Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
"Increasing challenge = increasing time to complete" is not math. It is misunderstanding.
as it stands right now, it appears that the specific class options have been cut down severely, or at least significantly.
am I way off base here?
First bit of information I gave you was completely correct. Second bit was my own speculation, which I also stated and you acknowledged.
The beneficial nodes and gaining massive furies on the class specific nodes make the fights go MUCH faster in Cav EQ compared to UC.
Also yes, I am calling you on your age, because acting like you're under 13 is really suspect, and leads me to believe that if you are indeed under the age of 13, you shouldn’t be on the forums or on the game for that matter.
1) easy path
2) you obviously enjoy the character. I don't (have a duped 6* ar r1 used for arenas only) I could expands but I just dont enjoy the sweaty gameplay.
3) yours is r3. I dont think many can relate and pull the trigger on this champ. I could be wrong tho..
4) I will reference this video in the future if i change my mind you obviously know what you're doing with this champ.
however that's still 1 champ, whereas current node setup allows for a way bigger selection.
2)Yep. Sweaty- or skilled- or just knowing how to play him.
3)i can do the 5/65? The damage is gonna put me at about 7 minutes still. Also, i know i think 4 people on the forums with his r3 including myself. He is better with suicides.
4)cool
True, i dont mind the new nodes. I liked these, but change is cool too.
Ah. I love to see how wrong people are.
So if someone can't counter Evade in any scenario, they're not a reliable Evade counter? That's a laughable statement.
Ghost is one of the best Evade counters, and she can't always counter Evade. Falcon's Recon doesn't have 100% up-time. NF can be pushed over his Evade-counter phase. You're saying that they're all not reliable?
Three classes seem to have much wider options: Cosmic, Science, and to a lesser degree Mutant. Tech and Skill seem narrower to me at the moment, and Mystic seems to be a bit of a toss up.
I honestly haven't put much thought into whether the optimal roster options have gotten better or worse. So I can't answer the separate question of whether easy became easier: whether the best you can do with one class is higher than the worst you might do with another class. That will probably take playtesting to really know.
My guess is that players with wide rosters will get through the new nodes just as fast, maybe a little faster, in terms of overall exploration. Players with very narrow rosters will have a harder time. And everyone in the middle will see varying degrees of this. Which is almost certainly intentional: as players build up roster they should see a noticeable improvement in their ability to clear Cavalier, without it being all or nothing. It used to be that some paths you could do and some paths you couldn't do; there were the easy paths and the hard paths and some people just got roadblocked by the hard ones. This seems to be slightly more graceful to me, where while some paths are easier and some harder, its more likely that some paths will be faster and some paths will be slower, but still doable.
correct me if im wrong but it would seem that people with a ton of options are hardly affected, but everyone beneath that seems to be punished, with a fee exceptions (cosmic, science, mutant like you said).
hence my initial concern that rewards werent being buffed because overall it appears as though this is regressive on a wide scale.
this isnt even a major concern for me personally as i have the luxury of a substantial roster. I just dont like precedents like this being set.
When Infinity Thanos showed up as the Uncollected boss the last map he was on was undoubtedly the most challenging map of the entire EQ, but that map wasn't longer to fight, as it contained way fewer fights.
The Act 6.1.6 Sentinel boss is a pretty straight forward and not very challenging fight compared to Act 6.1 in general, but it is a slog. And while I cannot recall the precise specifics, someone can probably fill in the time we had to kill a Sentinel boss in a side quest using 2* champs. Not difficult or particularly challenging compared to the rest of the side quesst, but ridiculously long compared to the rest of the fights in that content. In fact I specifically remember the complaint being that that particular fight replaced "difficult" with "tedious."
You could say that lower roster progression players are being punished, but I see it as higher roster progression players getting rewarded specifically because the difficulty of attempting Cavalier with suboptimal champs seems in-line with what you'd expect the difficulty jump to be between Uncollected and Cavalier, extrapolating from the difficulty jump from Master to UC. So small roster Cavs are seeing what we would have expected everyone to see before Cav difficulty came out (if not easier), and high roster Cavs are seeing things somewhat easier than we originally expected. So that seems to be to be more appropriately called a benefit to high progress players rather than a deficit to lower progress players in my opinion.
I did a path of UC EQ on autofight.
To my surprise, i autofought the whole path. I could have soloed the boss but autofought it because why not.(Chapter 3 Quest 1)