Hope kabam teams are looking at this comment regarding the arena improvement part with help all button. At least make sure the champions that have been used in arena are moved to the bottom so we can use the not used champions to start next round faster and more time efficient. This also would improve to simply press help all button for those used champions, but still remains at the bottom till the timer has been refreshed.
Also I see zero plans regarding the graphic improvement. Take Black desert mobile or Marvel: future fight game app and their setting have an graphic option to change from high to low quality to ensure the game is still playable in all type of devices with no lag and no overheating. Don’t you think this will help lesser the frustration and more community that is willing to play the game again regarding their economy situation not allowing them to buy a brand new phone to catch up to today RAM and other spec requirement?.
2 things pain points in the game that are not specially mentioned in the roadmap are:
Masteries - There needs to be an easier way to swap your masteries and it should be free. Also, it is about time we get some new ones!
Alliance and solo events - these are outdated and need a refresh, in particular the solo crystals!
I almost forgot, it would be great to be able to filter your champions by tags!
Also, sorry to reference Transformers Forged to Fight, but in that game you have the ability to use iso in your stash to rank up bots. This game really needs the same thing. The iso inventory is so small that it can take a long time to go back and forth claiming iso from your stash to the leveling up a champ. 6* take a ton if iso so this really need addressing.
Also, 6* dupes should give more iso then a 5* dupe.
The future is bright. It was like Kabam went from hero to almost zero to once again a hero. And if the points in the roadmap are executed, MCOC might rightfully be the GOAT of mobile superhero games.
@Kabam Miike Is there any mention of resource gathering improvements for resources such as Gold and Iso? As its allows players who aren't whales to be able to rank up other champions than just the 'beyond god tier' for our own enjoyment as at the moment the restriction on gold and iso is difficult to justify ranking up one of the champs who might just sit on the shelf. Not sure if this is mentioned in one of the upcoming topics and if so which one as its not on the base list? much appreciated if someone could point this out.
There’s a lot a great stuff to be discussed in the next few weeks - I just hope it doesn’t take the teams a year or so to roll everything out. Completely understand a few delays though with the amount of development to take place
you had me at ... Act 6 – All the changes coming to Act 6, bye-bye attack values, hello fresh Champion fight. and this is from someone who has already defeated the Champion.
i'm excited about the overall player base not having to feel the frustration that is Act 6 and moreover that Champion fight.
they are making some changes to incursion rewards, and other game modes were also mentioned for reward buffs. This may contain providing ISO and gold, but were not certain. We'll have to wait.
Act 6 - "all the changes" better be removal of all gates, allow 4*, and take out a large amount of nodes. 85-95% of your player base will never explore act 6 as it's tuned for 8* right now. I really hope this is fixed. This is a MAJOR issue for a lot of players. If there's no story content, why even play? If not fixed, 85-95% of your player base will quit. See ya game!
Defensive Tactics - I don't know why you keep pushing these, they DON'T WORK! Get rid of them. Or else change them completely to nothing that's horrible like "all mutants get +10% attack". Don't mess with hitting into block, special attacks, power gain, etc. The player base has been LOUD AND CLEAR that they do NOT like defensive tactics. It 100% restricts who we bring on attack. Allow us to fight with whoever we want like the best fight in the game, the grandmaster fight.
Signature Stones - "more abundant and accessible" traditionally for Kabam has meant 1% more. Don't give us 1% more like how you said you "reduced aq costs" but really it was a reduction of 1%. For a FTP player you get 15 5* random sig stones a month from EQ. That needs to be 50. Or 25 generic. All the whales have sig 200 5* already, it's not going to kill the game to give the mid/lower tier players more sig stones.
Content Commitment - "It is our mission to keep up our communication". We've heard this 50 times before and you have failed 50 times. Make this one the one that sticks! Do a roadmap every 3 months talking about the next 3 months. Do polls asking the community questions on what WE want to see. Maybe even host a live you tube event where we can ask live questions. Show us gameplay of actual Kabam employees soloing boss fights without boosts. And honestly, just be honest with the community. If you screwed up a champ or a fight or a lane, just say "guys we didn't test this particular fight well enough, we are sorry". Everyone makes mistakes, we all make mistakes. Don't try and justify something when you made a mistake. For over a year you have been justifying Act 6 when you knew it was awful and wrong. Now you are changing it because of one Seatin video. If you listened to our feedback after a month after act 6 came out, you knew it was wrong, broken, awful. You should have said something then, not waited over a year. Communication and admitting faults will be another huge reason for this game to fail/succeed. I hope you succeed.
you had me at ... Act 6 – All the changes coming to Act 6, bye-bye attack values, hello fresh Champion fight. and this is from someone who has already defeated the Champion.
i'm excited about the overall player base not having to feel the frustration that is Act 6 and moreover that Champion fight.
