This is just funny. In the old 3* featured arena we just need to reach 640,000 points to get that 3* champion if we want to unlock it for collection especially the new champs. Now we'll have to go for 6,250,000 points 😂. To hell with the collection anymore with this new structure.
We want the old arena structure back! We can still live with it day by day with the old milestone grinding, than die grinding endlessly for 3 days 😂
So lets call this what it is. It is a FTP arena grind nerf. It doesn't effect me overall but I can see the issue for losing easy units.
Solution bring back 2-4 star arenas. Break them up so people have easy access to those miles stones if they choose. I think that's the main issue and I understand the disappointment.
I won't be playing these arenas because I know I can't achieve the milestones for them, as the majority of my roster are mid level 5* champs so I can't maintain a win streak. I know I will get out powered because I attempt crystal trove every week but I can never hit all of the milestones. The trials arena aren't of any use to me as I'm uncollected and trying to build champs to go further into story and 4* champs aren't allowed in act6. As long as the catalyst arena continues atleast I can still do those to get units for my quests.
If the amount to get the milestones were way lower, it would be ok but the current milestones with 9 mil to get the 4* and less than 300 units is really bad
Im a free to play player. I play arena for units. Before, I did : - arena 3-4 stars : 135u, 1.5m - arena 4-5 stars : 135u, 4m - arena 4-6 stars : 135u, 12m
With the New arena, in order to have 405u, I will have to do both 6 stars arena at 16m. I like this game, but not enough to play 24/7
As free to play player, the only conclusion when i see this is that you dont want free to play player anymore.
This must be a joke....you want as to give even more efford and time just to take the same. New arena is disrespectful for summoners...we are unable to get all milestones since needs a lot of 6*..4* futured arena was the most value for time arena and you deleted it....less bc less units less more time...game starts to be annoying than fun...
This new arena is way to bad for the mid level players. I used to hit all the milestones of 4star basic and featured and some of 5star featured that gave me good amount of units. But this new arena with my roster I can't even get all the milestones of even one of the two arenas because milestones are way to high. This is just so not good.
I really did not like these new arenas, I understand that thanks to the 2 arenas out of 6 a gentleman or someone with a small rooster may have access to a 5-star rating, but putting this aside, the issue of units is serious. I have been a sandbox for about 6 months and always having runes keeps me satisfied in the game, however this takes me a long time and with these new arenas they have doubled my work and removed half the rewards ... I hope they can fix This since also 32M for 500 runes were not made before, with less Millions in different arenas you could get more ...
16.5M for one is too much and I am a milestone grinder. I will not be able to grind for 33M. Just can’t. As an FTP, guess my hopes for July 4th are in the trash
I'm Curious: Prior to these Changes, how many Milestones across all of the Arenas did you used to complete? If you don't remember that, do you remember how many Units approx you'd earn from Milestones per Arena run?
Our goal is to keep the effort roughly the same, but of course, with reducing the number of Arenas, that's going to be difficult. With the change of the rarities allowed in each Arena, the points are definitely going to be different, but we want to keep the effort roughly the same.
If that's not the case, we want to know! We won't know that on the first day or possibly even the first run, but please keep the feedback coming.
I am an a huge arena grinder. I will play in the feature 5 star arena about 150 rounds which will net me about 24 million points, This would get me 5000 k 5 star shards and 400 six star shard in every arena. I would do 4 million points in five star basic arena which is about 50 rounds. That means about 400 rounds a week to do it 2 times a week. This is about 13 hours of grinding a week. This new 16 million top milestone for both arena is too high. I will have to refresh my champs and spend more time grinding to get to the 32 million points on both arena. The points need to be adjusted for the milestones. How many people are going to grind 64 million in arena for milestones every week? I was doing about 56 million a week and that was a lot for a person not trying for the actual champ just to get some extra shards. I would suggest dropping both down to the original number of 12 million. That makes each more attainable for the serious milestone grinders. It will still be a lot of work since your 6 star champs need 11 hours to refresh with help. I would score higher in arenas if the 6 stars refreshed faster, but i run through my 6 stars 2 times a day and I have 83 of them. Please bring the milestone down or make 6 stars refresh 2 times as fast. Thank you for anything you can do to address this issue.
On a positive note, I like the grandmaster shards! An easy fix would be to either increase the amount of points five stars give or decrease the cool down of six stars. That’s only if you don’t want to restructure the basic six star arena.
33 Million to reach all Milestones is definitely a bigger effort then it was before ... I was looking positively to these Arenachanges , but that’s sick and @Kabam Miike please don’t pretend that you guys didn’t know that it takes more time ,than before ... Another let down ,after all these bugs and game crashes ...
