**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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5* pool was even worse in the beginning and they took just as long. Most of you just either weren't playing the game yet or have very selective memories.
I guess I wasn't clear with my post.
I am ok with Kabam having bad 6*s in the pool. But I'd rather they have more champs on the average level than far below average on the power scale, so the feeling of not pulling a top 40 champ lessen for every pull for each individual player (this is partly because old awful 2015/2016/2017 champs haven't been buffed, so even back then when they were considered below average damage output wise, the newer released champs outscale them. So the amount of relative balance got even more skewed. Yet Kabam still prioritizes having them all in the 6* pool.
I don't expect Kabam to keep pace contentwise with the biggest of spenders, but there are lots of room to provide the community with things to work towards.
I'm curious as to what if anything Kabam plans on doing about champ acquisition (though I feel making an adjustment to 5*s is a far larger issue than 6*s personally}. Whatever they do change if anything, I just hope they're able to find a medium between what is currently in place and the complete opposite side that some players seem to want by making basically every crystal give them something they want.
You’ve got a great roster that you’ve earned by playing the hardest content and competition—that deserves respect. But I think upper echelon players forget the significance of a single good 6* on a roster.
Whales and endgamers no doubt provide the bulk of the revenue for MCoC. But I suspect the game needs the hordes of “none of you’s” to continue playing and spending as well. Otherwise, it’s just a few thousand guys diddling around on their phones.
Dr. Zola
“5* pool was even worse”
Ok let’s me remember some thing....
Oh that’s right there were magic and star lord in 5* crystal that used to contain about 12 champions when they first introduced!
And they didn’t add ANYMORE for quite time to allows players to get some of them and then they introduced the og featured 5* crystal which was the days I mostly had fun with.
But they take them out because they weren’t “balanced”,and I get that they need to get something from the champion they makes.
I wouldn’t mind it if that were the case but then act 6 and 6* happened.
And they introduced the caviler crystal!!
From that point they completely make the game about those cavs crystal and either you spend or continue popping six and five star champs just to hopefully get the champion you need to clear the content.
I get that you don’t need 6* for every fight but they are the future of the game.
If they want to continue with 6* they shouldn’t add outdated champs that SERVICES NO PURPOSE other than arena into this very RARA crystal.
For f2p the only EASY WAY to get them is by completing EQ every month.
Iam not counting Act five and varins because they are a one time reward.
Imo there should be only six champs 1 from every class that is average not USELESS
Because USELESS shouldn’t exist if they have no purpose than arena they are just there to “balance” the crystal system that is already broken by cavs crystal that ALLOWED whales to get there hand on six stars FEATURED CHAMPS!
Getting 6*s is rare now, soon it won't be. Do you have any idea how expensive it is to get 6* featured champs from cavs with any regularity? The percentage of people that are able to do that is miniscule. You can't look at what people spending thousands upon thousands of dollars are getting (that again isn't even needed to do any progressional content in the game. People just want them, not need them) and then compare it to f2p players moving along with the natural progression curve of the game.
To their credit, a lot of the major issues I've seen people have will the game have been at least mentioned. AW will get revamp, and I believe the rewards will be buffed as well, by the end of this month. Next month, AQ will see some changes as well, hopefully changes that make it less demanding on the players to log in often. Cavalier difficulty for MEQ is confirmed, and we will be getting new content next month that will be harder that Uncollected/Epic difficulties currently present in the game. Act 6 will likely be tweaked so that 6.2.6, and perhaps the Act as a whole will be easier/more manageable to complete and explore, and it seems that any such alterations will result in compensation for thus who have already explored the Act.
I am looking forward to more details on all of the aforementioned subjects, and am curious to see what all will be mentioned and addressed in the long term road map. I think the first part will be released hopefully by next Wednesday, June 17th, if not sooner.
You missed the point again.
Iam not saying I NEED 6* to clear content I just used as an example.
My point tho is that 6* are the future of the game and I am looking forward to build my roaster for 6* champ but how I can do that if almost 90% of 6 stars in pool is MEME TIER champ?
When 5*s were introduced, they purposefully excluded Champions that were dominant in the meta (Scarlet Witch, Thor, Black Widow, etc.), which meant that players looking to pull the new 5*s had to branch out to using Champions they weren't familiar with. While certain Champions (Spider-Man (Stark Enhanced), Archangel, Blade etc.) aren't available as 6*s, there are plenty of Champions available as 6*s that people already have as maxed 5*s. Thus when, you look to pull a 6*, you're likely looking to pull Domino, Corvus Glaive, Ghost, Symbiote Supreme, etc. Because you can only R3 a 6* currently, a 6* pull really only feels satisfactory if you pull someone you already have. Thus it may be that this is more an issue with the design of power progression as a whole, and not the 6* pool itself.
I'm not even saying that changes shouldn't be made, just pointing out that what you're asking for is essentially a luxury not a necessity at this point currently.
6.2.5 has a 6* gate with Magik on the path. Magik is noded with cornered, bubble shield, stun immunity, brute force and 100% power gain. Jesus
The rest of the 6* gates you can basically just use your 5*s
I have the rights to WANT.
I have spend months of grinding and you say if i want something i am not supposed to get it?
I am ok with that.
HOWEVER i shouldn't get something after all the time i spend (Don't know if you know the value of time) to get something that completely USELESS and can not help me progress with my account is just a disrespectful.
IAM NOT ASKING FOR "luxury",IAM ASKING to reword me something respectful to my time spend on this game and there is nothing wrong with that.
I'm not sure how new some of you are but that's how games like this work. Always has been.
The other option is to give the guaranteed rewards for completion and exploration(t2a Cats, t5cc selector), and distribute the rng based rewards for the whole chapter. What I mean is if we get 10k 5 star shards for completion distribute those shards for completion of each chapter.
And I’m a F2P sijce I started playing so hadn’t spent a ton really only casual arena grindings.
Bc that's basically what most of y'all are saying.