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Root Feedback (New Mechanic)

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Comments

  • Toyota_2015Toyota_2015 Member Posts: 508 ★★★
    I think that the node where we get rooted when the opponent throws a special attack is a fun challenge, but the rest aren't necessarily fun to deal with.
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    Mr_Holl87 said:

    Moot4Life said:

    the game is not only about skilled player,if a medium content player is having trouble,and a skilled player doesn't..it's not that the mechanic is good,the game is for everyone

    so if one person in thee entire playerbase can't do it, it should be removed? once the going gets tough, the tough get going or whatever that dumb saying is. im not sure if I'm understanding you correctly, but what I understand is that you don't think skill should be rewarded, or that skill shouldn't be necessary, or that if something requires skill, it shouldn't be in the game. alright cool. korg, gone. reversed controls, gone. half of the games specials, gone. who needs those when you can parry five hit combo to victory
    is not just one person, thousands of people cant do this.
    i think there should be a way to shut it down though because you can shut down korg shut down reversed controls (or practice it easily) and shut down hard to evade specials
    People can’t do it because they’re not used to it. I’m not quite used to it yet either. And that’s okay.
    Dude you completely DONT get it and continue to harass people you think are less than you.

    Root in a game like this isn’t something you just “get used to” or “learn how to counter”. You get clued to the floor and are left completely open and vulnerable. The info on the node says you can still parry, dex, and attack but all of that is limited and effectively NERFED by the root itself! This mechanic literally yanks the controls out of the players hands and exposes them to all kinds of damage. Is BS mechanics and we all know it.

    In some game genres like MMO’s and MOBA’s root is much more forgiving and less punishing. There’s a reason MCOC is the first fighting game (that I’m aware of) of its kind to introduce this type of mechanic. You don’t see Mortal Kombat, Tekken, Injustice, Soul Calibir or countless other similar games like it with this mechanic and there’s a reason for that! It doesn’t freaking belong in this genre! Get off your damn high horse. Nobody thinks you’re cool for giving Kabam this BJ.
    Why so angry? Please explain how exactly I’m harassing people? Rooted is not leaving you completely open and vulnerable, that’s called stun. You can still dex, you can still parry. All it is, is that you’re getting held in one place while doing it. You’re the most uncivil and rowdy person I’ve debated in a while. You think this is a completely BS mechanic that prevents you from doing anything, to which I disagree and find to be incorrect. I don’t see why you’re attacking me like this over a disagreement. I see this as a fun and interesting twist, and you think otherwise. You don’t need to go all wild on me as if I ruined your life.
  • GOTGGOTG Member Posts: 1,040 ★★★★
    edited November 2020

    I think that the node where we get rooted when the opponent throws a special attack is a fun challenge, but the rest aren't necessarily fun to deal with.

    Root with special is easy because it is much like special delivery with 3 hits less, you count your hits to 11 and thow a special. In most case, no matter if your hits fails or suceedd, it pushes defenders back far enough.

    About others I did not pay enough attention, but I think there is a way out of shi tty situation as well. I think if we get used to it we can deal with this kind of mechanic better.
  • avenge_123avenge_123 Member Posts: 1,307 ★★★

    So far the Root mechanic was okay with Specials (or most Specials), but much harder with Heavy attacks, especially if they were multi-hit attacks.

    All Specials and Heavy attacks give you some kind of visual warning; but Root leads to me failing to Dex because (maybe I'm alone, here) I almost never actually use Dexterity to avoid Heavy attacks - I just dash back quickly (and don't proc a Precision buff).

    So my inherent reaction to seeing a Heavy cue is to move sooner; since I'm just trying to create space. With Root in play, that leads to me failing to avoid the attack at all, and my champion getting hit in the face every time until I managed to un-learn my acquired skills, and delay the swipe-left. That's part of the game though, so not a real issue - just feedback, as requested.

    Obviously there are certain multi-hit Heavy attacks (like the spinning kicks of Storm/Black Widow/Gamora) that are extremely hard to fully Dex; whereas a single uppercut like Juggernaut or Hulk's is fairly easy. Given that you can't reliably block Heavy attacks (unless for some bizarre reason you're using Mole Man), it's pretty unpleasant having this node on certain opponents.

    Right
  • Kappa2gKappa2g Member Posts: 278 ★★★
    The issue with root comes down to it feels very bad for the player. Yes the parts where dexing multi-hit heavy and specials are challenging and unique but the fact that you can only land one hit usually as your second hit won't have enough reach due to your first hit pushing back the opponent naturally feels very annoying and ruins the momentum and pacing of fights
  • FluffyPigMonsterFluffyPigMonster Member Posts: 2,069 ★★★★★
    The mechanic is a good idea, however should have some limitations defensively. I would keep the timer very short.