The new structure will not only affect the number of units-battlechips won and the time, but also the obtaining of resources.
Let's not forget the catalysts.
This specific change in structure generates a chain reaction that is detrimental to the entertainment that MCOC offers, the improvements in quality of life and the desire to continue in the game of a large base of summoners.
I understand that there is a need to make changes and promote the evolution of the game, but this act in particular is not friendly because it establishes an effort-reward relationship that is inversely proportional to the detriment of the players.
Only one word : Disappointed. You have killed the motivation of f2p players for playing this game. 1. Act 7.2 rewards the same as 7.1. Why? F2p players look forward for this type of content for good amount of 6* shards. 2. Coming to the main point. 33m for 400 units in new system and 17.5mil for 405 units(12m + 4m + 1.5m). You can clearly see double the effort for less units. Who will grind? We f2p don't have 100-120 6* to grind them nor the units to refresh them. I have always been f2p and will continue to be. I have grinded 6 months of arena to 100% abyss. Now with this changes to arena kabam(no change in point system or multiplier also), you should expect a lot of f2p players leaving this money game and I guess it won't make a difference to you as you will be getting your money.
Your wish kabam you just have to do two simple things i.e reduce the milestones and increase the units.
By the way the only thing I liked about the arena update is throne breaker crystal but you have to grind more for bc so ya not worth it
On a positive note, I like the grandmaster shards! An easy fix would be to either increase the amount of points five stars give or decrease the cool down of six stars. That’s only if you don’t want to restructure the basic six star arena.
They should decrease the cool down of 6 stars to 6 hrs and 5 stars to 4 hrs to make it more feasible. Giving more points for 5 stars will be a good too. They should also decrease the milestones in the 6 star basic to make things better. Above all else, for god's sake give the 3 star featured champ at 640k milestone or closer. Why do we need to grind 6 mill for a new 3 star when we were getting them for 640k in the last system.
What was the thought process behind this move? I understand keeping the number of arenas simple and clean and giving smaller milestones would make people stretch and get that extra unit/milestone. The intention was good- however, i guess this has backfired. People with few 6 stars are going to struggle. They now have to be content with the summoner trials and grind more to get the same amount of rewards. Also the missing 1* and 2* arenas will impact the proven/contender FTP players. Few possible steps: 1. Reduce overall milestones 2. Distribute all units to the first 15 milestones in summoner trials, first milestones in 4-6 star arenas and only crystal shards battle chips for the remaining milestones 3. reduce cooldown for 5 star champions to 5 hours and 6 stars to 8 hours so that even people with few 5/6 star champions have a decent chance to get to some milestones. 4. Make one 4-6 star arena for units heavy and another shards heavy so that people can concentrate on the one that they need the most 5. Increase points for 4-6 stars by 20-30% (proportional to the stats given by others for the huge increase in total points to claim all rewards) 6. And most important - please have a post on how the new arena compares with the old one in terms of total rewards and the milestone points per unit gained (i guess this is a metric of showing how much additional effort is required)
PS: I don't usually comment in the forum - but since this impacts all players, thought i should voice my opinion.
Cav player here (7 6*s, all R1 and 3 5/65 5*s). When I did old arena grinds, I would hit all the milestones on the 3*, and both 4* arenas for about a streak of 45 in each, which took up most of my time in the game, but was doable because there was no overlap in the champs for each arena. This would earn the 3* champs from milestones and usually a 4* from rank rewards. But more importantly, it got me the units to clear new content and progress my roster.
My personal suggestion would be to shift the milestone requirements scale more exponentially and rework the reward structure to provide more custom rewards for people at those milestone levels. So if there's 15 milestones, milestones 1-6 (Under 1.5 million) would be pretty close to one another and be heavy on units and grandmaster (or even phc) shards. 7-10 (1.5-3 million) drops the 3* and 4* champs + more units. And 11-15 (1.5-3 million each) are dropping few units, but more 5/6 star shards for upper cav and thronebreakers. So progressing players get more units, but cavs/tbs can grind for the extra resources they need.
16.5M for one is too much and I am a milestone grinder. I will not be able to grind for 33M. Just can’t. As an FTP, guess my hopes for July 4th are in the trash
I'm Curious: Prior to these Changes, how many Milestones across all of the Arenas did you used to complete? If you don't remember that, do you remember how many Units approx you'd earn from Milestones per Arena run?
