Introducing Alliance Quest Modifiers

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  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★

    DNA3000 said:

    Map modifier said "Coming Soon" for me. I couldn't see them or set them. Not sure if I was supposed to restart game client or not; another officer started while I was trying to figure it out.

    We've passed these reports on to the team to take a look at. If anyone is seeing this but hasn't restarted your app, could you try restarting your game before checking it again?
    Me and several others did restart the game, it worked for some but didn't work for others. (Didn't work for me and now one of the other Officers started AQ because they didn't notice, so now our First AQ won't give any Bonus Points.) 😖
  • SparkAlotSparkAlot Member Posts: 957 ★★★★
    Yeah, so now, some alliances can get the Honor & bonus points, and other alliances can't.

    Yet another unfair advantage is given to people that couldn't make the modifiers work, and to top it all off, we are back to 1 hour AQ timers.

    Would have been nice to have 30 min AQ for the rest of the year because of all these issues.
  • hurricanthurricant Member Posts: 545 ★★★

    DNA3000 said:

    Map modifier said "Coming Soon" for me. I couldn't see them or set them. Not sure if I was supposed to restart game client or not; another officer started while I was trying to figure it out.

    We've passed these reports on to the team to take a look at. If anyone is seeing this but hasn't restarted your app, could you try restarting your game before checking it again?
    Kind of late for that. we have people who are international who have to move early. we don't have hours to wait for kabam to figure it out
  • RogerRabsRogerRabs Member Posts: 548 ★★★★
    hurricant said:

    DNA3000 said:

    Map modifier said "Coming Soon" for me. I couldn't see them or set them. Not sure if I was supposed to restart game client or not; another officer started while I was trying to figure it out.

    We've passed these reports on to the team to take a look at. If anyone is seeing this but hasn't restarted your app, could you try restarting your game before checking it again?
    Kind of late for that. we have people who are international who have to move early. we don't have hours to wait for kabam to figure it out
    We had to start without them as well. These mistakes are becoming more and more frustrating.
  • Jack0312Jack0312 Member Posts: 198 ★★

    It's now embarrassing and frustrating. After having to prepared all 30 members for Buff. IT's broken. Kabam your so broken. I'm answerable to 30 members and you have managed to create inequality in competitive play again.

    Sorry but it's not broken !
    Before complaining, just try to restart your game !
  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian
    MunchFlob said:

    ...
    Does anyone else find that they lose at least 5 minutes if not more every day waiting to be able to start the next round of AQ?
    It’s not much but over the course of the week we tend to be short about 30 minutes on the last day because of it.

    Agree, and other alliances that don’t have officers who can always be around on-time to start next day’s AQ's lose even more time. Can extend into many hours time lost for final day for more casual ally's.

    See below for suggestions for (and continued discussion about) an AUTO-START system of AQ, or at least an AW-Style ENLISTMENT ahead of time each day for the next day's AQ. So officers can discuss before current one ends which modifier they want to use for next day (or even which maps, etc), then Enlist for that next day, and it would automatically start once the prior day AQ ends...

    https://forums.playcontestofchampions.com/en/discussion/168027/automatic-start-of-aq#latest
  • dot_dittodot_ditto Member Posts: 1,442 ★★★★
    restarted here, didn't work ... but too late now .. since we had to start the aq anyway ...
    *shrug*
  • MrTicTac19992008MrTicTac19992008 Member Posts: 591 ★★
    It's all gone Pete Thong
  • RogerRabsRogerRabs Member Posts: 548 ★★★★
    DNA3000 said:

    DNA3000 said:

    Map modifier said "Coming Soon" for me. I couldn't see them or set them. Not sure if I was supposed to restart game client or not; another officer started while I was trying to figure it out.

    We've passed these reports on to the team to take a look at. If anyone is seeing this but hasn't restarted your app, could you try restarting your game before checking it again?
    Although my AQ is running now, I did force close and restart to see what would happen. The modifier section still says "Coming Soon" when I try to look at the modifiers. I don't know if that is affected by the fact that AQ is already started, but I don't think it should: shouldn't we be able to see and review the modifiers even if AQ is running?

    Which brings me to a big problem in my opinion that I asked about when modifiers were first announced (and got no answer for). The way modifiers appears to be implemented is completely broken for how AQ is typically run. We can't see them or set them until AQ for the week starts, and when AQ starts there is huge pressure to start immediately because we have to keep restarting AQ every day, and any delay means your last day of AQ is going to get shorter and shorter. What was supposed to happen today if it launched correctly? Everyone was supposed to stop, look at the modifiers (especially if they don't read the forums, which 99% of your players don't), think about them and discuss them with other battlegroup leaders, and THEN start AQ? That's ridiculous.

