**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
About others I did not pay enough attention, but I think there is a way out of shi tty situation as well. I think if we get used to it we can deal with this kind of mechanic better.
As expected the first few days was very easy to deal with, then they stepped up a little and that was fine too. Then came today and I got a taste of a couple champs that had me concerned. Thing and Mr Fantastic were both concerns because of unblockable, & unstoppable in Thing's case, and the results were as expected. Timing dex and parry was not working and I had to eat several specials. I was forced to use a few revives and health potions.
This is just a taste of a few items with limited additional nodes. If Kabam puts this mechanic in place regularly, I have no doubt this will be used against players. Once stacked with more local and linked nodes this will be a drain on potions, boosts, and units.
I realize this is the intended outcome for a game company, but with players holding so little faith in them over the past few months I would shelf this for now at least. The recent instability and roadmap delays would be a better focus. If those issues are corrected than changing the play style of the game can be revisited
Even 2-3 seconds of being “rooted” has significant issues associated with it, and it would be long enough to cause issues or the attacker can dex/etc.
Honestly, as long as there’s a timer it won’t be so bad. Encroaching stun is almost the same thing. I don’t see a community uproar on that node.
I believe it should also be incorporated offensively.
In a new champion or even a re-work.
Firing off a special “roots” the opponent after a successful hit or contact for x seconds. Groot is a perfect example. His SP1 goes in the ground. Add a root bonus for 1-2 seconds after the special is over and you’re talking a fun and major use of this mechanic. Something like that.
It can be a universal mechanic and not just a node. As long as there’s a timer and the penalty is not some ridiculous long time that allows Terrax and Omega to obliterate you with death spores or rock shield damage, it’s a progression and should be incorporated. Both as an offensive and defensive ability.
Root creates extra opportunities for the AI to attack while reducing player openings from 5 hit combos to 1 hit openings. (I suggest players are rewarded with a +200 Attack on that 1 hit).
This is not something I expected. Not being able to move in certain matchups is pretty bad. Yesterday’s root was bad (fantastic 4 encroaching root).
If they are being aggressive that’s fine, but when they become passive like thing, it’s a nightmare because you have to evade specials, heavies for 4 seconds, and as everyone knows, Thing isn’t balanced, he is either super aggressive or super passive. There is no in between with him.
This isn’t an end game node and I hope we don’t see this anywhere bur side events. This would just be a glory/potion/unit grab anywhere else in the game.
Please reach out the community before launching things like this. As we have said before. Your developers are very out of loop when it comes to the game.
For the first time, I feel no regret saying that cuz ROOT really ain't belong in this kind of game.
There's no bonus to the players for surviving ROOT's duration.
If you make a mistake then you got hit and potentially DIE.
That will cost you especially in a higher level fight.
Oh please. If even if Kabam does decide to keep this node you probably won’t see it often anyways, so I don’t know why you’re all crying. We’ll probably see it a few times in act 7, maybe on an EQ boss every few months, and maybe rarely in incursions at most. Don’t worry Karens, I’m sure you’ll survive.
I believe this "Root" mechanic might find its way into a new champion's arsenal. In fact, I kinda think Professor X was intended to have this as his dash back leaves a mirage of himself. I wouldn't be surprised if that mirage was supposed to be the area where a dashing opponent would be "rooted", but Kabam didn't want to do it (especially since it doesn't serve a purpose outside looking cool. I'm guessing it's a similar thing with Namor...they want to see first if it's too OP. Also, him locking up specials similar to Terrax is showing us that Kabam is starting to get more and more into developing and altering new mechanics.
Anyways...I believe they want to avoid Emma Frost/Ebony Maw scenarios where new mechanics are introduced and irritates the players. Maw in particular who I think they overcompensated damage wise.
Also, I feel like we are being put into a beta environment but real rewards are on the line. I haven't had to use items to complete anything but it doesn't feel right that we are the guinea pigs for this with the carrot of dangling Gamma on the line.
That is all - Smash On!
It's like "hey man we know you're trying your best but for this singular mistake we just need 75% of your health"
Root has it's plus points in the way that's it's new and interactive, but it has it's negatives as well. But we should gloss over them because if we do point them out, then we're crying and we want to nerf content. That's how it is to them.