Our goal is to keep the effort roughly the same, but of course, with reducing the number of Arenas, that's going to be difficult. With the change of the rarities allowed in each Arena, the points are definitely going to be different, but we want to keep the effort roughly the same.
If that's not the case, we want to know! We won't know that on the first day or possibly even the first run, but please keep the feedback coming.
I used to run the featured 4* and 5* for milestones netting 270 units for 16 million points.
Doesn't look like there is anyway for me to get the same rewards for the same effort. I'm not asking for more but an equivalent amount would be nice
Comments
This is just funny.
In the old 3* featured arena we just need to reach 640,000 points to get that 3* champion if we want to unlock it for collection especially the new champs.
Now we'll have to go for 6,250,000 points 😂.
To hell with the collection anymore with this new structure.
We want the old arena structure back!
We can still live with it day by day with the old milestone grinding, than die grinding endlessly for 3 days 😂
Having a six-star champion is no longer difficult for advanced players. !!!
Solution bring back 2-4 star arenas. Break them up so people have easy access to those miles stones if they choose. I think that's the main issue and I understand the disappointment.
Im a free to play player. I play arena for units.
Before, I did :
- arena 3-4 stars : 135u, 1.5m
- arena 4-5 stars : 135u, 4m
- arena 4-6 stars : 135u, 12m
With the New arena, in order to have 405u, I will have to do both 6 stars arena at 16m. I like this game, but not enough to play 24/7
As free to play player, the only conclusion when i see this is that you dont want free to play player anymore.
Not convinced by this update, sorry
New arena is disrespectful for summoners...we are unable to get all milestones since needs a lot of 6*..4* futured arena was the most value for time arena and you deleted it....less bc less units less more time...game starts to be annoying than fun...
An easy fix would be to either increase the amount of points five stars give or decrease the cool down of six stars. That’s only if you don’t want to restructure the basic six star arena.
Another let down ,after all these bugs and game crashes ...
The new structure will not only affect the number of units-battlechips won and the time, but also the obtaining of resources.
Let's not forget the catalysts.
This specific change in structure generates a chain reaction that is detrimental to the entertainment that MCOC offers, the improvements in quality of life and the desire to continue in the game of a large base of summoners.
I understand that there is a need to make changes and promote the evolution of the game, but this act in particular is not friendly because it establishes an effort-reward relationship that is inversely proportional to the detriment of the players.
1. Act 7.2 rewards the same as 7.1. Why? F2p players look forward for this type of content for good amount of 6* shards.
2. Coming to the main point. 33m for 400 units in new system and 17.5mil for 405 units(12m + 4m + 1.5m). You can clearly see double the effort for less units. Who will grind? We f2p don't have 100-120 6* to grind them nor the units to refresh them. I have always been f2p and will continue to be. I have grinded 6 months of arena to 100% abyss. Now with this changes to arena kabam(no change in point system or multiplier also), you should expect a lot of f2p players leaving this money game and I guess it won't make a difference to you as you will be getting your money.
Your wish kabam you just have to do two simple things i.e reduce the milestones and increase the units.
By the way the only thing I liked about the arena update is throne breaker crystal but you have to grind more for bc so ya not worth it
1. Reduce overall milestones
2. Distribute all units to the first 15 milestones in summoner trials, first milestones in 4-6 star arenas and only crystal shards battle chips for the remaining milestones
3. reduce cooldown for 5 star champions to 5 hours and 6 stars to 8 hours so that even people with few 5/6 star champions have a decent chance to get to some milestones.
4. Make one 4-6 star arena for units heavy and another shards heavy so that people can concentrate on the one that they need the most
5. Increase points for 4-6 stars by 20-30% (proportional to the stats given by others for the huge increase in total points to claim all rewards)
6. And most important - please have a post on how the new arena compares with the old one in terms of total rewards and the milestone points per unit gained (i guess this is a metric of showing how much additional effort is required)
PS: I don't usually comment in the forum - but since this impacts all players, thought i should voice my opinion.
My personal suggestion would be to shift the milestone requirements scale more exponentially and rework the reward structure to provide more custom rewards for people at those milestone levels. So if there's 15 milestones, milestones 1-6 (Under 1.5 million) would be pretty close to one another and be heavy on units and grandmaster (or even phc) shards. 7-10 (1.5-3 million) drops the 3* and 4* champs + more units. And 11-15 (1.5-3 million each) are dropping few units, but more 5/6 star shards for upper cav and thronebreakers. So progressing players get more units, but cavs/tbs can grind for the extra resources they need.
Doesn't look like there is anyway for me to get the same rewards for the same effort. I'm not asking for more but an equivalent amount would be nice