I’m very excited to go in a fight the new champion. I already finished Act 6 100%, but he sounds exciting.
Only thing I see missing is masteries, was hoping for that to be streamlined. Overall, excited to see what you’ve got in store, was very happy to see reduced attack values in act 6.
Some really good changes. Hopefully they will be implemented soon.
Is Kabam also looking into to aq? Map 7 has some real bad nodes like cant stop won't stop, thing mini bosses etc. They are the main reason players go for timeout method.
Moreover, inventory limit and sigil also needs to be reviewed.
Comments
Also I see zero plans regarding the graphic improvement. Take Black desert mobile or Marvel: future fight game app and their setting have an graphic option to change from high to low quality to ensure the game is still playable in all type of devices with no lag and no overheating. Don’t you think this will help lesser the frustration and more community that is willing to play the game again regarding their economy situation not allowing them to buy a brand new phone to catch up to today RAM and other spec requirement?.
obviously
Also, sorry to reference Transformers Forged to Fight, but in that game you have the ability to use iso in your stash to rank up bots. This game really needs the same thing. The iso inventory is so small that it can take a long time to go back and forth claiming iso from your stash to the leveling up a champ. 6* take a ton if iso so this really need addressing.
Also, 6* dupes should give more iso then a 5* dupe.
But gotta play devils advocate here,
will there be a compensation for who finished act 6 exploration in its current state?
Arena,New Gameplay mechanics, Magneto, Sig Stones and Crystal update.
Well done Kabam
😎
i'm excited about the overall player base not having to feel the frustration that is Act 6 and moreover that Champion fight.
Act 6 - "all the changes" better be removal of all gates, allow 4*, and take out a large amount of nodes. 85-95% of your player base will never explore act 6 as it's tuned for 8* right now. I really hope this is fixed. This is a MAJOR issue for a lot of players. If there's no story content, why even play? If not fixed, 85-95% of your player base will quit. See ya game!
Defensive Tactics - I don't know why you keep pushing these, they DON'T WORK! Get rid of them. Or else change them completely to nothing that's horrible like "all mutants get +10% attack". Don't mess with hitting into block, special attacks, power gain, etc. The player base has been LOUD AND CLEAR that they do NOT like defensive tactics. It 100% restricts who we bring on attack. Allow us to fight with whoever we want like the best fight in the game, the grandmaster fight.
Signature Stones - "more abundant and accessible" traditionally for Kabam has meant 1% more. Don't give us 1% more like how you said you "reduced aq costs" but really it was a reduction of 1%. For a FTP player you get 15 5* random sig stones a month from EQ. That needs to be 50. Or 25 generic. All the whales have sig 200 5* already, it's not going to kill the game to give the mid/lower tier players more sig stones.
Content Commitment - "It is our mission to keep up our communication". We've heard this 50 times before and you have failed 50 times. Make this one the one that sticks! Do a roadmap every 3 months talking about the next 3 months. Do polls asking the community questions on what WE want to see. Maybe even host a live you tube event where we can ask live questions. Show us gameplay of actual Kabam employees soloing boss fights without boosts. And honestly, just be honest with the community. If you screwed up a champ or a fight or a lane, just say "guys we didn't test this particular fight well enough, we are sorry". Everyone makes mistakes, we all make mistakes. Don't try and justify something when you made a mistake. For over a year you have been justifying Act 6 when you knew it was awful and wrong. Now you are changing it because of one Seatin video. If you listened to our feedback after a month after act 6 came out, you knew it was wrong, broken, awful. You should have said something then, not waited over a year. Communication and admitting faults will be another huge reason for this game to fail/succeed. I hope you succeed.
Overall, excited to see what you’ve got in store, was very happy to see reduced attack values in act 6.
Is Kabam also looking into to aq? Map 7 has some real bad nodes like cant stop won't stop, thing mini bosses etc. They are the main reason players go for timeout method.
Moreover, inventory limit and sigil also needs to be reviewed.