, the animation change wouldn't justify rank down tickets in my opinion, if it were not for the fact that this behavior predates She-Hulk's recent update AND because that update (even if it was only accidentally) leveraged that behavior. There's no question that the changes made to She Hulk are significantly amplified by her combo flexibility, which means it is impossible to untangle her buff from her broken combo timing. A bug is a bug, but when an entire champion update is practically layered on top of a bug, it calls into serious question whether players were making a fair decision when ranking up an updated champion.
Again, game changes happen, and when balancing changes happen players are generally supposed to deal with them. And even though the heavy combo capability isn't *necessary* to leverage her buffed abilities, it is way too closely entangled for me to hand wave away.
But maybe She Hulk was just too good in her current configuration, and we should have all known that. Gwenpool, for example, was simply way too good before she was changed. But Gwenpool actually seems to say the opposite. Gwenpool was too good because she could continuously heavy a defender trapped against the wall and perma-stack bleeds that kept enervate permanently locked onto the target. Because the target could never gain power the target was stuck: the only way for a defender to get out of the corner when they are heavy-chained is to use a special attack, and that can only happen if they can get power. Perma-enervate locks them out of the only escape path from the corner.
This was explicitly discussed as the reason for making the change: heavy chains are okay, lots of champs can do it, but Gwenpool was special because she could heavy chain while also perma-power locking. Not even Magik can do that: she needs to back out of the heavy chain to use SP2, and the devs said that was okay.
Anyone remembering this discussion would conclude that heavy chaining while power locked or power zeroed is bad, because Gwenpool was changed as an exploit, but heavy chaining while gaining power is okay, because Magik was explicitly stated to not be an exploit: she has to let the defender out of the corner even if it is for a short period of time. The conclusion is that the *behavior* of She Hulk is not exploitive, and in and of itself doesn't fall into exploitive behavior.
So the change isn't being made because She Hulk is exploitive, and no player should have assumed it was exploitive. It is being made because it breaks a design rule the average player wouldn't likely know existed. And it changes something closely tied to She Hulk's updated buffed abilities designed to make her more appealing to use and rank up.
I'm not a She Hulk expert driver: I have her, I use her, but I'm not an expert in judging how much of an overall difference the combo timing change has (and not just on one single fight). But I think if anything deserves rank down tickets, it might be this. It is not about how severe the change is, it is about how the change directly impacts a deliberate selling point about the champion when it was updated.
I think Gwenpool didn't justify rank down tickets. But I think the *reasons* why Gwenpool didn't justify rank down tickets actually strongly suggests that She Hulk might. Gwenpool doesn't tell players She Hulk is broken, Gwenpool tells players She Hulk was fine, and even Kabam isn't saying she's exploitive, she just breaks an internal design rule. Combine the fact that Gwenpool's discussion says She Hulk is fine, with the fact that players are unlikely to know about the design rule being broken, combined with the fact that the combo bug interacts strongly with the strong selling points of the She Hulk update (and especially her ability to chain slow debuffs which were a major selling point of the update), and I think this crosses the line of a change that justifies rank down tickets for a champion.
That's not something I say often.
It makes me feel uneasy knowing I was able to clear content in a way others who come after me won't be able to.
Dr. Zola
https://playcontestofchampions.com/v24-2-release-notes/