    Even 2-3 seconds of being “rooted” has significant issues associated with it, and it would be long enough to cause issues or the attacker can dex/etc.

    Honestly, as long as there’s a timer it won’t be so bad. Encroaching stun is almost the same thing. I don’t see a community uproar on that node.

    I believe it should also be incorporated offensively.

    In a new champion or even a re-work.

    Firing off a special “roots” the opponent after a successful hit or contact for x seconds. Groot is a perfect example. His SP1 goes in the ground. Add a root bonus for 1-2 seconds after the special is over and you’re talking a fun and major use of this mechanic. Something like that.

    It can be a universal mechanic and not just a node. As long as there’s a timer and the penalty is not some ridiculous long time that allows Terrax and Omega to obliterate you with death spores or rock shield damage, it’s a progression and should be incorporated. Both as an offensive and defensive ability.
  • GamerGamer Member Posts: 10,751 ★★★★★
    The problem with this mechanism is if you is rooted. And hit the opposite there move away and can counter u with is just bad design u can’t make us rooted without there’s is stuck to. But if that’s happened ther wil stil be abel to counter u so either way this mechanic won’t work for long term
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    Mr_Holl87 said:

    Moot4Life said:

    the game is not only about skilled player,if a medium content player is having trouble,and a skilled player doesn't..it's not that the mechanic is good,the game is for everyone

    so if one person in thee entire playerbase can't do it, it should be removed? once the going gets tough, the tough get going or whatever that dumb saying is. im not sure if I'm understanding you correctly, but what I understand is that you don't think skill should be rewarded, or that skill shouldn't be necessary, or that if something requires skill, it shouldn't be in the game. alright cool. korg, gone. reversed controls, gone. half of the games specials, gone. who needs those when you can parry five hit combo to victory
    is not just one person, thousands of people cant do this.
    i think there should be a way to shut it down though because you can shut down korg shut down reversed controls (or practice it easily) and shut down hard to evade specials
    People can’t do it because they’re not used to it. I’m not quite used to it yet either. And that’s okay.
    Dude you completely DONT get it and continue to harass people you think are less than you.

    Root in a game like this isn’t something you just “get used to” or “learn how to counter”. You get clued to the floor and are left completely open and vulnerable. The info on the node says you can still parry, dex, and attack but all of that is limited and effectively NERFED by the root itself! This mechanic literally yanks the controls out of the players hands and exposes them to all kinds of damage. Is BS mechanics and we all know it.

    In some game genres like MMO’s and MOBA’s root is much more forgiving and less punishing. There’s a reason MCOC is the first fighting game (that I’m aware of) of its kind to introduce this type of mechanic. You don’t see Mortal Kombat, Tekken, Injustice, Soul Calibir or countless other similar games like it with this mechanic and there’s a reason for that! It doesn’t freaking belong in this genre! Get off your damn high horse. Nobody thinks you’re cool for giving Kabam this BJ.
    You want him to get off his damn high horse while you sit on yours? Lmao. We obviously don't "all know it" because lots of people, myself included, are enjoying the quest. It's a good challenge and you can still dex, parry, and attack. I love how people who disagree are trolls, morons, trying to be cool, and doing unspeakable things for Kabam whereas you are the Voice of Reason lol. Somehow the people you insult are the ones harassing others. I'm far from the most skilled, far from the best roster, and have run the legendary level every day with no items used. Lost two champs to Thing. Should have only lost one but I screw up like everyone else. Good thing I had other champs.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    Gamer said:

    The problem with this mechanism is if you is rooted. And hit the opposite there move away and can counter u with is just bad design u can’t make us rooted without there’s is stuck to. But if that’s happened ther wil stil be abel to counter u so either way this mechanic won’t work for long term

    I don't see why it won't work. Some of the time it's been like encroaching stun and I'd rather be rooted than stunned. Some of the time it's been quite easy if you manage which specials you might have to dex rooted. It's a new mechanic and like anything else it will depend how it's implemented, but everything so far has been manageable.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    MSRDLD said:

    Root against Thing is a pretty challenging fight. Annoyingly so. Feels cheap

    I had a hard time with that fight. But one hard fight on a path is OK. I feel like I'd get better at it with practice.
  • KDoggg2017KDoggg2017 Member Posts: 1,231 ★★★★

    The thing I don't like about root is that you can't land more than 1 hit on the opponent once you've been rooted. Make it so that during the attackers light or medium attacks the defender also gets rooted.

    1000000000%.
    Root creates extra opportunities for the AI to attack while reducing player openings from 5 hit combos to 1 hit openings. (I suggest players are rewarded with a +200 Attack on that 1 hit).
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    The idea of something new in the game is cool. I enjoy new things. Thanks kabam!