    I think modifiers exacerbates a problem with AQ to the point where Kabam has to change the way AQ starts. I think we need the ability to "enlist" in AQ, just like we enlist in AW. Any time during day 1 we should be able to set up what day 2 will look like, so that day 2 just starts automatically with the settings we want. That way, battlegroup officers have all day to set what they want their own modifier to be, so that they get what they want when the next day happens. And no one has to be sitting there just waiting for AQ rewards to go out so they can quickly push the start button again. And of course there should be a day "zero" where we can set up day 1.

    The way we start AQ has always been problematic. But modifiers has made it just plain ridiculous. If Kabam had thought about user interface design from the start, we would all have been fixing the modifier problem yesterday when we couldn't set it up properly for the start of AQ today. Instead of having to literally troubleshoot a problem the literal instant the week started, with virtually no time to wait for a solution.
    I feel like they’ve never had a strong grasp on the fact that small hiccups in AQ have huge ripple effects.
  • _Reef_Reef Member Posts: 267
    i wasnt' able to select modifiers either, actually led players to join map 2 so their champs wont be locked in with no benefit
  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian
    _Reef said:

    i wasnt' able to select modifiers either, actually led players to join map 2 so their champs wont be locked in with no benefit

    The Modifier Bonus Points are actually fairly small compared to the normal points you get for each map. Just at first glance it looks very loosely like in the ballpark of about 1/5th extra would be gotten from Bonus Points.
    So why would you basically throw away a huge amount of regular AQ points for the day by running only Map-2 instead of the much higher point maps 4 or 5 (or whatever you normally run for AQ) especially on day-1 starting Prestige Level being the easiest of the days so can probably use secondary teams and still finish. Especially since Wars are NOT taking place “in season” right now anyways.
  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian

  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian
    KABAM, Can you tell us, when we go to selecting next day's setup, whether it will be “easy” to see what Modifiers we have already used (and I assume “Won” with, which sounds like that is what matters). So that it will be clear in picking the Modifier to use for the next AQ. ???
  • UndecidednoobUndecidednoob Member Posts: 7
    edited November 2019
    Bug with Modifier Bonus, for one BG it didn't increase although unique global debuff was selected on day2
    @Kabam Miike @Kabam Vydious @Kabam Zibiit @Kabam Lyra @Kabam Porthos
  • FrostyFrosty Member Posts: 485 ★★★

    Bug with Modifier Bonus, for one BG it didn't increase although unique global debuff was selected on day2
    @Kabam Miike @Kabam Vydious @Kabam Zibiit @Kabam Lyra @Kabam Porthos

    Same thing with my group
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    Bug with Modifier Bonus, for one BG it didn't increase although unique global debuff was selected on day2
    @Kabam Miike @Kabam Vydious @Kabam Zibiit @Kabam Lyra @Kabam Porthos

    We have the same issue as well. Only 2 of 3 groups increased even though all groups ran the same modifier day one and then changed to the next one day 2
  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian
    edited November 2019
    For those ppl above... @Undecidednoob , @Frosty , @Worknprogress

    Did your BG3 actually defeat Thanos 1st day ??

    It looks like MAYBE the entire spreadsheet of Bonus Points is entirely on an individual BG basis ?
    For BG1 (assuming they cleared), the next day's potential Bonus Points (if doing a different Modifier for day-2) will move to the 2nd column.
    But for BG3 (assuming that group failed to complete Thanos), might be that BG3 is still stuck on the 1st Column Points List, because they had yet to have a Completion.

    And so might also mean that each BG is totally independent of any other BG as far as what is considered a “different” Modifier each day.
  • FrostyFrosty Member Posts: 485 ★★★

    For those ppl above... @Undecidednoob , @Frosty , @Worknprogress

    Did your BG3 actually defeat Thanos 1st day ??

    It looks like MAYBE the entire spreadsheet of Bonus Points is entirely on an individual BG basis ?
    For BG1 (assuming they cleared), the next day's potential Bonus Points (if doing a different Modifier for day-2) will move to the 2nd column.
    But for BG3 (assuming that group failed to complete Thanos), might be that BG3 is still stuck on the 1st Column Points List, because they had yet to have a Completion.

    And so might also mean that each BG is totally independent of any other BG as far as what is considered a “different” Modifier each day.

    All bgs cleared Thanos
    All bgs had different modifiers day 1
    All bgs have completely unused modifiers day 2
  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian
    Ok, thanks for clarifying all BG's were Wins. 😀

    (just helps out Kabam in knowing what they should be looking at, whether a bug, or mistaken understanding of points method).
  • FrostyFrosty Member Posts: 485 ★★★
    edited November 2019
    It looks like its always bg3 that is incorrect.

