**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
It seems like modifiers aren't working properly.. we playing map 5 on 2 bgs and map 6 on 3rd bg..
But it seems like honor points and honor bonuses are broken on map 6.. honor points are lower on map 6 as compared to map 5.
@Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Porthos
And same Display-only Bug happens in BG 1/2 as well if you switch up doing different days on different buff Difficulty levels. Switching Difficulty tells you in advance that points will go back to column-1 (day-1) Points, but after AQ ended it actually gave points from correct Column (Day).
The Honor Points themselves (chart below) for each day and BG are also cumulative, although the final Milestone reward for Honor (last chart below) is indeed a Peak Milestone.
But I don't think it is fair or noteworthy to knock a game developer for describing a game feature as optional when it isn't optional for competitive players, simply because nothing is optional for competitive players if their desire to compete is high enough.
One might argue that doing a Heroic for first 4 days, and then jumping to a Master for just the last day should not necessarily award you that 5th Day Master worth of Points. But it also wouldn’t seem right if they were to drop you down to the 1st day Unique Master Points Level on that day-5 after 4 days of Completion.
But it’s not really gonna affect high alliances one way or another, as they most likely are going to run all Master Level each day anyways.
Mid-Tier ally's may decide to run something like 4 days of Heroic buffs (maybe leaving out Soft Guard ?) and running 1 day of Hurt Locker from Master (seems like the easiest Master Level buff).
Because there seems to be visual and other bugs this week, I'm not entirely sure what the game is actually doing and what it is supposed to be doing. But based on how the points are described in the announcements, the only logical thing that should happen is that the number of bonus points you get should be based on how many unique modifiers of the same tier you are running. If today you are running a master tier modifier, you should get master tier points. How many should be based on how many unique master modifiers you've run to this point, including the current one.
If it is actually advancing rightward on every different modifier, even if they are in different tiers, that's horribly broken. Because in that kind of system, if you can run some but not all of the master tier modifiers, the system basically *forces* you to add lower tier modifiers rather than repeat a master tier modifier, or lose points. That is just plain crazy.
But thought that would be to convoluted to suggest.
Keep in mind that lower ally's would still have to have WIN in those previous days, and by day-5 their Prestige would have jumped up quite high. So if they want to then run a Master Buff on day-5 they are sort of running above their heads a little.
And they’re not really competing against high end ally's anyways.
If instead they did two Heroic modifiers first, then they would have Heroic, Heroic, Bane, SD, HL. This sequence awards 1.6M, 2.4M, 3.6M, 4.5M, 5.4M, for a total of 17.5M bonus points, if the unique modifiers ignore tier. This sequence awards more bonus points, even though it is unquestionably an easier sequence. If you can't do every modifier in a tier, you're better off adding lower tier modifiers than repeating a modifier in the same tier. But I don't see how this makes sense. It is almost like a defender diversity situation, where you're being rewarded for running different modifiers, even if they are easier. In fact, the point difference is so high, it would be better to run two *Normal* tier modifiers and then three Master, than run five Master but two duplicates.
If you can only run three of the Master tier modifiers, you are better off filling in your week with two of the weakest modifiers in the lowest tier than repeat any Master tier modifier. Does that seem like a reasonable property for the modifier system to have? And this doesn't just affect top tier alliances running Master mods, the same thing would be true for Heroic and Normal mods as well: you're better off running two Normal and three Heroic than run five Heroic but duplicate some.
Maybe it is even more problematic for Heroic level alliances, because one of the Heroic mods is Role Reversal, which confers almost no difficulty change at all. So an alliance could run four Normal tier mods, and then run Role Reversal on day five and pick up the day five multiplier for the Heroic mod, without having to actually run five days of Heroic mode (in fact I came up with a modifier strategy based on this assumption but without this method of calculating points in another post).
Actually double checking the points totals is difficult in my alliance because every battlegroup runs a different map and different modifiers. So that's a bit tricky in my case.
This is from day 5 for us.
Let us know once full History is in Completed tab, for your particular BG what Points you actually got during each of the 5 days. Hopefully you’ll see that the points column continued to advance no matter if switching between different Difficulty buffs.
My History does not have day-5 populated yet.
So hopefully just a few more minutes needed ??
Yes, we REALLY need a answer on this, lots of alliances could NOT do AQ modifiers for the first 2 days, so it screws up the point totals at the end of Day 5.
How will Kabam fix this issue to make it fair for all the alliances that missed out?
Please fix aq before you guys send out more incorrect rewards.
Day 5 isn’t being counted.
No daily rewards came out, nor is it in the history.