    This is not something I expected. Not being able to move in certain matchups is pretty bad. Yesterday’s root was bad (fantastic 4 encroaching root).

    If they are being aggressive that’s fine, but when they become passive like thing, it’s a nightmare because you have to evade specials, heavies for 4 seconds, and as everyone knows, Thing isn’t balanced, he is either super aggressive or super passive. There is no in between with him.

    This isn’t an end game node and I hope we don’t see this anywhere bur side events. This would just be a glory/potion/unit grab anywhere else in the game.

    Please reach out the community before launching things like this. As we have said before. Your developers are very out of loop when it comes to the game.
  • VoltolosVoltolos Member Posts: 1,120 ★★★

    Please reach out the community before launching things like this. As we have said before. Your developers are very out of loop when it comes to the game.

    What do you think they're doing?
  • CashierCashier Member Posts: 68
    AWESOME IDEA, KABAM!!! KEEP EM COMING!!!!
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★

    I will definitely quit the game if ROOT got implemented.

    For the first time, I feel no regret saying that cuz ROOT really ain't belong in this kind of game.

    There's no bonus to the players for surviving ROOT's duration.
    If you make a mistake then you got hit and potentially DIE.
    That will cost you especially in a higher level fight.

    So now everything has to give a benefit to the player to be a node in this game?
  • Iron_Patriot_is_litIron_Patriot_is_lit Member Posts: 1,860 ★★★★★
    “Kabam, if you add this node I’ll quit this game!”

    Oh please. If even if Kabam does decide to keep this node you probably won’t see it often anyways, so I don’t know why you’re all crying. We’ll probably see it a few times in act 7, maybe on an EQ boss every few months, and maybe rarely in incursions at most. Don’t worry Karens, I’m sure you’ll survive.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    Kabam had Black Widow with the Time Stone for the Endgame Quests (which lasted longer than usual). The very next character introduced is Namor, who has a NEAR IDENTICAL ability upon reaching Imperius Rex. He was the one and only champ for a while to have this ability to have a massive power flood in conjunction with a reduced drain in power per special activated. His ability allows hims to chain special 1 and 2s -- a mechanic we've really only seen with Time Stone Black Widow.

    I believe this "Root" mechanic might find its way into a new champion's arsenal. In fact, I kinda think Professor X was intended to have this as his dash back leaves a mirage of himself. I wouldn't be surprised if that mirage was supposed to be the area where a dashing opponent would be "rooted", but Kabam didn't want to do it (especially since it doesn't serve a purpose outside looking cool. I'm guessing it's a similar thing with Namor...they want to see first if it's too OP. Also, him locking up specials similar to Terrax is showing us that Kabam is starting to get more and more into developing and altering new mechanics.

    Anyways...I believe they want to avoid Emma Frost/Ebony Maw scenarios where new mechanics are introduced and irritates the players. Maw in particular who I think they overcompensated damage wise.
  • CashierCashier Member Posts: 68
    Starhawk said:

    Starhawk said:

    What a money grab. I'm not even playing the hardest level and I had to use a revive today. I'll be taking another break from this game to guarantee i don't waste money on this game. What's next? Can't move and just get hit no matter what randomly? These kind of game mechanics should not be there on "easier" game modes. You want to keep your end game players challenged then great...do it but keep that junk on the hardest modes.

    If i wanted to play a game where my character doesn't move I'd watch a still image.

    Explain why it’s a cash grab. All it is, is you’re getting held in a fixed position for a few seconds.
    I don't think i need to explain myself it's pretty obvious. Unless you are a more skilled player you are going to get hit and odds are you will need revives. That's a cash grab if you then have to pay for those resources with money.

    I play this game for the fun of it. This game mechanic is not what I consider fun. Keep that stuff for the more skilled players in the hardest game mode. Kabam needs to remember this game isn't only played by really skilled players. Some of us are not that skilled and we've reached our plateau without investing more time in this game and I certainly will not be doing that for gameplay I find not fun at all.
    @Starhawk I’m definitely not skilled and I was able to clear it on legendary without revives and dex Colossus’ special 2 while rooted. Just light one before you play and you’ll be super relaxed. Easier to focus.
  • AlphaStark20AlphaStark20 Member Posts: 61
    Once again I still believe root would be good only if the player decides when it triggers. Also my only complain with the execution of root mechanic in the form of this side quest is that the defenders are too strong. If an epic difficulty iron man is capable of making my 4/55 thing lose 69% health then I don't tolerate it. I would take some damage as a joke if we're the lab rats for root mechanic but if I'm gonna lose champions in every fight then it's not worth it. Lower the attack rating or give me extra gauntlets so that I can make up for the gamma I'm losing.
  • ShafeeqShafeeq Member Posts: 569 ★★★
    Plot twist: We can apply root or the defender suffers from root ...
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