    Does anyone know if bonus points are added at the end of the map upon completion or a small amount per fight? I ask because our bg1 and bg3 have the same points per fight but incorrect point modifiers indicated. I wasn't sure if it was just a visual error
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    For those ppl above... @Undecidednoob , @Frosty , @Worknprogress

    Did your BG3 actually defeat Thanos 1st day ??

    It looks like MAYBE the entire spreadsheet of Bonus Points is entirely on an individual BG basis ?
    For BG1 (assuming they cleared), the next day's potential Bonus Points (if doing a different Modifier for day-2) will move to the 2nd column.
    But for BG3 (assuming that group failed to complete Thanos), might be that BG3 is still stuck on the 1st Column Points List, because they had yet to have a Completion.

    And so might also mean that each BG is totally independent of any other BG as far as what is considered a “different” Modifier each day.

    Yes we explored 100% all 3 groups
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    Hey there, would anyone who is seeing a battlegroup get different points be able to share the information requested in this thread?
  • FrostyFrosty Member Posts: 485 ★★★

    Hey there, would anyone who is seeing a battlegroup get different points be able to share the information requested in this thread?

    Bg1 Day 1 Brute Force
    Day 2 Special Delivery
    Points 2.7 million bonus

    Bg3 Day 1 Hurt Locker
    Day 2 Dismay
    Points 1.8 million

    Both groups cleared entire map day 1
    Bg2 ran heroic modifiers on map 7
  • awesomesauceawesomesauce Member Posts: 774 ★★★
    General question..
    If I did bane on map 5 day 1, each BG would get 800 points for completion.
    Now day 2 say I did hurt locker, still map 5, that would now be 1200 points per BG.
    Now day 3 comes and we do hurt locker again in map 5, does that now count as 1200 points again or back to 800?

    Also, say instead of repeating hurt locker on day 3, we instead do soft gaurd (heroic) on map 5, does that drop to 700 points or count as 1400 points?

    Just trying to get clarity around this so we can play appropriately to get the desired milestones without making it overly complicated.
  • UndecidednoobUndecidednoob Member Posts: 7
    edited November 2019

    Hey there, would anyone who is seeing a battlegroup get different points be able to share the information requested in this thread?

    Day1: BG1 - BG2 - BG3: All 3 Map 6, Modifier Debuff: Bane
    Day2: BG1 - BG2 - BG3: All 3 Map 6, Modifier Debuff: Brute Force



  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian
    @Frosty , Bonus Points are added after Completion of a BG. They are not on a per-fight basis.

    Although, I wonder if maybe some of the Modifier Buffs do indeed noticeably increase the opponent PI Rating (and thus the individual Points for each fight), in addition to the Bonus Points gotten afterward.

    For example, a couple in the Normal Tier (+40% Armor, and 40% Crit Resistance) those buffs might affect actual PI Rating of AQ nodes (??) and as such might give a bump in Points per node, separate from the final Bonus Points for completing map.

    Most of the higher Modifiers don’t look like things that would “across the board” increase attack/health/resistance of nodes, so they may not have much of a “per-fight” effect.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    @Frosty , Bonus Points are added after Completion of a BG. They are not on a per-fight basis.

    Although, I wonder if maybe some of the Modifier Buffs do indeed noticeably increase the opponent PI Rating (and thus the individual Points for each fight), in addition to the Bonus Points gotten afterward.

    For example, a couple in the Normal Tier (+40% Armor, and 40% Crit Resistance) those buffs might affect actual PI Rating of AQ nodes (??) and as such might give a bump in Points per node, separate from the final Bonus Points for completing map.

    Most of the higher Modifiers don’t look like things that would “across the board” increase attack/health/resistance of nodes, so they may not have much of a “per-fight” effect.

    Miike said early on that they dont affect PI
  • SummonerNRSummonerNR Member, Guardian Posts: 12,227 Guardian
    We did all Map-4, but a mix of “Feats of Power” and the lower “Opportunist”, and there was a very slight difference in the PI values of opponents on the maps that used each buff.

    Very small, but it was a difference (not sure if that difference resulted in any small amount difference in fight points).

    The other 2 Buffs I mentioned earlier seem to be a couple that might actually have an impact on PI, because they are permanent Armor/Resistance type of buffs that I think normally is the type of thing that gets used to determine PI. (???)

    But I agree, the main focus of the Buffs are NOT to award any increase in PI/Rating or fight points, the main focus is for awarding Bonus Points on top of what you normally get for a map.
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